Tag Archives: Unruly Heroes

Early Impressions: Unruly Heroes

From the moment I started playing Unruly Heroes, I was immediately struck by how awkward and unresponsive it felt.  My initial reaction was to assume that I needed to spend more time with it to really get a handle on things, hoping it would eventually click with me.  Since it was first revealed, I was drawn in by the beautiful art and animation the trailers had boasted, but after spending some time with it I grew more and more frustrated with the game.

Let’s back up though.  Unruly Heroes is a side-scrolling action and puzzle platformer created by Magic Design Studios, which as far as I can tell is their first game.  You’ll be switching between one of four characters on the fly in order to solve puzzles and maneuver around levels.  Each character has different attack patterns, abilities, and either have a double jump or can float in the air.  This all is depicted in a beautiful art style reminiscent of the most recent Rayman games, but ultimately lacks the personality or charm that they had.

The first few levels I played were bland and uninteresting, opting for a snowy field and snowy cave theme which didn’t make for a great first impression.  But despite the uninspired level design, the game looked phenomenal and was enough to keep me pushing through to see what else there was.  Unfortunately, this is where things really broke down for me.

Playing Unruly Heroes isn’t very much fun.  The combat is unsatisfying and at times unresponsive.  You have a basic attack that strings into a three or four hit combo, a long range attack, a grab and an ultimate move.  On the surface it looks like you have a variety of options for dispatching your enemies, but really you’ll only end up using basic attacks.  The problem is that nothing else, save for your ultimate, ever feels fast or strong enough to bother using.

On top of the lack of encouragement to diversify your attacks, some combos end in a flourish that you’re locked into and can’t cancel out of.  One character strikes with his staff a few times before expanding into a large ball and smashing down to complete the combo.  The problem is that they’re completely vulnerable to counterattacks in that time, and enemies recover quick enough to knock you out of it.

That wouldn’t be such an issue if you had some effective defensive options, but you’re really left wide open most of the time, save for an unresponsive dodge roll that you can’t use mid-combo.  If all of that wasn’t disheartening enough, all of your characters are insanely fragile and will die the first chance they get.  On the flip side, your enemies are way more durable than you and can take one hell of a beating, while simultaneously wielding the ability to kill you in a few strikes.

Even outside of combat Unruly Heroes is frustrating and unforgiving, but not because of a well tuned difficulty, rather due to sluggish and unresponsive controls.  Switching characters, dodging, attacking and jumping all feel unwieldy and floaty.  I can’t count the amount of times I’ve fallen into spike traps, or mistimed jumps and fell to my death thanks to the hit-or-miss controls.  Nothing about playing Unruly Heroes ever feels good.

I had mild expectations going into Unruly Heroes, but within the first few minutes of playing it I was already let down.  The control and combat issues are exacerbated when combined with the bland level design and lightweight puzzles.  I’m still early in my time with the game so maybe it will click for me as I make some more progress, but at this moment I barely have any motivation to return to it to see it through.


This Early Impression is based off of the Nintendo Switch version of Unruly Heroes.

Blog: Investigative Video Gamesman – 03/21/18

Y’all remember E3 2017?  It seems like an eternity ago, but hang in there.  So last year across all of the press conferences, I made note of some of the more interesting games that I saw.  One of those games was “A Way Out” and since that’s coming out in a few days, I wanted to check in on some of the games I saw.

THE ARTFUL ESCAPE OF FRANCIS VENDETTI

You can probably already tell why I’m curious about this game.  It was revealed last year, got nominated for a bunch of website awards, and then promptly disappeared.  To be fair, the trailer very clearly says “Coming when it’s damn ready.”  But even looking through the official Twitter doesn’t yield anymore information on the state of development.  The only thing I really want to know is if the game is coming along smoothly.  Hopefully we get a hint of a pulse sometime soon.

UNRULY HEROES

In stark contrast to The Artful Escape of Francis Vendetti, Unruly Heroes is a very much in development game that even poises itself as having a release date sometime this year.  I love the entire look of this game mixed with the focus on combat.  On the surface it reminds me of Rayman Legends smashed with Sacred Citadel.  I’m super jazzed about this game and can’t wait for it to come out this year.

RIVERBOND

Riverbond is the perfect example of “shit I like cause it has a look.”  But like, it totally does have a look, you can’t deny that.  What makes this game notable for me, aside from its already established awesome aesthetic and slick looking combat, it’s also cooperative for up to 4 people which is a huge bonus for me.  It too bills itself as having a release date in 2018, and I can’t wait to check it out.

PROJECT CODE: SHIFT

So I don’t know anything about this game aside from it looks slick as hell.  Most of this trailer is just air combos and juggling enemies.  Literally that’s the only substance.  But I’d be lying if I said I wasn’t 100% sold on it just based off of that trailer.  The only thing is that there has been no update that I could find since it was announced at E3.  So, who knows what’s happening here.

TUNIC

Do I need to explain anything about why I’m excited for this game?  Seriously?  After everything you’ve read so far?  Look at it, just look at this game and tell me you’re not smiling?  It’s adorable and looks challenging as hell and I want it.  Tunic is slated for 2019 which, while it sounds far away, isn’t.

ASHEN

Take a look at Ashen.  Look at this game.  Since it was announced at the Xbox press conference last E3 and immediately made an impression on me.  I was excited by the prospect of going on this spooky adventure with a friend but apparently that isn’t how the game will work.  From what I gather, it does the passive online thing in the way that Journey did, which is cool in its own right.  They are currently looking for in-house playtesters and according to their Steam page, are slated for a 2018 release.

So there it is, just some of my standouts from last year.  Hopefully they come out soon and I don’t have to write about this game next March.