Tag Archives: Marvel's Spider-Man: Miles Morales

2023 Seems Cool So Far

While malformed and incomplete, 2023’s release schedule is already looking pretty impressive full. In the first few months alone we’re getting highly anticipated titles like Forspoken, the Dead Space remake, Atomic Heart, Octopath Traveler 2 and Destiny 2: Lightfall. While I don’t necessarily care about those games, other people seem pretty jazzed about it. But hey, let’s take a look at the announced titles that I actually am looking forward to thus far.

Hogwarts Legacy

I’ll be honest, I’m not the biggest fan of the Harry Potter films or books, but even I can appreciate the atmosphere of the source material enough to want to play a game set in that universe. Considering Hogwarts Legacy is set around 100 years before the events of the film, I feel like I can get away with playing this game and not feel like a sucker for not being a diehard fan.

Based on the trailers, Hogwarts Legacy is visually impressive and certainly nails the feeling of kicking it in that old, wizardly castle that we all know and love. It also looks like its got a speedy and mechanically satisfying combat system coupled with some cool in-world RPG trappings, mostly surrounding making and learning new wizardly abilities by taking their respective classes, which to clarify all sounds pretty rad to me.

Outside of a trailer or two, I haven’t really kept up with much of the marketing blitz or promotional materials which has allowed me to live in blissful ignorance about whether or not Hogwarts Legacy is actually going to be the game for me. The one thing that does worry me and give me pause about actually buying the game surrounds J.K. Rowling being a miserable transphobe who monetarily benefits from my purchase, along with the fact that the lead designer has a history of being a shithead. I’ll wait and see how this one reviews when it eventually launches on February 10th, 2023, but I don’t know if I can justify a purchase.

Wild Hearts

On paper I really like the main conceit of the Monster Hunter franchise, but in practice I’ve found them to be clunky and unsatisfying to play. I know that I’m in the minority with those complaints but they’ve always been obstacles that have kept me from enjoying this wildly popular franchise. I’m hoping that the upcoming Wild Hearts can scratch that long unattended monster-hunting itch for me with what looks like much faster and more action-oriented combat.

The idea of teaming up with friends and setting out to hunt down some monstrous prey is extremely tantalizing as is, but Wild Hearts looks to blend in some light tower defense elements into the mix which if done well, could be a real game changer. In my mind I’m imagining a game that isn’t just about tracking creatures down, but also setting up traps and acting on what you’ve learned about said creature to use its natural instincts against it. I assume that’s something that happens in Monster Hunter, but I’ve never played long enough to know for sure. I also am well aware that this being a game about hunting legendary beasts, there might be less natural instinct to work against and more ancient magic or whatever.

If the combat and the tower defense mechanics actually deliver on their promise however, Wild Hearts might be the first monster hunting game I end up enjoy playing. Lastly, and this is a minor quibble, but if the menus in this game could be more straightforward and less of an Eldritch mystery that requires a damn cypher to decode, that would be huge for me. Wild Hearts is slated to release on February 16th, 2023, potentially becoming the second video game I end up buying in a six day period.

Star Wars Jedi: Survivor

While not perfect, Star Wars Jedi: Fallen Order was one of the best pieces of Star Wars media I’ve consumed in the past few years and a fun game to boot. The characters were likeable, the gameplay was tough but satisfying, and the story, while underdeveloped, was still filled with interesting and surprising moments filled with nods to deeper Star Wars lore for the hardcore fans.

Hopefully Star Wars Jedi: Survivor will build upon its solid foundation, adding in more variety in both lightsaber and force power combat, the latter of which in my opinion should resemble the Stormtrooper flinging simulator that was Star Wars: The Force Unleashed. Judging by preorder bonuses, it also looks to address the pitiful lack of customization options of the previous entry by offering more character skins that aren’t just color swaps of the tunic you’re wearing.

My only real fear here is that Star Wars Jedi: Survivor leans too much into its ‘souls-like’ or ‘masocore’ inspirations, tweaking the difficulty curve to be more inline with other games in the genre. Hopefully with it being a licensed game of one of the most popular franchises ever, the game will boast a wide variety of accessibility and difficulty options that’ll let even a casual like myself enjoy it. Guess I’ll find out when it releases on March 17th of 2023.

The Legend of Zelda: Tears of the Kingdom

I feel like I really shouldn’t have to explain why I’m excited for The Legend of Zelda: Tears of the Kingdom considering its predecessor is probably one of the greatest games of all time, but I’ll give it the ol’ college try.

I’ve never been a big Zelda guy, but Breath of the Wild was such a phenomenal experience that dropped you into a painterly version of Hyrule with the simple goal of ‘stop Ganon.” You could always look toward the castle to see wisps of his menace swirling around and encompassing it just begging for you to come and square off against the horrors within. But before you’d even attempt to tackle that, you could see seven other interesting places to explore, all of which led to several more.

Breath of the Wild represents the pinnacle of motivating the player to explore their surroundings and all I can hope for from a sequel is more of that. More places to see with more tools at my disposal to explore them. I’d also super love to not have to worry about weapon degradation anymore. I know that’s a common complaint and hot debate topic amongst fans, but for once I’d like to see Nintendo give a shit about their players and offer some accessibility options, specifically one that lets me use the Master Sword as much as I want without having to go through hell to do it. The Legend of Zelda: Tears of the Kingdom allegedly comes out on May 12th of 2023, but I won’t hold my breath.

Suicide Squad: Kill the Justice League

I’m not gonna sit here and pretend that I’m a big fan of the Suicide Squad or anything, but I’ve certainly been won over by what little I’ve seen Suicide Squad: Kill the Justice League. Granted, there hasn’t been a ton of gameplay or anything for me to reference, but I trust Rocksteady Studios’ ability to make compelling gameplay so much that I’d play a game solely about Calendar Man if they made it.

In Suicide Squad: Kill the Justice League, you play as one of 4 members of the Suicide Squad, Harley Quinn, Deadshot, King Shark, or Captain Boomerang, as you square off against a Brainiac controlled Justice League that’s doing some real nasty shit. I don’t know too much more about it other than it’s cooperative, but will fill in computer controlled allies where you need them which will come in handy when you can’t find anyone to play as Captain Boomerang, a character I know nothing about aside from his dumb name.

I’m excited to play this game because I’m a big fan of the Arkham games and trust that Rocksteady is going to make something that’s fun to play. As long as they don’t add some boring but mandatory Batmobile-tank battles to Suicide Squad: Kill the Justice League like some other Batman games, I think it’ll be a great time. They say it’ll be out on May 26th of 2023, but I’ve been lied to before.

Baldur’s Gate 3

This one’s interesting because I’ve already played Baldur’s Gate 3 back when it released into early access approximately 14 years ago and liked it despite its rough, buggy busted-ness. I made the conscious decision to not play it until its full release because every major update brought with it a wipe of save files and I didn’t want to deal with that, so I just put it back on the digital shelf so it could marinate longer.

But now Baldur’s Gate 3 has a projected release window for August of 2023, and once it does I’m fully anticipating losing a lot of hours of my life to what might become the best Dungeons & Dragons video game of all time, depending on who you ask. I for one have high hopes for Baldur’s Gate 3 because it represents the first real turn-based RPG I’ve ever really enjoyed, which is a colossal feat in itself.

The biggest thing for me about Baldur’s Gate 3 is that it’s using the 5th Edition rules, and since I’m fairly well-versed in those I’ve had a much easier time playing this genre of game without essentially having to learn two games at once. I just want a good way to play D&D without having to be a DM or even finding a group, and Baldur’s Gate 3 seems like it’ll fill that void for me.

Marvel’s Spider-Man 2

I really enjoyed both Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales, so being excited for their inevitable sequel doesn’t seem like that much of a stretch. Insomniac Games already proved that they know how to make a mechanically sound Spider-Man game that can also deliver a compelling narrative, and that’s kind of all I want out of a sequel.

A lot of folks are clamoring for some sort of cooperative play between Miles and Peter, which would be cool for sure, but isn’t something that I need from Marvel’s Spider-Man 2. All I want from the sequel is a little more variety, both in terms of main story missions and side quests. Sprinkle in some new abilities and costumes, and you’ve got yourself a solid follow up to one of my favorite games of 2018.

But therein lies the exciting part, cause I don’t know what Insomniac could do outside of the things I’ve already listed in order to top themselves. I’m sure they’ve got something wonderful cooked up for players, but I’d sound stupid even attempting to predict what that could be. Sure I could theorize payoffs for the last game’s cliffhangers, but I’m more excited about what mechanical changes are implemented. I suppose I’ll find out at some point in 2023.

Mina the Hollower

For those unaware, Mina the Hollower is the next title from Yacht Club Games, makers of the tremendous Shovel Knight series. If Shovel Knight was their Mega-Man, then Mina the Hollower looks to be their Legend of Zelda: Link to the Past, which an incredibly exciting concept to me.

Full transparency: I backed Mina the Hollower on Kickstarter because it not only looks dope as hell, but is being made by a studio I trust. What really sold me in its initial pitch was the core mechanic of digging through the earth as a quick means of transportation, hence the ‘Hollower.’ That coupled with the variety of weapons, enemies and zones in the world made it really easy to throw 20 or 30 dollars at this unfinished product.

As I’ve mentioned, I’m not really a Zelda guy, but as I’ve essentially screamed at the top of my lungs twice already, I think Yacht Club Games could be the ones to finally make that math work out for me. It doesn’t have a concrete release date just yet, but they’re aiming for 2023 at the moment, but something tells me that date wont stick.

Starfield

Call it wishful thinking or misplaced optimism, but I really hope that Starfield is good. My feelings about Bethesda as a competent game maker aside, I would love for a good sci-fi RPG cause I haven’t had one of those since Mass Effect was set in the Milky Way. I guess The Outer Worlds was pretty good, but it didn’t really leave a lasting impression despite really enjoying it at the time.

What excites me about Starfield is the fact that it’s a fresh start in terms of lore. Despite enjoying some of the Elder Scrolls V: Skyrim, I could not tell you much of anything about that world because of how dense the lore was. I can’t say for certain, but it definitely felt like I was missing a lot of context for the universe by not following the series since its inception. Starfield represents a chance to get in on the ground floor and have Bethesda introduce not just myself, but everyone to this new setting.

Aside from lore, I just hope that Starfield isn’t as buggy and busted as some of its predecessors, a thing that most fans seem to find endearing for some reason. I also wouldn’t mind if the shooting was good. I get that it’s an RPG first, but there has never been anything less satisfying to me than shooting a character in the head being met with them just losing slightly more health. I mention this because as a sci-fi game, I would expect Starfield to rely more on gunplay than Fallout did, which I would hope would result in weightier combat, but what do I know? Those and other questions are bound to be answered when it releases sometime in 2023.


This list could have been a dozen or so more entries long, but these are kind of the big ones that I could think of from where I’m at in 2022. I’m sure a bevy of things will be announced and released as the year progresses that I’ll be equally excited for. There’s also the possibility that something on this list will slip into 2024 which would be insane considering most of these games already have been delayed. But hey, I’m sure we’ll talk about that stuff as it comes up during the year.

Game of the Year 2020

Welcome to 2021, a year that I will set no expectations for because we all saw how well things turned out in 2020. But before we leave 2020 to rot in it’s rightful place in the universe’s dumpster, let’s bid one last farewell to the worst year I’ve ever experienced by celebrating the games that got me through it.

It took a long time and a lot of effort to get to a place where I could even list ten games I truly enjoyed this year, partly because nothing really stood out to me for most of 2020, and partly because the year itself was a debilitating nightmare that not even video games could distract me from.


HONORABLE MENTION: NBA 2K21

Every year I find myself dipping into the latest entry in the NBA 2K series and pour hundreds of hours into it, and NBA 2K21 is no exception. It’s like this nice bit of comfort food that I can just dip into and have a decent time with my favorite sport as I live out my wildest fantasy of making the New York Knicks a good team. I never participate in the more exploitative modes that try to milk you for money in order to boost your stats or wear a cool hat, but I still have a bunch of fun just running through a couple of years of the franchise mode, adjusting rotations and negotiating contracts and whatnot. There isn’t much else to say about the game otherwise. It’s a solid basketball simulation that manages to consume a lot of my free gaming time throughout the year, which is enough to make it onto this list in some capacity.


10 – RISK OF RAIN 2

Risk of Rain 2 opens up this list not just because I think it’s a good game worth sinking a couple dozen hours into, but because it was one of my favorite multiplayer experiences from this year. It’s one of those games that if I had played it on my own I’d be completely lost thanks to its large levels of inscrutability and ultimately back away from, but when I had some friends acting as my Risk of Rain 2 navigators, I found it to be an overwhelmingly good time.

The game itself is a tough as hell rogue-like shooter that is relentless in how much it throws at you. Eventually you reach a point where you’re inundated by items and abilities that don’t exactly explain themselves well, but thankfully I had people around me to help fill in the gaps. Aside from Risk of Rain 2 just being a really well made game that really shines when you play with friends, the soundtrack is amazing. It’s this incredible progressive-rock soundscape that washes over you while you play it and is quite well done. If nothing else, you should listen to the soundtrack.


9 – SPIRITFARER

When I think about the absolute misery that was 2020, it’s important to try and counteract the constant stream of negativity with the few moments of pleasantness I was able to find. Spiritfarer is a game that granted me some reprieve from the horrible world outside, by making me the shepherd of departed souls that’s been tasked with ferrying them to the other side. While that pitch sounds grim as hell, I assure you that the game itself is a heartwarming experience that provided an incredible story despite dragging in a couple of places.

The real thing that won me over in Spiritfarer was just how it looked. Everything about the presentation is warm and inviting, masking the reality of the task you have to take on as the titular Spiritfarer. You learn about the people you’re ferrying along and who they once were through talking to them and doing side missions on their behalf, most of which were really touching. It’s also got some farming simulation and management stuff in there to help break up the monotony with a different kind of monotony. But aside from some of the slower and less story relevant bits of the game, I think it is just a tremendous title that was well worth the time I put into it.


8 – HARDSPACE: SHIPBREAKER

As an unapologetic lover of games that “simulate” relatively mundane professions, Hardspace: Shipbreaker was a particularly exciting blend of that concept and my love of science fiction. In Hardspace: Shipbreaker, you’re just a person whose job it is to break down and salvage derelict spaceships. Armed with some cool laser beams and a recently added explosive charge, you can really destroy your frame rate with how granular you can get when dissecting these floating behemoths. But it isn’t without some challenge, because one wayward cut could result in a catastrophic explosion that will obliterate much of ship along with any salvageable materials.

What I really enjoy about Hardspace: Shipbreaker is how it takes this fantastical world of accessible space travel and decides to focus on this mundane concept of just being a scrapper rather than some fighter pilot. It reminds me of all of those Star Wars side stories that focused on like a Death Star janitor or something. It’s also just an intensely satisfying and meditative experience to just get in there and slice a ship apart piece by piece while listening to a podcast or something.


7- FUSER

If it wasn’t for Fuser, I don’t think I would ever have discovered my secret ability to create true auditory hell-scapes, and that’s a newfound talent that I’m incredibly proud of. But Fuser isn’t just about making nightmarish song combinations, it turns out you can actually make unlikely mashups of classic and contemporary songs that sound really good. That’s the power of Fuser.

I’ve always been really keen on making music but never really had the understanding nor the desire to dip my toes into the world of being a live DJ. I don’t foresee myself ever buying turntables or any of the other required pieces of equipment to live out that particular fantasy, but Fuser allows me to dip into that world without much prior knowledge needed. It’s an incredibly accessible and instantly fun, albeit a fairly thin experience.

Fuser more of a game I can dip into a couple times a year and have a blast with as opposed to a game I’d spend consecutive days playing, but that’s honestly fine by me. It’s also just a really fun thing to pop on and show friends, although that particular party trick will have to wait until I can once again entertain people. But till that happens, I’m perfectly fine being a DJ for an audience of one.


6 – I AM DEAD

I don’t think many folks actually know about I Am Dead and its particular style of puzzle solving, but I would implore anyone who wants a fairly light and breezy puzzle game to check it out. Despite the overly morose title, I Am Dead is actually a really pleasant game with a heartwarming story. It isn’t overly difficult and doesn’t soak up too much time, clocking in at around 6 hours or so. I found the main puzzle mechanic of peeling back layers of the world to reveal hidden objects to be pretty satisfying without ever wearing out it’s welcome.

It’s also just a really pretty game to behold, with an overall aesthetic that can simply be described as colorful and endearing. It’s a delightful little game that I feel didn’t get its due when it released, something that I’d describe as criminal. I fear that going into more detail about the game would teeter on the edge of spoiler territory, so all I’ll say is that you should absolutely check out I Am Dead if you’re in dire need of a puzzle-based palette cleanser from this miserable year.


5- BALDUR’S GATE III

Baldur’s Gate III is still in early access and will probably remain that way for most of, if not the remainder of 2021, but it still deserves a spot on this list. The game itself launched in a pretty rocky state, but has only been improving as time has gone on. Many of the issues I had with Baldur’s Gate III when it launched into early access have been addressed or are at least on the list for tweaking, which is a great sign for someone like me who has no love for traditional CRPGs.

But therein lies the real reason why Baldur’s Gate III is on my list. See, up until it released towards the end of 2020, I very much wasn’t a fan of CRPGs and would even go as far as to say I had an aversion to them. But Baldur’s Gate III managed to capture my love for Dungeons & Dragons in a way that made me willing to give the genre one last shot. It turns out that all I needed to connect with this genre was a good entry point and Baldur’s Gate III gave me that. Now I’ve got like 4 other CRPGs in the backlog that I’m eager to dig into which might have been a little ambitious if I’m being honest, but it is what it is.

Aside from how Baldur’s Gate III basically opened up a world of new games to me, it’s just really fun even if it plays a little fast and loose with the rules of D&D. They recently patched in an update that fixed a lot of the graphical weirdness and camera issues that I had, but it also invalidated all save files from before the patch, so I’ve been putting off playing through the intro for a fourth time. But I truly think that when Baldur’s Gate III enters a 1.0 release, it will be a titan of a game. Even as is, the game shows so much potential both mechanically and in terms of it’s story. I just wonder how much time I want to put into it between now and then.


4 – CALL OF THE SEA

You awake in the middle of the night to the sound of your old timey telephone ringing. Since it’s like the 1930’s and there’s only one phone in your home, you throw on your nightgown and head into the room with the phone in it. You pick up the receiver and say “Hello?” That’s when you realize that on the other end of the call is no person, but the sea itself, calling to check in on you. Because the sea is in a different time zone they called you thinking it would be okay, but the sea realizes now that they’ve made a poor decision and are terribly sorry for disrupting your sleep.

So Call of the Sea is a really cool puzzle and adventure game that didn’t seem to get too much press, probably because it came out like two days before Cyberpunk 2077 did. But instead of playing that game, you should all play Call of the Sea instead. Call of the Sea is a narrative driven adventure game with some pretty challenging puzzles to solve, as well as a really intriguing mystery that unfolds and only gets wilder as you progress.

When I first launched the game I didn’t think I would end up spending too much time with it, but the story that kept unfolding around me was enough to keep me going to see it through to the end. I don’t really want to go in depth on where the story goes, but the setup is that you’re this woman who is heading to this mysterious island to find your husband and his expedition crew. They went in search of a cure for the mysterious disease that your character is afflicted with, but too much time has passed and your character is worried and decided to just find her partner on her own. Aside from the really captivating mystery of your missing husband and his crew, there’s a very touching love story that’s unfolding around you as your character recalls all the reasons why this man is so precious to her. It’s a very sweet subplot in a game that has a very haunting story, and I think it all comes together pretty flawlessly.


3 – ANIMAL CROSSING: NEW HORIZONS

By the time June rolled around I was pretty sure I hated Animal Crossing: New Horizons, something that came as a surprise to me considering that like the rest of the world, it dominated every free moment I had when it launched. I feel bad for Animal Crossing: New Horizons, because I think a lot of people had that same trajectory with it. The truth of the matter is that it released as one of the darkest moments in human history was unfurling around us, thus thrusting it into this position of being everyone’s go-to game for both escapism and social gatherings. The problem is that Animal Crossing: New Horizons isn’t meant to provide you with long gaming sessions, rather, it’s a thing that’s designed for you to check in with once every few days.

But the pandemic just started an the world entered lock down, leaving us with nothing but the newest and cutest game out there to keep our minds off of the misery outside as well as keeping us all connected. Animal Crossing: New Horizons was a lifeline for so many people, myself included. My partner and had a lot of date nights on our islands in lieu of being able to actually see each other in person, and I’m thankful as hell for that. Animal Crossing: New Horizons is a really good Animal Crossing game, but might actually be better described as the most important game of 2020, similar to how Pokemon GO! was the biggest cultural event of 2016.

Around November I eventually found my way back to my island much to the delight of my little virtual animal neighbors, and I started playing it the way it was intended. Once I got into that rhythm with Animal Crossing: New Horizons, I started remembering why I was so taken with this series in the first place. It’s pleasant and charming and never aims to stress you out. It truly is the best foil to 2020 that we could have asked for, and for that alone it deserves a spot on this list. But because of how well made it is, minus some quality of life improvements that Nintendo just refuses to make for some reason (doing anything that involves the internet), it would have been on this list regardless of a pandemic or not.


2 – TONY HAWK’S PRO SKATER 1+2

What isn’t to like about Tony Hawk’s Pro Skater 1+2? It’s a fantastic remaster of two of the most beloved games of all time that was able to make good on how I remember those titles looking and feeling. From the soundtrack to the levels and challenges, everything was pretty much just how I remembered it, although I did appreciate how they went ahead and aged up the skaters to reflect what they look like now. Tony Hawk’s Pro Skater 1+2 is really just a celebration of two classic titles that despite the efforts of some later and more mediocre entries in the series, never were overshadowed or forgotten.

It only took an hour or so for my muscle memory to kick in, allowing me to pull off some insane lines and combos that I would inevitably fuck up because I tried to do one too many rotations in mid air. You wouldn’t believe it, but I miss that particular brand of frustration. I remember being a younger man and bashing my head against so many of these challenges while listening to the first two minutes of every song on the soundtrack. I usually try to catch myself when something is trying to play off of my nostalgia in such an explicit way, but I fully embraced what Tony Hawk’s Pro Skater 1+2 did to me and I’m much happier for it.


1 – MARVEL’S SPIDER-MAN: MILES MORALES

And here we are, at the number one spot chilling with Spider-Man himself. Marvel’s Spider-Man: Miles Morales is the refined version of its 2018 predecessor, Marvel’s Spider-Man. That game was fantastic, but Marvel’s Spider-Man: Miles Morales is even better. It’s story is emotional and moves along at fast enough pace that you don’t feel like you’re ever losing the plot. It also cuts out a lot of the bloated side content that existed in Marvel’s Spider-Man, but isn’t completely without some truly lame side missions. That just seems to be a pitfall of most open world games though.

But Marvel’s Spider-Man: Miles Morales wastes no time in letting you bounce around the city as a much more competent Spider-Man, circumventing the need to spend upgrade points on essential traversal abilities. From the jump you’ve got way more combat, stealth and traversal options at your disposal, and Miles has his own unique set of upgrades to work with that make him feel very different from 2018’s Peter Parker. The game as a whole manages to skirt the line of being a “Spider-Man living in the shadow of Spider-Man story”, by making it obvious that Miles is his own character and his struggles both as Miles and Spider-Man are just as important and impactful as anyone else’s.

I truly loved the time I spent with Marvel’s Spider-Man: Miles Morales and basically devoured it within the first few days of its release. Marvel’s Spider-Man: Miles Morales is a truly fantastic game that tells its story incredibly well and efficiently, is mechanically rewarding and engaging, and it doesn’t even cost as much as a full priced title. It’s a truly exquisite game that every Spider-Man fan should play. For all of those reasons and more, Marvel’s Spider-Man: Miles Morales is my game of the year for 2020.


Well that’s it I suppose, another year in the books. Thank goodness. I’d like to personally thank you all for sticking with me this year and reading the things I write, it truly means more to me than you could ever know. But that’s it y’all. I hope your 2021 is demonstrably better than 2020, although that can’t be too high of a bar to clear. Thanks again everyone.

Blog: Whoa-vember – 11/18/20

I don’t know if you’ve noticed it, but it’s gotten really weird and bad out there recently. Like, shit is so bizarre that it’s genuinely hard to keep track of anything anymore even when it isn’t whatever horrible thing is happening in the news. But let’s try and take a fun little sojourn in the opposite direction of the grimness of our world, and instead discuss some video games for a change. That should be fun, right?

Earlier this week I published my review of Marvel’s Spider-Man: Miles Morales, a game I truly loved despite it boasting some truly god awful technical performance. Aside from just being a mostly superb game, it also made that urge to upgrade to a PlayStation 5 feel more urgent and necessary than ever before. To be clear, I know that none of those things are true but I just really want one, and Marvel’s Spider-Man: Miles Morales just was that last push I needed to confirm that.

I know there aren’t any real games for it at the moment unless you’re into Demon’s Souls, which I am not, but I guess like a lot of people out there I’m captivated by the shiny new thing that’s on the market. I know that launch hardware is notoriously suspect and bound for a refresh that doesn’t make it look like a penguin with a popped collar, but it still doesn’t change the fact that I want the damn thing now.

I want to get my hands on that controller and see what it’s all about. I want to play the pre-installed Astro’s Playroom, a game that people have been championing since the console released. Yet none of this would be an issue if I could literally find anywhere that was selling one. You’d probably be reading articles on this very site about the PlayStation 5 and all the stuff it brings to the table. The reality is that I’ll eventually get a hold of one, I just would prefer it to be sooner rather than later.

Other than playing Marvel’s Spider-Man: Miles Morales and pining for a new console, I dipped into a little bit of Assassin’s Creed Valhalla, and boy howdy is it just another one of those games. It isn’t bad or anything, it just doesn’t feel especially outstanding thus far. To its credit, it at least runs on my computer at a decent frame rate unlike the previous Ubisoft release, Watch Dogs Legion, so that’s a plus. I’m going to put more time into it though because I’ve had this desire to play a big action/adventure game recently and was really hoping that Assassin’s Creed Valhalla would do the trick.

I’ve been looking for a game to really sink my teeth into lately, and aside from Marvel’s Spider-Man: Miles Morales, nothing has really done the trick. Even games I was really into like Baldur’s Gate III and Solasta: Crown of the Magister seemed like perfect candidates, but they’re both early enough that I ultimately decided to back away from them until they receive some more updates.

I don’t know, maybe all the shit going on in the world right now is eating away at my ability to truly engross myself in a game or something, but it’s been kind of underwhelming for me on the gaming front lately. I think more than anything I think I’m just tired. Everything is so fucking exhausting these days, and I just need it to stop for a bit. I feel like I’ve aged twenty years in the past 4, and these next few months might put me into an old folk’s home if the past few weeks have been any indication.

Review: Marvel’s Spider-Man: Miles Morales

Marvel’s Spider-Man: Miles Morales is a game that not only builds on the incredible foundation that was Marvel’s Spider-Man with a new protagonist and mechanics, but cuts out a lot of the bloat that plagued its predecessor. The refinements overall result in a tremendously well-paced experience that every Spider-Man fan should check out as long as they aren’t using a launch PlayStation 4.

In Marvel’s Spider-Man: Miles Morales, you play as the titular Miles Morales who has been tag-teaming New York City alongside his mentor and OG Spider-Man, Peter Parker. The main conceit of the story is that Peter and Mary Jane have gone on something of a working vacation in Europe, leaving Miles to be the sole protector of New York City for the next three weeks. Peter, having never been able to take a break from protecting the city gets a much needed respite from it, while Miles finally has his chance to prove that he’s just as legitimate a Spider-Man as Peter is.

That chance comes when Miles uncovers a new gang that’s risen from the ashes of the defeated criminal enterprises from 2018’s Marvel’s Spider-Man, along with a corporation doing unsurprisingly unscrupulous things. Marvel’s Spider-Man: Miles Morales doesn’t waste much time before thrusting you into the heart of this ~10 hour experience, keeping the story and the intrigue moving at an enjoyable brisk pace. Marvel’s Spider-Man: Miles Morales also cuts out all of those dreadful stealth missions where you played as “not-Spider-Man,” which is an overwhelmingly good decision.

What I love about Marvel’s Spider-Man: Miles Morales is that not only in its storytelling does it respect your time, but the missions and side activities have been tuned in such a way to keep things fresh and engaging without bogging you down with an enormous activities checklist. To be clear, the game does have mildly repetitive challenges and side activities within it, but their volume has been greatly reduced. While random crimes are still recycled ad-nauseam, the bigger side missions are all unique in their structure. It’s one of the few times I’ve been able to look at a follow-up to a game and see a developer actually respond to the criticisms they’ve received.

When you start Marvel’s Spider-Man: Miles Morales, you’re already way more capable than Peter Parker was in Marvel’s Spider-Man. Allowing you to have access to advanced swinging mechanics and combat abilities right from the jump makes the game much less of a grind, while also making narrative sense as well considering there would be no reason for Peter not to teach Miles all he’s learned in the course of his adventure.

From top to bottom, I had an excellent time with Marvel’s Spider-Man: Miles Morales both from a narrative standpoint and its new gameplay mechanics. Miles has access to electrically powered attacks, dubbed “venom strikes,” as well as an inherent cloaking ability that I probably didn’t use as much as I should have. Miles doesn’t have the same amount of gadgetry and tech that Peter had in his game, but these abilities more than make up for it. Besides, there was only like one or two suit modifications and gadgets worth using in Marvel’s Spider-Man.

My only real issue with Marvel’s Spider-Man: Miles Morales comes with its technical performance. Being that this is a cross-generation game appearing on PlayStation 4 and PlayStation 5, the game felt half-baked on my launch PS4 in a way that Marvel’s Spider-Man did not. At the beginning of the game it both ran well and looked incredible, but as time went on, the cracks started to show. My running theory is that as time progresses in the game, the time of day and weather also change with it. When nightfall would hit or snow would fall, the game would run heinously in a way that I imagine newer hardware could handle with ease.

I experienced a ton of frame rate hitches and even had the game just lock up in certain places for a few seconds, but to its credit the game never crashed or made me lose progress. But it really made the best part about these games, which is to say the swinging around, feel like a chore. Having to battle the frame rate every time I dared to take to the skies truly detracted from an otherwise outstanding game. Even aside from that though, the version I played was plagued with other technical errors like dialogue just not playing in cut-scenes, cut-scenes just freezing completely, and my least favorite of all, the game playing two music tracks on top of each other. That last one was something that literally ended up giving me a headache until I rebooted both the game and console.

It’s a shame that the technical quality of Marvel’s Spider-Man: Miles Morales wasn’t up to snuff, because the rest of the game was so good that it made me power through these issues just to see the end. Hell, I still want to hop back in and sweep up all the stuff I missed, but I’ll have to wait until I can get my hands on a PS5 before I attempt it. If you’ve got a system capable of running it properly as well as a love for Spider-Man as a concept, I cannot recommend Marvel’s Spider-Man: Miles Morales enough.