Tag Archives: Battlefield V

E3 2019: EA Play

Despite the fact that E3 technically doesn’t start for a few more days, we’re here to kick off the whole shebang with EA and their series of live streams.  The beginning of this year for EA was met with promise and praise thanks to surprise hit, Apex Legends.  Soon after though, their tent pole release Anthem, belly flopped onto the scene and continues to be a tumultuous game.

With that said though, this is some of the more interesting things that EA brought to the table this E3.


STAR WARS JEDI: FALLEN ORDER

EA kicked off the show with arguably, the most anticipated EA game this year, Star Wars Jedi: Fallen Order.  Boasting 15 “uncut” minutes of gameplay footage.  From the jump, I they showed off some wall running to meet up with Forrest Whitaker, presumably playing his Rouge One character.  Some cool touches were things like seeing the character use his lightsaber and a light source in a dark area along with using force powers to clear platforming paths for yourself.

A lot of the combat encounters early in the demo looked like they were crafted specifically for presentation purposes, cause a lot of the basic storm troopers just kinda stood there, waiting to get stabbed.

Eventually though, a tougher enemy showed up, and there was this brief one-on-one moment that looked like something out of Dark Souls, which seems like a great way to represent and experience the gravitas of a lightsaber duel.

There was a lot of wall climbing and running, and frequent use of a time slowing power that I wasn’t aware Jedi had, but it looked cool.

Another neat thing was seeing the storm troopers face off against local wildlife.  It doesn’t seem like something that will happen organically, but it was nice to know that these guys aren’t just solely waiting around for you to kill them.

There was a “high ground” joke made in the demo, so that was fun.

It seems to be implementing aspects from a lot of beloved Star Wars games, notably Force Unleashed and what little people saw of 1313.  One of the cooler bits I saw was a storm trooper fired a laser bullet, the player slowed time, pulled the trooper closer to him, and put him in front of the bullet he fired moments ago.

What I didn’t get from the footage was a sense of scale in the game.  The level they showed off seemed fairly linear, without much deviation from the critical path.  I genuinely hope that isn’t the case and there’s something similar to how God of War handled it’s world.

The combat looked very interesting to me as well, also bringing up comparisons to God of War.  Everything seemed deliberate and calculated, and the post reveal interview revealed that everything we saw was done on the fly.  The example they used was when the player pulled an enemy close to them and drove his lightsaber through them, that wasn’t a canned animation, but rather the result of button inputs.

One of the more interesting aspects here is that there isn’t much in the way of variation of the story.  Star Wars games typically lean into the light and dark dichotomy, but in Fallen Order, you’re playing a tailored story.  That isn’t a negative or positive thing, I just find it interesting that a Star Wars game is foregoing that weird expectation this time around.

The game looks extremely satisfying to play.  I hate to keep drumming up this comparison, but it looks like they took God of War 2018, and injected it with Star Wars.  The game is set to release on November 15th, and I for one, am eager to get my hands on it.


APEX LEGENDS

People really like Apex Legends.  In theory, I do too.  But it just never got its hooks in me.  So who better than I to talk about what they’ve announced for Apex Legends than myself?

They started by announcing a new event called, The Legendary Hunt which I guess is a ranked mode for those who want to be even more competitive in this battle royale game.

They also seem to be finally leaning into the cosmetic angles of a free to play game, by showing off what I assume are new skins.

Then they pivoted into their season 2 plans.  It launches July 2nd and is called Battlecharge.  Touting a new legend, a map event, a mode, a new battle pass and some balance tweaks.

For all the hype of a new weapon, it looks like an SMG that shoots lasers.  I think it’s from Titanfall 2, but I can’t be sure.  It seems to be very powerful and the interviewer seemed very excited for it, as is his job.

The battle pass is undergoing a lot of changes, making leveling easier and streamlining its usage. There’s also a competitive season ranked mode, in the vein of Overwatch ranked mode coming.

There’s some additional skins, but to honest, they all kind of looked lame.  With the exception of the gun with a rhino head on the front of it.

And then they revealed a new character named Wattson.  She’s apparently very smart and French, so that’s cool.  She looks to be a defensive oriented character, capable of putting up laser fences and turrets.  She looks like a tougher character to play because her powers are so interconnected to herself and her teammates.

Then they started saying some stuff that I couldn’t understand cause I don’t play Apex Legends.  It’s hard for me to be excited for or properly report on what this stuff is about, cause I’m just not a huge fan of Apex Legends.


BATTLEFIELD V

In an attempt to drum up some hype for their fledgling release from last year, EA marched out a half hour of Battlefield V news.  Once again, I’m not a huge fan of Battlefield these days, but here we go anyway.

They announced a new map that unsurprisingly looks beautiful and chaotic as hell and should be out sometime in July.  Shortly after, they showed a sizzle reel of some other, equally pretty and chaotic maps that are due out in July.

It’s always really interesting to me that in these demos, they never show off the true gameplay loop of Battlefield.  There’s always a lot of people mowing each other down in mid to close range combat, but in reality, the experience is more of you spawning in, and then immediately getting sniped.

This entire section of the presentation felt similar to the apology tour they did last year with Star Wars: Battlefront II.  Not that they were apologizing, but they hammered the point home that they were responding to community feedback in crafting the new maps and modes.

It’s nice to see that EA isn’t straight up abandoning Battlefield V despite it under performing for them, but rather, supporting the community they have.  It seems like a course correction in the public image issues EA has had for a while, where they appear to drop any unsuccessful game instead of supporting it.  It’s a smart move, and I hope it’s indicative of a more permanent change as opposed to a temporary solution.

Anyway, this wasn’t what I’d call a super exciting portion of the presentation.  It felt like they took a map pack announcement trailer, and spread it out over a half hour.


FIFA 20

Man, I don’t know.  They’re doing some FIFA Street style mode which seems like it could be fun, but I really am not the target audience on this one.  I mean, I enjoyed the “street” series of games they once made, but it isn’t enough to make me buy a FIFA game.

Also, I should mention, for the first half of the time slot for this presentation, they just talked about the concept of street football (soccer) instead of actually showing any gameplay.  I get it, I do.  There’s a massive cultural relevance for this product and mode, but it really felt like they didn’t have much in the way of additional announcements for the upcoming FIFA.

At this point I started to zone out and stare into the background of the shots.  There were a lot of people with umbrella hats on, and I’m so thankful for that.  They must’ve been selling them nearby, and even if they were free, they were too expensive.  Also, a lot of people waving in the background and generally being a nuisance.


ANTHEM

Anthem showed up for a cool 3 minutes.  Basically a short apology tour, saying things like “we’re responding to the community” and such.  It was just standard stuff about how they’re fixing things and working hard.


MADDEN NFL 20

Welcome to football town folks, they have more umbrella hats here.  This year in football town, there’s a career mode for your created player, new playbooks, challenges for ultimate team stuff, and something called “X-Factor abilities” which seem to be superstar specific buffs that you can unlock in-game by completing player specific challenges.

I think I went to the restroom while this segment was going on.  I don’t know, it’s a shiny new Madden that I’m sure people will love.


THE SIMS 4

Rounding out the 3 hour event was The Sims 4.  They started with an expansion pack called Island Living, which looks like exactly what you think it would be.  Lots of beaches, jet-skis, sandcastles, and coral reefs.  Cleaning up beach garbage and beach parties were also in the mix, as well as a mermaid.

You can have dolphin buddies, which seems pretty rad.  And I’m pretty sure they just implied that mermaids and dolphins fuck.  So thanks for that disturbing visual, EA.

Oh good, they decided to play a video from a YouTube content creator.  An influencer if you will.  But this person did announce that The Sims 4 was including gender neutral and LGBTQ pride items to the game, which is very cool.

And then they announced a magic themed pack that’s coming later in the year.  So, Harry Potter fans, get pumped.


EA Play is a weird thing.  It’s like EA is trying to do both the established E3 event thing, and the streaming to consumers thing.  It isn’t a bad way to do a conference or event, but when there was so little to announce, it just felt lifeless.

I will say that I thought every host they had on the show, teetered between enthusiastic, and supremely annoying, but hey, that’s their job.  Aside from that, the biggest news has to be at the very end when a man in an umbrella hat, holding a camera and an anime body pillow stood in the background and waved at the camera.  Great job everyone.

Blog: Me3 – 06/13/18

There is so much other stuff that didn’t make conference stages that I’m sure will be in my lane, and I can’t wait to hear about them.  But from what I saw over the past few days, these were some of the notable games that caught my eye at E3 2018.


Battlefield V

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I’ve had a weird relationship with Battlefield over the years.  I really enjoy it conceptually, but the actual playing it part usually is hit or miss for me.  Part of why I enjoy it so much has to do with the memories I have of playing past entries with my friends.  Having reconnected with one of my old Battlefield 3 buddies might be the reason why Battlefield V is so enticing to me, but I hope that game itself can stand on its own merits.


Halo Infinite

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I have no idea what this game is going to be or why it isn’t called Halo 6, but I do know that as a long time fan of the Halo franchise, I’m excited to see what this one does differently.  I personally wouldn’t mind if this turned out to be an evolving platform for the Halo series going forward, but I’m curious either way.


The Awesome Adventures of Captain Spirit

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I really, really enjoyed Life is Strange and am onboard for anything that expands that universe.  I felt that way even before I learned that it was a prequel to the upcoming Life is Strange 2, so knowing that all of these games weave into each other is just icing on the cake.  And honestly, this game looks whimsical as hell and evokes a weird Calvin and Hobbes vibe with the main character losing himself in these imaginary worlds he’s conjuring.  Also it’s free.


After Party

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The people behind Oxenfree are making a game about having to out drink the devil to regain their mortality and be returned to the world of the living.  I can’t wait to see more of it and eventually play it next year.


Tunic

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I written about Tunic before, and all of my feeling about it then still ring true.  It’s adorable, it has an awesome aesthetic, and it looks like the combat is going to be challenging and rewarding enough to pull me through the entirety of it.


Dying Light 2

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I loved the first Dying Light and seeing the systemic changes they’re making to that game gets me even more excited.  I love concept of being able to shape the world and story based on your decisions, and mixing that with the already great mechanics of the first Dying Light is a home run.  The only thing I wish I could change about these games is the zombies.  I would love this exact game even more if no zombies were involved.  But hey, I’ll take this either way.


Cyberpunk 2077

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The reveal trailer alone was enough to solidify my excitement, but the additional details that came afterwards make it all the more tantalizing for me.  CD Projekt Red confirmed that Cyberpunk 2077 is a first person RPG that allows you to customize a character with various stats, “Cool” being one of them.  It’s an open world where you drive around (I’m assuming exclusively in a DeLorean) and shoot people.  There’s more details here that should get you just as pumped as I am.


Starfield

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I don’t know what it is, or when it’s coming, but the concept of a big Bethesda RPG in a sci-fi setting that doesn’t suck (Fallout) is something I’m interested in.


The Quiet Man

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I’ll be real here, I mostly included this because the name is so dumb, but the little tiny glimpse of combat we saw was pretty captivating for me.  I’m always down for some good punching and kicking in games.


Beyond Good & Evil 2

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Another one of those “what even is this game” games, BG&E2 looks impressive visually and mechanically, I just want to know what I’m doing and what the structure is.  But that world seems pretty cool to me and that’s enough to keep this game on my radar.


Trials Rising

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Trials is fun, you should play a Trials game.  That is until you reach the last few levels where the impossible is asked of you.  With alleged better tutorialization, maybe I can finally beat the final levels of a Trials game.  Probably not though.


The Last of Us II

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Games are too happy these days.  I need a good ol’ fashioned romp through the morose to bring me back down to Earth.  Nothing like a sequel to the heart-wrenching Last of Us to fill that void.  Seriously, fuck this game for looking so amazing and making me want to play it.  I know how this ends, and it most certainly is in tears.


Ghosts Of Tsushima

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Just watch the trailer Sony showed off for Ghosts of Tsushima.  That should be all you need to know about why I want to play this game so badly.


Spiderman

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I feel like with the popularity of the Marvel movies over the past few years, I should be up to my ears in good superhero games to play.  Unfortunately, since the Arkham games wrapped up, I’ve only been left with Lego-based options.  Then you got Spiderman over here, shooting his hot webs all over the place, and I’ll admit it – I’m impressed.


Super Smash Bros. Ultimate

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I think what I enjoy most about Smash Bros. isn’t the actual gameplay, but the absurdity of its roster.  Seeing shit like Solid Snake punching Sonic in the mouth, or Ryu uppercutting Cloud into space just fills me with a joy that I had long forgotten.  Smash Bros. just seems like Nintendo got a hold of a bunch of 80’s and 90’s kids and asked them who would win a fight, over and over.


 

We Watched The EA Press Briefing | E3 2018

According to the loot tables, this conference only comes out once a year!


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BATTLEFIELD V

They opened up the show with Battlefield V, which by all accounts was one of the more interesting things at the EA briefing today.  There was a big emphasis on destruction and mobility.  A lot of houses getting bowled over by tanks while other tanks were towing mounted guns around.

EA made a point to say that this was their vision of World War 2.  Basically a final clarification to the people complaining about historical accuracy on the internet.  Being the first game shown, Battlefield V started the trend of touting “no lootboxes” throughout the presentation.

I also get the impression that there will be some focus on building things in the multiplayer.  There was a shot of someone holding a hammer, followed by soldiers stacking sandbags, which was followed by a tank hitching up a mounted gun and driving away with it.  That might be a reach though.

Also there’s a battle royale mode, because it’s 2018.


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Origin Access Premier

It seems like some sort of hybrid game streaming service that incorporates the existing Origin Access games and subscription.  It invokes the Xbox Game Pass in some ways, especially with them saying it will include all PC EA games going forward.


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Actual in engine render of Jedi: Fallen Order.

Jedi: Fallen Order

A wild Vince Zampella (Head of Respawn) was spotted in the crowd and gave some vague details about their upcoming Star Wars game, called Jedi: Fallen Order.  No details aside from it taking place between episode 3 and 4 were given, except for Zampella emphasizing it was the “Dark Times” and it would release in Holiday of 2019.


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Star Wars Battlefront II

Battlefront II was brought out on stage again to mostly apologize for the loot boxes debacle and to explain that they have improved that system greatly.  That was followed by the announcement of some new modes, both competitive and cooperative, as well as announcing that future content will revolve around the Solo movie as well as the Clone Wars era.  Now we can all act out our favorite moments from the Clone Wars, when we get to play as General Grevious.


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Unravel Two

Unravel Two is deliberately spelled out rather than numbered, because its a cooperative game now.  You play as 2 yarn boys who use each other to solve puzzles in this gorgeous world.  The experience can be played solo, or via drop in coop.  Also, it’s out right now for $19.99.


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Sea of Solitude (SOS)

Continuing the trend of having very excited and earnest indie developers on stage, EA introduced us to Sea of Solitude.  SOS as they intentionally refer to it, is a game about balancing your emotions, both good and bad.  Also it’s about helping a girl transform back into a human because she got too lonely and turned into a monster the way all humans do.  It is slated to be available early 2019.


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Command & Conquer Rivals

EA brought out the Shoutcasters and had them commentate over a game of Command & Conquer Rivals, a mobile game that looks to speed up and simplify the C&C experience.  I’ve never been a C&C guy, but this seemed interesting for what it was.  A “pre-alpha” version of it is available now on Android, with a full release coming to iOS as well sometime in the near future.


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Talking Points

Right before we dipped into the Anthem experience, we took a moment to hear about how EA values you, your time, your money and your gaming experiences.  They followed that with an apology for their bad monetization practices, and hard pivoted to the Play to Give Foundation which promotes exclusivity and acceptance in gaming spaces.  They donated a million dollars want you to know that.


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Anthem

So this Anthem presentation was weird.  It was more or less a round table discussion about each of the core aspects of Anthem.  They explained their design process as well as story stuff and mechanics, but did it while the same 4 clips of gameplay kept looping over and over with repeating shots of concept art sprinkled in for good measure.  It had me really worried that they had nothing to show on Anthem.

There was a weird moment where they basically called out Destiny, claiming that other games in a similar vein dropped the ball on the story experience.  Then came a totally real, Q&A segment with questions from Twitter.  One question asked about customizing your appearance.  The answer was obviously a yes.  The next was about loot boxes and micro-transactions.  There will be no loot boxes, and you’ll always know what you’re paying for.  So paying for cosmetics is almost a guarantee.  Up till right about here, this Anthem presentation was insufferably dull.

Then they showed some gameplay of the classes and gun play.  There are some neat abilities and weapons that were on display, but the core loop of the game is you shoot things to make numbers pop out of them.  There’s a combo system that appears to inflict more damage when players use powers correctly simultaneously, and a lot of flying around like Iron Man.  You have the equivalent of a ghost, he is British and snarky.  Aside from that, they once again emphasized the story by saying if you’re a solo player, you’ll have a lot to experience here, but it might be a bit more challenging.

Anthem is set to release on February 22nd, 2019.