Tag Archives: NBA 2K21

Blog: Exhausted – 01/13/21

I don’t know that I necessarily have the words to properly describe my feelings about the events of last week, nor do I know that I want to go into too much detail about it. In short, it’s been extremely difficult to watch my country rip itself apart at the behest of a sore loser who refuses to believe that more people told him to go fuck himself than those who begged for him to stay. Things are bad right now, and with the ongoing threats of violence all around the country planned for the next few days I think we’re all kind of just hanging in a limbo and waiting for whatever is coming to finally arrive. It’s times like these that I’d normally try and turn to my hobbies to distract myself from the hourly misery that’s been foisted upon us, but there hasn’t been a video game that’s done that for me in the past few months.

But where video games have failed to do the trick, I’ve found myself diving into the various Dungeons & Dragons books I own in an effort to flesh out my next campaign. I’ve been doing a ton of world building and story crafting which has been a lot of fun for me as well as a welcome reprieve from the world I live in. Not to say that any of the stories inside of those books are particularly happier than those that take place in the real world, but I guess it’s just easier to disassociate when they’re talking about goblins and orcs.

One of the things that bums me out about this period of ambivalence I’m in, is that there are games I want to play but never have the energy or will to actually start. For instance, I haven’t played Baldur’s Gate III in a few months and that game has received some significant updates that I’m eager to check out. I’ve also had the PC port of Horizon Zero Dawn installed for quite a while, but I still haven’t launched the damn thing. Ideally I’d like to play that game before the sequel drops at some point this year. There are quite a lot of games that I really would like to spend more time with, but I just rarely have the energy or desire to actually do so.

The only thing I dip into regularly is NBA 2K21, a game that is literally just a way for me to occupy my hands while I watch or listen to something in the background. It’s a comfort food that’s going down real smooth these days, especially after what happened at the capitol last week. I’m just kind of using that game as a way to turn off my brain for an hour or so but I still have a ton of other games I really want to play. There’s just no motivation for me to dive into something new.

Look, I know these blogs have been overly dour and a bit more rambling in nature than I usually opt for, but it’s hard to write about video games right now with all of this shit going on. But I’m sticking it out the best I can, and I hope you’re doing the same. Be good to each other folks, and be safe.

Game of the Year 2020

Welcome to 2021, a year that I will set no expectations for because we all saw how well things turned out in 2020. But before we leave 2020 to rot in it’s rightful place in the universe’s dumpster, let’s bid one last farewell to the worst year I’ve ever experienced by celebrating the games that got me through it.

It took a long time and a lot of effort to get to a place where I could even list ten games I truly enjoyed this year, partly because nothing really stood out to me for most of 2020, and partly because the year itself was a debilitating nightmare that not even video games could distract me from.


HONORABLE MENTION: NBA 2K21

Every year I find myself dipping into the latest entry in the NBA 2K series and pour hundreds of hours into it, and NBA 2K21 is no exception. It’s like this nice bit of comfort food that I can just dip into and have a decent time with my favorite sport as I live out my wildest fantasy of making the New York Knicks a good team. I never participate in the more exploitative modes that try to milk you for money in order to boost your stats or wear a cool hat, but I still have a bunch of fun just running through a couple of years of the franchise mode, adjusting rotations and negotiating contracts and whatnot. There isn’t much else to say about the game otherwise. It’s a solid basketball simulation that manages to consume a lot of my free gaming time throughout the year, which is enough to make it onto this list in some capacity.


10 – RISK OF RAIN 2

Risk of Rain 2 opens up this list not just because I think it’s a good game worth sinking a couple dozen hours into, but because it was one of my favorite multiplayer experiences from this year. It’s one of those games that if I had played it on my own I’d be completely lost thanks to its large levels of inscrutability and ultimately back away from, but when I had some friends acting as my Risk of Rain 2 navigators, I found it to be an overwhelmingly good time.

The game itself is a tough as hell rogue-like shooter that is relentless in how much it throws at you. Eventually you reach a point where you’re inundated by items and abilities that don’t exactly explain themselves well, but thankfully I had people around me to help fill in the gaps. Aside from Risk of Rain 2 just being a really well made game that really shines when you play with friends, the soundtrack is amazing. It’s this incredible progressive-rock soundscape that washes over you while you play it and is quite well done. If nothing else, you should listen to the soundtrack.


9 – SPIRITFARER

When I think about the absolute misery that was 2020, it’s important to try and counteract the constant stream of negativity with the few moments of pleasantness I was able to find. Spiritfarer is a game that granted me some reprieve from the horrible world outside, by making me the shepherd of departed souls that’s been tasked with ferrying them to the other side. While that pitch sounds grim as hell, I assure you that the game itself is a heartwarming experience that provided an incredible story despite dragging in a couple of places.

The real thing that won me over in Spiritfarer was just how it looked. Everything about the presentation is warm and inviting, masking the reality of the task you have to take on as the titular Spiritfarer. You learn about the people you’re ferrying along and who they once were through talking to them and doing side missions on their behalf, most of which were really touching. It’s also got some farming simulation and management stuff in there to help break up the monotony with a different kind of monotony. But aside from some of the slower and less story relevant bits of the game, I think it is just a tremendous title that was well worth the time I put into it.


8 – HARDSPACE: SHIPBREAKER

As an unapologetic lover of games that “simulate” relatively mundane professions, Hardspace: Shipbreaker was a particularly exciting blend of that concept and my love of science fiction. In Hardspace: Shipbreaker, you’re just a person whose job it is to break down and salvage derelict spaceships. Armed with some cool laser beams and a recently added explosive charge, you can really destroy your frame rate with how granular you can get when dissecting these floating behemoths. But it isn’t without some challenge, because one wayward cut could result in a catastrophic explosion that will obliterate much of ship along with any salvageable materials.

What I really enjoy about Hardspace: Shipbreaker is how it takes this fantastical world of accessible space travel and decides to focus on this mundane concept of just being a scrapper rather than some fighter pilot. It reminds me of all of those Star Wars side stories that focused on like a Death Star janitor or something. It’s also just an intensely satisfying and meditative experience to just get in there and slice a ship apart piece by piece while listening to a podcast or something.


7- FUSER

If it wasn’t for Fuser, I don’t think I would ever have discovered my secret ability to create true auditory hell-scapes, and that’s a newfound talent that I’m incredibly proud of. But Fuser isn’t just about making nightmarish song combinations, it turns out you can actually make unlikely mashups of classic and contemporary songs that sound really good. That’s the power of Fuser.

I’ve always been really keen on making music but never really had the understanding nor the desire to dip my toes into the world of being a live DJ. I don’t foresee myself ever buying turntables or any of the other required pieces of equipment to live out that particular fantasy, but Fuser allows me to dip into that world without much prior knowledge needed. It’s an incredibly accessible and instantly fun, albeit a fairly thin experience.

Fuser more of a game I can dip into a couple times a year and have a blast with as opposed to a game I’d spend consecutive days playing, but that’s honestly fine by me. It’s also just a really fun thing to pop on and show friends, although that particular party trick will have to wait until I can once again entertain people. But till that happens, I’m perfectly fine being a DJ for an audience of one.


6 – I AM DEAD

I don’t think many folks actually know about I Am Dead and its particular style of puzzle solving, but I would implore anyone who wants a fairly light and breezy puzzle game to check it out. Despite the overly morose title, I Am Dead is actually a really pleasant game with a heartwarming story. It isn’t overly difficult and doesn’t soak up too much time, clocking in at around 6 hours or so. I found the main puzzle mechanic of peeling back layers of the world to reveal hidden objects to be pretty satisfying without ever wearing out it’s welcome.

It’s also just a really pretty game to behold, with an overall aesthetic that can simply be described as colorful and endearing. It’s a delightful little game that I feel didn’t get its due when it released, something that I’d describe as criminal. I fear that going into more detail about the game would teeter on the edge of spoiler territory, so all I’ll say is that you should absolutely check out I Am Dead if you’re in dire need of a puzzle-based palette cleanser from this miserable year.


5- BALDUR’S GATE III

Baldur’s Gate III is still in early access and will probably remain that way for most of, if not the remainder of 2021, but it still deserves a spot on this list. The game itself launched in a pretty rocky state, but has only been improving as time has gone on. Many of the issues I had with Baldur’s Gate III when it launched into early access have been addressed or are at least on the list for tweaking, which is a great sign for someone like me who has no love for traditional CRPGs.

But therein lies the real reason why Baldur’s Gate III is on my list. See, up until it released towards the end of 2020, I very much wasn’t a fan of CRPGs and would even go as far as to say I had an aversion to them. But Baldur’s Gate III managed to capture my love for Dungeons & Dragons in a way that made me willing to give the genre one last shot. It turns out that all I needed to connect with this genre was a good entry point and Baldur’s Gate III gave me that. Now I’ve got like 4 other CRPGs in the backlog that I’m eager to dig into which might have been a little ambitious if I’m being honest, but it is what it is.

Aside from how Baldur’s Gate III basically opened up a world of new games to me, it’s just really fun even if it plays a little fast and loose with the rules of D&D. They recently patched in an update that fixed a lot of the graphical weirdness and camera issues that I had, but it also invalidated all save files from before the patch, so I’ve been putting off playing through the intro for a fourth time. But I truly think that when Baldur’s Gate III enters a 1.0 release, it will be a titan of a game. Even as is, the game shows so much potential both mechanically and in terms of it’s story. I just wonder how much time I want to put into it between now and then.


4 – CALL OF THE SEA

You awake in the middle of the night to the sound of your old timey telephone ringing. Since it’s like the 1930’s and there’s only one phone in your home, you throw on your nightgown and head into the room with the phone in it. You pick up the receiver and say “Hello?” That’s when you realize that on the other end of the call is no person, but the sea itself, calling to check in on you. Because the sea is in a different time zone they called you thinking it would be okay, but the sea realizes now that they’ve made a poor decision and are terribly sorry for disrupting your sleep.

So Call of the Sea is a really cool puzzle and adventure game that didn’t seem to get too much press, probably because it came out like two days before Cyberpunk 2077 did. But instead of playing that game, you should all play Call of the Sea instead. Call of the Sea is a narrative driven adventure game with some pretty challenging puzzles to solve, as well as a really intriguing mystery that unfolds and only gets wilder as you progress.

When I first launched the game I didn’t think I would end up spending too much time with it, but the story that kept unfolding around me was enough to keep me going to see it through to the end. I don’t really want to go in depth on where the story goes, but the setup is that you’re this woman who is heading to this mysterious island to find your husband and his expedition crew. They went in search of a cure for the mysterious disease that your character is afflicted with, but too much time has passed and your character is worried and decided to just find her partner on her own. Aside from the really captivating mystery of your missing husband and his crew, there’s a very touching love story that’s unfolding around you as your character recalls all the reasons why this man is so precious to her. It’s a very sweet subplot in a game that has a very haunting story, and I think it all comes together pretty flawlessly.


3 – ANIMAL CROSSING: NEW HORIZONS

By the time June rolled around I was pretty sure I hated Animal Crossing: New Horizons, something that came as a surprise to me considering that like the rest of the world, it dominated every free moment I had when it launched. I feel bad for Animal Crossing: New Horizons, because I think a lot of people had that same trajectory with it. The truth of the matter is that it released as one of the darkest moments in human history was unfurling around us, thus thrusting it into this position of being everyone’s go-to game for both escapism and social gatherings. The problem is that Animal Crossing: New Horizons isn’t meant to provide you with long gaming sessions, rather, it’s a thing that’s designed for you to check in with once every few days.

But the pandemic just started an the world entered lock down, leaving us with nothing but the newest and cutest game out there to keep our minds off of the misery outside as well as keeping us all connected. Animal Crossing: New Horizons was a lifeline for so many people, myself included. My partner and had a lot of date nights on our islands in lieu of being able to actually see each other in person, and I’m thankful as hell for that. Animal Crossing: New Horizons is a really good Animal Crossing game, but might actually be better described as the most important game of 2020, similar to how Pokemon GO! was the biggest cultural event of 2016.

Around November I eventually found my way back to my island much to the delight of my little virtual animal neighbors, and I started playing it the way it was intended. Once I got into that rhythm with Animal Crossing: New Horizons, I started remembering why I was so taken with this series in the first place. It’s pleasant and charming and never aims to stress you out. It truly is the best foil to 2020 that we could have asked for, and for that alone it deserves a spot on this list. But because of how well made it is, minus some quality of life improvements that Nintendo just refuses to make for some reason (doing anything that involves the internet), it would have been on this list regardless of a pandemic or not.


2 – TONY HAWK’S PRO SKATER 1+2

What isn’t to like about Tony Hawk’s Pro Skater 1+2? It’s a fantastic remaster of two of the most beloved games of all time that was able to make good on how I remember those titles looking and feeling. From the soundtrack to the levels and challenges, everything was pretty much just how I remembered it, although I did appreciate how they went ahead and aged up the skaters to reflect what they look like now. Tony Hawk’s Pro Skater 1+2 is really just a celebration of two classic titles that despite the efforts of some later and more mediocre entries in the series, never were overshadowed or forgotten.

It only took an hour or so for my muscle memory to kick in, allowing me to pull off some insane lines and combos that I would inevitably fuck up because I tried to do one too many rotations in mid air. You wouldn’t believe it, but I miss that particular brand of frustration. I remember being a younger man and bashing my head against so many of these challenges while listening to the first two minutes of every song on the soundtrack. I usually try to catch myself when something is trying to play off of my nostalgia in such an explicit way, but I fully embraced what Tony Hawk’s Pro Skater 1+2 did to me and I’m much happier for it.


1 – MARVEL’S SPIDER-MAN: MILES MORALES

And here we are, at the number one spot chilling with Spider-Man himself. Marvel’s Spider-Man: Miles Morales is the refined version of its 2018 predecessor, Marvel’s Spider-Man. That game was fantastic, but Marvel’s Spider-Man: Miles Morales is even better. It’s story is emotional and moves along at fast enough pace that you don’t feel like you’re ever losing the plot. It also cuts out a lot of the bloated side content that existed in Marvel’s Spider-Man, but isn’t completely without some truly lame side missions. That just seems to be a pitfall of most open world games though.

But Marvel’s Spider-Man: Miles Morales wastes no time in letting you bounce around the city as a much more competent Spider-Man, circumventing the need to spend upgrade points on essential traversal abilities. From the jump you’ve got way more combat, stealth and traversal options at your disposal, and Miles has his own unique set of upgrades to work with that make him feel very different from 2018’s Peter Parker. The game as a whole manages to skirt the line of being a “Spider-Man living in the shadow of Spider-Man story”, by making it obvious that Miles is his own character and his struggles both as Miles and Spider-Man are just as important and impactful as anyone else’s.

I truly loved the time I spent with Marvel’s Spider-Man: Miles Morales and basically devoured it within the first few days of its release. Marvel’s Spider-Man: Miles Morales is a truly fantastic game that tells its story incredibly well and efficiently, is mechanically rewarding and engaging, and it doesn’t even cost as much as a full priced title. It’s a truly exquisite game that every Spider-Man fan should play. For all of those reasons and more, Marvel’s Spider-Man: Miles Morales is my game of the year for 2020.


Well that’s it I suppose, another year in the books. Thank goodness. I’d like to personally thank you all for sticking with me this year and reading the things I write, it truly means more to me than you could ever know. But that’s it y’all. I hope your 2021 is demonstrably better than 2020, although that can’t be too high of a bar to clear. Thanks again everyone.

Blog: Recap – 10/14/20

This week has and continues to be surprisingly busy for me, which hasn’t left me a ton of time to play the games I’ve wanted to. Alongside that, I’ve been neck deep in preparing and running my D&D campaign, which requires an alarming amount of time and dedication. I genuinely don’t know how people could balance that workload along with leading a normal, pre-pandemic life. But anyway, let’s recap the week.

First and foremost, Baldur’s Gate III was released into early access which was both exciting and extremely disappointing. While the game shows incredible promise, but in its current state it just isn’t the solo D&D experience I’m looking for. It did make me excited about a CRPG for the first time in my life. I suspected at one point that Baldur’s Gate III might be the game to do that, but I’m glad to see that “prophecy” fulfilled. I have no doubt that with time many, if not all of my issues with the game will be addressed in some way, but right now I’m taking it easy and letting the game marinate.

Aside from that, I tried out some demos from the Steam Game Festival over the weekend, and while some of them were okay, nothing really blew me away. That is with the exception of a game called SuchArt!. SuchArt! puts you in the position of one of the only, if not the only remaining human artist alive, which I think is because the robots that rule this universe are incapable of making good art or something. Robots will send you requests for art pieces that you need to fulfill to the best of your abilities.

What I really enjoy about SuchArt! is how despite its goofy premise, the tools at your disposal to make the art are surprisingly robust. There are several types of brushes, canvases, stencils and other art adjacent tools that may or may not actually be used in art such as hair dryers and Nerf guns that fire paint. It’s extremely goofy, but also very therapeutic and calming to play.

Outside of those two, I’ve played some more NBA 2K21. I enjoy it. It’s fine.

And yeah, it’s just been a lot of D&D prep work on top of all of that. We’re running the latest adventure module, Icewind Dale: Rime of the Frostmaiden, which is okay. I’m not a supremely experienced DM by any means, but there are some things in the book, and specifically more that’s missing from the book, that make the whole story feel disjointed and bolted together. There’s been a lot of tweaking I’ve had to do in order to make the story feel cohesive, which might just be a thing that DM’s have to do with these bigger campaigns, but I’m just uncovering that.

Oh, also, I voted. You should vote too. Oh, and wear a fucking mask.

Blog: Games-tember – 09/02/20

I cannot believe that it’s already September. This year has simultaneously felt like it’s taken forever and vanished in the blink of an eye. I personally love the fall and can’t wait until this muggy, humid, miserable heat fucks right off for a few months. Along with that shift in weather however, the fall comes bearing oh so many highly anticipated video games along with new consoles that arguably should be delayed. But let’s focus on the games for now with this short list of my most anticipated games of September.


NBA 2K21 – 2K Games

NBA 2K21 – 09/04/20

I wanna just get this one out of the way and get it over with. NBA 2K21 releases in a few days here and I’m all in for it. I don’t expect anything to change too dramatically in this latest entry, considering they never actually update the modes that I play. but in lieu of any real update to the modes I normally play, I end up buying every entry in the series just because I love basketball. NBA 2K21, like its predecessor, will be a game I end up dumping hundreds of hours into over the course of the year. For instance, I’ve put almost 700 hours into NBA 2K20, so I’d say that I can definitely get my moneys worth out of these games. I don’t expect it to be markedly better or worse than previous entries, I’m just a sucker when it comes to basketball games.


Tony Hawk’s Pro Skater 1+2 – Vicarious Visions

TONY HAWK’S PRO SKATER 1+2 – 09/04/20

I genuinely don’t know if I even have dexterity to play Tony Hawk’s Pro Skater anymore, but you can bet your ass that I’m going to try. Like a lot of people in my age group, the Tony Hawk’s Pro Skater series holds a special and borderline sacred place in my heart. I can still remember some of the mission specifics and optimal routes from certain levels in past games, and am especially eager to hear that classic soundtrack once more. Cause the only way to listen to Goldfinger’s “Superman” is during a two minute chunk where you’re trying to find a fucking secret tape. I look forward to revisiting these games for the first time in over a decade even if I’m destined to be terrible at them.


Marvel’s Avengers – Crystal Dynamics

MARVEL’S AVENGERS – 09/04/20

I’ll be honest, I did not come away from the beta for Marvel’s Avengers with many positive things to say, but it’s just one of those things where I need to see how it turns out. I like the Avengers as heroes and would love nothing more than to play a good Avengers game that appropriately captures the feeling of working together as a super powered team. Do I think this game is going to capture that feeling or even be good? No, not one bit. But I would love to be pleasantly surprised and proven wrong. I’m definitely going to wait and see how people feel about it before I make a purchasing decision, but I’m still lured in by those big beefy lads and lasses in tights and fun costumes.


Spelunky 2 – Mossmouth

SPELUNKY 2 – 09/15/20

Look, I did not, do not, and probably never will understand why people enjoyed Spelunky so much, but I am curious to see how those people receive the long awaited sequel. Spelunky is often called one of the best games in a genre that I don’t enjoy (rogue-likes), so it’s not hard to understand why it was never for me, but I’d like to give it a shot and potentially see what all the fuss is about. Maybe Spelunky 2 will be the game that makes me a believer, or maybe it’ll be a big disappointment for all of the fans of the first game. I guess I’m mostly just trying to mentally prepare myself for when everyone I follow on Twitter starts posting nothing but videos and screenshots of how good they spelunked or whatever you actually do in that game.


Baldur’s Gate III – Larian Studios

BALDUR’S GATE III – 09/30/20

I’m pretty sure I’ve written 2 or 3 different articles about why I’m jazzed about a game that is historically part of a genre of games I usually hate. Like my previous features about Baldur’s Gate III posited, I just really like Dungeons & Dragons 5e and am eager for a way to get that fix on a more than weekly basis. I feel like I’ll also be more comfortable with this Baldur’s Gate III because I already understand the rules and mechanics of Dungeons and Dragons, so the learning curve won’t be as insurmountable. I never would have predicted that I’d be excited for a game like this, let alone consider it one of, if not my most anticipated game to come out this year. I have to temper my expectations however, because Baldur’s Gate III isn’t officially releasing this year, it’s just entering early access.


So that’s what’s on my radar for this month. Despite the large amount of delays that have cropped up this year, there’s still a lot to look forward to. But with the new consoles coming out within the next few months, September might be the last month big games can come out without being in the shadows of Microsoft or Sony’s shiny expensive boxes. Or maybe they’ll delay the consoles like they probably should, but that probably won’t happen.

Blog: Price Adjustment – 07/08/20

Recently the folks over at Take-Two Interactive came out and announced that the upcoming NBA 2k21 will cost $70 on next generation machines like the PlayStation 5 and Xbox Series X, while current generation editions will remain at $60. The two reactions I’ve encountered most have been people grousing at this price adjustment, and those who think a price hike has been long overdo. For the most part I find myself agreeing with the latter sentiment in general, but sincerely believe that NBA 2k21 should not be the game to usher in this new price tag without making massive changes to the formula that the 2K series has recently followed.

There are a ton of reasons why I don’t think NBA 2k21 can justify this new price tag, but chief among them has to be their pretty disgusting monetization practices they’ve exhibited in the past few years. I wrote all about their gross business practices alongside the overall state of the game itself a while ago, and I just cannot conceive of a world where NBA 2k21 ditches any of those micro-transactions because they got ten extra dollars upfront.

Maybe you’re like me however, and don’t engage with any of the modes that hit you up for money, surely the higher price tag is something you can live with? I suppose you could justify that approach, but as someone who exclusively plays the franchise modes in these games I can 100% tell you that you aren’t getting anything new. The franchise modes in the past few iterations have been pretty identical, offering little to nothing in terms of new features or even UI design.

The hopeful, starry-eyed version of myself that exists somewhere inside of me thinks, “well at least developers will be getting more money for their work,” which they %110 deserve, but I don’t believe they’ll see a single cent of this revenue. With the ballooning cost of game development it makes sense that games would increase in price, but not one particle of my being believes that this money will make its way to the people who are crunching for hours to make James Harden’s beard look fluffier.

Games have remained at the $60 price point for the past two generations now and definitely need to increase in price. But when you read stories about how Take-Two Interactive made a third of their revenue in three months thanks to micro-transactions, but then turns around and says that the increased price is to account for the rising costs of features like “3D audio” and 8K textures, it’s a little hard to swallow that pill.

The economics of the video game industry are complicated and I don’t claim to understand them fully, but unless this extra money is being fed directly into the development budgets or even better, into the pockets of employees, then I can’t help but feel like this is Take-Two deciding that from now on, their games will bring in at least ten more dollars per sale and not actually raising prices as a response to high development costs.

Gaming is an expensive hobby, and it’s only getting less accessible when you account for the projected high cost of the upcoming consoles and online service fees. Especially now, when a lot of people are out of work and might not have extra cash to throw around, announcing your price adjustment is an absolutely tone-deaf and utterly wild thing to do. Another wild thing to do is to not honor Vince Carter, the only NBA player to play across 4 decades, and put him on one of the 4 different versions of the game.