Monthly Archives: September 2018

Blog: The Adventure Zone – 09/26/18

Video games are great and all, but I’ve been in a kind of slump with them since I blasted through Marvel’s Spider-Man a few weeks back.  Usually when I get into these kinds of ruts I’ll dive into a comfort food type of game, which for the past few months has been NBA 2k18.  But for all the hours I’ve played of that game, not once have I had the in game audio turned up.  Instead, I’ve been listening to what has quickly become my favorite podcast – The Adventure Zone.

The Adventure Zone is an actual play podcast where a group of individuals get together and play some sort of table-top game.  In this case, The Adventure Zone‘s first campaign uses Dungeons & Dragons 5th Edition.  While that may not sound like the most compelling sales pitch in history, The Adventure Zone stands head and shoulders above the other actual play podcasts I’ve listened to for a few reasons.

First of all, The Adventure Zone is a very personal show from its story, to its presentation, and even down to its hosts.  The show stars the McElroy brothers, Griffin, Justin and Travis, as well as their father Clint.  The McElroy brothers have an amazing back-and-forth that make for plenty of hilarious moments, while keeping the show moving at a brisk pace.

But it isn’t just the rapport between the actors that’s so engaging, the story itself quickly evolves from a basic D&D campaign, into one that goes in some truly ambitious directions.  It isn’t just goblins and wizards with The Adventure Zone, it’s space stations, bank heists, and game show-esque nightmares that all play a part in weaving together the larger narrative that persists through the majority of a near 70 episode duration.

But the thing that really sealed the deal for me was the ambience and atmosphere that the DM, Griffin McElroy, was able to put into the show.  As the show grew and the story progressed, Griffin started to produce unique soundtracks that he would layer into the show during pivotal moments that helped to underscore whatever was going on.  It seems so small when you hear about it, but despite the fact that it added a unique personality to the show while putting great emphasis on pivotal moments, the music itself is really good.

The Adventure Zone plays fast and loose with the rules of D&D, focusing on telling a good story over fiendishly following the mechanics, which is something that greatly appealed to me.  It was this loose style of gameplay, wonderful characters, and a truly engrossing story that fueled me to binge several episodes daily, eager to see what happened next in this phenomenal story.

I didn’t mean for this to be such a love-letter to The Adventure Zone, but it kind of turned into that didn’t it?  I just wanted to express how much I enjoyed it and how much I’d recommend it to anyone who wants to hear a good story, regardless of their familiarity with D&D.  The first few episodes are easily the weakest parts in the entire podcast (but still good in their own right), but once you’re through that it just keeps getting better.  The Adventure Zone is the reason I got interested in Dungeons & Dragons as well as tabletop gaming in general, and I couldn’t be more thankful for that.

Blog: Shadow of a Doubt – 09/19/18

Despite all of the trailers and marketing that surrounded Shadow of the Tomb Raider, it honestly surprised me when it was released last week.  It kind of come out of nowhere for me.  Having played the previous two entries, I was pretty excited to jump into Lara Croft’s newest adventure.  Unfortunately, I was almost immediately put-off by the game in it’s opening hours.

Shadow of the Tomb Raider

The biggest thing that’s stuck with me from my few hours with Shadow of the Tomb Raider is just how unlikable Lara is this time around.  The entirety of my play session was filled with moments of her being incredibly selfish and self-centered, putting her goals over the safety of her and those around her.  Despite whether it’s true or not, she considers everything that happens a result of her actions and considers herself the only one who can stop the cataclysmic events taking place in the game.

In addition to her entire persona being weirdly off-putting, Shadow of the Tomb Raider just feels a little less polished all around.  Some of the animations felt jagged and sometimes didn’t blend together well, leaving the action feeling a little stilted at times.  There was also a surprising amount of audio desynchronization in almost every in-game cutscene.  I even was hit with a pause while traversing between two parts of a level that said “WAIT FOR STREAMING,” which served as a stark reminder that I was playing on my launch PS4, and not a Pro.

Shadow of the Tomb Raider

None of these things on their own would be enough to deter me from playing more of Shadow of the Tomb Raider, but when combined, I just didn’t feel anywhere near the same level of motivation to continue that I had with other games this year.  Shadow of the Tomb Raider isn’t a bad game by any stretch, but it just isn’t a game that I feel compelled to keep playing at the moment.

Review: Marvel’s Spider-Man

It’s been a while since I’ve played a game that’s compelled me to devour it the way Marvel’s Spider-Man has.  I frequently found myself racing from mission, to collectible, to crime scene and back again for hours on end, with the “just one more” mentality propelling me forward.  But it wasn’t because these objectives were particularly interesting or exciting, rather it was because just being Spider-Man was fun, and I was willing to use any excuse to continue playing as him.

Marvel’s Spider-Man is kind of like a really good pizza with pineapple on it.  You had this amazingly well-crafted pizza, but you went ahead and sprinkled some bullshit on top of it that made me enjoy it less.  It wasn’t bad, but the toppings could have definitely been better.  In this case, the presentation, mobility, combat and even the story are the pizza, and most of the side stuff is mediocre at best; just like pineapple on a pizza.

Marvel's Spider-Man_20180910204558

the stealth is simple, but satisfying

The mobility itself is phenomenal, striking a good balance between physics-based momentum, and fluid animations that blend together incredibly well.  There are certain upgrades that allow you to add additional layers of complexity to your web-swinging that may seem superfluous at first glance, but the expanded move-set allows you to traverse New York City faster, and more stylishly than ever before in a Spider-Man game.

While the swinging mechanics are phenomenal, the combat in Marvel’s Spider-Man is just as well done.  Combat is almost identical to that of the Rocksteady Batman games, even down to the button prompts for melee finishers.  This isn’t a bad thing though, considering the Arkham games have fantastic combat that translates incredibly well to Spider-Man.  The big differentiator here is the focus on airborne combat.  Swinging kicks, launching uppercuts, ground-pounds, air-juggles and more, are all vital moves when facing Spider-Man’s foes.  By the end of the game, I was chaining together massive combos that would rarely ever see me touch the ground, and it was easily one of the most satisfying aspects of my time with it.

Marvel's Spider-Man_20180910221911

“Spider-Man throws up gang signs.” – J. Jonah Jameson

All of these elements are crammed into a beautifully rendered, yet a little lifeless version of New York City.  The story does a decent enough job to justify why gangs are having gunfights in the middle of Times Square, but it’s still a pretty big stretch to justify those actions.  The story itself is a nice re-imagining of Spider-Man and his villains, remixing events and timelines to form something unique and interesting while also telling a fairly intimate story about Peter Parker and the people closest to him.

However, one of the biggest issues with Marvel’s Spider-Man stems directly from some of its missteps in translating the storytelling into compelling gameplay.  In this version of the Spider-Man universe, Peter Parker and Mary Jane are no longer in a relationship, but are working together as colleagues to try and uncover the bigger mysteries in the game.  What this results in is some very underwhelming stealth sequences as Mary Jane, where not only are you severely limited in your abilities, but you’re only course of action is to stay hidden.  These sequences are incredibly promising concepts that rarely feel fleshed out and ultimately end up being some of the worst parts of the entire experience.

Marvel's Spider-Man_20180910203143

Divebomber-Man

But it isn’t just the stealth sequences that are less than stellar, a lot of the side activities you’ll do as Spider-Man aren’t exactly what I would call exciting either.  Things like photographing landmarks, collecting old backpacks with Easter-eggs in them and research stations that make you traverse the environment differently, were fun to seek out and complete.  But once you finish them, you’re left with drone hunts and bad “complete the circuit” mini-games which get really tedious, really quickly.  If it wasn’t for the fact that completing these side activities provided you with specific tokens that unlock certain upgrades, they wouldn’t be worth doing at all.

It was the sheer act of just moving around as Spider-Man that was enough to keep me playing through the endless repeating side missions and incredibly dull stealth sections.  That in itself is a testament to how well Insomniac Games nailed the feeling of being Spider-Man and combining that with a story that feels fresh, yet honors the legacy of the character.  Despite its shortcomings, Marvel’s Spider-Man is still a tremendously fun game that no Spider-Man fan should miss out on.

Blog: InterNintendo – 09/12/18

We find ourselves once again on the eve of another Nintendo Direct, speculating on what announcements will be made.  As with every Nintendo Direct, people are hoping for some Animal Crossing news or some new information about Metroid Prime 4.  Theories aside, the one thing we can safely assume will be there is information detailing Nintendo’s online service which is set to launch on September 18th.

At the moment we have some information currently available to us provided by Nintendo themselves, but there are still a lot of questions left unanswered.  Most people will want to know about the rotating library of classic games you’ll get access to as a member.  Things like multiplayer features that will be added into certain games are confirmed, with Super Mario Bros. 3 being the first example of how it will work.

nintendo perks

I also assume that the added online functionality will result in officially sanctioned Nintendo leaderboards for their classic titles, which if done well, could be Nintendo acknowledging and supporting the competitive scenes that have cropped up around their games which would be a really nice change of pace for them.

But aside from that, there’s very little else to look forward to here.  Sure you’ll get access to cloud saves (which is absurdly behind a paywall and doesn’t support all games), but there seems to be very little else being offered here.  On top of that, if one of the big draws is the library of retro games to play, I’m curious to see how Nintendo will handle that when you’re not connected to any internet source.  They seem to be so terrified of piracy and the internet in general, that I’m not entirely certain they’ll allow you to play any of these games offline.

nintendo-switch-online-pricing

For only $20 for a year the service is surprisingly reasonable, but I’m just not confident in Nintendo’s ability to provide a compelling reason for me to participate.  Personally, I have no interest in playing any of their current games online, and there are plenty of ways for someone to play Super Mario Bros. 3 without paying $20 a year for it.

Maybe tomorrow Nintendo will come out with some really interesting things that make me want to engage with their service.  I really hope they nail this thing, because asking people to pay for a thing they were getting for free since the launch of the Switch is going to be a big ask, regardless of the price.

 

Blog: The Big Hitters – 09/05/18

September is finally here, and with it comes the annual dump of video games that we all know and love.  This isn’t a comprehensive list of releases by any means, rather it’s a list of the bigger games that I’m personally keeping an eye on.


3434136-whatup

Marvel’s Spider-Man [09/07/18]

Like a lot of people, my memory of Spider-Man games gets real blurry right after the 2004 release of Spider-Man 2 for the PS2 and Xbox.  There are a lot of reasons people consider that one to be the most memorable, but all I really remember is that the web-swinging felt really good.  All I know is that there’s a new Spider-Man game that looks like it’s combining the feeling of moving around as Spider-Man with Arkham Asylum-style combat, which seems like a match made in heaven for me.


shadow-of-the-tomb-raider-4

Shadow of the Tomb Raider [09/14/18]

I’ve been really impressed with the rebooted Tomb Raider games we’ve gotten thus far, and Shadow of the Tomb Raider seems to be building upon the already solid foundation its predecessors have laid down.  I may not know anything about what’s actually going on in the story of Lara Croft over the course of these games, but playing them has been an absolute blast, and I look forward to eventually getting to shoot arrows at dudes who wander too far into the woods.


1604f86ba3361f80c9f62a83d04f7868

Life is Strange 2 [09/28/18]

Set in the same universe as the first Life is Strange, the upcoming sequel is also angling to pinpoint my heart and viciously attack it until I feel like an angsty and confused teen once again.  I haven’t been looking at any pre-release materials because I’d just like to experience it at my own pace, but from what I gather it revolves around two brothers and a murder.  But even without knowing anything about the plot, I was so taken with the first game that I’m onboard for whatever they would do with a sequel.


red-dead-redemption-2

Red Dead Redemption 2 [10/26/18]

Do I really need to write anything about why I’m excited for Red Dead Redemption 2?  At the bare minimum I’ll say that I really enjoyed the tone of the original Red Dead Redemption and think the overall game was a triumph in game design.  It’s refreshing to see Rockstar make a game that isn’t all about being satirical and lampooning some aspect of our society.  Red Dead Redemption 2 looks like an incredibly ambitious game and I can’t wait to get to spend time with it.


hitman2art

Hitman 2 [11/13/18]

It seems surreal that a sequel to Hitman 2016 is right around the corner.  That game was so damn good and I really don’t know how you’d make that experience better, but the  folks over at IO apparently have found a way.  My only reservation with Hitman 2 is the fact that they’re ditching the episodic model in favor of a traditional release.  That’s totally valid, but I feel like some of the appeal to the 2016 release was the fact that because there were limited levels, you’d replay them over and over and try to exhaust every option available to you.  But hey, I’ll take Hitman 2 any way it’s offered to me.


fallout-76-e3-17

Fallout 76 [11/14/18]

I don’t like Bethesda RPGs, and I strongly doubt this game is going to convert me, but boy howdy am I curious to see what the reception to Fallout 76 is.  From everything I’ve heard about the way it works, it seems iffy, but I’d love to be proven wrong on this.


en

Super Smash Bros. Ultimate [12/07/18]

I mean, I really don’t care about Ultimate, but I’m a really big fan of how Nintendo went ahead and got every character from past entries as well as added some heavily requested ones, while making sure not to let Waluigi be a full character.  Waluigi sucks.