2018 was kind of a banner year for PlayStation and their exclusive games. We got some truly impressive and exciting games, like Marvel’s Spider-Man, God Of War, and Yakuza 6 to name a few. These games weren’t perfect, but they were really damn good. This year however, PS4 players were treated to a game called Days Gone. And when I say treated, I’m definitely being genuine and not at all being sarcastic in any particular way.
Before I get into the parts of Days Gone that I didn’t like, I should probably establish what the game is. You’re biker named Deacon St. John, who for various reasons finds himself living in Oregon (I think) during the aftermath of a zombie apocalypse. Oh I’m sorry, not zombies, the game very clearly calls them freakers instead. There’s some other story stuff, but more importantly is the way you interact with the game, which is by riding around on your motorcycle, scavenging for resources, sneaking up on enemies, and shooting things. It sounds pretty fun on paper.
The reality is that you end up playing a game that tries to implement these various systems, but never does any of them quite right. Speaking broadly, the controls are a cumbersome challenge to overcome, the story is pretty laughable, inventory management is a joke and the performance of the game is poor to put it nicely. And from everything I’ve heard about the late game stuff, it doesn’t sound like it gets any better.
Look, I’m only a few hours into the game, but I genuinely have no idea if I’m ever going to play more of it. I just don’t have the desire or motivation to push through a game that I’m already not liking so far. It’s also excessively long from what I’ve heard, like in the sixty hour range.
But if you’re a fan of managing how much gas you have in your bike, dealing with item degradation, a story that seems laughably bad, middling controls, and of course zombies, then Days Gone just might be the game for you.