Since starting The Bonus World, I’ve always tried to get some sort of end of the year wrap up article together for game of the year season. Usually by this time in the year I can start constructing some loose amalgamation of a top ten list. 2019 happens to be the first year in a while where I’m having a tough time building that list.
That isn’t to say that the games I’ve played in 2019 have been disappointing or bad, I just found that a lot of what came out this year didn’t really resonate with me. Things like Kingdom Hearts III and Sekiro: Shadows Die Twice were received positively, but once again, not my kind of games. Then we also had some real clunkers like Crackdown 3 and Anthem release early in the year and fade away into obscurity.
I think a lot of it has to do with developers gearing up for the next round of consoles along with the fact that early next year we’re going to be blitzed with some big titles like Doom Eternal, Animal Crossing: New Horizons, Dying Light 2 and Cyberpunk 2077 to name a few. 2019 just feels like the gap year between the bombastic 2018 we had with Marvel’s Spider-Man and Red Dead Redemption II to cherry pick some of my favorites, and the swan-song, end of the generation year of 2020.
Like I said, I don’t think it was a bad year for video games, but when compared to last year and what’s coming up next year, it’s definitely lacking something. But hey, the year isn’t over yet, so I could eat my words on this. We’ve got The Outer Worlds and Call of Duty Modern Warfare dropping this Friday (10/26), and games like Luigi’s Mansion 3, Star Wars Jedi: Fallen Order, Pokemon, Death Stranding and of course, Shenmue III in the very near future, and any of those games could be great.
But let’s be real here, I’m probably just gonna play Red Dead Redemption II on the PC obsessively and let the other games just slide into the background.
Now that E3 is over and I’ve had some time away from the annual gaming blitz that it is, I’ve been trying to take some time and play try out some games I missed over the years. Since signing up for the PC version of Game Pass, I’ve had access to some particular titles that I’ve wanted to try, but never got around to. It’s weird though, because I can’t seem to play games for more than like 45 minutes at a time these days without feeling the urge to go take a walk or something. With that being said, here are some genuine, super duper early impressions of some of the stuff I’ve tried thus far.
VAMPYR
I’ve had my eye on this one for a while, and it might be the only game on this list I actually stick with in any real way. Vampyr is a choice driven, action RPG by the people behind the Life Is Strange series. So like, choices seem to matter. From what little I’ve dabbled in, the combat is serviceable but simple so far, but the stuff that’s been hinted at as far as story mechanics are very exciting.
Since you’re a vampire in this game, you can just start going to town on just about everyone you meet. Different NPCs have different qualities of blood that have XP numbers attached to them. So the drunk guy in the bar had pretty poor blood which wouldn’t help me out that much, but the guy renting the room upstairs had some crazy alluring blood.
I assume that as you play on, whomever you choose to… drain, will result in something happening in the world. Allusions to quest lines vanishing and the way people react to you were hinted at, and that’s all very exciting to me. They also do this thing where blood acts like mana, allowing you to do special vampire attacks when you have it. So you can be the good guy and not feast on the townsfolk or enemies, but I guess you wont be doing some cool blood spells at anyone because of it. Seems pretty rad honestly.
WEST OF LOATHING
What a weird game this is. It’s this stick figure styled, adventure game with turn based RPG combat. It’s got some cheeky writing in it, but I constantly feel like I’m not doing the right thing. For instance, at the beginning you can choose one follower, so I chose the lady with a gun. And good thing I did, because she does way more damage than I could ever hope to. She’s one-shotting fools left and right, while I’m gently scratching the backs of my enemies.
I’m having trouble articulating exactly what this game is, because it’s this weird amalgam of different games and mechanics. The closest analog I can come up with is Paper Mario, and that’s me being generous. Despite how much I want a new Paper Mario game, West of Loathing just isn’t filling that void for me.
West of Loathing lives and dies by its sense of humor. If you’re not onboard with it’s snarky tone and stick figure aesthetic, nothing else in the game will end up winning you over.
RIVERBOND
It took me way longer than it should have for me to remember what game this was, because it turns out I actually wrote about it over a year ago. I liked the way it looked back then, and I still like it now. What I’m not enjoying so much is how repetitive and lifeless the gameplay is. Like I mentioned, I’m only an hour into this game at most, but all I’ve really had to do in Riverbond is skirt around enemies while hitting the attack button, and moving on. There are occasions where you’ll want to pull out your gun and press the attack button until a thing dies, but it really doesn’t matter what you do as long as you don’t die.
I hate to rag on this game, but it was just such a disappointment from the jump. It isn’t a bad game by any stretch, just a forgettable one.
CRACKDOWN 3
I have some pretty fond memories around Crackdown and considerably less that are tied to Crackdown 2, but this entry in the franchise is mostly confounding. I think I’m enjoying Crackdown 3 despite how flawed it is.
From top to bottom, there are glaring issues in Crackdown 3 that are absolutely infuriating. For instance, Crackdown 3 utilizes the basest concept of a “combat puzzle” by encouraging you to use different weapon types against certain enemy types. Fire and poison work great on people, but not as effective on robots. You get the deal. That’s a neat thing in concept, but it’s all kind of undermined by the fact that when I hit the button to change weapons, and the game just doesn’t do it, that’s bad. I can’t tell you the amount of times I’ve died because the game demanded that my character, in this superhero game about moving around and being badass, stand still in order to swap weapons.
And it isn’t exclusive to weapon swapping either. Sometimes you’ll try to climb a ledge or pull yourself up onto a flat surface, and the game just wont. Certain objects in the game will downright deny you the ability to climb, especially troubling when it’s the only surface in the ocean that isn’t covered in enemies.
Another wonderful thing Crackdown 3 does is recycle. Yes, it’s good for the environment, but when you literally are liberating the same exact outposts just in different locations, it gets really old really fast.
But despite how apparent its flaws are, Crackdown 3 is still just fun to play. It’s satisfying to throw a car at a mech. It’s satisfying to lob the lifeless husk of an enemy at a few of their surviving compatriots. It’s fun, mindless action and mayhem that in anything more than small doses, could be extremely frustrating and boring.
I still have some games installed that I need to get around to trying, but I feel like I should finish a game before I move on. It’s been quite a while since I’ve actually beaten a game. That’s incredibly weird to me.
With 2018 on the out, it wouldn’t hurt to take a quick look at what confirmed 2019 releases I’m interested in, and think you might be as well. Most of these are games I’m genuinely looking forward to, and some are pure curiosities.
The first part of this list is going to highlight games that I am actually excited to play. I’m not saying they’ll all be winners, but these ones are things that have really captured my interest.
The Last Campfire
Announced at The Game Awards of 2018, The Last Campfire is being produced by Hello Games, the folks behind No Man’s Sky. While my feeling on their previous release is mixed at best, I am interested to see what Hello Games does with a smaller, more focused project. Considering how much I enjoy the aesthetic of No Man’s Sky, it’s no surprise that The Last Campfire has piqued my curiosity.
Control
I’m not entirely sure what Control is or what it’s going for, but it gives me this weird Psi-Ops vibe and I’m okay with that. The game certainly has a style and looks like it’s going to do some pretty abstract stuff aesthetically.
Afterparty
Maybe you remember Oxenfree, maybe you don’t, but the folks at Night School are making another intensely charming game, yet this time it has an even more unbelievable premise: You have to beat the devil in a drinking contest to come back to life. Regardless of whether you think this game would be for you, you have to admit that it has a pretty amazing premise.
Sable
I have no idea what is going on in Sable, but I know that I love everything about the way it looks already. It’s pitched as a “coming-of-age tale of discovery through exploration across a strikingly rendered open world desert.” and I think that sounds pretty exciting. Plus, just look at it.
Cloudpunk
You know what would make 2019 an infinitely better year? More cyberpunk themed games. Cloudpunk certainly nails the aesthetic, but I’m genuinely curious if it delivers on more than the cyberpunk standard tropes that talk about how evil the corporations are. Like, yeah, we know they’re evil, but tell me about your cool robot arms. Hopefully Cloudpunk delivers a fresh take on this well-worn territory.
Tunic
Every time I see Tunic, I’m reminded of just how impressive it looks. I really like the style it’s going for, but the game-play looks like it’ll hold up it’s end of the bargain. But first impressions can be deceiving. We’ll find out soon, I suppose.
My Friend Pedro
Just look at this darn game. It’s absolutely bananas and I don’t actually believe that it’s going to be anything more than a “cool moment” generator, but just look at some of the stuff you can do. I don’t think anything else has been said about the game, but I’m super interested in what’s been shown off so far.
Ooblets
Ooblets looks like the beautiful lovechild between Harvest Moon, Pokemon and Animal Crossing. It’s such a delight to look at and it just seems like it’s gonna make you feel good to play. I’m always up for a game that charms me so much that my cheeks hurt from all the smiling.
Body of Evidence
I’ll be the first to admit that Body of Evidence doesn’t necessarily look like a game that’s gonna take the world by storm, but I just really like the pitch that it puts forward. Cleaning up the evidence from a crime scene? Count me in. I already have a weird fascination with these simulation games, so this just seems like a fun spin on one of those.
Untitled Goose Game
Yeah, you know this game had to be on the list. I aspire to be a horrible goose prankster everyday of my life, and soon there’s going to be a game that allows me to do that? Yeah Untitled Goose Game, I’m picking up what you’re putting down. And I sure hope they never change the name of the game.
Animal Crossing
Animal Crossing is so good. It’s such a wonderful and pleasant game that I wish had a better mobile version than it got. While in my mind I’ve envisioned a fully realized version of Animal Crossing existing on my iPhone, having on the Switch is the next best thing. Here’s to hoping it lives up to expectations.
The Zone of Curiosities
Whereas everything you’ve seen up till now are games that I’m actually pretty excited for, the next few are games that I’m still not entirely sure how to feel about.
Anthem
The first game I’d like to highlight in The Zone of Curiosities is Anthem. I was not a very big fan of Destiny, and I know this is a different thing, but that’s the comparison that EA has opened themselves up to with Anthem. I would love for Anthem to be it’s own unique thing and really impress me, but I’m just so weary of multiplayer focused games these days.
Crackdown 3
I want Crackdown 3 to be good, I’m just afraid that the Crackdown formula doesn’t work in modern games anymore. Even when Crackdown came out on the Xbox 360 it felt a little archaic. I would love to see a modern take on the franchise, but somehow Crackdown 3 doesn’t seem like it’s doing much to innovate. But I guess I don’t really know anything about it.
Shenmue III
Even if you aren’t a fan of the Shenmue games, you have to be curious right? I have no real issues with the Shenmue games, but I haven’t played them in years so who knows how I’d feel today. But damn, I am so curious to see how this thing pans out.
In the Valley of Gods
I loved Firewatch and that alone is reason for me to be excited for the next game from Campo Santo, but I just feel like I know literally nothing about this game. It sure looks like it’s got the Firewatch vibe nailed down, but I want to know more.
Psychonauts 2
Psychonauts is one of my favorite games, and for years I’ve wanted a sequel. It’s actually happening and I’m eager to take a look at what the sequel to a game released in 2005 actually looks like. Psychonauts was a good platformer that won so many people over because of it’s charm, but I wonder if they can replicate that in a a sequel over a decade later.
Grab your game passes and get your asses in line, cause it’s Microsoft time.
Halo Infinite
No real info given outside of a trailer. Seems as if they’re launching a platform for Halo as well as a campaign. It’s unclear as to what makes this different enough to not call it Halo 6, but I’m definitely intrigued.
Ori & The Will of the Wisps
Following up the tremendous Ori & The Blind Forest is something that very much appears like its predecessor with enhanced combat and more mobility options. Not much info was given here aside from a general tone piece and some gameplay.
Sekiro: Shadows Die Twice
Initially I thought this was a Dark Souls-esque re-imagining of the Tenchu series. While I wasn’t too far off, it has a different name and seem to have more exploration and mobility options. Here we have something that invokes Bloodborne and God of War. Time will tell if it’s as gross as those games, but it definitely is trying.
Fallout 76
It appears all the rumors were true and this is prequel to all other games. It’s said to be 4 times the size of Fallout 4 and is a base building focused multiplayer game. No surprises here. More to come when we see it at the Bethesda Briefing.
The Awesome Adventures of Captain Spirit
This is billed as a story in the same universe of Life is Strange, but not featuring the same characters. With a focus on a young boy and his imagination, it looks like you’ll be seeing a bunch of fantastical stories with different settings, featuring him. It’s releasing for free on June 26th.
Crackdown 3
Terry Crews is yelling a lot, while a virtual Terry Crews is blowing shit up, and driving up walls. Nothing else really revealed. Allegedly releasing early next year.
We Happy Few
We Happy Few seems to have pivoted from its survival roots and has become more story focused. It shares a weird vibe with the Bioshock series which isn’t a bad thing. I personally prefer this approach to their original pitch, but I don’t think I’m breaking any new ground with that one. It’s out on August 10th.
The Division 2
They’re going for it with the setting and story. Shit went real bad in Washington DC apparently. It looks really good graphically but didn’t do much to differentiate itself from the original. From what I gather the end of the trailer sets up the idea that you and your friends can storm other player run bases.
ID@Xbox
This was just one of those classic “indie game montages.” I went ahead and picked out the games that looked interesting.
Afterparty
Outerwilds
Below
Conquerors Blade
Raji
Planet Alpha
Islands of Nine
Harold Halibut
The Wind Road
Ashen
Sable
Shadow of The Tomb Raider
What else can I say about this game? If you liked the previous games or the Uncharted series, this is probably a safe bet as far as games you’ll enjoy. If it builds upon the already rock solid formula of its predecessors, we’ll be in for another fantastic entry in the series.
Session.
Totally got my hopes up for Skate 4. But where EA refuses to deliver, smaller studios will step in. That’s what’s happening with Session. I’ve played the very early demo they put out a while ago and I wasn’t terribly impressed. Hopefully there have been big improvements since I’ve played it and it will fill that skateboard shaped hole in my heart.
Tunic
This game still looks out of this fucking world. It’s a Zelda-esque, isometric action-adventure game that looks charming as all hell. I humbly request that Tunic is released this moment.
Dying Light 2
More parkour, more zombies. Actually they really didn’t show any zombies, there was way more human drama. I prefer the focus on the people rather than the zombies, honestly. There’s a big focus on player choice, for example they showed dialogue options that effect your standing with various factions, which in turn, effect the world and missions you do.
Battletoads
No footage to show, but it has 3 player co-op. So yeah.
Just Cause 4
It’s Just Cause. You know what this game is. It might as well be called “Grappling Hooks and Explosions” at this point. It looked pretty neat, although then again, so did JC3. They showed a tornado, so that could be fun.
Gears Pop!
What if Gears of war, but Funko Pop and on phones? Huh? I guess that’s what this is. God help us all.
Gears Tactics
Looks like a tower defense, X-Com looking game. They really breezed through this announcement.
Gears 5
No “of War” on these games. It’s perplexing. They’re really leaning into the story with this trailer, and as someone who has not finished Gears of War 4, I have no idea what’s going on. But it looks like a personal journey featuring the lady from Gears of War 4. It looks nice and has cover shooting.
Cyberpunk 2077
I wasn’t a huge fan of The Witcher 3 mostly because of its setting. Cyberpunk 2077 seems to be everything I wanted out of the Witcher, but with more guns and neon. Sign me the hell up.