Tag Archives: Fall Guys

Game of the Year 2020: The Trends I Missed

One of the things that’s been most interesting to me this year has been seeing the types of games that unexpectedly exploded in popularity. The fanaticism around games and forming communities around them isn’t anything new, but in more typical years it was inevitable that someone might miss a big trend or event in gaming. Considering I’ve been home most of the year however, I was able to see these wild surges in popularity among various games and genres in a way I hadn’t ever been able to before. Despite all of this, I feel as if I’ve dipped into several of these big trends that took the internet by storm this year and managed to bounce off of most of them.

Like I said, big trends in gaming is nothing new. A few years ago PLAYER UNKNOWN’S BATTLEGROUNDS exploded onto the scene and thrust the battle royale genre of games into the spotlight. There was Overwatch, which arrived in 2016 and prompted every company in existence to try and take a stab at the hero shooter genre, with newcomers like Valorant releasing this year and finding an audience, while games like Hyper Scape, Rocket Arena and Crucible, all games which released within two months of each other, failed to gain any traction. Hell, even years ago we saw plenty of MMO’s get conjured into existence in an attempt to dethrone World of Warcraft… which definitely happened.

My point is that these big trends in gaming isn’t a new phenomenon in the slightest, but it’s been particularly interesting for me to watch them come into existence and either explode in popularity or just fizzle out into obscurity. So I’d like to highlight a few big things that happened in the game-o-sphere in 2020, and discuss how they all managed to pass me by.


DREAMS

February sure feels like an eternity ago, but we definitely had one of those this year. In fact, I was still working in my office, a concept that feels completely foreign to me now. But back in February, specifically Valentine’s Day, Dreams, the wildly ambitious game creation tool by Media Molecule, released on the PlayStation 4 and was immediately heralded as an impressive piece of software more so than being a fun game. It allowed creators to make their own games within the Dreams engine, either through hand crafting everything themselves, or collaborating with other users by importing their characters, settings, objects, sound effects and more into their projects. Dreams smartly credited every piece of content used to the user who made it, which encouraged a sense of community that seems to still be active to this day.

Above is a video from the YouTube channel, Ugly Sofa Gaming, a channel that highlights interesting and fun creations from the game. They’re still cranking out videos about the nearly year old game on a regular basis, which to me seems like a great sign for the entire Dreams community, although recent reports make it sound like the player base is waning. I watched a couple of their videos that highlight the cool games people are making in Dreams, and it’s genuinely impressive what people are doing with that engine.

But despite adoring what people were making and mostly catching the wildest things on my Twitter feed, I knew that Dreams wasn’t the game for me. I don’t have the patience to build a game in the slightest, and shelling out the cash for the ability to peruse the user generated stuff back when the game released just didn’t seem like a great investment to me at the time. But looking back on it now, I feel compelled to check in on it and see what people have been able to do in the past 10 months since it released. But it would be absolutely wild of me to, while writing this article, open up a new tab, navigate to Amazon, notice that Dreams is on sale, and purchase it, right? That would be ridiculous…

Let’s move on.


AMONG US

I don’t know exactly when Among Us exploded in popularity, but it sure dominated most of the internet and continues to be one of the most watched things on Twitch. It’s kind of wild when you think about it. Here’s a game that released in 2018 for five dollars and didn’t really make an impact, only to find incredible success two years later during a pandemic. Among Us is another one of those Mafia or Werewolf type games where one or more people are the bad guys who are trying to carry out their grim mission in secret, while the rest are innocents who need to figure out identities of the bad guys while also working towards their own goals. The formula is tried and true, but I’ve never really seen one of those games be as popular as Among Us is.

From what I can surmise, Among Us being as cheap as it is, available on the platforms it is, and existing in a world where people are in their homes more often than they aren’t and are desperate for human contact, were really the things that made Among Us a go to game for so many people. Streamers also helped immensely and that cannot be overstated. For as shitty as 2020 has been, it was the perfect set of circumstances for a game like Among Us to garner such a massive following. It did so well that the developers just straight up canceled the planned sequel they were making and decided to weave the new content into their surprisingly popular game.

Now to inject myself into this story. I played a little bit of Among Us with some friends on a handful of occasions, and it was fun. But it never felt like more than a novelty I could dip into once and a while, and certainly not at the rate that some other people play it. Aside from not falling head over heels for it, there was something weird to me about playing a game solely about lying to people you know. Now, I’ve played plenty of Jackbox games where I have to lie to people, but for every one game in a pack that’s about duping your friends, there’s four others that are about just knowing trivia or being the best at non sequiturs. Whenever the pressure of lying to people was too much, you could just pivot to something else. But Among Us is solely about lying to your friends and playing mindless mini-games. It’s fun for sure, but it just wasn’t something I wanted to play for more than a half hour at a time.


FALL GUYS

I think we kind of all knew that Fall Guys was gonna show up on this list. Fall Guys isn’t a bad game by any means, but it just felt like a game with no lasting appeal, which I mentioned back in the Gut Check from when the game released in August as a “free” PlayStation Plus game. The long and short of it was that to me, Fall Guys was kind of a one-note experience. Yeah seeing the little bean-people flop around and get flung through the air is fun, but it truly felt like a game that relied more on luck than anything else.

Although it’s in my favorite genre of games, the “wacky physics” genre that is, something about Fall Guys just never clicked for me. I think it has a lot to do with the fact that it is a battle royale, a genre of game that I am truly tired of at this point. I exhausted my desire to play any battle royale back when PUBG was big, and never really felt compelled to play another game like it. While Fall Guys doesn’t have any guns or anything and is a different kind of battle royale altogether, it’s still a game solely about competing with other people, something that I feel less inclined to participate in as I get older.

There’s nothing wrong with Fall Guys, I actually think it’s a really neat concept. But in addition to me not digging the genre, a lot of the wind was taken out of my sails by the fact that the first game I managed to play, I won. That’s not some weird flex or anything, it’s just something that happened thanks to an accidental, yet helpful glitch. Within ten minutes of booting up the game for the first time, I was able to clinch a victory, effectively closing the book on my desire to keep playing. But Fall Guys is still going strong with consistent support and updates. In fact, their latest season released earlier this month and seems to be fairly popular, so good for you, Fall Guys.


BLASEBALL

Man, for a hot minute there I really tried to get into Blaseball but just could not. Blaseball is essentially fantasy baseball in a fantastical league where rules can change, referees and players can randomly die, super powers can be bestowed, and all manner of weird shit can happen. None of it is visually represented however, which might sound like a drawback, but it allowed for people to fill in those gaps for themselves with a ton of fan made artwork. In Blaseball you pick a team to follow based on little more than their name and home city. I chose to follow the New York Millennials, a team with a player named Dominic Marijuana on it. They were good… I think.

Honestly, the biggest drawback to Blaseball is how inscrutable and inaccessible it can feel to new spectators. For instance, I just checked the site for the first time in months, and all of the teams now have different names (UPDATE: They’re back to “normal”). I don’t have any idea what just happened, but apparently the weird “sport” got even weirder somehow. I’m having a really hard time describing what the fuck Blaseball actually is, and that’s kind of the problem.

Despite my best efforts to understand this spectacle, I eventually just bounced off of it because of how difficult it was to wrap my head around it. According to the website, I have 22,000 dollars, 6 tickets, and 10,000 peanuts. I can vote on rule changes with tickets, I can buy certain buffs and bet on the outcome of games with money, but I have no earthly idea what the peanuts do. I can however, purchase more peanuts with the money, or buy a squirrel to help me eat the peanuts. It’s shit like this that a wiki could probably explain pretty well, but I just do not have the desire to do that. But hey, Blaseball is going strong I suppose.


HADES

At some point this year, everyone really hopped aboard the Hades train and never got off. Well, maybe they got off, but not in a way that makes sense with this particular train-based metaphor. Look, Hades is an incredibly fun and well made rogue-like action game that has a bunch of different elements from other genres weaved into it, all of which it does incredibly well. It also blends storytelling with the rogue-like genre in an apparently very successful way. It’s a very good game by all accounts… except for maybe the people who just aren’t into rogue-likes.

While everyone was getting incredibly horny for the cast of Hades, I was giving it an honest shot in an attempt to see what all the fuss was about. And hey, even I thought it was good. The problem is that these kinds of games just don’t have any real staying power for me. I don’t find the rinse and repeat nature of rogue-likes to be particularly rewarding, so even in the face of a tremendous one of them like Hades, I still would rather just play a more traditionally structured game.


This has been day 2 of The Bonus World’s Game of the Year 2020 coverage. Check back on Thursday for another list about video games from this year.

Gut Check: Fall Guys

Approximately 17 years ago at the last E3, the folks over at Devolver Digital had their annual conference(?) in which they revealed among other things, Fall Guys. Looking at that initial trailer, I had no idea what to expect and immediately shrugged it off as some sort of Mario Party clone. Fast forward to just last week when it finally released on Steam and as a “free” PlayStation Plus offering, and it’s completely blown up to the point where the servers couldn’t handle the amount of people trying to play it. It turns out Fall Guys isn’t a clone of a bad game from a bad franchise.

In Fall Guys, you take control of a little marshmallow looking creature who can only run, dive and grab onto things. Using the few moves at your disposal, you wade through several rounds of platforming challenges and obstacles with up to 59 other people in order to qualify for the next round. It can be a chaotic mess at times, but I mean that in the best way possible.

Fall Guys – Devolver Digital

All of the levels I saw were very clearly inspired from shows like Wipeout, Ninja Warrior and Most Extreme Elimination Challenge, all of which are filled with plenty of hazards and obstacles that you need to overcome. I feel it’s important to remind you once more that you are doing this alongside 59 other people, which intentionally leads to some comical physics-based shenanigans. Succeed at enough of these challenges before your opponents and you’ll end up at an equally obstacle-filled level that has a crown at the end of it. Latch onto that crown and congratulations, you’re the big winner.

I’ll be completely honest here and say that I broke my own rule with Gut Check and played less than an hour of Fall Guys, but not because I disliked it. I actually really dig what Fall Guys is doing, catering to both my love of wacky physics and marshmallows. Yet despite being extremely in my wheelhouse, it just feels like a game without legs. Some games blow up in popularity and get to enjoy a long lifespan because of it like Rocket League or even Overwatch, but Fall Guys doesn’t seem like it has the depth or variation to keep things fresh and interesting for very long. It’s simply a game that was fun to play through until I won… which I did… the first time I played it.

Fall Guys – Devolver Digital

I don’t say that in an attempt to brag or anything because I was genuinely shocked it happened as well. I never really excelled at any level to the point where I felt like I was deserving of the coveted crown, but I just kind of lucked my way into it regardless. Two key things happened to me during my one-shot championship run that made all the difference.

The first thing felt a lot like I was cheating. Not every level in Fall Guys is based around individual success, with some levels grouping folks into teams and squaring off against one another. During one of these team levels we were tasked with essentially playing keep-away where we had to grab a tail off the back of an opponent and don it ourselves. With that tuft of fur firmly above my ass, I had to avoid my other competitors till the end of the round to score a point. That’s when the wacky physics of Fall Guys broke, and a spinning baton caught me in just the right position to clip me through the boundary of the map with no way back inside. So there I was in a white void, donning a beautiful tail and a slight amount of guilt attributed to the fact that I had inadvertently cheated in a competitive multiplayer game. Time eventually ran out, my team won under dubious conditions and we all progressed onward.

Fall Guys – Devolver Digital

The next thing that happened came at the very end of the final level. After navigating through falling rocks, spinning batons, swinging hammers and more, I followed the path and several other marshmallow people up towards the golden crown. The crown hovered between two platforms that you’d have to jump from in order to snag it in mid air. It also bobbed up and down to make it a little dicier for everyone involved. I watched about a dozen people in front of me mistime that jump and fall into the chasm below. So instead of leaping frantically like dope I just kind of stood there for a bit, unhampered until the crown was in my reach and I was able to snag it.

I won my first match of Fall Guys and I felt like I really shouldn’t have. It felt like a fluke from top to bottom, but I won the whole damn thing and in return I was granted some cosmetic items and the feeling that I had beaten the entirety of Fall Guys. With a little bit of patience and a ton of luck however I got to feel the “thrill” of winning, which was less of a feeling of accomplishment and more a feeling of suspicion, like I was going to get in trouble for winning it all by accident.

I can’t see a lot of people sticking with Fall Guys because it just doesn’t seem like the kind of game you can really get better at. No matter how good at platforming you are, you’re still vulnerable to the obstacles in the level as well as the other players themselves. I’m not trying to diminish the fun I had with Fall Guys because it left me with a sense of fondness towards it, but failed to hook me in a way that would make me want to break my undefeated streak. I bet they’ll hang my jersey in the rafters for this victory someday.

E3 2019: Devolver Digital

Devolver Digital is a weird as hell company that publishes some pretty amazing games.  I usually don’t enjoy their conferences cause they try way too hard to be funny, but I’m not here for that, just their games.


FALL GUYS

https://www.youtube.com/watch?v=2OAVHWmeV0c

I have no idea what this game is about, but it looks like it could be a neat little party game.  Historically, party games suck, but maybe this one will be the exception to the rule.


DEVOLVER BOOTLEG

So for a price, you can go to Steam, to buy this bootleg launcher that plays bootleg versions of Devolver games.  It’s actually kind of a novel concept.  It allows you to play knockoffs of games like Enter the GungeonHotline Miami and others.  This is very much my kind of game, and I can’t wait to play these raggedy versions of the games I know.


CARRION

Consider this, you’re a nightmare tentacle monster tasked with consuming everything in your path.  It’s bloody and gory and looks super satisfying.  Also it’s out next year on PC and console.


ENTER THE GUNGEON: HOUSE OF THE GUNDEAD

They’re making a literal light-gun game for arcades based on Enter the Gungeon.  That actually looks like a neat idea.  I wonder how many arcades will pick it up though, cause I doubt the name recognition around Enter the Gungeon is that high.  But whatever, it’s a great idea that I hope pays off for them.


THE MESSENGER: PICNIC PANIC

There’s a new, free expansion for The Messenger coming out on July 11th that looks like the perfect excuse to get back into that game I enjoyed so much from last year.  It’s a tropical spin on what might have been one of the coolest side scrolling action games of last year.  And hey, free is the exact right price for it.


MY FRIEND PEDRO

I’ve been so excited for My Friend Pedro to come out, and on June 20th it finally is.  It’s a side scrolling shooter based entirely around the concept of bullet time and being an unbelievably efficient killing machine.   Things like riding skateboards and shooting dual uzis, or throwing a frying pan in the air to ricochet bullets off of it into dude’s brains are just some of the cool features of My Friend Pedro.


As always, it only lasted a few minutes, but managed to deliver one or two interesting things.  For instance, The Messenger expansion looks awesome and Carrion seems like an extremely cool game.  Otherwise, I just can’t reiterate how much I hate their sense of humor that they pump into their conferences.  This time it ended with a Terminator themed thing that is just tedious.