Tag Archives: Riverbond

Blog: Bite Sized Impressions – 06/19/19

Now that E3 is over and I’ve had some time away from the annual gaming blitz that it is, I’ve been trying to take some time and play try out some games I missed over the years.  Since signing up for the PC version of Game Pass, I’ve had access to some particular titles that I’ve wanted to try, but never got around to.  It’s weird though, because I can’t seem to play games for more than like 45 minutes at a time these days without feeling the urge to go take a walk or something.  With that being said, here are some genuine, super duper early impressions of some of the stuff I’ve tried thus far.


VAMPYR

I’ve had my eye on this one for a while, and it might be the only game on this list I actually stick with in any real way.  Vampyr is a choice driven, action RPG by the people behind the Life Is Strange series.  So like, choices seem to matter.  From what little I’ve dabbled in, the combat is serviceable but simple so far, but the stuff that’s been hinted at as far as story mechanics are very exciting.

Since you’re a vampire in this game, you can just start going to town on just about everyone you meet.  Different NPCs have different qualities of blood that have XP numbers attached to them.  So the drunk guy in the bar had pretty poor blood which wouldn’t help me out that much, but the guy renting the room upstairs had some crazy alluring blood.

I assume that as you play on, whomever you choose to… drain, will result in something happening in the world.  Allusions to quest lines vanishing and the way people react to you were hinted at, and that’s all very exciting to me.  They also do this thing where blood acts like mana, allowing you to do special vampire attacks when you have it.  So you can be the good guy and not feast on the townsfolk or enemies, but I guess you wont be doing some cool blood spells at anyone because of it.  Seems pretty rad honestly.


WEST OF LOATHING

What a weird game this is.  It’s this stick figure styled, adventure game with turn based RPG combat.  It’s got some cheeky writing in it, but I constantly feel like I’m not doing the right thing.  For instance, at the beginning you can choose one follower, so I chose the lady with a gun.  And good thing I did, because she does way more damage than I could ever hope to.  She’s one-shotting fools left and right, while I’m gently scratching the backs of my enemies.

I’m having trouble articulating exactly what this game is, because it’s this weird amalgam of different games and mechanics.  The closest analog I can come up with is Paper Mario, and that’s me being generous.  Despite how much I want a new Paper Mario game, West of Loathing just isn’t filling that void for me.

West of Loathing lives and dies by its sense of humor.  If you’re not onboard with it’s snarky tone and stick figure aesthetic, nothing else in the game will end up winning you over.


RIVERBOND

It took me way longer than it should have for me to remember what game this was, because it turns out I actually wrote about it over a year ago.  I liked the way it looked back then, and I still like it now.  What I’m not enjoying so much is how repetitive and lifeless the gameplay is.  Like I mentioned, I’m only an hour into this game at most, but all I’ve really had to do in Riverbond is skirt around enemies while hitting the attack button, and moving on.  There are occasions where you’ll want to pull out your gun and press the attack button until a thing dies, but it really doesn’t matter what you do as long as you don’t die.

I hate to rag on this game, but it was just such a disappointment from the jump.  It isn’t a bad game by any stretch, just a forgettable one.


CRACKDOWN 3

I have some pretty fond memories around Crackdown and considerably less that are tied to Crackdown 2, but this entry in the franchise is mostly confounding.  I think I’m enjoying Crackdown 3 despite how flawed it is.

From top to bottom, there are glaring issues in Crackdown 3 that are absolutely infuriating.  For instance, Crackdown 3 utilizes the basest concept of a “combat puzzle” by encouraging you to use different weapon types against certain enemy types.  Fire and poison work great on people, but not as effective on robots.  You get the deal.  That’s a neat thing in concept, but it’s all kind of undermined by the fact that when I hit the button to change weapons, and the game just doesn’t do it, that’s bad.  I can’t tell you the amount of times I’ve died because the game demanded that my character, in this superhero game about moving around and being badass, stand still in order to swap weapons.

And it isn’t exclusive to weapon swapping either.  Sometimes you’ll try to climb a ledge or pull yourself up onto a flat surface, and the game just wont.  Certain objects in the game will downright deny you the ability to climb, especially troubling when it’s the only surface in the ocean that isn’t covered in enemies.

Another wonderful thing Crackdown 3 does is recycle.  Yes, it’s good for the environment, but when you literally are liberating the same exact outposts just in different locations, it gets really old really fast.

But despite how apparent its flaws are, Crackdown 3 is still just fun to play.  It’s satisfying to throw a car at a mech.  It’s satisfying to lob the lifeless husk of an enemy at a few of their surviving compatriots.  It’s fun, mindless action and mayhem that in anything more than small doses, could be extremely frustrating and boring.


I still have some games installed that I need to get around to trying, but I feel like I should finish a game before I move on.  It’s been quite a while since I’ve actually beaten a game.  That’s incredibly weird to me.

Blog: Investigative Video Gamesman – 03/21/18

Y’all remember E3 2017?  It seems like an eternity ago, but hang in there.  So last year across all of the press conferences, I made note of some of the more interesting games that I saw.  One of those games was “A Way Out” and since that’s coming out in a few days, I wanted to check in on some of the games I saw.

THE ARTFUL ESCAPE OF FRANCIS VENDETTI

You can probably already tell why I’m curious about this game.  It was revealed last year, got nominated for a bunch of website awards, and then promptly disappeared.  To be fair, the trailer very clearly says “Coming when it’s damn ready.”  But even looking through the official Twitter doesn’t yield anymore information on the state of development.  The only thing I really want to know is if the game is coming along smoothly.  Hopefully we get a hint of a pulse sometime soon.

UNRULY HEROES

In stark contrast to The Artful Escape of Francis Vendetti, Unruly Heroes is a very much in development game that even poises itself as having a release date sometime this year.  I love the entire look of this game mixed with the focus on combat.  On the surface it reminds me of Rayman Legends smashed with Sacred Citadel.  I’m super jazzed about this game and can’t wait for it to come out this year.

RIVERBOND

Riverbond is the perfect example of “shit I like cause it has a look.”  But like, it totally does have a look, you can’t deny that.  What makes this game notable for me, aside from its already established awesome aesthetic and slick looking combat, it’s also cooperative for up to 4 people which is a huge bonus for me.  It too bills itself as having a release date in 2018, and I can’t wait to check it out.

PROJECT CODE: SHIFT

So I don’t know anything about this game aside from it looks slick as hell.  Most of this trailer is just air combos and juggling enemies.  Literally that’s the only substance.  But I’d be lying if I said I wasn’t 100% sold on it just based off of that trailer.  The only thing is that there has been no update that I could find since it was announced at E3.  So, who knows what’s happening here.

TUNIC

Do I need to explain anything about why I’m excited for this game?  Seriously?  After everything you’ve read so far?  Look at it, just look at this game and tell me you’re not smiling?  It’s adorable and looks challenging as hell and I want it.  Tunic is slated for 2019 which, while it sounds far away, isn’t.

ASHEN

Take a look at Ashen.  Look at this game.  Since it was announced at the Xbox press conference last E3 and immediately made an impression on me.  I was excited by the prospect of going on this spooky adventure with a friend but apparently that isn’t how the game will work.  From what I gather, it does the passive online thing in the way that Journey did, which is cool in its own right.  They are currently looking for in-house playtesters and according to their Steam page, are slated for a 2018 release.

So there it is, just some of my standouts from last year.  Hopefully they come out soon and I don’t have to write about this game next March.