Skatebored

Maybe it's just me, but I feel like it's been way too long since we've have a good skateboarding game, with 2010's Skate 3 being the last game worth playing.  Since then, there's only been one notable release in the form of Tony Hawk's Pro Skater 5, a game that even if it wasn't absolutely dreadful, was no longer the kind of skateboarding game I'm looking for...

Gut Check: Streets of Rage 4

Streets of Rage 4 nails everything you would hope for out of a sequel to one of the greatest brawler franchises in history.  It retains all of the chaotic action of it's predecessors, while paying tribute and modernizing the unique aesthetics the series was known for.  That dedication to honoring the roots of the franchise is a double-edged sword however, highlighting both the good and bad the genre has to offer...

Blog: Pump Up the Jams – 05/06/20

With all the free time I've had lately, I found myself listening to more and more music.  Whether it's just leaving Spotify open while I work, or purposefully seeking out some tunes, it's been more present in my life lately than it has in years.  With that said, I'd like to share a little bit of what I've been listening to recently...

Hoop Dreams

Like a good chair, video games can provide a sense of comfort and security despite their subject matter.  Maybe you play League of Legends every night, or World of Warcraft religiously, or something else entirely, but odds are that there's a game you keep coming back to when there's nothing else to play.  For me, I sink dozens and dozens of hours into the NBA 2K series of games because I'm a massive fan of the sport along with the games themselves.  That's not a qualitative statement however, because I think there's tons of room for improvement in the series, from bug fixes to features, and even new modes entirely...

Gut Check: Cloudpunk

Cloudpunk is a blend of two of my favorite kinds of elements in games:  Cyberpunk aesthetics and a mundane profession, in this case a delivery driver.  Sprinkle in an engaging yet slowly unfolding story with interesting and sometimes genuinely funny characters and you've got yourself the recipe for a game that is one-hundred percent up my alley...

Blog: Absolute Terror – 04/29/20

Being in the house as much as I've been lately has been rough enough as is, but a recent event reminded me of how fragile my situation really is.  These days I'm pretty much exclusively relying on my PC to do everything for me.  It's my media center, my social platform, my gaming station and the place where I do my homework.  A few days ago the power went out for a moment and took my computer down with it, leading me to have a minor crisis that I eventually emerged from...

Gut Check: Foregone

Stop me if you've heard this before, but Foregone is an early access, side-scrolling, pixelated action game, akin to something like a Metroid or Castlevainia.   In my short time playing it I can safely say that it never reaches the highs or lows of the genre, but just ends up feeling like yet another one of "those" kinds of games, that's totally serviceable...

Blog: Late Celebration – 04/22/20

Has it really been two years since I launched the blog on this website?  No, it hasn't been actually.  We reached that milestone over a month ago, specifically on March 13th, but only really remembered it just now thanks to the whirlwind nightmare that's been 2020 thus far.  But let's not dwell on that for a moment, because I want to thank you all for sticking with me for this long...

The Master of Disaster: Maps – 11

Welcome to another installment of The Master of Disaster, a feature where I outline some of my preferences, tactics and stories that have come out of both playing, but mostly from running various tabletop role-playing games.  This time around I'd like to talk about something fairly obvious, but easily one of the more labor intensive parts of being a GM.  Of course I'm talking about maps...