Tag Archives: Hardspace: Shipbreaker

My Top Games of 2022

Between unemployment and being depressed, I had a lot of time to play video games this year, and while I did play a decent amount of titles only a handful of them really left a lasting impression on me. More accurately, these were the games this year I remember playing and thinking, “yeah, I had a good time with that.” So in no particular order, here are my favorite games that I played this year.


Tunic

When I think back on my time with Tunic, also known as the cute fox Zelda game, I tend to remember a lot of the negative things first, like how difficult and incongruous the combat felt in comparison to the rest of the game. I remember feeling frustrated at the lack of direction and general ambiguity of everything that was happening. I remember feeling lost and confused, almost like I wasn’t smart enough for Tunic and should just give up and stop playing.

But then I remember the many “Oh shit!” moments I had with Tunic, where I’d figure out how to navigate a seemingly impassable part of the map and felt like the smartest person in the world. I remember finding pages for and utilizing the in-game manual to complete puzzles and shed some light on what the hell was going on in this world. Every low moment I had with Tunic was eventually followed by some satisfying high that would carry me over and past each of these peaks and valleys.

Tunic was a game that genuinely challenged me even after I adjusted the accessibility settings to nullify the challenge of combat. Tunic is filled to the brim with mysterious secrets that lead to wondrous revelations, most of which I pretty much understood. My only complaint with Tunic is that its combat didn’t need to be as punishing as it was, as it detracted from the real treasure of the experience, which was exploring and uncovering every little secret Tunic had tucked away.

Kirby and the Forgotten Land

Kirby and the Forgotten Land isn’t the most difficult or complex game I’ve played this year, but it didn’t need to be. Kirby games are usually a lightweight and breezy experience, and this entry was no different. Kirby and the Forgotten Land was a cozy little 3D platformer that was oozing with charm which is something I needed this year. It was a fun, low-stakes game that I could mindlessly play, stopping to occasionally appreciate its lovely art direction and endearing character design.

There’s a surprising amount of stuff crammed inside of this Kirby game, from some very light upgrade mechanics that alter and change the effect of the powers you suck up, to these challenge levels that test your abilities to control and utilize said powers effectively within a time limit. In addition, each level has a set of challenges or collectibles for you to tackle and collect, granting you additional upgrade resources and currency for the rest of the game.

Kirby and the Forgotten Land isn’t the Mario 64 of Kirby games, but it is a lot of fun and a fresh take on the Kirby formula that’ll scratch that platformer itch I know you’ve got.

Road 96

A setting where a fascist dictatorship violently tamps down on dissent and propagandizes its populace through an overly complimentary ‘news’ network might seem like an odd backdrop for a teenage coming-of-age adventure game, but it actually works surprisingly well.

In Road 96, you play as a series of unnamed teenagers who are hitchhiking their way through their terrible country in the hopes of crossing the border and fleeing into a less oppressive country. On its surface, the game almost presents itself as a roguelike because you’re essentially making runs on the border as different characters, but there is cumulative story that concludes despite which character you choose for each run.

On your journey you’ll run into a reoccurring cast of weird and fairly complex characters, aiding or avoiding them all in service of gaining cash and inching closer towards freedom all while keeping your morality intact. It’s a game about making choices and living with the consequences, and it was one of the more memorable experiences I had this year.

Hardspace: Shipbreaker

Hardspace: Shipbreaker is a game about safely deconstructing and salvaging spaceships with cool laser beams. There’s some other stuff about working in a future capitalism-ravaged hell-scape where you’re paying off a massive debt to the demolition company, but none of that is particularly interesting or necessary to enjoying the simple act of safely demolishing a space ship. It has this zen-like quality where you fall into that zone you get into when you’re doing your job and doing it well, as if it’s second nature to you.

The default mode in Hardspace: Shipbreaker puts some oxygen and fuel restrictions on you that I found to be more restrictive than I wanted, but luckily you can toggle that stuff off or just play in a free-mode with no restrictions, which I’ve found to be the optimal way to play the game. I find that disabling those restrictions lends it a more puzzle game feeling that’s far more satisfying than having to juggle the light survival mechanics.

The pacing in Hardspace: Shipbreaker is a little off, as the first few hours of the campaign don’t really afford you too much variety in ship types or tools to use, but after enough time that eventually starts to change. But aside from that tiny quibble, I’ve got nothing but praise for the slow and methodical gameplay of Hardspace: Shipbreaker.

Sniper Elite 5

Sniper Elite 5 doesn’t reinvent the Sniper Elite formula, but it was one of the most fun cooperative gaming experiences I had this year which is mainly why it’s on this list. While the slow motion bullet-cam is still as exciting and gruesome as ever, but what really made this entry come alive was how flexible it was in catering to different play styles. More specifically, it allowed me to watch from a safe distance as my cooperative partner charged into overwhelming odds and chained knife-takedowns on hostile Nazis, thus obliterating any and all sense of stealth that might be implied in a game called Sniper Elite 5. It was frustrating to watch, but hilarious to experience.

The best thing about Sniper Elite 5 is how much of a perfect platform it was for my friend and I to make each other laugh, which we did a lot of. It’s a game that you don’t have to really think about too much because the objective is simple: destroy all Nazis. Knowing that core mission left ample opportunities for us to perform comedy bits with each other as we bumbled our way through the sprawling levels, completing objectives in our own ways and more often than not, screwing over the other player because stealth was never an option.

PowerWash Simulator

Much like Hardspace: Shipbreaker, PowerWash Simulator is one of those meditative, ‘lose four hours of time’ kind of games that has you doing something mindless yet incredibly satisfying. In this game you blast grime and dirt off of the filthiest structures and vehicles in the world, utilizing stronger power washers, nozzles and soaps. That’s it. That’s the whole game. There’s a story, but who really cares about that? There is something borderline indescribable about PowerWash Simulator that makes it easily one of the best games I played this year.

Aside from its cutting edge dirt-tech, something that I’ve just made up, it doesn’t look especially great nor does it run flawlessly, but it lets you and your friends come together to methodically blast the cruft off of things, and that’s good enough for me.

NBA 2K23

Without question, the games that I end up putting the most time into year after year are in the NBA 2K series, and this year’s entry might be one of my favorites, ever. NBA 2K23 is the latest in a series of basketball simulation games that seems overly eager in siphoning as much cash away from you as it possibly can depending on what modes you play. If you’re like me however and don’t play those modes, opting to stick with the tried and true franchise mode, this is another solid iteration that still has some of the same lingering bugs as it did 3 years ago.

But what really changes everything for me is the ‘MyEras’ mode, which is basically just your standard franchise mode, but you can start it in the ’80s, ’90s or early 2000s. It isn’t a perfect mode, but it is the only thing I’ve been playing in NBA 2K23. The game reskins the courts, jerseys and imports the appropriate draft classes all while implementing historical changes as they happened, such as ripping my precious Nets away from me and taking them to Brooklyn. NBA 2K23 is one of favorites cause it lets me play in the time period I’m most familiar with, which is something I never thought would happen.

Vampire Survivors

I don’t know that there’s a game that I’ve played this year that so deeply sunk its fangs into me like Vampire Survivors did. Never would I have guessed that a roguelike would ever capture my interest for more than a few runs, but Vampire Survivors is the game I keep wanting to play above anything else. Which is crazy considering the only control you have over anything in the game is moving your character and selecting your upgrades.

As you level up during a run, you are presented with a random array of weapons and buffs to choose from, one per level. Combining the right items and leveling them up can create some devastating effects that let you feel like an all-powerful demigod projecting an impassable zone of death around you that vaporizes any enemy the moment they stupidly enter it.

It also takes a lot of weird turns which is a crazy thing for me to say about a game with no real story or lore, but it still found a way to toy with me when I felt like I ‘got’ the game. Ultimately, what I’m saying is that you should 100% try this silly little arcade game if you haven’t, because it’s way better than it has any right to be.


Game of the Year 2020

Welcome to 2021, a year that I will set no expectations for because we all saw how well things turned out in 2020. But before we leave 2020 to rot in it’s rightful place in the universe’s dumpster, let’s bid one last farewell to the worst year I’ve ever experienced by celebrating the games that got me through it.

It took a long time and a lot of effort to get to a place where I could even list ten games I truly enjoyed this year, partly because nothing really stood out to me for most of 2020, and partly because the year itself was a debilitating nightmare that not even video games could distract me from.


HONORABLE MENTION: NBA 2K21

Every year I find myself dipping into the latest entry in the NBA 2K series and pour hundreds of hours into it, and NBA 2K21 is no exception. It’s like this nice bit of comfort food that I can just dip into and have a decent time with my favorite sport as I live out my wildest fantasy of making the New York Knicks a good team. I never participate in the more exploitative modes that try to milk you for money in order to boost your stats or wear a cool hat, but I still have a bunch of fun just running through a couple of years of the franchise mode, adjusting rotations and negotiating contracts and whatnot. There isn’t much else to say about the game otherwise. It’s a solid basketball simulation that manages to consume a lot of my free gaming time throughout the year, which is enough to make it onto this list in some capacity.


10 – RISK OF RAIN 2

Risk of Rain 2 opens up this list not just because I think it’s a good game worth sinking a couple dozen hours into, but because it was one of my favorite multiplayer experiences from this year. It’s one of those games that if I had played it on my own I’d be completely lost thanks to its large levels of inscrutability and ultimately back away from, but when I had some friends acting as my Risk of Rain 2 navigators, I found it to be an overwhelmingly good time.

The game itself is a tough as hell rogue-like shooter that is relentless in how much it throws at you. Eventually you reach a point where you’re inundated by items and abilities that don’t exactly explain themselves well, but thankfully I had people around me to help fill in the gaps. Aside from Risk of Rain 2 just being a really well made game that really shines when you play with friends, the soundtrack is amazing. It’s this incredible progressive-rock soundscape that washes over you while you play it and is quite well done. If nothing else, you should listen to the soundtrack.


9 – SPIRITFARER

When I think about the absolute misery that was 2020, it’s important to try and counteract the constant stream of negativity with the few moments of pleasantness I was able to find. Spiritfarer is a game that granted me some reprieve from the horrible world outside, by making me the shepherd of departed souls that’s been tasked with ferrying them to the other side. While that pitch sounds grim as hell, I assure you that the game itself is a heartwarming experience that provided an incredible story despite dragging in a couple of places.

The real thing that won me over in Spiritfarer was just how it looked. Everything about the presentation is warm and inviting, masking the reality of the task you have to take on as the titular Spiritfarer. You learn about the people you’re ferrying along and who they once were through talking to them and doing side missions on their behalf, most of which were really touching. It’s also got some farming simulation and management stuff in there to help break up the monotony with a different kind of monotony. But aside from some of the slower and less story relevant bits of the game, I think it is just a tremendous title that was well worth the time I put into it.


8 – HARDSPACE: SHIPBREAKER

As an unapologetic lover of games that “simulate” relatively mundane professions, Hardspace: Shipbreaker was a particularly exciting blend of that concept and my love of science fiction. In Hardspace: Shipbreaker, you’re just a person whose job it is to break down and salvage derelict spaceships. Armed with some cool laser beams and a recently added explosive charge, you can really destroy your frame rate with how granular you can get when dissecting these floating behemoths. But it isn’t without some challenge, because one wayward cut could result in a catastrophic explosion that will obliterate much of ship along with any salvageable materials.

What I really enjoy about Hardspace: Shipbreaker is how it takes this fantastical world of accessible space travel and decides to focus on this mundane concept of just being a scrapper rather than some fighter pilot. It reminds me of all of those Star Wars side stories that focused on like a Death Star janitor or something. It’s also just an intensely satisfying and meditative experience to just get in there and slice a ship apart piece by piece while listening to a podcast or something.


7- FUSER

If it wasn’t for Fuser, I don’t think I would ever have discovered my secret ability to create true auditory hell-scapes, and that’s a newfound talent that I’m incredibly proud of. But Fuser isn’t just about making nightmarish song combinations, it turns out you can actually make unlikely mashups of classic and contemporary songs that sound really good. That’s the power of Fuser.

I’ve always been really keen on making music but never really had the understanding nor the desire to dip my toes into the world of being a live DJ. I don’t foresee myself ever buying turntables or any of the other required pieces of equipment to live out that particular fantasy, but Fuser allows me to dip into that world without much prior knowledge needed. It’s an incredibly accessible and instantly fun, albeit a fairly thin experience.

Fuser more of a game I can dip into a couple times a year and have a blast with as opposed to a game I’d spend consecutive days playing, but that’s honestly fine by me. It’s also just a really fun thing to pop on and show friends, although that particular party trick will have to wait until I can once again entertain people. But till that happens, I’m perfectly fine being a DJ for an audience of one.


6 – I AM DEAD

I don’t think many folks actually know about I Am Dead and its particular style of puzzle solving, but I would implore anyone who wants a fairly light and breezy puzzle game to check it out. Despite the overly morose title, I Am Dead is actually a really pleasant game with a heartwarming story. It isn’t overly difficult and doesn’t soak up too much time, clocking in at around 6 hours or so. I found the main puzzle mechanic of peeling back layers of the world to reveal hidden objects to be pretty satisfying without ever wearing out it’s welcome.

It’s also just a really pretty game to behold, with an overall aesthetic that can simply be described as colorful and endearing. It’s a delightful little game that I feel didn’t get its due when it released, something that I’d describe as criminal. I fear that going into more detail about the game would teeter on the edge of spoiler territory, so all I’ll say is that you should absolutely check out I Am Dead if you’re in dire need of a puzzle-based palette cleanser from this miserable year.


5- BALDUR’S GATE III

Baldur’s Gate III is still in early access and will probably remain that way for most of, if not the remainder of 2021, but it still deserves a spot on this list. The game itself launched in a pretty rocky state, but has only been improving as time has gone on. Many of the issues I had with Baldur’s Gate III when it launched into early access have been addressed or are at least on the list for tweaking, which is a great sign for someone like me who has no love for traditional CRPGs.

But therein lies the real reason why Baldur’s Gate III is on my list. See, up until it released towards the end of 2020, I very much wasn’t a fan of CRPGs and would even go as far as to say I had an aversion to them. But Baldur’s Gate III managed to capture my love for Dungeons & Dragons in a way that made me willing to give the genre one last shot. It turns out that all I needed to connect with this genre was a good entry point and Baldur’s Gate III gave me that. Now I’ve got like 4 other CRPGs in the backlog that I’m eager to dig into which might have been a little ambitious if I’m being honest, but it is what it is.

Aside from how Baldur’s Gate III basically opened up a world of new games to me, it’s just really fun even if it plays a little fast and loose with the rules of D&D. They recently patched in an update that fixed a lot of the graphical weirdness and camera issues that I had, but it also invalidated all save files from before the patch, so I’ve been putting off playing through the intro for a fourth time. But I truly think that when Baldur’s Gate III enters a 1.0 release, it will be a titan of a game. Even as is, the game shows so much potential both mechanically and in terms of it’s story. I just wonder how much time I want to put into it between now and then.


4 – CALL OF THE SEA

You awake in the middle of the night to the sound of your old timey telephone ringing. Since it’s like the 1930’s and there’s only one phone in your home, you throw on your nightgown and head into the room with the phone in it. You pick up the receiver and say “Hello?” That’s when you realize that on the other end of the call is no person, but the sea itself, calling to check in on you. Because the sea is in a different time zone they called you thinking it would be okay, but the sea realizes now that they’ve made a poor decision and are terribly sorry for disrupting your sleep.

So Call of the Sea is a really cool puzzle and adventure game that didn’t seem to get too much press, probably because it came out like two days before Cyberpunk 2077 did. But instead of playing that game, you should all play Call of the Sea instead. Call of the Sea is a narrative driven adventure game with some pretty challenging puzzles to solve, as well as a really intriguing mystery that unfolds and only gets wilder as you progress.

When I first launched the game I didn’t think I would end up spending too much time with it, but the story that kept unfolding around me was enough to keep me going to see it through to the end. I don’t really want to go in depth on where the story goes, but the setup is that you’re this woman who is heading to this mysterious island to find your husband and his expedition crew. They went in search of a cure for the mysterious disease that your character is afflicted with, but too much time has passed and your character is worried and decided to just find her partner on her own. Aside from the really captivating mystery of your missing husband and his crew, there’s a very touching love story that’s unfolding around you as your character recalls all the reasons why this man is so precious to her. It’s a very sweet subplot in a game that has a very haunting story, and I think it all comes together pretty flawlessly.


3 – ANIMAL CROSSING: NEW HORIZONS

By the time June rolled around I was pretty sure I hated Animal Crossing: New Horizons, something that came as a surprise to me considering that like the rest of the world, it dominated every free moment I had when it launched. I feel bad for Animal Crossing: New Horizons, because I think a lot of people had that same trajectory with it. The truth of the matter is that it released as one of the darkest moments in human history was unfurling around us, thus thrusting it into this position of being everyone’s go-to game for both escapism and social gatherings. The problem is that Animal Crossing: New Horizons isn’t meant to provide you with long gaming sessions, rather, it’s a thing that’s designed for you to check in with once every few days.

But the pandemic just started an the world entered lock down, leaving us with nothing but the newest and cutest game out there to keep our minds off of the misery outside as well as keeping us all connected. Animal Crossing: New Horizons was a lifeline for so many people, myself included. My partner and had a lot of date nights on our islands in lieu of being able to actually see each other in person, and I’m thankful as hell for that. Animal Crossing: New Horizons is a really good Animal Crossing game, but might actually be better described as the most important game of 2020, similar to how Pokemon GO! was the biggest cultural event of 2016.

Around November I eventually found my way back to my island much to the delight of my little virtual animal neighbors, and I started playing it the way it was intended. Once I got into that rhythm with Animal Crossing: New Horizons, I started remembering why I was so taken with this series in the first place. It’s pleasant and charming and never aims to stress you out. It truly is the best foil to 2020 that we could have asked for, and for that alone it deserves a spot on this list. But because of how well made it is, minus some quality of life improvements that Nintendo just refuses to make for some reason (doing anything that involves the internet), it would have been on this list regardless of a pandemic or not.


2 – TONY HAWK’S PRO SKATER 1+2

What isn’t to like about Tony Hawk’s Pro Skater 1+2? It’s a fantastic remaster of two of the most beloved games of all time that was able to make good on how I remember those titles looking and feeling. From the soundtrack to the levels and challenges, everything was pretty much just how I remembered it, although I did appreciate how they went ahead and aged up the skaters to reflect what they look like now. Tony Hawk’s Pro Skater 1+2 is really just a celebration of two classic titles that despite the efforts of some later and more mediocre entries in the series, never were overshadowed or forgotten.

It only took an hour or so for my muscle memory to kick in, allowing me to pull off some insane lines and combos that I would inevitably fuck up because I tried to do one too many rotations in mid air. You wouldn’t believe it, but I miss that particular brand of frustration. I remember being a younger man and bashing my head against so many of these challenges while listening to the first two minutes of every song on the soundtrack. I usually try to catch myself when something is trying to play off of my nostalgia in such an explicit way, but I fully embraced what Tony Hawk’s Pro Skater 1+2 did to me and I’m much happier for it.


1 – MARVEL’S SPIDER-MAN: MILES MORALES

And here we are, at the number one spot chilling with Spider-Man himself. Marvel’s Spider-Man: Miles Morales is the refined version of its 2018 predecessor, Marvel’s Spider-Man. That game was fantastic, but Marvel’s Spider-Man: Miles Morales is even better. It’s story is emotional and moves along at fast enough pace that you don’t feel like you’re ever losing the plot. It also cuts out a lot of the bloated side content that existed in Marvel’s Spider-Man, but isn’t completely without some truly lame side missions. That just seems to be a pitfall of most open world games though.

But Marvel’s Spider-Man: Miles Morales wastes no time in letting you bounce around the city as a much more competent Spider-Man, circumventing the need to spend upgrade points on essential traversal abilities. From the jump you’ve got way more combat, stealth and traversal options at your disposal, and Miles has his own unique set of upgrades to work with that make him feel very different from 2018’s Peter Parker. The game as a whole manages to skirt the line of being a “Spider-Man living in the shadow of Spider-Man story”, by making it obvious that Miles is his own character and his struggles both as Miles and Spider-Man are just as important and impactful as anyone else’s.

I truly loved the time I spent with Marvel’s Spider-Man: Miles Morales and basically devoured it within the first few days of its release. Marvel’s Spider-Man: Miles Morales is a truly fantastic game that tells its story incredibly well and efficiently, is mechanically rewarding and engaging, and it doesn’t even cost as much as a full priced title. It’s a truly exquisite game that every Spider-Man fan should play. For all of those reasons and more, Marvel’s Spider-Man: Miles Morales is my game of the year for 2020.


Well that’s it I suppose, another year in the books. Thank goodness. I’d like to personally thank you all for sticking with me this year and reading the things I write, it truly means more to me than you could ever know. But that’s it y’all. I hope your 2021 is demonstrably better than 2020, although that can’t be too high of a bar to clear. Thanks again everyone.

Gut Check: Hardspace: Shipbreaker

Hardspace: Shipbreaker is a game that might have been made with me and my proclivities in mind. In Hardspace: Shipbreaker, you play as an unnamed “cutter” for a company that dismantles and salvages derelict space crafts for various clients, while making sure to pick through everything in an effort to get a little extra bonus cash. It’s currently in early access which is reassuring considering its various and completely understandable technical issues, that hopefully will be fixed as time goes on.

Booting up Hardspace: Shipbreaker, I was immediately greeted with the telltale signs of a game that didn’t play well with my dual monitor setup, constantly dropping the image in favor of a black screen. This happens sometimes and simply requires me to change some resolution settings and toggle between windowed full-screen and regular full-screen. I only mention this because Hardspace: Shipbreaker has a surprisingly long and potentially interesting introduction sequence in it, but it was lost on me because I could only see it in quick flashes. Which is why you should all sign my petition to make sure that games let you edit your settings instead of throwing you straight into various cut-scenes and gameplay.

Once that was all sorted out however, I made the smartest decision of my life and played through the entire tutorial. Do yourself a favor if you end up picking up Hardspace: Shipbreaker and play the tutorial. It doesn’t explain everything to you, but it gets you on your feet faster than just winging it ever could.

In the tutorial you’re walked through the basics of movement, which even after completing it, I found myself gently floating into space more times than I’d like to admit. In Hardspace: Shipbreaker you need to account for all dimensions of movement including vertically, horizontally, and going forward and backward. You have jet thrusters on your space suit that allow you to roll, accelerate and decelerate, which can help counteract the momentum you’ve built up while you hurdle into the sun.

Once you “master” your movement abilities, it’s time to do some destruction. You get access to a few tools during the course of the tutorial including a grappling laser, two kinds of laser cutters, and tethers. The grappling laser allows you to shoot a beam of energy at something and whip it around if it’s light enough. The two laser cutters allow you to either focus a laser on a fixed point or cut long horizontal or vertical lines into a surface, like if you wanted to make a new window in a ship. The tethers are basically the same thing as the grappling laser, except they’re capable of moving heavier objects and you have a limited amount of them.

Using all of these tools, you have to deconstruct a few ships, take their various components and deposit them into one of three locations. I’m not entirely sure what the delineation between the three areas are, but one of them is burning with fire which I understand to be where sheets of metal and miscellaneous materials go to be refined. The second one is this glowing blue area that accepts other, usually bigger pieces of the ship to be refined, and the third is a barge that sits below you that’s where you deposit the mission critical stuff like the ship’s reactor.

While inside of the tutorial or freeplay mode, you’ve got unlimited time and resources at your disposal, but once you start your career in earnest you have to worry about oxygen, thruster fuel, tether amounts and the condition of your tools. You also have a time limit to complete each job, which means completing the task list. If you’re using a controller like I was, you will not be able to open the task list without using the keyboard. The controller support is mostly there, but that seems like a pretty important function to not have working.

Within the career mode, you have to make sure you’re being mindful of your tools and resources, all of which can be repaired and refilled back at your floating hub platform that’s right by the ship you’re scrapping. You need to make sure you complete the objectives of the job first, whether they be removing the reactor, or collecting a certain amount of a particular metal or material. Secondly you’ll want to scrap and salvage anything you can after the objective is completed, because you’ll earn both money and an upgrade currency that can be used to unlock more features and abilities for your tools.

You can work on a particular ship for more than one shift however, allowing you to truly complete a job if you’re so inclined. Just make sure it’s worth the time investment, because your character is in massive debt to the company they work for, and need to make payments regularly to stay afloat. Hardspace: Shipbreaker captures that capitalistic dystopian nightmare that we’re heading for so well, genuinely making me worry if I’ve worked enough to pay off the company I work for.

Lastly, Hardspace: Shipbreaker is an early access game, which means it’s pretty rough around the edges at the moment. Cut up too many particles or accidentally trigger an explosion in the ship and the frame rate vanishes before your eyes. I don’t begrudge the game for that considering there’s a lot of physics occurring at once and slowdown is to be expected. I also experienced a crash in the brief time I spent with Hardspace: Shipbreaker, but I’m going to chalk that up to it being in early access.

Hardspace: Shipbreaker can feel overwhelming at first, what with the amount of mechanics you need to learn before you can actually feel comfortable doing anything on your own, but once you get the hang of it I found it to be a genuinely enjoyable time. I think the tutorial needs to do a better job at explaining how to properly, safely and efficiently dissect a spaceship instead of leaving it to trial and error, but that’s just my personal preference. Hardspace: Shipbreaker is a truly good time and I recommend checking it out if the idea of being a space scrapper is as enticing to you as it is to me.