Review: BarnFinders

BarnFinders is a game that I am deeply conflicted about. It's the exact sort of mindless, meditative gaming experience that I love so much, most of which involves you finding, repairing and selling various flotsam and jetsam at your own junk shop. It also is a game that is tremendously unfunny and at incredibly problematic in the way it represents various ethnicities and cultures...

Gut Check: Among Trees

There is no denying that Among Trees is cut from the same cloth as the countless other survival games that have existed over the years, but leaving it at that would not only be dismissive and reductive, but fairly inaccurate as well. While Among Trees is one of "those" kinds of games, it sands down some of the rough edges of other titles of its ilk that usually lead me to avoid the genre entirely. But there's something about this particular early access survival game that has me so fascinated and eager to continue playing it...

Gut Check: Hardspace: Shipbreaker

Hardspace: Shipbreaker is a game that might have been made with me and my proclivities in mind. In Hardspace: Shipbreaker, you play as an unnamed "cutter" for a company that dismantles and salvages derelict space crafts for various clients, while making sure to pick through everything in an effort to get a little extra bonus cash. It's currently in early access which is reassuring considering its various and completely understandable technical issues, that hopefully will be fixed as time goes on...

A Look Back at The Steam Game Festival

As we watch the corpse of E3 gently float down the stream with golden coins placed over its eyes for The Riverman to grant it safe passage, we find ourselves in the midst of constant press events that look to fill vacuum E3 left in its wake. One of these events came in the form of the now concluded Steam Game Festival, where developers could directly market their upcoming games via Steam and allow us to download demos of upcoming games. I played a couple of these demos and wanted to provide a little bit of insight into each of the games I got my hands on...

The Master of Disaster: Finding Your Style – 13

Recently my friends and I shuffled our roles, affording me the opportunity to play in a campaign rather than run one. It's been fantastic both from a gameplay standpoint along with freeing me up creatively to focus on other projects. Simultaneously another group of friends expressed interest in running a starter Dungeons & Dragons campaign, so being the masochist I am I obliged and started running them through The Lost Mines of Phandelver. And honestly, both games have been tremendous learning experiences that I desperately needed...

Review: The House of Da Vinci 2

Back in 2016 the first The House of Da Vinci was released on mobile devices and was received warmly by critics and myself alike. In 2019 a sequel was released on mobile devices, and despite my enjoyment of the first entry, I completely missed The House of Da Vinci 2. Now in 2020, The House of Da Vinci 2 has been released on PC and has proven to be another solid entry in the series, mixing both very creative and frustratingly obtuse puzzles with a largely forgettable story...

Gut Check: Neversong

Neversong is a spooky little side-scrolling game that tries to blend so many elements together, but ultimately doesn't succeed at most of them.  The spooky action, adventure and puzzle game has an interesting enough stylistic and plot hook to grab your attention, but many of the gameplay decisions are just dull...

Gut Check: Beautiful Desolation

Beautiful Desolation is a point and click adventure game that puts you in the shoes of a gloriously mullet-ed man who is investigating the presence of a mysterious triangular object that's appeared in the sky.  Through a combination of puzzle solving, dialogue trees and aimlessly wandering around gorgeously rendered landscapes, you start to peel back the cosmic mystery that's upended your life...

Gut Check: Maneater

Maneater is a genuinely fun game with an extremely unique concept that ultimately gets bogged down in repetition and monotony far sooner than you'd expect. One would think that a game about being a shark that's hell-bent on consuming and destroying any and everything in its path would be more exciting to play, and while the moment to moment gameplay achieves that desired level of excitement, the objectives and grinding required of you become very tedious, very quickly...