Tag Archives: Dragon Age: The Veilguard

Game of the Year 2024 – Most Disappointing

Today’s category is tricky because I think people tend to conflate the concept of being disappointing with being bad, and that’s not what this list is about. There are bad elements in these games, some of which are more subjective than others, but none of these games are bad.

These are the games I played this year that I felt were uninspired and under-delivered.


Honorable Mention – Dragon’s Dogma II

I knew there was a strong possibility that Dragon’s Dogma II and I wouldn’t get along as swimmingly as I had hoped before it released, but I wanted to give it a fair shake anyway. I really tried to like this game, but it’s just too hardcore of an experience for me. That isn’t to say that it’s a bad game. Plenty of people love their video games to be both punishing and obtuse, and Dragon’s Dogma II is the epitome of both. I was disappointed with Dragon’s Dogma II, but it was a long shot to begin with.


The Plucky Squire

I wrote a whole thing about The Plucky Squire back in September about how utterly infuriating this whole game was. It was glitchy mess that constantly interrupted your progression to slowly pan around the map towards your obvious objectives or force you to listen as characters exposited at you for a while. As a game, it genuinely had no faith in the person playing it as evidenced by its over-tutorialization and hand holding.

Despite all of my issues with the game, I still powered through and made it to the final boss fight. It was there that The Plucky Squire fell apart in the middle of said final boss fight and crashed. Since then, I have not been able to load my game back up and finish it. I could simply restart the entire chapter of the game and be done with it, but my experience so far has left a terrible taste in my mouth. I don’t think I’ll be returning to this one.


Star Wars: Outlaws

Star Wars: Outlaws isn’t a bad game — it’s just a boring one. In my 8 or so hours playing it, I had already begun to feel like I had identified the game’s loop and decided I already had my fill. It didn’t help that the game itself just didn’t play great. There were multiple instances of my character mantling something or using a ladder when I didn’t want them to, which isn’t great for when you’re trying to avoid being seen by the only Storm Troopers in the galaxy who can actually hit a target. Mechanically, Star Wars: Outlaws is uninspired and repetitive even when it’s working well.

But even if it was more mechanically interesting, the story (from what I experienced) was just this boilerplate Star Wars narrative that wasn’t engaging at all. I didn’t hate the main character, but I didn’t feel any affinity for them either. The main story line is a real confusing one too, focusing on your character building up a team to execute a big heist. That on its own is whatever, but when every mission feels like an underwhelming heist as is, you eventually lose confidence in the game’s ability to make that big finale compelling.

While the game has been patched a lot since I last played it, I think there are core issues with it that can’t simply be patched out. From the jump Star Wars: Outlaws feels like its doing its best Star Wars impression while offering nothing particularly new or interesting. Maybe it gets better after fifteen hours or something, but I just don’t care enough to return to it. Star Wars: Outlaws is underwhelming but fine.


Dragon Age: The Veilguard

I felt so strongly about this wet fart of a game that I wrote a damn article about it — that’s how much of an impression it left. To summarize my feelings about Dragon Age: The Veilguard, I first need to contextualize some things: First, I am not, nor have I ever been a fan of Dragon Age as a series. I’ve never hated it or anything, I’ve just never felt anything about this franchise. Secondly, I’ve played the Mass Effect series, and for the most part am a fan of it. I consider those games to (mostly) be pretty well written and compelling.

While Dragon Age: The Veilguard has some decent story lines and a couple of compelling characters, I think from top-to-bottom, that game is devoid of any soul. It is the paint-by-numbers version of an RPG. Nothing you do or say matters because you will be the hero, and nothing is going to derail that inevitability. Dialogue options feel less like making choices, and more like picking the tone of a predetermined line. The combat is flashy but gets incredibly repetitive after you fight the same recycled enemies throughout duration of the game, and even the few boss fights you encounter don’t do much to keep things fresh.

I didn’t even have particularly high hopes for Dragon Age: The Veilguard. I knew these weren’t games I had ever enjoyed, but the combat looked fun enough for me to try getting onboard. For the first few hours I was really enjoying my time with the game. I liked the characters I had met and was curious about their lives. The world seemed cool even if the lore was a little dense and hard to follow as someone without any background with the franchise. But I was really ready to engage with this game as a whole, but it just consistently showed me how paper-thin of an experience it was.

There were rarely gray areas in the narrative. Dragon Age made it very clear that it wasn’t interested in challenging anyone with divisive storytelling, ensuring that just about every conflict would eventually be wrapped up nicely and neatly with a little bow on top. There are moments when the writing is genuinely compelling, but rarely does The Veilguard have the confidence in both itself and the player to let these moments breathe. By and large, most stories seem to wrap up a bit too nicely, usually allowing everyone to get the closure they desired.

But at the end of the day, I still beat the damn thing because it was fun to play. The gameplay loop was decent, the set-pieces were nice, and the environments were cool to wander in, even if there was rarely a reason to poke around for secrets. I feel like some people will really enjoy their time with this game, while others, like myself, will just be completely underwhelmed by it.


That’s day three of Game of the Year behind us. Come back tomorrow for the final top ten list of games. Consider subscribing to The Bonus World so you can get an email updating you whenever we publish something new.

The Spotlight – 10

The Spotlight is a monthly summary that encapsulates some of the more notable media experiences I’ve had over the past thirty days. From insights on games played, to articles worth checking out, and even cool stories from tabletop role-playing games, it all has a place in the Spotlight.

It’s another light month, unfortunately. But now that we’re in December, work can begin on Game of the Year stuff. So that’s exciting.

For the month of November, 2024, here’s what I’m shining the spotlight on.


Games

Dragon Age : The Veilguard

I wrote a whole thing about Dragon Age: The Veilguard that you can read right here, but the short version is that I felt the whole game was really underwhelming. It’s a game that plays it too safely and ultimately fails to establish any real identity of its own.

The Rise of the Golden Idol

Sadly, I’ve only played a handful of levels of The Rise of the Golden Idol, not because I don’t think it’s excellent, but because I want to be able to dedicate my full attention to it and haven’t found that opportunity. For the uninitiated, the Golden Idol games play pretty much identically, and involve you peering into a moment in time, collecting and deciphering clues and then ultimately putting it all together in a cohesive way.

It’s a game about deduction and paying extremely close attention to every clue, no matter how benign they may seem at first. I’ve been playing it on the Xbox, which has been a more fiddly experience than I was hoping for, but I knew what I was getting myself into when buying a game like this on a console. If you’re unsure about if you’d like The Rise of the Golden Idol, its predecessor, The Case of the Golden Idol, is available on Gamepass right now. Like I said, they play identically, so you’ll know pretty quickly if it’s your thing or not.

Super Mario Party Jamboree

I’ve never known any games that were as hateful as the Mario Party series, but that has not stopped my partner and I from playing a truly upsetting amount of the latest entry in the series, Super Mario Party Jamboree. In something of a return to form, Jamboree reminds me a lot of the Nintendo 64 entries in the series, primarily because they’re the only ones I’ve played before, and this one is filled with just as much, if not more, horeshit than ever before.

I assume we all know how this nightmare is played, with the dice, the board, the bad mini-games, the complete random bullshit? Jamboree takes this classic formula and adds a fun new wrinkle in the form of “Jamboree Buddies,” which is a feature you cannot turn off and is completely game breaking unless you’re me and have the luck of someone who’s spent their whole life breaking mirrors and walking under ladders.

See, sometimes some asshole like Waluigi will plop his ass on the board somewhere and wait for someone to come and talk to him. Should you do that, you then compete with everyone else for a chance to have him tag along with you for a few turns. You play his terrible mini-game, and whoever wins gets the “honor” of having him in their retinue. These buddies all have abilities that can either give you better rolls, better prices on items, extra coins and whatnot, but more importantly they act as a second player for you to control. So if you go to a shop to buy an item, you can now buy two. You buy a star, now you can buy two. You land on a Bowser spot, well that’s two beat downs for you. It can make the whole game get out of control really quick and I wish you could toggle this feature off.

The only thing pulling me through these games is my love for my partner, and the fact that I get to play as Monty Mole, the best character in the whole thing.


Watch List

Clone High

Look man, in 2002 or whatever, Clone High was the peak of comedy among my friends and I. Here in 2024 though, it hasn’t aged particularly well. The original series still has its charms despite some questionable subject matter and the fact that the entire licensed soundtrack of indie rock of the era has been ripped out and replaced by way worse music, so that’s something.

In stark contrast is the new continuation of the series that continues the story. It’s really bad. It has none of the aforementioned charm and seems to not understand what made the original run so entertaining in the first place.

Ultimately I think Clone High should have remained a relic of its time, forever leaving us wondering about how its cliffhanger ending could have been resolved.

Upload

What if Facebook owned the afterlife? That’s the core conceit of Upload, a show that sometimes gets a little too real for me to laugh at. Without going too much into story specifics, Upload touches on a lot of topics that I worry will eventually stop being in the realm of science fiction within my lifetime. Questions about who actually owns your digital consciousness when you die are the ones that particularly make me uncomfortable. It’s also a pretty good show too, so you should watch it.


Listening Party

Booster Seat – Spacey Jane

Less Than – Nine Inch Nails

The Remedy – Abandoned Pools


The Rest

Rough Month

For a variety of reasons, November has been a particularly challenging month that hasn’t afforded me a ton a free game time. Hell, even if I had that time, I don’t know that I’ve had the stomach to actually start a new game or get invested in something. I am so tired these days.


News

Nintendo Switch Online Services to be Discontinued in China

Inside the fall of GAME

McDonald’s is Trying to Kill You with a $20 Jug of McRib Sauce

Valve Discusses Half-Life 2 Episode 3 and More!

There’s a New DK Rap and it’s Fine

Man Throws Baby Against Wall In Anger While Playing NBA 2K, Charged With Two Felonies


Thanks for checking out The Spotlight. In lieu of doing game of the year stuff, we’ll be back at the end of January with another installment. Consider subscribing to The Bonus World so you can get an email updating you whenever we publish something new.

Dragon Age: The Veilguard is Nothing but Empty Calories

Dragon Age: The Veilguard is such a weird game to talk about primarily because of how unremarkable it is. Sure, it’s got some good looking graphics and a decently fun combat system, but by any other metric it feels so creatively bankrupt that you’re ultimately left with something that feels like the phrase, “playing it safe,” was made into a video game.

To be clear, I have no skin in the game with the Dragon Age series. I’ve never enjoyed the way those games played in the past, and the lore always felt impenetrable to a degree that was off-putting. I understand that a lot of people would disagree with me on those points, hence the fact that Dragon Age: The Veilguard is the fourth entry in the series.

Smartly, Dragon Age: The Veilguard includes a glossary of terms for newcomers to utilize when NPCs prattle on about the Chantry, Venatori and other words that I had no prior knowledge of. Despite referencing that glossary a lot, I was still barely able to keep up when characters were talking about the state of the world. The one thing I do know about the story, however, is what the main quest-line is about. That’s because every other conversation with one of your party members involves someone summarizing it or restating your objectives.

While annoying, it’s kind of necessary considering there’s a lot of game here and very little of it has to do with the main quest. A great deal of the missions feel like padding as you go from city to city, completing mindless quests to boost your faction reputation enough that said faction will help you at the end of the game — I assume. None of the side quests are very interesting and ultimately require you do the same two things: find an object to interact with and then kill some enemies.

Along those lines, it never really feels like any of my conversational choices are making a difference. Outside of a handful of heavily telegraphed “big” choices I had to make, there hasn’t been a lot of decision making or role-playing in this action-RPG. The main character, Rook, doesn’t really have to many opportunities to be anything other than the hero of the story. In Dragon Age: The Veilguard, conversational choices boil down to how earnest you’re being as opposed to taking any moral stand or making any decisions. I don’t think you can be a bad guy in this game let alone make any actual choices that will change how the story plays out, but I haven’t beat it yet so maybe I’m wrong.

Choice seems like an illusion in The Veilguard, largely because it feels like the outcome of any given conversation is predetermined regardless of what you actually choose to say. You can be stern, snarky, or sincere, but you’ll never say ‘yes’ or ‘no’. There’s no ambiguity or question about the results of what you’ll say, just how it’s delivered. Even romance boils down to you just picking the flirty option over and over on the person you want to do sex with at every possible moment, and it’ll eventually happen.

Everything about Dragon Age: The Veilguard feels a little too clean. Sometimes your party members will have a scene depicting a minor conflict with one-another, but it’s always immediately resolved by the end of the very same scene. For instance, one party member was vehemently against the whole concept of necromancy, which they and necromancer on our team were arguing about. Despite making it clear that reanimating dead bodies was despicable and immoral, once Rook picked the right conversation choice, the two characters squashed their beef and were able to see the value in the other’s opinion. Dragon Age: The Veilguard makes sure to tie a neat little bow on all of these interactions in a way that would make any HR representative swoon.

That isn’t to say that there isn’t something for people looking for good stories to latch onto, because some of your allies do have some interesting stuff going on. But the way The Veilguard handles the concept of you, as both a leader and a player attending to your companions, is so frustratingly stupid. In Bioware games of yore, you’d chat with your teammates and get to know them over time. They’d eventually give you a quest or two that would shed some light on their backstory and better humanize them or whatever. Do enough of that and then maybe you’d kiss them or keep them from dying through the power of your friendship.

Dragon Age: The Veilguard will have these moments after you complete a big story mission where everyone on your team will stop to tell you that they need to take care of their personal business, hammering home the idea that your team won’t be up for the final conflict with all of these ‘distractions’. It’s basically the game’s way of telling you that new side missions have been unlocked and you’re going to want to do them or else your final mission isn’t going to go well. Every time this happens it’s a total momentum and immersion killer, as Dragon Age: The Veilguard makes sure to remind you that you’re playing a game and new companion missions have been unlocked.

I know that this all paints a pretty bleak picture of the game, but I actually don’t mind the moment-to-moment gameplay that much. The new combat system is fun and satisfying even if it barely evolves over time. There’s a big skill tree to navigate, with each class boasting 3 unique specializations for you to spec into, although not being able to change my character class is annoying. But even having gone sword and board had its upsides — namely the fact that I could Captain America-style ricochet my shield off of enemies and punch it back like a yo-yo over and over. You can also pause time and have your teammates focus fire or use specific attacks that might combo together, but I rarely ever needed to make use of that on the default difficulty.

Additionally, I think the world is pretty and most of the levels are interesting enough to poke around in, even if there’s rarely a good reward for doing so. Usually you’re just picking up crafting and upgrade materials or some piece of gear that you probably don’t need. Aside from that and the occasional piece of written lore that might trigger a side quest, there isn’t a ton of reason to leave the critical path outside of your own curiosity. At some point I stopped caring about money because I didn’t need to buy anything, and that’s a direct result of just finding better stuff in the world so easily that spending money on any of it seems ridiculous.

To that end, as someone who isn’t big on the loot grind in other games, Dragon Age: The Veilguard does something I appreciated, which was automatically upgrading my armor and weapons I had in my inventory when I found duplicates of them out in the world. It also allows you to level up your weapons and armor as you go, so you don’t really have to worry about new stuff if you’ve found something that works for you.

What’s really disappointing is how singularly focused this game is. There is no room for you do anything outside of progress the main story and kiss a party member. There are no diversions, no distractions, no role-playing in this role-playing game at all. There’s barely any puzzles in the world, and the ones that do exist are so alarmingly simple that you’re left wondering why they’re even included at all. There is one path to take, and you will walk it.

Dragon Age: The Veilguard is a game that’s sanded off all the rough edges and provides little to no resistance to the player, instead opting for a more streamlined approach that feels less like an RPG, and more like a traditional action game. It’s not a bad game, rather, it’s a bland one. It’s a game that really feels like its been made by a company who needed a win so badly that it didn’t dare to take any chances on anything. It’s as if every decision about its content was made after extensive focus group reviews. Dragon Age: The Veilguard plays it safe, and in doing so manages to alienate long time fans of the series, along with newcomers who are looking for a good action-RPG. It’s pure filler, and some folks might be more okay with it than others.

The Best of the Summer Game Fest

It may look like E3, it may sound like E3, and it might be following the exact same path as E3, but the Summer Game Fest is definitely not E3 — yet. Regardless of how I feel about the industry and how it treats its employees and consumers alike, I am still very excited for the products it produces.

Without further preamble, here’s a big unordered list of the things I saw that looked cool. Keep in mind that I didn’t manage to watch all of the shows and see all of the announcements, so there are certainly things that could be on this list but just aren’t.


UFO 50

The story of UFO 50 is that the games were all created in the 80’s by a fictional company that was obscure but ahead of its time.” That’s the official pitch for UFO 50 and it sounds absolutely amazing. While it may have barely missed its initial launch window of 2018, I’m absolutely thrilled to see a sign of life from this game, let alone a release date for September 18th of this year.

Star Wars Outlaws

There are a lot of valid criticisms you could levy at Ubisoft, particularly in how formulaic their open-world games seem to be. But even so, I’m genuinely excited to get my hands on Star Wars Outlaws and engage with its inevitable open-world bloat, dressed up in a Star Wars costume. The vibe of Star Wars is strong in this gameplay demo, but whether the story and gameplay manage to land the metaphorical ship is something I’ll have to find out when it releases on August 30th, this year.

Power Rangers: Rita’s Rewind

Releasing later this year, Mighty Morphin Power Rangers: Rita’s Rewind looks absolutely phenomenal. Admittedly, I haven’t been a Power Rangers fan since I was a wee-lad, but everything about this trailer is igniting nostalgic synapses that had been laying dormant for over 30 years. I’m a sucker for a good beat-em-up and Rita’s Rewind seems to be going above and beyond genre expectations with some cool mode-7 inspired gameplay twists.

Cairn

Cairn might be the first game to ever have a mountain kick your ass, but it certainly looks like one of the toughest. Knowing nothing about mountain climbing aside from it’s done by people with an allergic reaction to safety, I can confidently say that Cairn looks to be a realistic depiction of both the act of climbing and the emotional toll it can take. The resource management aspect of the game is giving me some pause, but I’m still very interested in playing Cairn, regardless.

Wanderstop

Wanderstop looks very cool for what it is, but I’m left wondering how you make a game out it. Sure, you’ve got the tea house management angle that’s obviously there to lull you into a false sense of routine, but once the self-doubt starts kicking in, what does the game actually look like? I’m suspecting there might be a massive genre twist in this one, but I could be wrong. Either way, I’m excited to check it out whenever it releases.

Unknown 9: Awakening

It’s been a while since a game reminded me of Psi-Ops: The Mindgate Conspiracy, a ridiculously fun game with a hilariously stupid name, but here’ comes’s a new stupidly named game that might scratch that itch — it’s Unknown 9: Awakening! Dumb names aside, this game looks pretty cool. The main mechanic seems to be about possessing enemies and having them take each other out, which is always my preferred “stealth” option when playing games, so a whole game about that has to be good, right? It comes out this year, so I’ll find out more then.

Eternal Strands

Someone described Eternal Strands to me as Shadow of the Colossus and Breath of the Wild smashed into one game. While that’s a super lofty claim to make, should Eternal Strands even be marginally as good as either of those games, it’ll be an overwhelming success to me. I’m skeptical, but I really do want this to be good.

In Sink

I don’t know why I put games like In Sink on any sort of list, whether it be article or wish, because I never have anyone to play the dang things with. But I’m imagining a world where I do have a good co-op partner, and we are both loving this game and its asymmetrical puzzle solving. Also in this imagined world I have huge muscles and like, a million dollars. There’s a demo out now, but a full release is expected later this year.

Skate

I just want to play a new Skate game already. Imitators like Session and Skater XL tried to fill the void in its absence, but fumbled the execution so hard with their overly complicated control schemes. While I’m genuinely terrified of the EA-controlled free-to-play model this entry is adopting, I know it was probably the only way a new Skate game would get green-lit. Regardless, I want to play this very badly, and I can’t believe there still isn’t a release window.

South of Midnight

If nothing else, South of Midnight looks very cool. Aside from aesthetic appeal, I truly have no idea how this one is going to shake out, but I’m more than willing to give it a spin when it launches on Game Pass.

Perfect Dark

I really hope this trailer isn’t all smoke and mirrors because the new Perfect Dark looks absolutely incredible. An immersive-sim with all the Perfect Dark gadgets and future tech seems like a perfect pair, but I’ll reserve my boundless praise for whenever I actually do get to play it.

Mixtape

I have no idea how Mixtape will play or what it’ll be about, but it’s trailer is giving off all the right vibes. I think I might be a few years removed from the prime demographic for this game, but I’m still going to play it anyway because it looks cool and has a pretty dope soundtrack.

Indiana Jones and the Great Circle

From Uncharted to Tomb Raider, games have been chomping Indiana Jones’s flavor for years to mostly positive results. So maybe it’s finally time for the progenitor of archaeologic adventures to come out with a game that’ll live up to and make good on the mystique of Indiana Jones. I really hope that Indiana Jones and the Great Circle is good, because this trailer looks like a lot of fun. And if nothing else, at least I’ll get to punch a Nazi in the face.

Fable

Please be good.

Dragon Age: The Veilguard

Okay, so this particular trailer isn’t particularly good, but the gameplay demo that came out a day later was much better. I don’t have any love for the Dragon Age series, but I’m willing to take the plunge with The Veilguard after pouring a full week’s worth of time in Baldur’s Gate 3. Maybe I’m an RPG guy now. Or maybe I’m excited because this game looks like it’ll cater more to my action-oriented gameplay sensibilities way more than its predecessors did. Either way, I want to try this video game.