Tag Archives: Astroneer

Blog: Nobody Puts Game Pass in the Corner – 06/12/19

There are tons of different services out there that provide what essentially is, “The Netflix of Games.”  With EA’s Origin Access, the upcoming Google Stadia, the recently announced Ubisoft+, Discord’s Nitro offerings and so on and so forth.  But let me tell you about what might be the best and most exciting one of all, Xbox Game Pass — specifically, the one for PC.

A few days ago at their E3 conference, Microsoft unveiled their $15 a month Game Pass bundle that includes both Xbox and PC Game Passes, plus an Xbox Live subscription.  A few years earlier, they announced their play anywhere initiative, which said that all first party games will be playable on Xbox and PC.  Now that both of these announcements have come and gone, and the Xbox Game Pass PC version (what a name) is available for only $5 a month, it leaves little reason for me to ever own another Xbox again.

But that isn’t the point here.  What is the point is how good the offerings are on the Game Pass PC.  I won’t go through the entire list here, but there are some bangers on here.

ASTRONEER

I really enjoyed Astroneer when it was in early access.  Since it released, I shamefully haven’t tried it out, but I recommend anyone who is looking for a chill space, survival game, immediately check out Astroneer.


GEARS OF WAR 4/ULTIMATE EDITION

With the sequel only a few months away, now’s a great time to revisit the incredibly fun yet forgettable, Gears of War 4.  Admittedly, I never finished it, but, now I have an avenue to do so should I ever want to.

Also, the remaster of the first Gears of War is on the service too.  Just saying.


ORI & THE BLIND FOREST

The incredibly fun and challenging platformer, Ori & The Blind Forest is available too, which is good considering the sequel isn’t too far away and will also be on Game Pass.  Also, this game will make you feel things.  So watch out.


PREY

Prey was always one of those games that I wanted to try but never got around to.  With shades of Bioshock and System Shock poking through, the game offered what many critics considered a fun, yet occasionally terrifying game with a great story.


SHENMUE I&II

https://www.youtube.com/watch?v=RiVbFmlTnec

I won’t attempt to defend Shenmue as a franchise, but it did have some pretty impressive stuff in it for the time.  The clockwork world, quick time events, the densely populated areas where you can interact with everyone.  All of it was ahead of it’s time and deserves that praise.  Was it fun to play though?  Not really.  But you can experience the infamous hunt for sailors for yourself in preparation for the impending sequel.


STATE OF DECAY 2

While State of Decay 2 wasn’t the game for me, I acknowledge that for a lot of people, the zombie survival/management sim that released, was.  It’s a game full of bold ideas, all of which circle around the concept of base building, and personnel management.  Also there’s zombies everywhere.


VAMPYR

I really wanted to try out Vampyr for a while now.  If I remember correctly, you’re a doctor who has been turned into a vampire, and has to investigate something?  I don’t remember.  What I do remember though is that you talk to a bunch of citizens, and shoot werewolves a bunch.  It’s an action RPG in a setting we just don’t get enough of.


WOLFENSTEIN II

I think we as a people need to once again embrace the idea that eradicating Nazis is cool and not taboo.  What better way to remind yourself of that fact, than by playing a game where you go around an alternate history version of America where they lost WW2 and the filthy Nazis took over?  Oh, I should mention that you’re killing them with guns and bombs and stuff in order to free America from the Nazi menace.  It’s fun and patriotic.


Now you might be thinking to yourself, “eh, none of those games did it for me,” and I get that.  But there might be something on the list that might sway you.  And look, I’m not doing this cause I want to advertise the service or anything, this was all spurred on because I genuinely enjoy the service.  That, and the upcoming titles look great.  Let’s take a look, shall we?


HALO INFINITE

Look man, I was gonna play this game one way or another, and knowing that I don’t need to buy a new console to enjoy it is all the better.  When Halo Infinite launches next year, I’ll be there.


HALO THE MASTER CHIEF COLLECTION

What’s that you say?  You don’t need Game Pass till the next Halo launches?  But what about The Master Chief Collection then?  Yeah buddy, you’re gonna get access to that entire package when it begins to roll out in a few months.  Hot damn.


AGE OF EMPIRES I, II & III DEFINITIVE EDITIONS

In the past, I’ve heard people go nuts for this franchise.  I’m actually curious to see what all the fuss is about.  Considering the last actual RTS game I played was Rise of Nations, I’m curious if this will scratch a similar itch.


MICROSOFT FLIGHT SIMULATOR

Shut up, I think it looks cool and fun.  I wanna fly some sick-ass planes and do it in a world powered by Google Maps.  I want to fly a plane over my house and go somewhere nicer, so I pretend I’m leaving here.  Shut up.


That isn’t all of the upcoming games, that list has a few more on it.  But more interestingly is what games they don’t have announced, that they’ll add to the service.  Only a few days ago, critically acclaimed new releases like Void Bastards and The Outer Wilds were added to the list, so you never know what new game is going to make the cut.

Out of all of the available services, Xbox Game Pass PC has the best selection of games that I want to play on it.  Also, I think it’s the cheapest of the offerings at only $4.99 a month.  I’m enjoying Game Pass, and I just wanted to sing it’s praises a bit as we become more and more over encumbered with similar services.

Ari’s Game of the Year List [2017]

Video games, lets talk about em.  The year has come to end and it’s about time for me to share my thoughts on the ones I played.  2017 has been a hell of a year, so lets dive right in.

Ari CGIU

Personally, the game that has endured through 2017 and has been a calming respite remains to be Cities: Skylines. There’s something nice and relaxing about building a new city from the ground up and swearing that this time, there will be no traffic jams. With the addition of some great mods and add-ons that allow me to get more granular than before, I’m continuing to find joy in watching my little hamlet transform into the next Times Square, even if I never play it right.

Alongside of Cities: Skylines, I’ve also been able to return to Astroneer from time to time and see it progressing quite nicely. There’s been noticeable performance enhancements and new feature drops that have made it a delight to return to. As well as that, my favorite game of last year, Hitman, continues to be as fun as ever especially since giving me the ability to attempt the Elusive Targets I’d missed, once more.

Swing and a Miss

Ari SAM

It’s probably obvious, but one of the biggest flops of the year in my eyes had to be Mass Effect Andromeda. Right from when EA and Bioware pitched the premise of the game I recall feeling the slightest tinge of skepticism. A story that ran parallel to the events of the original trilogy but also made sure to remove the possibility of ever seeing any familiar characters was enough of a bummer until the game came out. It was so boring and uneventful. Every aspect of Andromeda seemed to be an artists interpenetration of what made Mass Effect great without ever understanding the reasons behind its success. “We gave them aliens to bone, put that shitty car back in, and let them explore the planets that have nothing interesting on them. What more could they want?!” Mass Effect Andromeda was such a damn bummer.

I Think Something is Wrong With Me

SIWWM

I feel so strange. Even now if you were to tell me that I could fight robot-dinosaurs in a post apocalyptic setting with a bunch of science-fictiony intrigue sprinkled on there for good measure, I’d justifiably lose my mind. So then why didn’t Horizon Zero Dawn do anything for me? Everything about that game was wonderful. It looked amazing, it was fun to play and also there were freaking robot-dinosaurs to kill. Many would attribute bouncing off of Horizon due to The Legend Of Zelda: Breath of The Wild releasing 3 days later. But even before that, from the moment they let me loose in the open world, I just had no desire to explore or learn about these characters. I think I wanted to learn more about the fall of modern civilization and where the robots came from a lot sooner than the game wanted to tell me about it. I still don’t know how that game wraps up. Maybe I’ll give it a go in 2018, but who knows.

Along those lines, the game people kept telling me about was NieR: Automata. I was so intrigued by what I had heard about this game that I was desperate to try it. I was told that I needed to beat it a third time to really some crazy shit. But after the first time around I had no interest in forcing my way through it several more times. Another game that I really wanted to like was Absolver. I wrote a piece about my feelings about the difficulty and how it failed to resonate with me, but the quick and dirty version is that I never felt like I was getting better, I only felt like I got lucky.

Bring Your Friends

Ari BYF

Some people are an army of one, others like myself are very much not. That’s why the only way I’ve played PLAYERUNKNOWN’s Battlegrounds has been with my friends. We’ve even streamed a whole bunch of it because we play it that much. From defeating another squad who thought they were alone, to flipping just about every vehicle we ever touched, and of course getting that chicken dinner together, PUBG is packed with reasons why it’s the best game I’ve played with friends all year.

But where PUBG is very tactical and requires a ton of coordination, sometimes you just need pure chaos to have fun. Stick Fight and Gang Beasts are two games that released this year that exemplify that mentality. They’re both janky and glitchy enough to where the physics themselves become a new character you’ll have to contend with. But it’s all fun and lighthearted which makes them a blast to play when you’ve got a couple of friends around.

Game of the Year

Ari GOTY.jpg

This year, before most of the biggest titles came out, a little game called Night in the Woods released on the PC and PS4. Night in the Woods is a game that resonated with me on a fundamental level and mirrored a lot of my experiences in life. It told a story that struck me on an emotional level while also having an awesome sense of humor and painfully charming aesthetic. I still have trouble expressing every reason why Night in the Woods was so wonderful in my eyes. Sometimes a game just hits you the right way, and that’s what happened here. It’s the game I’ve thought about most this year and have replayed twice already. Night in the Woods is easily one of my favorite games. Click here for a more complete version of my thoughts.

A close second this year, The Legend of Zelda: Breath of the Wild is perhaps the most unsurprising entry in this list. I won’t beat a dead horse here, we all know why Breath of the Wild is on so many GOTY lists. It’s an achievement in a systems-driven, open world game. It’s the epitome of “you see that? You can go there.” But the best part about that, is there’s always something to do when you get “there.” It’s truly a phenomenal game and what’s even more impressive is that it made me love a Zelda game the way no other entry in the franchise has.

Where Night in the Woods and Zelda were locked in for a long time, this third entry took me a lot of time to decide on.  While I have plenty of great things to say about PUBG and why it’s one of my favorite games this year, I have to give the edge to Super Mario Odyssey.  Mario Odyssey isn’t a perfect game, but it’s just so damn charming.  In a year where you could look around and have found plenty of reasons to be scared upset or angry, Odyssey was just this beacon of color and positivity that I needed.

Lastly, I’d like to just add one more thing.

2017 has, for lack of a better term, been an interesting year.  The games were (mostly) good while a lot of things outside of the industry maybe weren’t as great.  With that in mind I’d like to thank everyone for watching our videos and reading the occasional features we put up.  You have no idea how much your support means to us.

I hope that 2018 is a better year…  like, in general.  So Happy New Year everyone. Be good to each other.

 

 

Early Impressions: Astroneer

If you had asked me to describe Astroneer, you’d probably be disappointed and generally uninterested in it. That’s because at it’s core it is an early access, space exploration, crafting and survival game. I’d completely understand if that sentence turned you off, but I promise you, Astroneer is different.

Well, it isn’t that different. You’ll still need to scavenge for resources to craft new items and build up your home base. You’ll have to travel a long way from where you started, and ultimately bring what you find back home. Astroneer does not revolutionize the entire genre in that way.

What Astroneer does do however, is be a little more forgiving on you. Resources aren’t particularly hard to come by, you don’t ever have to worry about hunger or stamina, and there aren’t any real enemies in the game. Unless you count storms and toxic plants as enemies, you’ll end up just killing yourself most of the time.

This emphasis on a more peaceful journey through space is a welcome deviation from most of the other survival games out there. Astroneer encourages you to take your time and go at your own pace, never really directing you on what to do or what to build. It’s aimless in a sense, but it never feels overwhelming.

That’s partly due to the very visual and diegetic nature of the interface. There aren’t really any menus to fumble through in Astroneer. Everything you can interact with is done so through in world prompts with simple text and imagery to aid you. Your oxygen and power meters are built onto your character’s backpack, a backpack that visually displays what, and how much of something you have. It’s all very clean and wrapped up in a beautiful art style that uses tons of color and brightness to welcome you and encourage exploration. The cartoon-like quality of it all is very inviting and never felt daunting or intimidating. Simply put, everything about the aesthetic is warm and pleasant.

Considering it is an early access title, it has a fair amount of jank to it. The physics might freak out on occasion, things you’ve built might disappear on your next load, or it might even just crash on you. But that’s all to be expected from a game that isn’t finished yet.

With that being said, I’ve seen some people complain about Astroneer being a thin experience. To that point, I can’t really disagree too much. After a few hours I’ve seen a lot of what it currently has to offer. Personally I hope Astroneer focuses more on exploration and discovery instead of being a hardcore survival game. I’d rather see more variations in planets and environments than getting hunger and stamina meters implemented, but who knows what lay ahead in its development.