Category Archives: Archive

Blog: PAX East – 04/11/18

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This past weekend, PAX East took place in Boston Massachusetts, a place where traffic laws are purely optional.  A friend and myself took it upon ourselves to buy some Saturday passes and go to our first PAX ever.

Look, I get it, PAX is a big event that everyone goes to.  I also am aware I went on the busiest day.  It would be absurd to expect to play everything I wanted, when I wanted.  I’m not stupid.  But I was not prepared for how many times I would be at an actual standstill because people had suddenly lost the ability to walk.

It was a sea of people, and rarely did they ever feel like actually moving forward.  I get that you want to stop and see stuff, that’s the point, but maybe move off to the side and don’t just hang out in the middle of the walkway doing your best cosplay of a wall.  That was the kind of shit that really irked me.IMG_1935

But what didn’t bother me was the pure spectacle of the entire event.  It’s kind of awe inspiring to be in a room of that many like-minded individuals, all there to celebrate games and the people involved in them.  That part was genuinely cool and kept me going for most of the day.

I didn’t really get to play much of anything thanks to ridiculously long wait times, but that was fine.  Would I have liked to actually have played Soul Calibur VI?  Yes.  But it was still cool to get to see it in action in the hands of real people.  I got to check up on Ashen, a game I talked about in another blog about games that have been radio silent, so that was nice.  One of the two demo stations kept going down constantly which was unfortunate, but I can confirm the game is real and totally exists and still looks rad.

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Most of my day could be summarized by saying, “I saw a bunch of games that looked rad, but didn’t have the patience to wait and play a lot of them.”

I did manage to play a bit of Extinction, by Iron Galaxy.  It’s part Shadow of the Colossus, part hack and slash, and part what I imagine Attack on Titan is.  It looked pretty alright, but the guy who played before me bailed on a harder level and I had to go in there without any tutorialization and got my ass handed to me.  So it wasn’t the best demo, but I’d certainly try the full version which is apparently out as of yesterday.

All things considered, PAX East was a hectic spectacle that I most certainly would attend again.  Except this time I’d go on a Thursday or something and avoid the massive crowds.

Blog: Status Update! – 04/09/18

Hey everybody, just wanted to check in and give you a little bit of an update as to what’s going on with The Bonus World and what we’re doing from here on out.

So we’ve been toying with some different ideas for content for a while now.  As it stands, we stream just about everything we play, then I take that footage and cut it up into highlight videos to put up on YouTube every Tuesday and Thursday.  That’s been fine for us for a while, but it definitely increased my workload a lot.  It also has yielded minimal results.

So it’s time to readjust our approach.

If you’ve followed us for a while then you know that we jump between streaming platforms a lot.  Usually we’re on YouTube and Mixer for different reasons, but it might be time to consolidate that and focus in on something.  So we’re having discussions on what to do, it’s looking like Twitch at the moment, obviously.  But you should follow us on Twitter in case something changes.

We won’t be pumping out scheduled videos anymore.  It’s tough to turn this stuff around in a timely fashion.  We’re going to be going back to posting stream archives on YouTube and producing a “Best Of” at the end of the month.

The blog is going to remain intact.  I’m having fun doing it and would like to do it more if possible.  Ideally I’d like to get some guest contributors in here occasionally, we haven’t done anything like that since last December.

Everything is in flux right now.  Schedules are up in the air and time is definitely a factor.  So follow us here and on Twitter for updates, and definitely follow us on Twitch and YouTube if you aren’t already.

Thanks everyone, we’ll see you around.

Blog: The Curious Case of Far Cry 5 – 04/04/18

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I haven’t played enough Far Cry 5 yet to really craft an opinion on it as a whole, but from the few hours that I’ve managed to dig into, I do have some thoughts.

Far Cry 5 is, just as its predecessors, a fun game to play.  As long as you’re on board with the Far Cry formula of snapping necks, shooting dudes and getting animals to eat people, then I think you’ll have a good time with it.  Aside from some leveling progression weirdness, most of the changes in Far Cry 5 are pretty well thought out and welcome.

The big talking points that I’ve seen a lot of players and outlets touch on is the story Far Cry 5 tries to tell.  What could’ve been a game with something interesting to say turned out to be mostly tepid in its approach.  Honestly though, I’m not too surprised by that.  While Far Cry 5 was definitely in the position to make a statement, I never really believed or held out hope that it would.

That’s not to say that I’m not having fun with the game, but there is something that Far Cry 5 does that really doesn’t sit well with me. There is a really grim depiction of people from Montana or Montana-esque regions that it really leans into.  I’ve only played like 4 or 5 hours so far, and I’ve already run into several major quests about someone talking about a truck or other vehicle that really meant a lot to them, and could change the tide of things.

It seems like a cartoon vision of Midwestern America and its citizens that is quite frankly, kind of gross.  It says so much about how little Far Cry 5 thinks of these people.  Like, I get it, “They love their trucks, how funny those rural folk are.”  It all just feels like one giant Jeff Foxworthy bit most of the time.

While I’ve seen one or two characters so far that aren’t gigantic caricatures, for the most part I’m not too confident in the storytelling that’s yet to come.  Like I said though, Far Cry 5 is fun to play, so I’m definitely going to see it through to the end, even if it partly is just to see how bad this can get.

Blog: War Stories – 03/27/18

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There are some people in your life whose mere presence brings you back to a time and place you though you forgot.  I was lucky enough to have an old friend reach out to me recently.  They were such a presence in my early twenties and I’d basically forgotten how influential they were in my life.  It’s important not to dwell on the past, but taking a pit stop there can be a nice reminder of where you’ve been and how those experiences and people shape where you’re heading.

Just talking to my friend reminded me of how after long days of class or work, I could come home, fire up my Xbox 360 and be greeted by my friends who were always ready to play something.  In this case it was Battlefield 3.  It was almost a nightly tradition in our circle.  I remember piloting a helicopter and flying my friends around while they manned the turrets.  I’d get them in a great position and they’d just level the ground below us.  Scorched earth was definitely our policy and we were good at it.

Or maybe we weren’t.  For every successful run we had, I can remember several instances of me crashing our copter into some trees, or getting sniped in the face from what could only be described as a “murder ghost” who definitely existed and was invisible and cheating and I hated them.

The point I’m making here is that I can track certain times of my life via what games I was playing and with whom.  Nowadays you can see where I’m at by just watching us stream Overwatch or PUBG or whatever else, but it wasn’t always like that.  I played Battlefield with one group of friends, Call of Duty with another group who was different from my friends who I played Halo 2 with, who were definitely different from the people I played Star Wars Galaxies with.

I think of what games I used to play and immediately can remember who I was friends with at the time.  Being able to track my life in that way is something I uniquely share with games.  Sure I’ve seen movies or concerts with different people in my life, but those are just a few hours at a time.  Whereas I’ve played games with various people for dozens upon dozens of hours over long stretches of time.  That to me is special in its own right and is a feeling that isn’t easily replicated by anything else.

I guess that’s a big part of the emotional attachment I have to certain games and the gaming industry in general.  Like many people, I grew up with this stuff, formed bonds with people around them and even made some friendships that still persist to this day.  Hell, most of the people in our videos are people I’ve known for over a decade and I can tell you exactly which games we played together when we first started being friends, and that’s pretty darn cool if you ask me.

 

Blog: Investigative Video Gamesman – 03/21/18

Y’all remember E3 2017?  It seems like an eternity ago, but hang in there.  So last year across all of the press conferences, I made note of some of the more interesting games that I saw.  One of those games was “A Way Out” and since that’s coming out in a few days, I wanted to check in on some of the games I saw.

THE ARTFUL ESCAPE OF FRANCIS VENDETTI

You can probably already tell why I’m curious about this game.  It was revealed last year, got nominated for a bunch of website awards, and then promptly disappeared.  To be fair, the trailer very clearly says “Coming when it’s damn ready.”  But even looking through the official Twitter doesn’t yield anymore information on the state of development.  The only thing I really want to know is if the game is coming along smoothly.  Hopefully we get a hint of a pulse sometime soon.

UNRULY HEROES

In stark contrast to The Artful Escape of Francis Vendetti, Unruly Heroes is a very much in development game that even poises itself as having a release date sometime this year.  I love the entire look of this game mixed with the focus on combat.  On the surface it reminds me of Rayman Legends smashed with Sacred Citadel.  I’m super jazzed about this game and can’t wait for it to come out this year.

RIVERBOND

Riverbond is the perfect example of “shit I like cause it has a look.”  But like, it totally does have a look, you can’t deny that.  What makes this game notable for me, aside from its already established awesome aesthetic and slick looking combat, it’s also cooperative for up to 4 people which is a huge bonus for me.  It too bills itself as having a release date in 2018, and I can’t wait to check it out.

PROJECT CODE: SHIFT

So I don’t know anything about this game aside from it looks slick as hell.  Most of this trailer is just air combos and juggling enemies.  Literally that’s the only substance.  But I’d be lying if I said I wasn’t 100% sold on it just based off of that trailer.  The only thing is that there has been no update that I could find since it was announced at E3.  So, who knows what’s happening here.

TUNIC

Do I need to explain anything about why I’m excited for this game?  Seriously?  After everything you’ve read so far?  Look at it, just look at this game and tell me you’re not smiling?  It’s adorable and looks challenging as hell and I want it.  Tunic is slated for 2019 which, while it sounds far away, isn’t.

ASHEN

Take a look at Ashen.  Look at this game.  Since it was announced at the Xbox press conference last E3 and immediately made an impression on me.  I was excited by the prospect of going on this spooky adventure with a friend but apparently that isn’t how the game will work.  From what I gather, it does the passive online thing in the way that Journey did, which is cool in its own right.  They are currently looking for in-house playtesters and according to their Steam page, are slated for a 2018 release.

So there it is, just some of my standouts from last year.  Hopefully they come out soon and I don’t have to write about this game next March.

Blog: The Pepperoni Pummeler – 03/14/18

Welcome to the Blog-o-dome, a place where words about video games fall out of my head and on fly onto the screen in poorly constructed sentences with questionable grammar and syntax.  All who enter are doomed to have to read the bullshit that I write.

This week in bullshit that I write; video games.  What a surprise, right?

DRAGON BALL FIGHTER Z

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Every day when I feel like playing something without having to think too hard about it, I consider playing Dragon Ball Fighter Z.  It’s weird, I’m sure a lot of people in my age range remember catching episodes of that show on Toonami or something, but for something like 15 years, I haven’t really thought of that show.  After seeing the commotion and fervor around Fighter Z though, I figured I’d burn an Amazon gift card on it and give it a whirl.  Much to my surprise, I really like it a lot.

I like not having to be a fighting game wizard to appreciate what Fighter Z has going on.  The game has a great dial-a-combo system that rewards you with some flashy nonsense if you just mash the X button enough.  It also rewards you for learning some of its simple combos and commands with slightly flashier and more powerful nonsense.  I may not about the deep lore of DBZ or what a Beerus is, but I know that I’m having a grand ole time with Dragon Ball Fighter Z.

SEA OF THIEVES BETA 

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This past weekend the Sea Of Thieves Beta was announced to be the last one run before its launch day later this month.  With that being said, they also announced that this beta would be open to the public.  So we booted up a session on Friday and played around with it and streamed it out.  We had a pretty good time with it, but was constantly reminded how empty that game is.  In our few hours with it, we never encountered enemy players, and basically kept running the same gold finding quests over and over.  It was a lot of fun to play with a friend, but man the beta was a very thin experience.

Here’s hoping the full version is full of goofs and scrambles for my friends and I to get into.

GOOD PIZZA, GREAT PIZZA

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Alright, alright, I know, but follow me here.  Good Pizza, Great Pizza (GPGP) is a free mobile game that is actually a whole lot of fun, albeit repetitive.  So allow me to paint you a marinara colored image.  You get the wild and crazy idea of opening up your own pizza shop right up there on main street.  It’s a great location and people have always told you that you make the greatest pizzas on “make your own pizza night.”  With an oven and a dream you decide to make fantasy a reality and start slinging pizzas professionally.

Day one, some motherfucker from the pizzeria across the street walks in and starts smack talking you and your pizza abilities.  You silence the the part of your brain that tells you to use his blood as the sauce for your pizzas and endure his few lines of bullshit so you can take your first customer.

Sometimes people will be straight forward with you and ask you for a pepperoni and cheese, or a cheese but well done or something.  But then you realize that this entire town is populated with people who love to order pizza in riddles.  Things like “I LOVE PEPPERONI BUT IF YOU HAVE SAUSAGE THAT’S EVEN BETTER,” or “I WANT A PIZZA WITH NO MEAT, MINERALS, OR VEGETABLES ON IT,” which obviously means they want a fucking mushroom pizza.

You tap the dough, and smear sauce and cheese and toppings on the pizza, cook it and send them on their way.  Mess up an order or take too long, people might demand a refund or leave you no tip.

There isn’t a lot of depth here, it’s just a fun and repetitive experience that can help you easily burn 10 minutes at a time.  There are some micro transactions, but they aren’t in your face about it or anything, although if you want to customize your pizzeria at all, you might need to kick in a few real bucks for the fake pizza bux to accomplish that.

So that’s been my week mostly.  Video games are dumb, but they’re also good… sometimes.

Ari’s Game of the Year List [2017]

Video games, lets talk about em.  The year has come to end and it’s about time for me to share my thoughts on the ones I played.  2017 has been a hell of a year, so lets dive right in.

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Personally, the game that has endured through 2017 and has been a calming respite remains to be Cities: Skylines. There’s something nice and relaxing about building a new city from the ground up and swearing that this time, there will be no traffic jams. With the addition of some great mods and add-ons that allow me to get more granular than before, I’m continuing to find joy in watching my little hamlet transform into the next Times Square, even if I never play it right.

Alongside of Cities: Skylines, I’ve also been able to return to Astroneer from time to time and see it progressing quite nicely. There’s been noticeable performance enhancements and new feature drops that have made it a delight to return to. As well as that, my favorite game of last year, Hitman, continues to be as fun as ever especially since giving me the ability to attempt the Elusive Targets I’d missed, once more.

Swing and a Miss

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It’s probably obvious, but one of the biggest flops of the year in my eyes had to be Mass Effect Andromeda. Right from when EA and Bioware pitched the premise of the game I recall feeling the slightest tinge of skepticism. A story that ran parallel to the events of the original trilogy but also made sure to remove the possibility of ever seeing any familiar characters was enough of a bummer until the game came out. It was so boring and uneventful. Every aspect of Andromeda seemed to be an artists interpenetration of what made Mass Effect great without ever understanding the reasons behind its success. “We gave them aliens to bone, put that shitty car back in, and let them explore the planets that have nothing interesting on them. What more could they want?!” Mass Effect Andromeda was such a damn bummer.

I Think Something is Wrong With Me

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I feel so strange. Even now if you were to tell me that I could fight robot-dinosaurs in a post apocalyptic setting with a bunch of science-fictiony intrigue sprinkled on there for good measure, I’d justifiably lose my mind. So then why didn’t Horizon Zero Dawn do anything for me? Everything about that game was wonderful. It looked amazing, it was fun to play and also there were freaking robot-dinosaurs to kill. Many would attribute bouncing off of Horizon due to The Legend Of Zelda: Breath of The Wild releasing 3 days later. But even before that, from the moment they let me loose in the open world, I just had no desire to explore or learn about these characters. I think I wanted to learn more about the fall of modern civilization and where the robots came from a lot sooner than the game wanted to tell me about it. I still don’t know how that game wraps up. Maybe I’ll give it a go in 2018, but who knows.

Along those lines, the game people kept telling me about was NieR: Automata. I was so intrigued by what I had heard about this game that I was desperate to try it. I was told that I needed to beat it a third time to really some crazy shit. But after the first time around I had no interest in forcing my way through it several more times. Another game that I really wanted to like was Absolver. I wrote a piece about my feelings about the difficulty and how it failed to resonate with me, but the quick and dirty version is that I never felt like I was getting better, I only felt like I got lucky.

Bring Your Friends

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Some people are an army of one, others like myself are very much not. That’s why the only way I’ve played PLAYERUNKNOWN’s Battlegrounds has been with my friends. We’ve even streamed a whole bunch of it because we play it that much. From defeating another squad who thought they were alone, to flipping just about every vehicle we ever touched, and of course getting that chicken dinner together, PUBG is packed with reasons why it’s the best game I’ve played with friends all year.

But where PUBG is very tactical and requires a ton of coordination, sometimes you just need pure chaos to have fun. Stick Fight and Gang Beasts are two games that released this year that exemplify that mentality. They’re both janky and glitchy enough to where the physics themselves become a new character you’ll have to contend with. But it’s all fun and lighthearted which makes them a blast to play when you’ve got a couple of friends around.

Game of the Year

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This year, before most of the biggest titles came out, a little game called Night in the Woods released on the PC and PS4. Night in the Woods is a game that resonated with me on a fundamental level and mirrored a lot of my experiences in life. It told a story that struck me on an emotional level while also having an awesome sense of humor and painfully charming aesthetic. I still have trouble expressing every reason why Night in the Woods was so wonderful in my eyes. Sometimes a game just hits you the right way, and that’s what happened here. It’s the game I’ve thought about most this year and have replayed twice already. Night in the Woods is easily one of my favorite games. Click here for a more complete version of my thoughts.

A close second this year, The Legend of Zelda: Breath of the Wild is perhaps the most unsurprising entry in this list. I won’t beat a dead horse here, we all know why Breath of the Wild is on so many GOTY lists. It’s an achievement in a systems-driven, open world game. It’s the epitome of “you see that? You can go there.” But the best part about that, is there’s always something to do when you get “there.” It’s truly a phenomenal game and what’s even more impressive is that it made me love a Zelda game the way no other entry in the franchise has.

Where Night in the Woods and Zelda were locked in for a long time, this third entry took me a lot of time to decide on.  While I have plenty of great things to say about PUBG and why it’s one of my favorite games this year, I have to give the edge to Super Mario Odyssey.  Mario Odyssey isn’t a perfect game, but it’s just so damn charming.  In a year where you could look around and have found plenty of reasons to be scared upset or angry, Odyssey was just this beacon of color and positivity that I needed.

Lastly, I’d like to just add one more thing.

2017 has, for lack of a better term, been an interesting year.  The games were (mostly) good while a lot of things outside of the industry maybe weren’t as great.  With that in mind I’d like to thank everyone for watching our videos and reading the occasional features we put up.  You have no idea how much your support means to us.

I hope that 2018 is a better year…  like, in general.  So Happy New Year everyone. Be good to each other.

 

 

Sam’s Game of the Year [2017]

 

Note from the editor:  Our friend Sam from As I Play Dying was kind enough to write a piece about his favorite game of the year.  So a big thanks to him.

Greetings, Bonus Worlders; it’s Sam from Bonus World subsidiary “As I Play Dying.” I’m overwhelmingly pleased to see our channel absorbed into the all-consuming singularity of Bonus World Industries, LLC, TMI, TLC, OMG.

Our dear, bearded friend, Ari, asked us to write a bit about the great games we’ve been playing in 2017 (and a bit about the shitty ones too). I was delighted to participate. As I sat down to bang out some insightful criticism of this year’s roster, however, I ran into a complication.

I have played exactly four games released in 2017. Four. Like, one hand’s worth, thumb notwithstanding.

So, unfortunately for you and for Ari, instead of adhering to the appropriate format, I’m instead going to give you the lowdown on what I played this year–all of which has been interesting and fun in different ways.

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#1: PYRE
Originally, this article was supposed to start with a Game of the Year selection: and, if I were still enough of a gamer to populate the article, Pyre would be my choice, hands down. The third release from San Francisco-based developer Supergiant Games, Pyre is somewhere between “a party-based RPG in which you lead a band of exiles to freedom through an ancient competition spread across a vast, mystical purgatory,” and a “fantasy basketball simulator.”

If I had heard “fantasy basketball simulator” (or FBS, as the genre has become known) before I purchased the game, I might have skipped it entirely; I don’t like sports in life or in video games, no matter how fantastical their setting. However, in addition to being the most groundbreaking FBS of 2017, Pyre is also an engaging narrative, set in an engrossing fantasy world and full of enchanting characters.

I’ll point this out up front: you’re gonna notice a theme in the games I’ve chosen to play this year. They’re all very focused on their stories and characters more than any sort of revolutionary gameplay features, graphics, or other such things. I’m more into fluff than crunch. Bearing that in mind, from its opening screen, Pyre progresses like a novel that you can’t put down. The game opens on the discovery of the player character, known only as the Reader, by three wandering, robed companions. All of you have been cast out of your native society to an inescapable wasteland known as The Downside: or, at least, inescapable by any means but one. The victor in a series of sacred challenges known as the Rites may be able to restore their freedom and return in glory to their homeland, their sins absolved.

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As Pyre progresses, you begin to uncover deeper and deeper layers and discoveries about the world you’ve left, the world you inhabit, and the people with whom you share it. The game’s story unfolds at a wonderful pace, balancing the ongoing preparation for and travel to and from the Rites with the mounting tension of an imminent challenge against a new Triumvirate–another team of exiles equally bent on earning their freedom. And, by the time you reach its final moments, the game’s story will take you and your friends in the Downside in directions you couldn’t possibly have predicted, and will face you with choices that feel heavy. I reloaded previous saves on more than one occasion to undo a decision that I couldn’t bear to live with.

Pyre doesn’t punish you for your choices, though; indeed, by the developers’ own admission, the game’s first inspiration was to explore the consequences of defeat and the process of rallying after misfortune. Pyre’s story is actually built to progress regardless of your performance. Whether you are the most amazing Reader to ever walk the Downside, or you can’t tell your opponent’s pyre from your own sphincter, life will go on and the story will continue. For this reason, Pyre is one of the most engrossing stories I’ve ever played, even outside 2017.

Image result for Pyre

Besides its exemplary narrative quality, the care and passion of Supergiant comes through in every other aspect of the game experience: Darren Korb has devised another stylish soundtrack full of unique charm and fascinating sounds; Logan Cunningham delivers another amazing performance as the disembodied voice guiding you, sometimes forcefully, across the Downside; and Jen Zee’s vibrant artwork brings the whole world to life. The gameplay is, honestly, very challenging at times, but even in its most infuriating moments did not feel cheap or broken, and overcoming a challenger with a flawless play is deeply satisfying. Matches can become edge-of-your-seat slugfests as you weave around your opponents to set up the field to score. And aside from the core gameplay, Supergiant throws in tons of secondary content to make their world feel alive and fun to experience, including an in-world soundtrack in the form of a traveling minstrel and a practice arena that can raise your characters’ abilities. The player is guided through the considerable world lore via an intuitive hyperlink system embedded in dialogue; and, as a personal aside, Supergiant gets major bonus points for the best method of dealing with player-character gender that I’ve encountered.

Every element of Pyre works so well as part of the whole. The game is exceptional. I cornered Greg Kasavin, Supergiant’s writer and designer, at PAX 2017 to thank him for giving me such a great experience, and I’m terrified of speaking to people. I can’t recommend the game highly enough to anyone who wants to experience an amazing story in a beautiful world.

 

Game of the Year Stuff

Just like every site that does anything remotely related to video games, we’re arranging our game of the year stuff at the moment.  We have a vague idea of how that looks and we’d like to give you a peek.

Instead of a stacked list from one to ten, we made some categories and asked our writers to fill them in to the best of their abilities.   Since we didn’t have a huge amount of time to prepare or anything, there’s only five categories.  This year is going to feel a little “ragtag,”  We’ll course correct next year… probably.   So without further build up, here’s the categories we’re working with this year.

Game of the Year

We all have our own special reasons for picking these games as the embodiment of greatness this year. Maybe it’s a story that knocked you on your ass, maybe it just feels good to play. Maybe you can’t quite describe it but you know it’s perfect to you. This is the game of your year, and no one can take that from you.

Bring Your Friends

There are some experiences that are just better when you’ve got some friends to share them with. The same thing can be said for games and this category is all about that very thing. These are games that were worth rallying around all year with friends and family, and just leaving you laughing and having a good time.

I Think Something is Wrong With Me

After everything you’ve seen and heard about this game you were preparing for the ride of your life. You were excited and eagerly anticipating its release. Then you started to play it and something was wrong. The game is good but it fails to connect with you. Reviews are phenomenal, your friends are raving, awards are being awarded, but you just have to sit there and accept that you’re the weird one and just don’t like this game as much as everyone else.

Swing and a Miss

A disaster, a flop, a failure, or just a disappointment. Whatever you want to call it, not all games that came out this year lived up to our expectations and this is where we’d like to highlight them.

Just Can’t Give it Up

2017 has provided a bevy of great games across various genres and platforms for players of all kinds to enjoy. In fact at some point one could even argue that there may have been too many games for any normal person to keep track of. Despite that, it’s sometimes nice to revert to something more comfortable and familiar. These are the games that have endured the barrage of releases and still manage to suck up some of our gaming time.

So that’s it.  We’ll try to get some lists up by Christmas and hopefully you enjoy them.  Till then, keep following us on Twitter and YouTube for more stuff.