Monthly Archives: November 2018

Blog: Horse Insurance – 11/28/18

Red Dead Redemption 2 finally allowed some of its players to try the beta version of their online modes this week, and if you’ve tried GTA Online then you probably know exactly what it is.  Admittedly, I haven’t had a lot of time to play much of the online stuff, but from the hour or so that I’ve put in, it’s basically GTA Online with horses.  Although that might be a little harsh.

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You start out by creating a character that looks vaguely human.  The customization options are pretty good, giving you a sizeable amount of choices to make a unique looking character.  As you can see below, I’ve created some sort of Wild West Luigi thanks to that powerful mustache of his.

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What happened next had me wishing that this wasn’t an online mode, but just another campaign for me to play through.  My character was an inmate at the Sisika Prison, and today he was selected for a work detail out in the desert.  Big surprise, a mysterious benefactor has hired some men to bust him out of prison so he could help solve a murder or something.  I might have not been paying the best attention.

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From here I did some missions that involved me finding some people, shooting them, finding some treasure, keeping it, and stealing some horses with some random folks I was matched up with.  It all worked surprisingly well and matchmaking was pretty painless.  It wasn’t until the end of that horse theft mission though, that I was greeted with the most hilarious thing I’ve seen in a game.  I had to buy Horse Insurance for my horse.  I laughed about that for a while and eventually turned the game off.

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I’ve heard that progress might not carry over to the full release of the online mode, which isn’t really shocking, but considering I was already tepid on the online to begin with, this makes me wonder if I’ll put anymore real time into it.  RDR2 Online seems super interesting, but familiar.  I really hope it isn’t just GTA Online in The West, but I’m getting the feeling that it is.  I would prefer a more cooperative, laid back online mode personally, and hopefully I’ll get that should I continue with it.

Review: Red Dead Redemption 2

Over the course of my time with Red Dead Redemption 2, I found myself waffling between moments of awe and frustration fairly consistently.  It’s a game that feels as if it suffered an identity crisis midway through development, leaving it disjointed in many areas.  Yet despite this, Red Dead Redemption 2 still managed to be one of my favorite experiences of the year.

Seeing the events that set the stage for 2010’s Red Dead Redemption was and still is an enticing proposition.  That’s one of the most impressive things to me about Red Dead Redemption 2, how even though I had a pretty strong idea of how things were going to shake out, it still managed to surprise me and keep me engaged.

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Which is good considering that the actual playing of Red Dead Redemption 2 can feel like a chore at times, leaving you to contend with some overly cumbersome systems.  For instance, instead of just having your weapons with you at all times, you only carry your pistols by default and anything else will have to selected as you’re getting off of your horse.  This led to me forgetting my good guns all the time, or even weirder, the game just arbitrarily deciding which guns my character decided to roll out with.

And that’s kind of the most frustrating thing about Red Dead Redemption 2, it doesn’t tell you a lot of things.  Simple stuff, like how selling versus donating items works, or why some of your actions get you in trouble with the law as opposed to others.  A lot of the game is nebulous and requires you to learn about and discover the inner workings of these systems on your own, but sometimes I just wanted some clarity.

Meanwhile, other systems just tend to be a hassle and seem overly complex in an effort to maintain whatever the Red Dead version of realism is.  For example, the “cores” system is a needless complication to the concept of health and stamina bars, making the player have to worry about recharge rates as well as the overall status of the meter.  The idea is that eating food recharges your cores which effects how fast your meters recharge, which inherently isn’t a bad system, but the cumbersome inventory management you have to engage with to eat the food makes it more of a chore than it needs to be.

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But all of that is overshadowed by the incredible world that Rockstar has built for you to explore.  Red Dead Redemption 2 presents a vast, detailed and diverse landscape for you to spend time in, whether it’s doing side missions, going hunting or finding one of the seemingly endless weird secrets that are tucked away.  On top of that it’s also incredible to look at.  The game is drop dead gorgeous, which explains why my launch PS4 sounds like an airplane in mid flight the entire time I’m playing.  The music is mostly subtle and understated, chiming in at just the right moments in a long ride or adding to the tension as you walk into an abandoned home.

Even more impressive might be the mission design.  While most of the main missions boil down to you riding your horse somewhere, shooting stuff, and then riding back, but it’s the side stuff and random encounters that really make things special.  Every side mission, random encounter, home invasion, and stagecoach robbery were unique and offered something different.  Even things that I expected to be more filler-type content like collecting debts and hunting animals, all had some unique angle and backstory to them.  Hell, even when one of your fellow gang members asks to go fishing with you, it still manages to be interesting and rewarding. 

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And that’s the big shadow that Red Dead Redemption 2 casts, and the thing that makes me look past every grievance I have with it.  The game is impressive and consistently left me in awe no matter what corner of its world I was poking in.  I know that feeling is fleeting and won’t be the same when I revisit it in the future, but for the entirety of all of my play sessions I was enthralled and impressed.

But there’s a big caveat to all of this, and that’s if you can handle the pace of the game.  You have to get used to the fact that you can’t hurry the game along and rush through it.  Everything is slower and more deliberate, and you better believe you’re gonna watch that drawer opening animation for the thousandth time. 

Red Dead Redemption 2 is a game that goes against the grain of modern video games in a way that might drive you insane.  I’ve struggled with control issues, bad tutorialization, and slow paced gameplay, and I understand the many impulses to put the game down and walk away.  Yet despite all of that, Red Dead Redemption 2 presented me with a great story with memorable characters in a living world that I am happy I got to experience and will happily do again whenever a PC version gets released.

 

 

 

 

 

Blog: Traveling – 11/21/18

So uh, I’m gonna be going out of town for Thanksgiving which means this post isn’t really gonna be anything substantial.  But in lieu of anything that was planned or thought out, here’s just some current events going on here at The Bonus World.

I was invited to play Mario Party 4 with some friends of mine.  It was filmed and you can watch it here if you like.  And should you be so inclined, you can see the rest of their stuff on their YouTube channel.

I’ve written a review for Red Dead Redemption 2 that’ll go live on Thanksgiving (11/22/18).  Yeah, I figured for how much I’ve talked about that game on the site, as well as how much of my time it has already occupied, it deserved a review.  I still have so much more to say about that game, but the review should cover my main feelings on it.  Look out for that.

The Messenger is a game you should play.  So far, The Messenger is like a love letter to the Nintendo era Ninja Gaiden games, and I’m onboard for that.  I don’t know how far I am into that game, but I’ve heard for months that something happens halfway through it that is mind-blowing.  So we’ll see.  Otherwise, it’s a great action game with badass music and possibly one of my favorite shopkeepers in a game, ever.  More on that in the future I’m sure.

Lastly, I have some games I need to give away.  The harvest from being a Humble Monthly subscriber has been bountiful.  Overwhelmingly bountiful.  To the point where I have codes for games I already have and/or will never play.  I need to figure out a good way to give those babies out.

Anyway, that’s this weeks very rushed blog post.  If you’re in the US, happy Thanksgiving.  If you aren’t, treat yourself to something greasy and American just for the hell of it.

Blog: Wake Me Up Cefore You Go-Go – 11/14/18

What may seem like an unfortunate typo in the title of this blog, is actually some of the most clever wordplay ever used in the history of words.  Don’t try and deny it.  There’s this game that’s actually called Cefore that I’ve been dipping in and out of between sessions of Red Dead Redemption 2, and it’s been a real nice palette cleanser.

Cefore is a physics-based puzzle game that tasks you with harvesting these big blue blocks that are scattered across level.  To move these blocks you’ll utilize your arsenal of tools to either directly impact the blocks or the obstacles around them.  Is the blue block on top of a tall stone pillar?  Well some dynamite will certainly send it tumbling to the ground.  Is the block in a hole?  Perhaps using a hot air balloon will solve that problem.

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I haven’t played too much of Cefore yet, but from what little I have it seems like a neat little experience.  The controls are a little weird and restarting a level isn’t as quick as I would like, but these are minor inconveniences at best.  So far I’m enjoying my time with it as it provides a decent challenge while allowing me the freedom to solve things the way I like.  I personally choose the most explosions.

Blog: Best in The West – 11/07/18

This one is gonna be a short one folks, I really don’t have much of anything else to talk about outside of one particularly massive cowboy-themed game.  That’s right, I’m talking about Red Dead Redemption 2 once again.

At this point I’ve completed all the chapters of the story and am currently sweeping up the seemingly endless amount of side activities.  I’m suffering from Breath of The Wild syndrome with this game, which is to say that I’m just picking a direction and going.  While you’re not always rewarded in the same way Zelda did, Red Dead Redemption 2 does a pretty good job of getting you out into the world and sightseeing.

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Sometimes there’s an animal that needs hunting, or a stranger that needs shooting, or just some weird cabin where some fucked up stuff went down.  Red Dead Redemption 2 manages to exist in the space where it can be enormous without feeling bloated and that’s no small task.

Take a look at Assassin’s Creed Odyssey for instance.  It also boasted a gigantic world with lots to explore and see, but ultimately handed out experiences in a checklist format.  It felt more like crossing items off of a shopping list than just organically discovering something.

Maybe that’s what I like so much about Red Dead Redemption 2, the fact that once I learned to embrace the “walking through molasses” pace of the game, I found it rewarding to just get lost in the vast expanse.  Now if you’ll excuse me, I have to go wander in the woods and try not to get my ass chomped off by a bobcat.