Tag Archives: No Man’s Sky

The Space Billionaire of No Man’s Sky

Recently I documented my early yet harrowing return to No Man’s Sky, but ultimately came away realizing I wasn’t far enough into the game to formulate any real opinions on the experience as a whole.  Just as I was when it initially launched, I was overwhelmed and ill-prepared for the latest chapter in my space chronicles.  Beset by barren planets, space cops, and hostile environments, I was just about ready to accept that No Man’s Sky was just not the game for me.  That was until I met The Space Billionaire.

After the debacle that was my first attempt at exploring the universe, I decided to re-roll my character and get a fresh set of planets to explore.  I still started off on a planet that hated me, but this one was a little bit more forgiving than the toxic wasteland that I initially started on.  Luckily I spawned in right next to an outpost, which meant I’d be able to find a reprieve from the sweltering heat outside.  As I set off to go find and repair my spaceship I received the notification that a player was joining my game.

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This mystery player landed their ship right in front of me and I was fully prepared for them to try to blast me into smithereens repeatedly until I quit the game.  Once they exited their ship, we stared at each other for a few seconds before I decided to play nice and wave to them.  They waved back.  I gave a thumbs up and headed over to the clearing where my broken-down ship was sitting.  I’d survived the first contact.

At my ship, I went into my inventory to begin crafting the necessary components that would allow me to get off of this boiling planet and hopefully find one more welcoming.  That’s when the stranger’s ship touched down next to me again, followed by four more.  I genuinely thought this was going to be it for me, but I maintained my composure and went back to my inventory to craft more components.  But there was a problem.

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My inventory was filled with canisters of freighter fuel.  Every available slot was packed with this mysterious item that I had absolutely no use for.  The stranger then said to me, “you should sell those, they’re worth a lot of money.”  It was then I learned that text chat was a thing and responded with the appropriate amount of gratitude for the gifts they’d bestowed upon me.  “You should be able to buy a good class-A starship with that.  Go and sell that stuff as soon as you can, and try not to die.”  And just like that, they took off into the stars and vanished out of sight, and out of my game.

So there I was, a man with a busted ship and potentially millions of space-bucks to my name, slowly dying of heat exhaustion on this unexplored planet.  I had no space in my inventory to craft anything that would help me survive, I just had tons of fuel for ships I didn’t own.  I needed to get back to that outpost quickly and offload this stuff, not only for profit, but to literally save my life.

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I arrived at the outpost, ready to begin my life as Rich Spaceman, the richest guy in this particular universe.  That would’ve been the case were there actually a terminal for me to sell things at in this particular outpost.  I had so much potential profit in my pockets, but no way to sell any of it.  It was then I remembered that my ship had plenty of inventory space to put some of this stuff in, so I ran back to it only to discover that those were filled up too.  These benevolent gifts were going to be the end of me.

But lo and behold, I had one space that wasn’t filled with fuel, but rather 2 pieces of salt that I’d picked up at some point.  I obliterated that salt as quickly as possible, opening up a precious inventory slot that would allow me to craft the necessary components to escape this Twilight Zone-esque hell I was living in.  With my ship repaired, I set off to the nearest space station to collect my not-at-all-hard-earned cash.

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Now flush with way too much money, I made my way to the nearest planet which happened to be really darn nice.  A lush landscape, overflowing with resources and devoid of any space cops.  A place where the temperature is perfect 75 degrees all the time except for when the occasional boiling rainstorm comes through.  This was the first time that I was able to really connect with No Man’s Sky and feel like I had some space to breathe and work at my own pace.

I haven’t actually spent any of my newfound millions yet and probably wont until I absolutely have to, but I’m more than grateful to The Space Billionaire and their philanthropy.  Their generosity coupled with the luck of finding a peaceful planet so early have made me very excited to explore more of what No Man’s Sky has to offer.  Although I do wonder what The Space Billionaire is up to now.  I like to think they’re out there being an angel investor to somebody else in need, helping someone else trivialize a major portion of this game.

Thank you Space Billionaire.  I’ll never forget you.

 

Blog: A New Man’s Sky – 07/25/18

Two years ago No Man’s Sky was released after a lengthy and very prolific advertising campaign and was met with less than stellar reviews from a lot of users and reviewers, including myself.  As I’m sure a lot of people did, I basically walked away from No Man’s Sky shortly after it launched and never looked back.  That is until today when the “NEXT” update was released.

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There isn’t much to say about my time with No Man’s Sky just yet, I’m too early to make a definitive decision about it either way.  I was spawned in on a harsh and unforgiving planet that was full of fire, poison and space cops, all of which were things that made completing the tutorial unnecessarily hard.  I just wanted to explore the world and figure things out at my own pace, but everywhere I turned was something trying to screw me over.

The whole issue was exacerbated by the still overly cumbersome menus and crafting system, but once I manged to wrap my head around where in the menus I need to look for things, the whole experience became a little more manageable.  But that process took me two hours, there’s video evidence of me being nearly defeated and re-rolling a new character on a new and hopefully more forgiving world.  It was harrowing to say the least.

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I’m not far enough into No Man’s Sky NEXT to make a definitive statement about it either way, but so far I’m enjoying my time with it more than I did previously.  I still really dig the vibe of that game, from its retro-futurist visual style to its ripping soundtrack, it has an aesthetic appeal for sure.  Hell, even the new character customization options are pretty awesome, even if they’re not terribly diverse from the outset.  I am eager to see all of the content that’s been added and changed since I last played the game two years ago, and I think that’s really the driving force for me at the moment.

This whole blog may feel like I’ve basically said nothing about No Man’s Sky NEXT, but it only feels that way because it’s true.  I haven’t gotten far enough into it to formulate a new opinion about it.  What I will say is that I’m starting fresh and giving No Man’s Sky an honest second chance.

The Wasted Potential and Disappointing Realities of No Man’s Sky

It’s hard not to have a greater discussion about managing expectations when talking about No Man’s Sky, and for good reason too.  No Man’s Sky is the fifth game from indie developer, Hello Games, but the first of theirs that doesn’t involve motorcycles and stunts.

To boil it down, you’re traveling to procedurally generated planets in a procedurally generated galaxy with all kind of procedurally generated creatures and plants for you to analyze and collect.  At face value that sounds like a pretty compelling concept.  Who wouldn’t want to be the Lewis and Clark of space?  The problem is that No Man’s Sky feels more like a tech demo and less like a fleshed out game.

The “carrot on a stick” is the center of the universe, where some grand mystery allegedly lies.  To get there however is a true test of patience.  You collect the resources you need to power your hyper-drive which allows you to get to the next planet which has resources to power your hyper-drive, so on and so forth.  That core loop isn’t inherently bad though.  What is bad is how dreadfully dull each of these planets feel.  They all contain the same series of core resources, landmarks, and outposts. The most diverse part about these planets is the flora and fauna you’ll find scattered around.  Sure, it was cool to see a giant mushroom that hops around, but I’ve already seen a few variants of that already on other planets.

These things are mostly forgivable though.  Some people will absolutely enjoy roaming these vast landscapes, which in all fairness are impressive in scope.  My main umbrage with No Man’s Sky is that it doesn’t go far enough in it’s gameplay mechanics.  It tries to be a survival game and an exploration game, and fails to deliver on both accounts.  Sure, you’ll need to maintain your life support systems, gather fuel and manage your inventory, but these things quickly feel more like a nuisance and less like meaningful mechanics.

In a more hardcore survival version of No Man’s Sky, not only would you be hunting for resources for your ship and suit, but you’d also need to scavenge for food and assemble shelter.  With the nigh infinite kinds of animals and vegetation in the game, it could be interesting to have to establish what plants are edible and not toxic, or what animal you can make the best steaks out of.  Strand me on planets, challenge me with surviving in an unfamiliar and perhaps unforgiving place, cause as of now I have no incentive to not just buy every resource I need and fly to the center of the universe.

Alternatively, No Man’s Sky could have gone in the complete opposite direction and have been more exploration focused.  Drop the resource and inventory management and give me a procedurally generated version of Pokemon Snap.  In lieu of resources on the planet, give me more intricate and interesting plant and animal life for me to document and inspect.  I’d love to see which of these groups of animals is the predator and which is the prey, or how the raise their young, or even interact with the world itself.  As of now these animals just exist on a planet and move from one side of the landscape to the other.

But as it is, No Man’s Sky is a completely underwhelming experience that doesn’t scratch either itch for a survival or an exploration game.  It sits somewhere in the middle of these two experiences and doesn’t add anything aside from making you feel isolated and alone in a gigantic universe.  If you stop to think about your size and impact on the galaxy, you realize how very small and insignificant you really are.  You’re just one person exploring a gigantic universe on your own, charting your discoveries along the way.

Except no you fucking aren’t, because on every planet you’ll find some aliens willing to sell you stuff, ships flying through the sky and occasionally trying to murder you, space stations in every star system and space cops on every planet just waiting for you to fuck up and try to cut a tree down.  The whole wonder of exploring and naming things is all ripped from you when you realize there’s just some alien sitting in his office asking you for carbon or plutonium in exchange for a better mining gun or more inventory space.

Suddenly No Man’s Sky goes from being about exploring the unknown, to walking into someones house and renaming their kids to “Butt” and “Fart” because you can. You turn into this wandering vagrant who lands on already named planets, and renames them and it’s inhabitants to whatever insane things you feel like.

I never feel like I’m actually doing anything in No Man’s Sky.  I never feel like I’m making any meaningful progress or discovering anything interesting or even discovering anything at all.  I’m just Christopher Columbus, going around “discovering” things that were already found and pretending like I’m the most important being in the universe.  Maybe that’s the secret meaning of No Man’s Sky, or maybe I’m giving the game too much credit.  Either way, I’m not having fun with it anymore and it’s because worst of all, No Man’s Sky doesn’t value my time as a player.  It’s a grind to do anything and the grind isn’t ever fun.

It’s all such a shame because there are some truly interesting ideas in this game that are easy to overlook. The dialogue and language systems in particular are some of the coolest concepts in No Man’s Sky, but just like everything else they don’t go far enough.  As it stands, you go up to a terminal or find a strange monument in the wild, hold the “interact” button and learn a new word in an alien language.  When you start talking to an alien vendor, you might have some words translated for you, thus making it easier to understand what this alien needs.  Sometimes when you’re right, you get a new ship or a new gun.  But if you answer inappropriately, you risk taking some damage or losing some money, which may as well  be no punishment at all.

A system like that in the next Mass Effect or Elder Scrolls game could be fantastic and add a whole new layer to dialogue in games.  In No Man’s Sky however, the system just feels wasted.  “Oh no, I didn’t get a cool ship from you, I’ll just fly a minute east and try the next guy who lives in isolation on this planet”.

All things considered, despite my ranting and anger, it’s not impossible for someone to fall in love with this game.  It has a calming tone to it both in visuals and soundtrack, and is an easy way to lose a few hours of your night.  No Man’s Sky might be a fun experience for you, but for me it’s been a disappointing and repetitive game that I doubt I’ll touch again until it’s next major feature update.