Tag Archives: Outriders

Blog: Up Next – 06/09/21

Existing in stark contrast to how I felt about games merely a few weeks ago, I’ve suddenly found myself with an overwhelming amount of games I want to play but haven’t made much time for just yet. Even worse is the fact that they didn’t miraculously appear on my various hard drives because I distinctly remember spending money on them, so I really should at least launch these games at some point. With that said, here are some of the games that are currently squatting on my hard drive, that I should probably address.


BIOMUTANT

I’ll just go ahead and just break the thesis of this blog immediately by saying that I’ve actually played some Biomutant already, a few hours worth if memory serves. I didn’t hate what I’ve played but I wasn’t necessarily blown away by it either. Although to be fair I did mostly just play through the terribly long and uninteresting tutorial, something that was apparently such a pain in the ass that the developers decided to address it, along with the overly mouthy narrator, in a patch.

I would hope that the patch also works on making the game look better when running on an Xbox Series S because at the time of writing this, it looks real rough. Honestly, if it wasn’t for how grimy the game looks on my particular console of choice, I’d probably be playing a lot more of Biomutant. Despite it not being a graphical powerhouse, Biomutant seems super interesting to me and is definitely something I’d like to spend more time with.

AN AIRPORT FOR ALIENS CURRENTLY RUN BY DOGS

Once again, I’ve already played a little bit of An Airport for Aliens Currently Run by Dogs so far and I can’t stop thinking about it. I don’t know if that’s a good thing necessarily, because I’m not eager to play it because of how “good” it is, but I feel as if I owe to myself to play the entirety of any game with a title like An Airport for Aliens Currently Run by Dogs.

From what I’ve played of it, it’s absolutely fucking bonkers and I love that about it. What I think I love most about the game is the fact that the airport is indeed run by dogs, but not in the way you’re thinking probably. Sure dogs are working the various information stalls, ticket booths and concession stands, but it’s literally just a bunch of high resolution JPEGs of dogs that stare at you constantly as if they were enemies out of the original Duke Nukem or something. It’s so good and so weird and I need to play more of it.

There’s a story going on, but to be completely honest, that trailer above does a much better job at telling a story than the game has thus far. So maybe I just need to play way more of it to get those good story beats.

THE MAGNIFICENT TRUFFLEPIGS

Described as a “first-person, romantic, metal-detecting game,” there was no reality in which The Magnificent Trufflepigs didn’t find its way into my Steam library somehow. I haven’t launched this game yet, but I’m so intrigued to find out what it’s all about. Are these pigs truly magnificent? Are they good at finding truffles or are they some sort of pig, truffle hybrid monstrosity that’s going to be hunting me down throughout the game? Can I pet a trufflepig? These are the questions I need to answer to maintain my journalistic integrity… probably.

But it heavily reminds me of one of my favorite narrative-focused games, Firewatch, which did a fantastic job of telling a compelling and gripping story with the backdrop of doing a mundane job. I guess I really like the concept of the ordinary being thrust into positions of the extraordinary, and hopefully this ridiculously titled game can deliver on that.

BACKBONE

Raccoon detective. RACCOON. DETECTIVE. What else do you want me to say about Backbone, the game about a raccoon detective? The trailer looks dope as hell, boasting a pretty spectacularly detailed pixel art style and a lot of other humanoid animals beating the shit out of the raccoon detective. I’m not crazy about that last detail because of my love for the colloquially titled, trash-pandas, but it probably makes sense in the context of the story. I bet it ends with the raccoon detective finding their utopia somewhere in a landfill or something though. Also, it’s on Gamepass, so I have no reason to not play it.


Yeah, so that’s pretty much what’s on the plate at this particular moment. I really wanna get through some of this stuff because I’m anticipating playing a lot of Dark Alliance when it comes out later this month, and I’d like to have less things to juggle by then. Maybe this time I’ll actually play these games instead of turn around in two months and wonder why they’re still on my hard drive, then delete them as unceremoniously as possible, just like I did with Outriders.

Gut Check: Outriders Demo

Recently a demo for the upcoming Square Enix game, Outriders, was released to the public in what I can only assume was to get people like myself to finally stop asking, “what the hell is Outriders?” Seriously, I had no idea what this game was or when it was announced or who was making it, but ads for started cropping up everywhere so I figured I’d just try the demo and seek out the answer for myself.

Outriders is a cooperative third person shooter with different classes, skill trees and a heavy focus on getting loot. The immediate comparison one could draw from that description would be to liken it to Destiny, but that would be unfair to Destiny. Sure they’re both loot focused shooters that have big skill trees within various classes, and yes, Outriders also uses that stupid cursor-based menu system that’s infuriating for anyone using a controller, but a lot of games share at least some of those elements these days. My understanding as someone who doesn’t play it is that people enjoy Destiny for a multitude of reasons, chief among them being that it feels really good to shoot stuff in that game. Outriders however, isn’t particularly fun to play. It isn’t bad, but mechanically it’s completely unremarkable.

The biggest issue with the Outriders demo is that its intro and tutorial sequence are so abysmal that it’s quite honestly amazing that I managed to get through it at all. The demo starts off with an incredibly generic and tired story that’s repelling in almost every way. Earth is dead so they launched a bunch of military types and scientists into space in order to colonize what they initially believe to be a vacant planet, but in a shocking twist, it isn’t.

You get down there and are forced to interact with the blandest and most uninteresting characters in existence, like no nonsense space cowboy guy who is a father figure to your character, or the science lady who is so smart she doesn’t get obvious (yet bad) jokes, and you’ve even got an evil British (I think?) guy who is at odds with the mission for some reason. And you have to talk to each of them for way too long in order to progress to the next bad story beat, with the game even having the guts to offer you additional dialogue options so you can get to know more about them, something I wholeheartedly suggest you do not engage with.

In my eyes, Outriders commits the cardinal sin of making you watch an extended cut-scene, then dumping you into a “gameplay” section where you walk to another point where another cut-scene will start, over and over again. It’s like 30 straight minutes of you walking from cut-scene to cut-scene and it’s absolutely miserable.

But then the game tries to be interesting by changing everything up on you.

Within that first 30 minutes of tutorial hell, the game basically plays out an entire bad video game story from start to finish. Spoliers for a demo, I guess? Basically the British guy is in charge of making sure colonists can land on the planet safely, something your character and their team are there to confirm. Some wild magic murder storm comes through and starts icing everyone on your team, something which space cowboy uses as a justifiable reason for these colonists to not land here. British guy says no and that it’s too late to halt the landing procedure, the two of them get into a shouting match which ends with space cowboy dad getting shot by the British guy. A firefight ensues in which you end up getting mortally wounded, something which science lady responds to by putting you back into the cryogenic sleep pod you initially emerged from to buy time for the medics to come and help you. That never happens, but you’re apparently cured anyway when you emerge from the pod 31 years later.

That’s right, Outriders does a big fucking time skip that honestly turned me around on the game a little bit. You’re then introduced to the world as it is now where the colonists landed and had to carve out a meager existence similar to what they had on Earth. Now it’s all this dystopian, post-apocalyptic looking world with different factions all vying for control of the little resources that are available. You get immediately captured by a bad group of nasty boys and are sentenced to death in “No Man’s Land.” Oh by the way, all this time, I’ve maybe played the game for about 5 of the 30 minutes of intro that led up to this point. This all ends with your character dying out in “No Man’s Land.” The lights start to fade and your character drops to their knees, desperately trying to grasp at another life-sustaining breath that will never come.

And then a menu pops up and asks you which class you want to choose.

That’s right, nearly 40 minutes since starting this demo I finally got the option to pick a class. Classes seem fairly basic with you basically choosing between a sniper class, a balanced class, a shotgun class, and I guess some sort of glass cannon styled close up class that’s all about getting in and out quickly, all of which have magic powers associated with them. I went with the balanced class and the fire magic that came with it. That particular magic power allowed me to cast a wall of fire emanating from me in a line igniting enemies, with the added bonus of regaining some health for killing any enemy that was actively impacted by my magic.

I played through a lengthy shooter sequence where I learned that the cover mechanics both aren’t necessary for success, nor do they work reliably at all. Sometimes I would be mashing the “get into cover” button only for me to just stand in front of a stack of boxes while getting lit up by gunfire like an idiot. That sequence ended with me arriving at what I’m assuming is the first hub area where I’m sure vendors and stuff will all be hanging out eventually, and that’s where I called it.

It took so damn long for anything remotely interesting to happen in Outriders that I’m certain this demo is ultimately going to do a disservice to what might be a decent game. Something I learned later on through reading and watching some coverage about Outriders, was that it isn’t a live service game like Destiny or The Division. Apparently Outriders has a full story that eventually ends, which considering I don’t really want a live service game in my life right now, actually sounds appealing. It’s also a cooperative game that ostensibly, if I enjoyed Outriders a little more, I might trick my friends into buying and suffering through it with me.

Just from the little bit of this demo that I’ve played, I really don’t think I enjoy what Outriders is doing. I might put some more time into the demo just to see what the game is like after the bloated tutorial nightmare, but I don’t know if that’ll actually happen. All I can say for certain is that if you are going to play the demo, you can skip cut-scenes and dialogue pretty easily which will save you a lot of grief.

E3 2019: Square Enix

Final Fantasy.  Yeah, I get it it, a lot of people are jazzed about that remake coming next March, but how about that Avengers project huh?  I’m definitely not writing this before the actual presentation, inevitably setting myself up for disappointment or anything.  But yeah, this is probably going to be the shortest of the E3 write-ups I do, unless Square Enix brings the heat in other, non-Final Fantasy forms.

Let’s take a look!


FINAL FANTASY 7 REMAKE

A lot of people are really into this game, like, to a scary degree.  I never fell in love with Final Fantasy 7, or any JRPG in general, but I’d be lying if I wasn’t interested in trying this version out.  FF7 is one of the weird blank spots in my gaming history, and while most of the fans have made talking about it insufferable, I’d still like to try this game out in some aspect.

It looks like they changed the combat up for this remake, leaning into real time combat much more while also allowing for a sort of Dragon Age styled tactical mode where time slows to a halt, allowing you to pick from a list of advanced attacks.

If I could play this game like a more traditional action game, I think I’d be more willing to try it out.  But I don’t know that this is what fans of Final Fantasy 7 are looking for as far as this remake.  Or maybe they’ll eat it up without any issues.  Doubtful, but maybe fans will be cool about this for once.

The remake is slated to come out early next year, March 3rd, 2020.


A BUNCH OF ANIME GAMES

We got a bunch of trailers for other JRPG remasters and ports, alongside Dragon Quest Builders 2 and a remaster of Final Fantasy Crystal Chronicles.  Some of the stuff shown looked cool, but nothing that really did much of anything for me.


CIRCUIT SUPERSTARS

A top down, R.C. Pro Am style game with a layer of tuning and strategy was shown off, and I’d be lying if I said I wasn’t a little bit interested.  Since the Burnout series… burnt out, I haven’t really been playing much of any racing games, but this one looks like something I’d check out.


DYING LIGHT 2

Shout out to Dying Light for using a Metric song in their trailer, it makes me want this game even more.  Unfortunately, the trailer didn’t do much in the way of new footage, but it did come with a nebulous, spring 2020 release date.


OUTRIDERS

A new shooter from People Can Fly, they didn’t show off too much of Outriders, but from what little I did see, it looks like a third person shooter where you’ll create a character, all with this weird, post-apocalyptic yet demonic looking aesthetic.  A lot of weird demonic looking beasts were shown off, but not much else.  They’ll say more about this winter.


MARVEL’S THE AVENGERS

In what might be the most confusing and nebulous announcement of all of E3, Marvel’s The Avengers, specifically the presentation about out was one of the most confounding things I’ve ever seen.  They aren’t following the MCU, rather, building their own version of the Avengers canon to work with.

The story has the Avengers fucking up and getting outlawed and fighting back from that, I suppose.  People in the crowd kept shouting at this point.

After a while of saying absolutely nothing, they got around to announcing playable characters, Captain America, Iron Man, Hulk, Thor and Black Widow.  Take that Hawkeye.

Then we cut to a weird sit down with the voice actors behind the 5 playable characters which was an… interesting choice.  I wish they would’ve talked about this in maybe a developer diary video that wasn’t on an E3 stage, but whatever.  I would’ve genuinely preferred seeing more gameplay, we got some more cut scenes which is better than nothing.

After a short cut scene, we got more people walking out on stage and talking about the game.  No pay to win and no loot boxes were listed as talking points, which means cosmetics are definitely in the mix.

Notably absent was any gameplay.  I have no idea how the game works or plays or anything.  It was this weird feeling of them hiding the gameplay from us or something, I don’t think that’s the case, but that was the vibe they put off.

Oddly enough, they’re showing off actual gameplay at their booth, but felt the need to not show anything about that on their stage.  I just wish they didn’t withhold so much information about the game, and felt the need to be more coy about it.

Whatever Marvel’s The Avengers ends up being, is out on May 15th, 2020.


And that’s that.  A conference filled with a bunch of games that weren’t for me, and the ones that did pique my interest, were oddly vague.  This show felt like a real love letter to fans of Square games from the past, with a bunch of remasters and remakes being announced.  Good on them, now please tell me more about Marvel’s The Avengers.