Tag Archives: House Flipper

Blog: The Yard Boy – 05/22/19

Crap, they went ahead and did it you guys.  The people who made that House Flipper game that took over my life a few months ago, released some DLC.  Luckily, it’s all about gardening, something I have even less interest in doing than cleaning.  Oddly enough though, I did 100% all the missions it had to offer in a few hours, so maybe I do like gardening.

No, that can’t be it.  The reasons for my love of this and games like it is something I’ve covered plenty before and thus, don’t need to reiterate.  But I still do have some thoughts on House Flipper, or more specifically its DLC, Garden Flipper.

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You ever invert your hands to get better leverage on a shovel?

Garden Flipper follows the same structure of the base game, while adding in a handful of new tools and abilities.  Obviously, you can plant stuff, which can be fun in the same tedious manner House Flipper is known for.  More importantly though, the entire DLC involves surprisingly little flower planting, and more revolves around you making yards and parks into livable and presentable spaces.

One of the missions had me clean a trash filled vacant lot and transform it into an outdoor gym.  I started by grabbing all the trash I could find, then shoveling out some of the larger portions of rubble on the ground.  Then I followed that with power washing graffiti of the walls, which is funny cause you’re using a simple hose attachment you might use for washing your car to blast the paint off of the fences.  From there, I bought a bunch of rolled up turf, unfurled it to cover the gaps in the grass, and proceeded to plant some trees and bushes to make it look pretty.  Finally, I laid down some sand, put in the workout equipment and some benches, voila, a park was born.

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I am the king of ferns.

It’s a fun, mindless way to kill some time which I appreciated, but the fun was constantly undercut by the crazy amount of bugs I encountered while playing it.  I had consistent frame rate drops, regardless of what settings I fiddled with.  Even worse, whenever I would go to pick up a trash pile on the ground, the game would freeze for a few seconds upon clicking the rubbish, then pick back up until I went to grab more.  And just to clarify, there’s a lot of trash on these maps, so every time I did this, I prayed to the computer gods that the game wouldn’t crash and erase my progress.

Luckily, I never did experience a crash while playing, but I ran into a ton of camera issues that made it impossible for me to do the things I wanted to do, or decorate yards the way I wanted.  For instance, I had to build a playground in someones backyard.  You know the type, a big wooden thing with a slide and some shit to climb on it, typical backyard stuff.  I decided to put it near the garage cause that’s where I had space to place it.  I placed the object, but then I had to assemble it.  When you assemble things in Garden Flipper, the camera spins around to focus on the object for you to interact with.  Except, in this case, I just got a face full of garage wall and was unable to actually build the damn thing.  So I had to move it and try again until the camera behaved.

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Welcome to my tomb of doors that wont open.

That might seem benign, but in a game where decorating is the core conceit, it seems genuinely fucked that I can’t utilize all the space afforded to me because of a camera issue.  Even worse, one time, while rolling out some turf on the front lawn of a house, the camera left the “unrolling turf animation” camera angle, in a position that clipped me inside of the house.  Because the doors are not interactive in these missions, I was stranded in this featureless house for a while.  Luckily, there’s a way to restart the mission without losing progress, but it shouldn’t have happened in the first place.

Look, at the end of the day, I love House Flipper and all it has to offer.  I appreciate that the new tools work in all of the existing maps in the base game, adding another layer of replayability.  I still think the game doesn’t do a good job at displaying information, constantly making flip between menus so I can remember what exact item I need to buy.  With multiple brand names, styles, plants, and plant heights to contend with, I would appreciate just a straight up shopping list I can click, “buy all” on and call it a day.

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The animations in Garden Flipper leave something to be desired.

Garden Flipper is fun in the same ways that House Flipper is.  It’s also just as rough around the edges from bugs to UI decisions.  But, despite all of that, it’s still a good way to kill a few hours while still watching TV or something.

Game of the Year [2018]

I don’t know how 2018 managed to do it, but it simultaneously felt like the longest and shortest year of my life.  It was tumultuous to say the least, but we made it through and there’s no way things could get any worse, right?  But throughout it all we were graced with some pretty phenomenal games to play.  Here are what I consider to be the best of the year.


#10 – House Flipper

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This is a weird one to kick off the list with, but hell, I played so much of this damn game that I’d be lying if I didn’t put it somewhere on this list.  I wrote about the function of games like House Flipper in my life earlier this year, and this was the one that spurred it on.  Oddly enough, the reason why I enjoyed House Flipper so much was because of my ability to disengage with it and just play it in the background.  Despite it being janky, and a little crashy at times, I really enjoyed the loop of restoring, decorating and selling homes.

There’s something oddly therapeutic about House Flipper and games of its ilk, and that’s mostly why it now is immortalized in my list.


#9 – God of War

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So look, I really enjoyed God of War this year, but definitely not as much as a lot of people out there did.  Don’t get me wrong, it was a joy to play given the rewarding combat and engaging story, but that was about it for me.  I didn’t get hooked by any of the side missions or additional challenges, and I felt a little underwhelmed by some of the enemy encounters.  I really got sick of fighting that ogre with the rock, over and over again.  But still, God of War is a tremendous game that I enjoyed from start to finish, even if I did just power through the story to get to the very satisfying ending.


#8 – Celeste

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For the first few levels of Celeste, I was pretty lukewarm on it.  I didn’t hate it or anything, it was just fine.  But a few levels in and Celeste started to show a little more of its hand, and hint at what the game was really about.  Celeste isn’t just a game about climbing a mountain, it’s about coping and acceptance.  The game, very literally, reveals that it is about the main character accepting herself for who she is and utilizing every aspect of herself to continue pushing forward.

That’s when I was on the hook and and really started to feel compelled to press on.  Celeste is one of those games that’s so good that any quibbles you might have with it are overshadowed.


#7 – Hitman 2

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Hitman 2 is more Hitman 2016 and there isn’t a damn thing wrong with that.  I love the new Hitman games and everything they’re bringing to the table.  Blending into crowds and bushes are welcome additions to the formula, but overall this is just more of a good thing.  I can’t say for certain, but in terms of objectives, map design and just what options are available to you, it feels like the developers are leaning into Hitman being less of a serious game, and more of a comedy sandbox.  For that, I’m eternally grateful.


#6 – The Messenger

Holy moly The Messenger caught me off guard this year.  When I heard people raving and ranting about this game, I was fully expecting it to be mostly hyperbole.  It looked like a pretty neat homage to Ninja Gaiden and the like, but the more I played of it, the more The Messenger made it clear that first impressions are deceiving and that there was something truly special here.  The Messenger was a blast to play and honestly, it’s really well written too.  There’s also a pretty insane twist in the middle of the game that fundamentally changes everything, and while the change itself isn’t groundbreaking, it was definitely surprising.

In a year of phenomenal platformers and action games, The Messenger is definitely one of the best.


#5 – Dead Cells

Speaking of killer platformer and action games, how about we talk about Dead Cells?  Boy howdy is Dead Cells a good game.  If there was an award for “Best Feeling Game to Play,” Dead Cells would win it.  It’s one of those games that whenever things go bad for you, you’re immediate thought isn’t to blame the game, but rather yourself.  Dead Cells will punish you and try to break your spirit, but will leave you feeling so accomplished when you clear a level or beat a boss.  Aside from that it’s also got a real good look to it that I appreciate.

My only real gripe is that I’m not a big fan of rogue-like games, and Dead Cells is most certainly one of those.  While it wasn’t ever difficult to make it through the first few stages, I did start to feel burnt out on them and just wished for some sort of level skip feature or something.  Despite that though, I love the hell out of Dead Cells.


#4 – Yoku’s Island Express

I’ve had a passing interest in pinball at best throughout most of my life, so the concept of a pinball based platformer wasn’t something that I had pictured I’d enjoy as much as I did.  But here we are, talking about a game that in addition to having a really unique take on the Metroidvania style of game, is also immensely charming.  Within moments of booting up Yoku’s Island Express it managed to win me over.

It’s also an immensely chill game to play.  There aren’t really any enemies or fail states, and there never is any real pressure put on you.  But what I really appreciated was that the game is tight experience that didn’t take more than a few hours to complete.  It never overstayed its welcome, and left me satisfied at the end.


#3 – Dragon Ball Fighter Z

I did not expect to enjoy a fighting game as much as I did, let alone a Dragon Ball Z themed one, but here we are.  Dragon Ball Fighter Z was a constant for me throughout the year, being one of my go-to games whenever I was looking to pass some time.  I think what I really appreciate is how accessible the game is, and how whether it’s through some visual cue or mechanical one, it always makes you feel as if you’re playing well.  The auto combo system is generous and allows new players to feel competitive early on, while also rewarding players for learning actual combinations and moves.

Dragon Ball Fighter Z can be a little hectic though.  Sometimes I’ll lose myself in the action and lose track of what’s happening or where I’ve gone, but I think that’s just me admitting that I’m getting old.


#2 – Marvel’s Spider-Man

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I really loved Marvel’s Spider-Man this year.  Sure it had some problems, like bad stealth sections and bland side activities, but it was still overwhelmingly fun to play.  Like a lot of people out there, it was one of the only games in a while I achieved 100% completion in.  Normally I don’t try to achievement hunt in games, but I was looking for any reason to play more of the game that I could find.

I fear I’ll sound like a cliche here, but it felt so damn good to swing around as Spider-Man and just make my way through the city.  What helped even more was the music that would swell every time you’d pick up momentum.  Even the combat, despite being repetitive, felt so good.  Something about just launching dudes off buildings and watching their bodies automatically web to the nearest surface was just so satisfying.

Marvel’s Spider-Man is not a perfect game, but I had a hell of a lot of fun with playing it.  Also, turning J. Jonah Jameson into an Alex Jones-esque podcast host may have been the best decision ever.


#1 – Red Dead Redemption 2

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Red Dead Redemption 2 is easily my favorite game of the year.  It’s also ironic that the parts I least enjoyed about it were the parts where you actually played it.  It felt like the game had an identity crisis at some point, wavering between being a survival game and an action game, but ultimately being extremely mediocre at both.

But it was everything around the periphery of the core mechanics that really won me over.  Aside from a very enjoyable story with some really gut-wrenching moments, the random encounters and side missions were such a pleasure to track down and complete that it was worth fumbling around with the muddy controls to get to.

It’s one of the few game worlds that I enjoy taking my time in and exploring.  It’s one of the few games that I just like to boot up and waste time in.  Rockstar did something more impressive than make a good game, they made a world worth visiting.  A place that is so rich and diverse, that rewards me whenever I decide to spend time in it.

Red Dead Redemption II isn’t a perfect game, in fact, I’d hazard a guess that it’s actually an incredibly polarizing game.  But for me, coming into Red Dead Redemption II expecting a rewarding action game isn’t going to get you very far.  I found that it was better experienced as a sort of cowboy themed life simulator, where you can just experience life in old west as an incredibly deadly man who also likes to pet dogs and get into bar fights.


HONORABLE MENTIONS


The Gardens Between

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The Garden’s Between is a short puzzle game about two children reliving their memories one last time before one of them moves away.  The hook is that you control time, and not the children.  You’ll solve puzzles by manipulating the flow of time in ways like changing the order in which they punch in numbers on a giant calculator, or rewinding debris that’s floating in a river to provide a bridge for both of the children who are walking at different paces.

It’s all extremely stylized and has a soothing ambient soundtrack which I was very much a fan of.

Florence

What I liked about Florence the most was how it reveled in the mundanities of daily life, in and out of a relationship.  You play as Florence, a girl who is increasingly dissatisfied with her life.  She meets a nice young gentlemen and eventually falls in love with him.  Through this, you explore their relationship by doing things such as moving some of your stuff off of the shelves to make room for his things.  It’s simple yet effective in the message it sends and how it sends it.

The story went some places, and maybe I got a little choked up, but there’s no way of knowing for sure.  Regardless, Florence is a delightful little experience that you can play on your phone and finish in about 20 to 30 minutes.

Blog: Mundane? More Like Fun-Dane! – 05/23/18

So here’s the thing, I like playing what could be perceived as mundane games.  Games that make you play through something that resembles an actual job.  These games are great for when I want to play something but not really have to pay attention to it.  You could call them, “Games to Watch Movies To.”  Here are some of my favorites.

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HOUSE FLIPPER

This one is pretty new and I’m kind of in love with it.  The premise is that you’re a contractor who is tasked with fixing all the shit wrong with a house.  Painting walls, cleaning the garbage out, refurnishing, patching holes in the wall, etc.  You do this until you can afford to buy some rundown dumpster homes, and make it a house worth selling.  Rinse and repeat.  The game is kind of broken and has some quality of life issues that need to be addressed, but I still think it’s great.

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CAR MECHANIC SIMULATOR

Now, I’ve only played Car Mechanic Simulator 2015, but I’m fairly certain I can recommend the others in the series safely.  There’s something oddly satisfying about buying a rusted out shitbox of a car for pennies on the dollar, fixing that baby up and selling it for five times what I paid for it.  That and it was kind of cool to get an inside look at the engine of a car.

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AMERICAN TRUCK SIMULATOR

This one is awesome.  You drive a big ol’ truck across a vague representation of the west coast of America, delivering various sorts of cargo.  It’s a good game to listen to a podcast to.  My only hangup with American Truck Simulator is that I don’t have a racing wheel, which would make that experience so much better.

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VISCERA CLEANUP DETAIL

This one has been around for a while and is probably the easiest way to waste a few hours.  The concept is pretty stellar.  You play as a janitor who is cleaning up a level after the protagonist of a shooter got done with it.  That means cleaning all the blood and guts out of the level.  It’s super repetitive and can even be mind numbing to an extent, but still oddly satisfying when you finally finish cleaning everything.

Finding Joy in the Mundane

Over the past few days I’ve really made a concerted effort to make my way through God of War.  I genuinely do love that game but have found the toughest part about continuing my play-through of it to be just motivating myself to turn my PS4 on and dive back in.  It’s a game that demands your undivided attention, but sometimes I just don’t have it in me to give it that.  Sometimes I’d rather put on a TV show in one monitor and a more relaxing game in the other.  A game that I barely have to pay attention to and go at my own pace.

This isn’t anything new for me though.  I’ve spent almost 200 hours playing Cities: Skylines, and never once have I played without unlimited money.  In the case of Cities: Skylines, it’s cathartic for me to just watch something I’ve made grow autonomously.  I can glance over at it every few minutes and buy a new hospital or fix a traffic jam and then resume watching something else.

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That’s not pollution, these are just thunderstorm factories

I remember doing this kind of thing a lot back when I played Star Wars Galaxies.  There was a lot of grinding in that game, and trying to pay 100% attention to it was a sure fire way to get me to lose focus and fall asleep.  I have friends who have done the same thing with World of Warcraft and other MMO games in the past and currently do it with games like Hearthstone.

It’s nice to be able to play something without having to be absorbed by it.  Not so long ago I was using Car Mechanic Simulator 2015 for this very purpose.  There was something satisfying about fixing customers’ busted up cars.  It got even better when I had enough money to start buying rusted out husks of cars, repairing them, and selling them for an insane profit.  I was putting the best parts on my cars, and using the limited customization options to put a unique spin on them.  It was fun for a while until the lack of diversity in the cars and scenarios eventually got to me and I moved on.

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With this Swiffer, I will conquer this room

More recently I’ve found a newly released game called House Flipper to fill the same void.  In two days, I managed to blow through all of the built in scenarios and move on to the actual flipping of houses portion of the game.  To preface, this is a game in which you are a handyman who is contracted to clean out abandoned houses, paint walls, install toilets and so on and so forth.  You basically rebuild houses for people until you have enough cash to buy some gross homes, fix everything wrong with it, and sell it.

After 15 hours or so with it, I don’t think it is a very good game.  It has some really bad performance issues, a ton of “jank” to it, and it’s missing some really core functionality.  I should be able to see the information for the job I’m doing while at the house I’m working on.  I should also be able to designate a room as a bathroom or a living room so a potential buyer doesn’t cryptically criticize my work while also being the highest bidder on the home.  But despite all of these shortcomings, I really am enjoying the game and am eager to see what changes the developers make to it along the way.

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Who says you need to move furniture to do construction?

I’ve had people ask me why I bother playing games like this when all they do is recreate a job I could actually do in the real world.  It’s a valid point, I get that some people wouldn’t find any fun in playing these kinds of games when they could or actually do perform these tasks in real life.  But I don’t think I would actually ever want to flip houses for a living or fix cars for that matter.  I don’t actually have the talent or the tools to get those jobs done either.  In House Flipper, they started me off with a home, some cash, clients, tools and most importantly the ability to paint walls by just clicking on them for 3 seconds.  It’s the simplification and gamification of these tasks that really holds the allure for me.

These kinds of games aren’t for everyone, I get that.  Some people get their fix from grinding levels in Destiny or by building up stats in The Sims.  Sometimes you’re looking for something to really sink your teeth into, while other times you just want to play a more passive role.  That’s what these games are for me, fun ways to waste time and still get a sense of satisfaction out of it.