Tag Archives: Cloudpunk

Gut Check: Cloudpunk

UPDATE: Since writing this, Cloudpunk has received several updates that address some of the dialogue issues that were present at launch.


Cloudpunk is a blend of two of my favorite elements in games:  Cyberpunk aesthetics and a mundane profession which in this case is being a delivery driver.  Sprinkle in an engaging yet slowly unfolding story with interesting and sometimes genuinely funny characters and you’ve got yourself the recipe for a game that is one-hundred percent up my alley.

In Cloudpunk, you play as a young woman who just moved to the big cyberpunk city and has taken up a job with the titular delivery company, Cloudpunk, as a courier.  The majority of the game seems to take place in your hover-car, driving around the neon soaked, voxelly city of Nivalis.

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Piloting my floating jalopy was easy to do, and had a nice sense of weight to it that made banking around corners at high speeds not only very satisfying, but extremely dangerous as your momentum will have you drifting around the skies and probably into traffic.  The weird thing about driving the car is that you have no camera control whatsoever.  Instead, the right analog stick is used to dictate your height, a mechanic that the characters in the game felt the need to justify by explaining it within the first few minutes of playing.  Ultimately, money and fuel seem to be the primary plates you’ll be spinning in Cloudpunk, neither of which have been a real obstacle in the early goings of the game.

Once you get your package to the vague area it needs to go, you’ll have to find a parking spot for your hover-car, then hop out and finish the delivery on foot.  It seems pretty superfluous at first, offering little more than other angles to admire the artwork from, until you realize there are NPCs you can talk to and shops you can interact with.  It’s shallow at first, but within the first hour of playing it starts to become an integral part of the story.

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Unsurprisingly, the things that really stuck out to me in Cloudpunk are its visual style, and synth-heavy soundtrack.  If you had told me that this was a licensed Blade Runner game, based solely on its presentation, I’d believe you.  The ambient light that pours over the rain-soaked streets of Nivalis, make the floating city feel appropriately grimy and futuristic.  Cloudpunk nails the cyberpunk aesthetic from lighting, to mechanics, to the soundtrack and even down to its characters.

Speaking of characters, there is one very special character in this game that needs special attention.  In Cloudpunk, the story is told to you through radio chatter from your bosses, customers and your ship’s AI.  The ship AI however, is the implanted consciousness of your character’s dog.  This dog, Camus, is a great inclusion not just because dogs are great, but because he is so innocent and pure that he acts as your moral compass when you have to make decisions in the game, questioning you when you make strange choices.

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An early example of that is when Rania picks up an unmarked package under suspicious circumstances from her boss, that once inside of the car begins ticking.  Her boss tells her to keep quiet and get the job done providing no further explanation or context.  Camus will question this saying something to the effect of, “I don’t feel good about the situation.”  It was then I was presented with the choice of delivering the package, or throwing it in a dump somewhere.  I went ahead and delivered the package to another location, where Camus also raised further questions about my actions.  Up to and after what you might expect to happen with a ticking package happening, Camus gently reminded me that we didn’t do a good thing, which hurt me more than any human’s word could.

While I love Camus and his voice acting, the rest of the game fluctuates in that department.  Rania herself feels a little flat in places, never feeling overwhelmingly offensive or bad, but just a little bland.  That could be a symptom of the voice acting itself, or the actual writing in the game, which also feels unnatural in spots.  It’s never too jarring which is a relief because there’s a lot of it.

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What is infuriating is how unskippable the dialogue can be in most scenarios.  This is a story-focused game and I understand that, but the decision to make me hover in the air in my car without a way point or objective for a minute or two so a conversation can wrap up, is infuriating.  I want to absorb the story and hear what the players are talking about, but could we do that on the way to my objective?  I can’t just drive around aimlessly while I’m waiting for a way point to pop because I’ve got fuel limitations.  It’s a weird decision that just leads to a lot of idling in a game with a pretty intriguing story.

The list of things I like about Cloudpunk so far easily outnumbers my issues with it, but I’m still really early into the game and anything could change.  There’s a bunch of mechanics that are largely unexplained thus far as well, like the fact that I have an inventory.  It makes me think there might be some sort of adventure game aspect that hasn’t been revealed just yet, but I’m excited to see it pan out.

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I really like Cloudpunk and it’s brand of mixing the cyberpunk aesthetic, with the seemingly mundane job of being a courier.  It makes you feel appropriately small in this sprawling metropolis, before slowly uncovering the main character’s role and importance as you progress.  It’s got some rough edges for sure, but as an adventure game, it’s certainly scratching an itch.

 

Games to Keep an Eye on in 2019

With 2018 on the out, it wouldn’t hurt to take a quick look at what confirmed 2019 releases I’m interested in, and think you might be as well.  Most of these are games I’m genuinely looking forward to, and some are pure curiosities.

The first part of this list is going to highlight games that I am actually excited to play.  I’m not saying they’ll all be winners, but these ones are things that have really captured my interest.


The Last Campfire

Announced at The Game Awards of 2018, The Last Campfire is being produced by Hello Games, the folks behind No Man’s Sky.  While my feeling on their previous release is mixed at best, I am interested to see what Hello Games does with a smaller, more focused project.  Considering how much I enjoy the aesthetic of No Man’s Sky, it’s no surprise that The Last Campfire has piqued my curiosity.

Control

I’m not entirely sure what Control is or what it’s going for, but it gives me this weird Psi-Ops vibe and I’m okay with that.  The game certainly has a style and looks like it’s going to do some pretty abstract stuff aesthetically.

Afterparty

Maybe you remember Oxenfree, maybe you don’t, but the folks at Night School are making another intensely charming game, yet this time it has an even more unbelievable premise:  You have to beat the devil in a drinking contest to come back to life.  Regardless of whether you think this game would be for you, you have to admit that it has a pretty amazing premise.

Sable

I have no idea what is going on in Sable, but I know that I love everything about the way it looks already.  It’s pitched as a “coming-of-age tale of discovery through exploration across a strikingly rendered open world desert.” and I think that sounds pretty exciting.  Plus, just look at it.

Cloudpunk

You know what would make 2019 an infinitely better year?  More cyberpunk themed games.  Cloudpunk certainly nails the aesthetic, but I’m genuinely curious if it delivers on more than the cyberpunk standard tropes that talk about how evil the corporations are.  Like, yeah, we know they’re evil, but tell me about your cool robot arms.  Hopefully Cloudpunk delivers a fresh take on this well-worn territory.

Tunic

Every time I see Tunic, I’m reminded of just how impressive it looks.  I really like the style it’s going for, but the game-play looks like it’ll hold up it’s end of the bargain.  But first impressions can be deceiving.  We’ll find out soon, I suppose.

My Friend Pedro

Just look at this darn game.  It’s absolutely bananas and I don’t actually believe that it’s going to be anything more than a “cool moment” generator, but just look at some of the stuff you can do.  I don’t think anything else has been said about the game, but I’m super interested in what’s been shown off so far.

Ooblets

Ooblets looks like the beautiful lovechild between Harvest Moon, Pokemon and Animal Crossing.  It’s such a delight to look at and it just seems like it’s gonna make you feel good to play.  I’m always up for a game that charms me so much that my cheeks hurt from all the smiling.

Body of Evidence

I’ll be the first to admit that Body of Evidence doesn’t necessarily look like a game that’s gonna take the world by storm, but I just really like the pitch that it puts forward.  Cleaning up the evidence from a crime scene?  Count me in.  I already have a weird fascination with these simulation games, so this just seems like a fun spin on one of those.

Untitled Goose Game

Yeah, you know this game had to be on the list.  I aspire to be a horrible goose prankster everyday of my life, and soon there’s going to be a game that allows me to do that?  Yeah Untitled Goose Game, I’m picking up what you’re putting down.  And I sure hope they never change the name of the game.

Animal Crossing

Animal Crossing is so good.  It’s such a wonderful and pleasant game that I wish had a better mobile version than it got.  While in my mind I’ve envisioned a fully realized version of Animal Crossing existing on my iPhone, having on the Switch is the next best thing.  Here’s to hoping it lives up to expectations.


The Zone of Curiosities

Whereas everything you’ve seen up till now are games that I’m actually pretty excited for, the next few are games that I’m still not entirely sure how to feel about.

Anthem

The first game I’d like to highlight in The Zone of Curiosities is Anthem.  I was not a very big fan of Destiny, and I know this is a different thing, but that’s the comparison that EA has opened themselves up to with Anthem.  I would love for Anthem to be it’s own unique thing and really impress me, but I’m just so weary of multiplayer focused games these days.

Crackdown 3

I want Crackdown 3 to be good, I’m just afraid that the Crackdown formula doesn’t work in modern games anymore.  Even when Crackdown came out on the Xbox 360 it felt a little archaic.  I would love to see a modern take on the franchise, but somehow Crackdown 3 doesn’t seem like it’s doing much to innovate.  But I guess I don’t really know anything about it.

Shenmue III

Even if you aren’t a fan of the Shenmue games, you have to be curious right?  I have no real issues with the Shenmue games, but I haven’t played them in years so who knows how I’d feel today.  But damn, I am so curious to see how this thing pans out.

In the Valley of Gods

I loved Firewatch and that alone is reason for me to be excited for the next game from Campo Santo, but I just feel like I know literally nothing about this game.  It sure looks like it’s got the Firewatch vibe nailed down, but I want to know more.

Psychonauts 2

Psychonauts is one of my favorite games, and for years I’ve wanted a sequel.  It’s actually happening and I’m eager to take a look at what the sequel to a game released in 2005 actually looks like.  Psychonauts was a good platformer that won so many people over because of it’s charm, but I wonder if they can replicate that in a a sequel over a decade later.