Tag Archives: Gods & Monsters

Gut Check: Immortals: Fenyx Rising

When talking about Immortals: Fenyx Rising, it’s impossible not to bring up 2017’s The Legend of Zelda: Breath of the Wild, an excellent game that was bound to inspire other developers to build upon its success. Enter Immortals: Fenyx Rising, a game that’s so clearly inspired by Breath of the Wild that at times it feels like plagiarism. However, for better and worse, Ubisoft did not make a carbon copy of Breath of the Wild, because that would be an insult to one of the best Zelda games out there. What we have on our hands is a louder, less subtle, yet still solid facsimile of a modern classic.

Immortals: Fenyx Rising is an action-adventure game that is exactly what you would expect Breath of the Wild to look like if Ubisoft had made it. What I mean is that Immortals: Fenyx Rising tries to copy the sense of exploration and expansiveness that Breath of the Wild had, while pumping the game full of checklists and side activities. The outcome is a fundamentally solid game that seems so conflicted in what it’s trying to do that it ultimately feels exceptionally average in almost every way. It lacks the elegance and charm of its inspirator, which makes sense because Ubisoft made it.

One of the things that Immortals: Fenyx Rising gets right and also happens to be one of my favorite aspects of the game is the breadth and scope of the world. It’s this sizeable landmass that’s beautifully rendered in a lower detailed, watercolor graphical style that’s extremely reminiscent of Breath of the Wild. That classic, “If you see it, you can go to it,” design philosophy is well realized in Immortals: Fenyx Rising, and its art style, world design and the power it leverages from being on consoles other than the Nintendo Switch really make this world worth exploring. The world doesn’t appear to be overwhelmingly large, instead opting for a smaller and more handcrafted experience. While I’m still early on, the world seems to be taking a quality over quantity approach, something I’d take any day over a large, procedurally generated bland landmass… a blandmass if you will.

As you explore you’ll be collecting various resources for crafting potions, upgrading your armor and weapons, and so on and so forth. It sounds more daunting than it is though because resource management isn’t really a thing you have to worry about outside of carrying capacity for certain items. You’ll also come across all sorts of hidden puzzles, friendly animals and corrupted beasts, the latter of which makes Immortals: Fenyx Rising really feel like its own game.

I really enjoy the overall combat experience in Immortals: Fenyx Rising, but the best thing that it does, or specifically doesn’t do, is make you endure weapon degradation. That’s right, Immortals: Fenyx Rising fixed the worst part about Breath of the Wild and needs to be celebrated for that. Within the first hour of the game you’ll become familiar with light and heavy attacks, your bow, one magic ability that allows you to pick up rocks and stuff, a dodge, and a parry that I always forget about. Combat is fast is rewarding, and every last enemy you vanquish is hurled into space as they dissolve into ash which is a really satisfying touch. Immortals: Fenyx Rising also does the Breath of the Wild thing where if you parry or dodge at the right moment, everything slows down for you to get this flurry of blows in that deals extra damage. You’ll unlock additional abilities as you explore more of the world, collect more resources, and progress through the story, which might be the only nice thing I can say about the story.

The story in Immortals: Fenyx Rising is bad. Well, that’s not entirely fair, maybe the story is fine, but the way it’s presented is miserable. Evil dragon/god/demon-thing Typhon, who is basically the Ganondorf of this game, has corrupted the land and has turned 4 of the remaining heroes of the gods into his agents of chaos. If this sounds familiar to you, it’s probably because this is almost the exact story in Breath of the Wild. That’s where you, Fenyx, come into play. A terrible shipwreck has you washed up on shore and you come to find that you’re basically the chosen one or whatever and only you can save the world. Sounds fine so far, right?

Immortals: Fenyx Rising is told through an active narration, wherein Prometheus is telling the story of the game to Zeus. This narration tries so desperately to be funny with both narrators cracking wise at each other, usually ending with a joke about how shitty Zeus was. It’s all so brutally unfunny and actively detracts from the good moments in Immortals: Fenyx Rising. And it isn’t just those two dopes that bring the experience down. Every single NPC I’ve met thus far is terrible and actively unfunny. From Hermes being this snark-filled kleptomaniac who is written to be this lovable scamp despite the fact that he isn’t, to an oracle who doesn’t know he’s an oracle because he’s sooooo highhhh, it’s all just so poorly executed.

It’s sad to say, but lately Ubisoft has been churning out nothing but bland and badly written games, and this is no exception. It’s like they saw Breath of the Wild and felt compelled to pump it full of classic open world bullshit. When I think back to Breath of the Wild, I remember a quiet game about exploration and discovery that didn’t hold your hand and was designed with a simple ethos of “the journey should be just as interesting as the destination.” And Immortals: Fenyx Rising is perfectly capable of providing those moments of quiet discovery, but it’s constantly undermined by the chattering old men who crow at you at random times, and the unnecessary amount of cut-scenes that you have to endure. There’s a point where you’re introduced to your hub area where you come to level up and craft and so on, and there are about 6 specific stations to learn about. Each one of them comes with a cut-scene where Hermes comes and snarkily explains these stations to you. Instead of just some text that didn’t have bad jokes in it, I had to listen to that dingus to learn how to upgrade my stuff.

Much like Watch Dogs: Legion and to a lesser extent, Assassin’s Creed Valhalla, Immortals: Fenyx Rising has it’s fair share of performance issues. I swear, each one of these titles has fucked up in a different way, that it’s starting to feel intentional at this point. Watch Dogs: Legion couldn’t maintain a framerate to save its life, Assassin’s Creed Valhalla loved to hang at loading screens, and Immortals: Fenyx Rising just will decide arbitrarily that you can no longer play the game. Every 15 to 30 minutes or so, Immortals: Fenyx Rising will just freeze up and hang there. I haven’t found any rhyme or reason to any of it, and it’s been the sole reason why my play sessions are cut short. Maybe it’s my PC, but the fact that all three of these Ubisoft titles have broken in three distinct and separate ways is wild.

The worst part about all of this is that if the game would let me, I’d sink a lot of time into Immortals: Fenyx Rising. It’s not a perfect game by any means, but there’s a lot to like about it. The combat, world design, and sense of exploration all seem great, but the story and performance issues really undercut the entire experience. I like Immortals: Fenyx Rising, but it just isn’t as refined or as cohesive of a package as Breath of the Wild was. I know it’s unfair to compare a flagship Nintendo title to a Ubisoft title that’s been pushed out in December as an afterthought, but when you wear your inspiration so blatantly on your sleeve like Immortals: Fenyx Rising does, you can’t help but point out its shortcomings.

Blog: One Last Rant – 12/02/20

I know I’ve repeatedly complained about my inability to secure a PlayStation 5, but I promise you that this is the last bespoke article you’ll have to endure unless something truly buck-wild happens. The majority of issues that are plaguing the launch of both the Xbox Series X/S and PS5 can be summed up with “not enough stock,” or “scalpers.” It’s truly been an exhausting and underwhelming experience that’s made me question why I’m fighting so hard for the chance to spend $500.

What started as the casual perusing of digital store shelves eventually devolved into obsessive behavior and a complete monopolization of my spare brain capacity. I started simply by following a Twitter account known for alerting people of sales and other announcements surrounding video games. With Black Friday coming up, why wouldn’t I follow someone who had their finger on the pulse of deals in a way I did not? I enabled notifications and went on my merry way.

“Wal Mart is restocking at 9pm ET” one tweet read. “Cool,” I thought to myself, I’ll load up the page on my computer as well as my phone just as an additional precaution. This is a hotly sought after item after all. 9pm arrives, I abuse the F5 key to reload my webpage after every instance of the “error adding item to cart” message I’d receive. No worries, I’ll just keep doing this until it… oh, it’s completely sold out and it’s not even 9:01pm yet. This is where things took a turn.

Every major retailer’s PS5 page, both physical and digital editions of the console secured a prominent display on one of my monitors. Several tabs dedicated to both editions across various retailers are left open on my screen, occasionally receiving a refresh just in case one of the 4 PS5 stock notifying Twitter accounts I follow, just happen to slip up. I think we can all agree that I was being very sensible and not at all crazy.

And with this idea in my head that these Twitter accounts could fail me, I found some websites that track the stock of items in several retail stores. Even better was that they refresh automatically and even have alarms for when something comes back in stock. With alarms and notifications in place, one could reasonably assume that I could just go on with my life until I was alerted of something changing. That was the intention at least.

No, it turns out that I’ve been unable to find joy in literally anything else for fear that I might miss out on my one chance to buy this stupid looking console. It also doesn’t help to see that the only consistent “in-stock” options are eBay and a site called StockX, both boasting nothing but scalpers selling their wares at extremely reasonable prices. $1200 for a console that retails for $500? Sounds like an excellent deal to me. There were several listings for PS5s in the range of $30,000, but shout-out to the person listing a PS5 for 1 million fucking dollars. Thankfully shipping is included in the $1,000,000 price tag, unlike some of the other ones that were charging 500 bucks for shipping on top of a $28,000 price tag.

It’s been so infuriating to follow all of this, but this is exactly what so many others predicted would happen in a world where manufacturing and shipping lines had been disrupted by a deadly virus. It’s the reality of the situation, and until we can get to a place where the stock can meet the demand this is how it’s going to be for a lot of people. I desperately want one of these stupid boxes so I can play modern games without them either looking or performing like garbage, and getting a PS5 just happens to be the cheapest way I can do that. It’s that or spend at least a grand on upgrading my computer.

What bothered and continues to bother me the most is how unwilling any retailers or even Sony themselves seem to be about offering people a better shot at buying these consoles. Sites like Wal Mart and others put as little in the way of obstacles as they can to prevent you from buying something. That means there’s no verification process for an automated script to bump up against when trying to secure a dozen new consoles for resale. Meanwhile Sony has a queue system in place that isn’t perfect, but at least gave me the passing impression that I might be able to buy a PS5.

These are the prices for just the boxes!

I guess the ultimate question is “why do I want this thing so badly?” It’s an extremely valid question that took me a bit to come up with an actual answer that wasn’t just, “cause I waaaaaaaannnntttt one.” The way I see it is, there are some really big games coming out soon that I really want to try, things like Cyberpunk 2077 and Ubisoft’s terribly named Immortals: Fenyx Rising. My base PS4 isn’t going to do a great job with either of those games, and my PC is showing its age in a way that makes me certain that the clock is ticking. But in reality I could definitely hold off until next year to buy a PS5 and I’m well aware of that fact.

They always say that you shouldn’t buy the first iteration of any electronic product because it’ll inevitably be flawed in some way. There are reports of failing USB ports, incompatibilities with external drives and plenty of user interface issues that seem to be affecting people, all of which are great reasons to wait for a firmware patch or a new iteration. But in a year that’s been fundamentally broken and busted, why shouldn’t my new $500 console be a complete representation of the year 2020? Ultimately, I just want the new shiny thing and got really obsessive about it to the point where I’d get genuinely upset when I couldn’t purchase one online. It was at that point I decided to close out all of my tracking tabs and just try my luck at finding one in a store, which considering that I live in a fairly small town, might actually be my best option.

E3 2019: Ubisoft

One thing you can always count on from a Ubisoft E3 conference, is it’s gonna be weird, people are gonna be dancing, and they’re going to continue to act like their games are apolitical.  So here we go, let’s take a look at the stuff Ubisoft brought to the stage that I considered worth writing about.

Keep in mind, a lot of this conference was about updating the games they have out at the moment, and considering I don’t really live in any of those ecosystems, don’t expect to see much of that in the feature below.


ODE TO A SOUNDTRACK THAT NO ONE REMEMBERS

Opening the show was something called the Assassin’s Creed Symphony, playing a lovely medley of of what I assume is music from the Assassin’s Creed games.  A weird choice considering this year we’re not supposed to get a new entry in the franchise, and also, I don’t know that any of the music is particularly memorable.  It’s good music for sure, but not something I could ever recall if you asked me to.

But the reality of it was that this was some hype for the Assassin’s Creed Symphony tour that’s coming up.  That’s neat.


WATCH DOGS LEGION

I love the aesthetic that Watch Dogs Legion is hitting upon here, this slightly futuristic, post-Brexit London, where extremists and gangs rein supreme.  Things are kicking off in a major way here though, with so many different gameplay elements being highlighted.  Particularly the part where they went from playing as a street thug, died, and then started playing as an old lady.  She’s a hacking old lady who used a freaking drone that’s just jumping on people’s faces.  Then she pulled out a gun an iced some fools.

The whole pitch here is that you can play as anyone in the city.  You recruit new resistance members based on their stats and abilities.  Some people were better hackers, fighters, drivers, etc.  It actually seems like an awesome idea that probably took a long time to make work well.

Slightly disappointing was the amount of gun-play in the game.  I was hoping to see more focus on using your hacking powers and hand to hand combat than just shooting fools.  Like, sure, in games shooting stuff is fun, but I was hoping that with the gun laws in London, that would be more apparent in the game.

Also, I’m very unclear of how an actual story will weave together when anyone can be a main character.  Either that isn’t the case, or the story is going to feel so nebulous and vague that it feels disjointed.

After the gameplay demo, the director of the game reiterated the fact that anyone can be recruited and played as.  I’m assuming that there are going to be pretty influential NPCs that will kind of shepherd whatever the player character is forward.  At some point, player voices and backstories will have to be reused, right?  It’s gotta be something where, there are like 5 different kind of old ladies in the world with their own voices and animations, and it reused over and over.  Or not, who knows.

It’s out next March.


MYTHIC QUEST

https://www.youtube.com/watch?v=9a5tWM5yQZA

It’s a show from the creators of It’s Always Sunny in Philadelphia about a game studio that made the biggest MMO in the world.  Here’s hoping that at least an entire season or two focuses on unionization in the games industry.

20 bucks says that if this show goes well, someone will actually make this fake MMO game into a reality.

The show looks like it could be okay, but boy howdy it’s got one hell of a mountain to climb.  It’s coming to Apple Plus, a service that I’ve only just heard of, right now.


BRAWLHALLA

https://www.youtube.com/watch?v=sQWPLKHv2TU

The free to play Super Smash Bros game is getting some Adventure Time characters in it.  I like both of these properties and it’s nice to see that they’re still supporting this game with new content.  I gotta say, I don’t know if the show is still going or if it’s relevant at all these days, but it seems to be a cool content infusion for a game I forgot existed.


GHOST RECON BREAKPOINT

I didn’t hate Ghost Recon Wildlands, it was just a very repetitive game that I didn’t have people to play with.  Jon Bernthal is in the game as the lead villain which he seems to pull off very well.  After a CG trailer of Mr. Bernthal being angry and hyping up his army, he walked out on stage with an adorable pit bull who looked very scared of being there.  I have no idea why he was out there, but I’m very happy he was.

Then we cut to a trailer of people shooting other people in the woods and doing some military hand signals at each other.  I’d play this game only to get more of Mr. Bernthal’s acting.  My only hope is that this time around, they put in a button that allows me to snap to cover instead of that auto-cover nonsense.

And here’s something for the hardest of the hardcore Ghost Recon fans, an exclusive streaming and content portal just for fans of the games.  It was weird, but probably something the fans will really appreciate and hopefully actually use.

Yet again, there’s another Terminator crossover in this game, cause of course.  It comes out on October 4th.


ELITE SQUAD

Uh, they’re making a Tom Clancy themed mobile game.  It’s some tactical shooting game called Elite Squad.  They put Sam Fisher in it which is the meanest thing they could’ve done quite frankly.  This is what they do with one of their most recognizable characters – put him in a mobile game instead of his own title.


JUST DANCE 2020

https://www.youtube.com/watch?v=EtiXKHNAFew

They’re doing it!  The big elaborate dancing sequence where a person in a panda bear costume comes out and dances with a bunch of other brightly dressed dancers.  It was just as weird and uncomfortable as it always was.  Thank goodness for Ubisoft.

Also, I guess they’re putting another one of these games out this year.  Whatever.


RAINBOW SIX QUARANTINE

How do you feel about a spooky scary Rainbow Six game where you and two other players take on some monsters or something?  Claiming this to be the Rainbow Six Siege of PVE games, it’s a big claim that I bet could work well.  It’s weird though, cause Rainbow Six was always about some tactical, military realism, and this very much seems like a departure from that.

Hopefully it works out well for them.


UPLAY +

You know what this is.  It’s another game subscription service you can pay into to play all the latest releases along with a catalog of classic games.  The service is coming to Stadia, allowing you to utilize this service anywhere in theory.  The price is in line with other services like this, at $14.99 a month, it seemed almost inevitable that this would happen.


ROLLER CHAMPIONS

“A skill-based, team PVP sports game.”  That’s what they said about the game.  With no real details, they came out and just dropped this trailer for a game without any real information, then said that you can download a demo for the game today.  So that’s cool.  Then, almost as if they had messed up and announced the demo too early, they showed off a gameplay trailer, which also didn’t tell me anything about this game.

It looks like a mesh of NFL Street and a roller derby.  I’ll try the demo though.  Why the hell not?


GODS & MONSTERS

The last trailer of the conference was for a game that I guess exists that had absolutely no information about it.  It was colorful and made it seem like it would be a more lighthearted adventure game in the vein of Assassin’s Creed.  They said it’s a game that heavily focuses on mythology.  So who knows what that means.


And it just ended.  For a Ubisoft conference, it felt kind of lifeless and straightforward.  Also, where the hell is Splinter Cell?  It’s getting to the point where they keep putting Sam Fisher into their games, without providing players any modern context for who the character is.  The last Splinter Cell was in 2013 and was on the Xbox 360.  We’re rapidly approaching the point where we’ve had a generation without a game in the franchise, but the lead character has shown up several times.

What I’m saying is that it’s a crime that there isn’t another Splinter Cell game, and I’m upset.  But Watch Dogs Legion looked cool.  The rest of the conference was a little muted for my taste.  It felt like they’re playing it safe until the next generation of consoles come out.