Tag Archives: Firewatch

Blog: Storied Stories – 08/11/21

One of the things I’ve noticed as I’ve gotten older is how it’s become harder and harder for me to dedicate the time and attention to story-focused games. There was a period of time throughout the last decade where you’d get games like The Walking Dead that told a great story, but didn’t really do anything interesting from a gameplay perspective. But despite not being anything special on the gameplay front, The Walking Dead‘s story and writing were so good that none of its shortcomings outweighed its strengths. I also don’t want to imply that it’s a one-or-the-other kind of situation where story-focused games can’t have good gameplay or vice versa, because there are plenty of games that have delivered on both elements. Regardless, I wanted to highlight some of my favorite story-focused games that I’ve played over the past few years that I think are well worth your time, if you, unlike myself, can actually dedicate time to these kinds of games anymore.


WHAT REMAINS OF EDITH FINCH

What Remains of Edith Finch tells the story of the Finch family through the exploration of their Seussian-styled home that housed several branches of the Finch family tree. It’s a story told through narration and playable vignettes that explain the mentality of various family members while adding to the grander mystery of the Finch family curse. Without going too deep into it, you are the last remaining Finch, and you’re going back home to understand the secrets of your fallen family members by exploring this comically constructed home that’s rife with secret passageways and impressive craftsmanship.

The game itself is only about 2 to 3 hours long, which is more than enough time for you to understand the wild set of circumstances that led the protagonist, Edith Finch, to explore and unpack her complicated family history. You’ll make your way into the rooms of these family members, and play through a vignette that has its own unique gameplay mechanics and/or art style, while hearing a cryptic story that feeds into the mystique of the Finch family curse. What I really enjoyed about What Remains of Edith Finch was not only how well the story was told, but how the gameplay segments never lingered too long or slowed down the pacing of the story itself. What Remains of Edith Finch is well worth your time and inevitable tears.

FIREWATCH

Firewatch is one of the few games on this list that I don’t know if I actually want to play again because of how emotionally taxing it actually was. You play as Henry, a man whose life has experienced some, let’s just say turbulence, that leads him to take a job as a fire lookout in the Shoshone National Forest in Wyoming. His only contact with other humans comes in the form of another fire lookout on the other end of his walkie-talkie, Delilah. Delilah and Henry will interact exclusively through these radios, which means you as the player have conversational choices to make in what you ask or divulge to Delilah as you traipse around the woods during your daily rounds.

The story of Firewatch is truly a triumph. The story of Henry, Delilah and their lives before meeting one another is engaging and impressive on its own, but then there are also some other mysteries about the Shoshone National Forest that you’ll uncover that are just as intriguing as anything else in the game. Also, as if if wasn’t preposterous enough for a game to tell several spectacular stories at once and do it well, Firewatch has the audacity to have an incredible art style too. Like, Firewatch in game looks incredible, but also the artwork for the game has been the background image on my computer for years now. Do yourselves a favor and get emotionally wrapped up in Firewatch.

THOMAS WAS ALONE

Would you like to become emotionally attached to a bunch of geometric shapes while playing a fairly straightforward puzzle-platformer while a soothing British voice narrates the machinations of said shapes? Well my friend, I’ve got just the game for that oddly specific request and it’s called Thomas Was Alone. For real, this is a narrative puzzle-platformer where you inhabit various shapes that control differently in order to complete puzzles and move forward. For instance, you’ll need your rectangle buddy to make themselves into a bridge for the other shapes to traverse across. It’s nothing exceptional there, but it isn’t about the gameplay.

Thomas Was Alone is a game that will actually get you to have emotional connections with differently colored shapes. It’s absolutely wild to think that such a thing would even be possible, but it is and you can play it. While I don’t necessarily want to get too into the story, I can say that as the title would imply, the story is about these feelings of isolation and exclusion told through the lens of a small red square and their growing retinue of geometric buddies. Seriously, Thomas Was Alone is a great story layered upon a decent enough game that I think is well worth your time.

NIGHT IN THE WOODS

You’ve caught me. This entire list was just an excuse to talk about Night in the Woods once more. For those who don’t know my history with this game, I considered it my Game of the Year back in 2017 and still stand by that decision. But for those of you that don’t know, Night in the Woods is a story about expectations and reality, set to the backdrop of a dying Rust Belt town. Also everyone is an anthropomorphic animal, with you being a cat named Mae who hangs out with her friends who are a bear, a fox, and an alligator who smokes cigarettes.

There are a couple of competing plot threads that range from exceptional to okay, with the former being about Mae returning home from college to try and rekindle the life and lifestyle she left behind, and some vaguely paranormal stuff that involves a series of murders. One of the things I’ve come to recognize since first playing Night in the Woods however, is that my unbridled love for this game is directly linked to the fact that I was able to relate to so many of the characters in the game cause I’ve gone through and in some cases am still going through exactly what’s on screen. I truly cannot sing the praises of Night in the Woods enough, and you really should play it.


There are way more games that deserve to be talked about in this list, but I wanted to touch on some of my favorites without making this a full blown feature. Games like Celeste, Limbo, Spiritfairer, Papers, Please, A Short Hike and so many more deserve your attention, but I only have so much typing in me. Go play these games and get sad!

My Favorite 15 Games of the Decade

Alright, it seems like everyone is doing one of these lists right now, so why shouldn’t I do the same?  As we round the corner and leave this decade in the dust, I’d like to take a look back at just a handful of my favorite games from the past 10 years.  These are in release order, and don’t indicate how much I enjoyed one over the other.  Also, I didn’t want to write this article forever, so I limited it to 15.  Don’t worry, I liked other games too, but these ones jumped out at me immediately when crafting this list.

 



MASS EFFECT 2 – (January 26, 2010)

When Mass Effect 2 arrived at the beginning of the decade, I was instantly taken with it.  Having never really enjoyed the first one, thanks to its cumbersome mechanics, Mass Effect 2 provided a more streamlined an accessible approach to the action-RPG.  With its tight combat and extremely well crafted story and world, there was very little to take umbrage with upon its release.  It had its fair share of missteps to be fair, but those complaints drifted into the background pretty quickly.  Mass Effect 2 is still a colossal experience to this day, and it also had some phenomenal pieces of downloadable content to provide new and interesting stories in this world I came to love so much.

 



ROCK BAND 3 – (October 26, 2010)

Rock Band 3 was the pinnacle of the plastic instrument craze that dominated the mid and late 2000’s, providing not only an amazing and diverse set list, but offering people the chance to live out their most rockin’ piano fantasies in the form of a plastic key-tar.  It isn’t hard to see why the franchise and its competitors were so popular, but the Rock Band franchise is especially dear to me because without those games, I would’ve have never started playing the actual drums.  While plastic guitars don’t really translate to real world musical talent, the fake drums actually taught me a lot about timing and limb independence.  That and it had both At The Drive In and Metric on the base set list.

 



THE WALKING DEAD SEASON 1 – (October 31, 2010)

When the first season of Telltale’s The Walking Dead concluded, I was devastated.  Through its highs and lows, it managed to tell a beautifully morose story that left me teary eyed.  It also reinvigorated and reinvented the stagnate adventure game, making it not only a viable genre again, but proving that these kinds of games could tell amazing stories while not requiring you to solve obscure puzzles which had been a staple for so long.

 



PORTAL 2 – (April 18, 2011)

Do I really need to explain why Portal 2 is on this list?  It’s one of the best puzzle games out there to this day, providing an excellent learning curve, intriguing story, and for being genuinely hilarious.  For years people have been clamoring for Half-Life 3 and Left 4 Dead 3, but the correct answer is making Portal 3.  I can safely say that I haven’t enjoyed a puzzle game as thoroughly as Portal 2 since its release.

 



JOURNEY – (March 13, 2012)

The way Journey handled not only its story and world, but its multiplayer component, was a revelation to me at the time.  There was this constant feeling of isolation that would encompass everything around you, until a mysterious figure would show up in the distance, beckoning you to come over.  They had no name, they couldn’t speak, but they were another player, and they were waiting for me.  And it was an incredible feeling to know that while we once thought we were both alone, we were both wrong.  Without saying a word, you and your buddy would trek through the entire game together where Journey would finally reveal the name of the player or players that you spent a few hours with.  Journey was a beautiful game on all fronts, and everyone should play it.

 



SLEEPING DOGS – (August 14, 2012)

It’s a shame that Sleeping Dogs never saw a sequel, because it’s a fantastic game.  It’s like if Grand Theft Auto had a better story and didn’t rely on shooting everything in sight to progress.  It combined all of the fun aspects of GTA, the open world, the vehicles, and the side activities, and paired them with a really good hand to hand combat system in the vein of Batman Arkham Asylum.  It was a joy to play, with the least interesting parts of it ironically being the bits where you had to shoot things.  Also, Emma Stone was in it and I don’t understand why.

 



MARK OF THE NINJA – (September 7, 2012)

Okay, so here’s a reference that maybe like 7 people will get, but does anyone remember those old Splinter Cell games that they put out on flip phones like the Motorolla RAZR?  They were these 2D stealth games that were way better than they had any right to be.  Why did I bring that up?  Because Mark of the Ninja scratched that itch for me in the best way possible.  It was this 2D stealth action game where you were unsurprisingly, a ninja, who would sneak around and slice fools up.  Not only did it play great, but it looked phenomenal.  I wholeheartedly recommend Mark of the Ninja to anyone that wants to play a stealth game that isn’t overly complex.

 



THE LAST OF US – (June 14, 2013)

There’s like 5 or six moments in The Last of Us that still stick with me to this day, and I’m willing to bet anyone who’s played the game can guess what they are.  From a gut-wrenching story to tense combat and stealth situations, The Last of Us was a triumph of a game.  Ironically enough, my least favorite part about it were the zombies, but I still really loved this game despite their presence.  Also, The Last of Us had a really amazing multiplayer aspect to it that I feel was under appreciated.

 



SUPER MARIO MAKER – (September 10, 2015)

I’ve never been a huge fan of level building games or modes, but Super Mario Maker was so brilliant in its design, using the language of Mario games that I understood so well to empower me to stretch my level building muscles.  It was so cleverly designed in a way that made logical sense through the lens of Mario games.  If I wanted a large goomba, I’d feed him a mushroom.  Want a flying Bowser?  Slap some wings on that fool.  It took the pieces of Mario we all understand, and made them work in the context of a level editor.

 



FIREWATCH – (February 9, 2016)

There aren’t too many games that I could say “made me feel things,” but Firewatch was definitely one of them.  From the jump you’re thrown into a tragic situation that’s the impotence for the rest of the game.  It’s this constant, nagging feeling in the back of your head that reminds you that you shouldn’t be here.  “Here” of course being in the middle of the woods working as a forest ranger in a fire watch station.  You spend all of your time exploring the wilderness and talking to the voice of another fire watcher who is guiding and directing you while asking you increasingly more personal questions.  You’re not only learning about each other, but you’re learning about a mystery lurking in the very woods you’re wandering through.  It’s amazing and I can’t say enough good things about it.  Play Firewatch.

 



TITANFALL 2 – (October 28, 2016)

It’s such a shame that when Titanfall 2 was released, it was wedged between a Call of Duty and a Battlefield game, essentially killing any moment it could gather before it had a chance.  Like I said, it’s a real shame considering that Titanfall 2 is one of the best first person shooters of the last decade.  From toe to tip, everything in Titanfall 2 is crafted with care and attention to detail.  The campaign, while not the most interesting story, is incredible from a design standpoint, with each level boasting a new mechanic or idea that dramatically changed how you played.  The multiplayer was no slouch either, building upon the chaotic fun that the original Titanfall introduced back in 2014.  Titanfall 2 is still worth your time even if you don’t plan on engaging with the multiplayer aspect of it.  In fact, I might even recommend just getting it for the campaign at this point.

 



NIGHT IN THE WOODS – (January 10, 2017)

Night in the Woods is hands down my favorite game of the decade.  I wrote a review that goes into my feelings on it in detail, but I’ll quickly summarize what I can here.

Night in the Woods struck a real chord with me and even managed to make me genuinely reconsider things in my own life.  I know it sounds ridiculous, but the themes, the interactions, the setting, everything about it just rang so true and hit me hard.  It’s a hard game to recommend because when I start out by saying, “you play as an anthropomorphic cat,” people tend to tune out immediately afterwards.  But for such a visually adorable game, it gets really dark and intense.  Adventure games aren’t everyone’s cup of tea, but I really can’t say enough good things about Night in the Woods.

 



THE LEGEND OF ZELDA: BREATH OF THE WILD – (March 3, 2017)

I’ve never been the biggest fan of The Legend of Zelda series, enjoying some of them but never really feeling any affinity or passion for the series, but holy hell did Breath of the Wild change all of that.  You’re plopped onto this massive and sprawling land mass, given all the abilities you’d need to conquer any and all obstacles along the way.  Breath of the Wild isn’t a game about getting stronger, it’s a game about getting smarter by using your skills and the tools you find along the way.  By incorporating a system that rewards exploration and puzzle solving in order to maximize your HP or stamina, you were always encouraged to explore the world as opposed to just charging towards the finish line.  The only thing that I absolutely hated about Breath of the Wild was its system of weapon degradation.  I felt like it didn’t add anything to the game itself, and made me hoard more things that I normally would in games.  But that’s barely an issue when stacked up to every other triumph in Breath of the Wild.

 



MARVEL’S SPIDER-MAN – (September 7, 2018)

Let’s get this out of the way, Marvel’s Spider-Man is repetitive in spots and doesn’t offer a tremendous amount of variety in what you actually do in it.  That being said, I’ve never had more fun with a superhero game than this one, and coincidentally it stars my favorite one.  Marvel’s Spider-Man, by my own admission, is just a good game.  It isn’t great and probably doesn’t stack up to several other games on this list, but it was easily one of my favorite and most memorable experiences with a game in recent memory.  It’s one of the only games I’ve felt the need to 100%, despite the repetitive chores I had to complete to accomplish that.  Marvel’s Spider-Man just feels good to play, providing a satisfying swinging mechanic mixed with some great (yet repetitive) combat.  It’s rough around the edges in spots, but I still love it so dearly.

 



RED DEAD REDEMPTION 2 – (October 26, 2018)

I’m willing to bet that a good percentage of the posts on this site are about Red Dead Redemption 2 in some way.  That’s with good reason though.  You can read my review, but Red Dead Redemption 2 is such a triumph of a game in terms of story, atmosphere and world building, that I can’t even fathom a game that’s done it better.

Every piece of Red Dead Redemption 2 is crafted in a way to reinforce the Wild West setting, while still providing interesting and engaging story beats.  Like The Legend of Zelda: Breath of the Wild, it does a great job at encouraging exploration.  Almost every cottage, structure or cave you stumble upon has something there for you experience or find.  The amount of random events in the world that crop up do a great job of breaking up what would be the tedium of riding your horse from mission to mission, while also being pretty interesting for the most part.

I could go on forever about how much I like Red Dead Redemption 2, but I have a review to do that for me.  And if you haven’t played it yet, my one bit of advice is that the game is slow.  You have to be okay with going at its pace or else you’ll have a miserable time.

 



The 2010’s have been really great for video games as a product.  Less so for the business end of things… more specifically the “being an employee at a game company” part of it.  I know we’re going to get some great games in the coming decade, but we need to see real change in the way game companies are run.  Here’s hoping for some progress in 2020.