Blog: Divine Intervention – 10/21/20

Change is good, isn’t it? Like, exhibiting personal growth and being able to look back and recognize that maybe you were a little too harsh on something just because you didn’t know any better and changing your opinion because of it is something to celebrate, right? That’s where I’m at with Divinity: Original Sin II, and I honestly couldn’t be happier to be wrong.

I don’t think I ever really hated Divinity: Original Sin II, rather, I would just write it off as a game that people other than me could actually enjoy. Hearing the rave reviews from critics and friends alike made it painfully obvious to me that the game was excellent, but it just always seemed like an experience that just wouldn’t resonate with me. Then Baldur’s Gate III entered early access, and everything changed.

I’m not going to reexplain everything I’ve mentioned in my previous articles about Baldur’s Gate III, so you can read those on your own if you’re so inclined. Instead, I’m just going to say that because Baldur’s Gate III managed to sink its claws into me, I was able to easily make the transition to Divinity: Original Sin II. Let’s be clear though, I want to play more of Baldur’s Gate III far more than any other game I own at the moment, but it’s so early and janky that I’d rather wait and play a similar, yet structurally sound game for now.

Divinity: Original Sin II isn’t a perfect game, nor is it scratching the exact itch that Baldur’s Gate III was, but it’s still a good time. I’ve been told numerous times that Divinity: Original Sin II has something of a difficulty spike towards the end of the campaign, but that’s why easy mode was invented.

Not only did I make the decision to not only play on the easiest difficulty, but I also opted to load the game up with mods to make it a more “interesting” experience. I’ve got custom classes and unique weapons falling out of my ass at this point with all the shit I’ve injected into the game, and I’m enjoying this play-through much more than my initial, mod-less one. And I can already hear the cries of, “aren’t you going to play the game normally?” to which I say, “no.”

I’m playing Divinity: Original Sin II in a way that’s enjoyable for me, and I have no interest in looking up optimal builds or guides that will basically tell me how to play the game step by step. I’d rather just wade into the game on my own terms along with the ability to summon any item in the game whenever I damn well please. Sure it isn’t the “intended experience” or whatever, but I’m happy with the version of the game that I’ve created called, “Divinity: Original Sin II: Ari’s Bastardized Edition.

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