Tag Archives: Star Wars Jedi: Survivor

The Spotlight – 04

The Spotlight is a monthly summary that encapsulates some of the more notable media experiences I’ve had over the past thirty days. From insights on games played, to articles worth checking out, and even cool stories from tabletop role-playing games, it all has a place in the Spotlight.

For the month of May, 2024, here’s what I’m shining the spotlight on.


Games

Star Wars Jedi: Survivor

Star Wars Jedi: Survivor successfully builds upon the excellent narrative and solid mechanics put forward by its predecessor, Star Wars Jedi: Fallen Order in every way, save for its technical performance. That poor performance is such an overwhelmingly negative force in this game, that it nearly stopped me from continuing on several times. But I stuck with it and saw it through to the end, and for my troubles I was rewarded with a pretty great Star Wars story, that while predictable at times, still managed to surprise me.

I don’t have too much to say about Star Wars Jedi: Survivor without delving into spoilers, but I will say that this sequel plays far more into the power fantasy of being a Jedi than its predecessor did. If Fallen Order was about the protagonist learning how to be a Jedi and coming into their powers, Survivor is about them not letting that power consume them.

I just wish that Star Wars Jedi: Survivor wasn’t so buggy — both in terms of performance and in terms of that one terrible spider enemy that camouflages itself before pouncing at you. I hate that thing.

Animal Well

I wrote a whole thing about Animal Well, so I encourage you to read my expanded thoughts on it there. The short version, however, is that I was unimpressed by Animal Well early on, but it slowly revealed itself to be one of the most intriguing games I’ve ever played, even if it left me with infinitely more questions than answers.

Little Kitty, Big City

Little Kitty, Big City is a rare games that’s nice and relaxing while also offering just enough mechanical density to keep you hooked with engaging gameplay. Despite some rough edges, Little Kitty, Big City is a delightful game that fans of platformers and animal hijinks shouldn’t miss out on.

You play as the titular “little kitty,” and you need to get back to your home which just so happens to be in a high-rise apartment building. To accomplish that, you’ll have to help a whole cast of animal characters out with their problems, from a forgetful duck that keeps misplacing their ducklings, to an enterprising tanuki with a penchant for crafting wacky inventions, one of which being your ability to fast-travel.

Little Kitty, Big City is platformer (catformer?) at its core, requiring you to poke in every nook and cranny you can find, pick up every collectible or shiny object you can see, and simply interact with everything that you can. While it’s a lot of fun and incredible low-stakes, the platforming mechanics don’t work especially well when you’re trying to navigate tight spaces. Leaping up staggered air conditioners to reach the top of a building is good idea in theory, but much like a cat the camera tends to do its own thing and complicates the issue.

None of my nitpicks are strong enough to dampen my positivity for Little Kitty, Big City, however. I think it’s a fantastic little game that scratches my itches for both a low-stakes cozy game, and a platformer with lots of bits and bobs to snatch up. It’s a lot of fun and is oozing with charm, and I think it’s well worth your time.

Hellblade: Senua’s Sacrifice

I’m a few years late to the party, but I finally got around to playing Hellblade: Senua’s Sacrifice just in time for its long-awaited sequel to finally drop. But based on my short time with this entry, I don’t think I’ll ever finish this game, let alone play its sequel.

Hellblade: Senua’s Sacrifice is a third-person action game that’s absolutely beautiful to behold, but doesn’t offer much more beyond its aesthetic beauty. I found it to be extremely boring, which is a pretty damming thing to say about a game with a six hour runtime. I’ve often heard that the story of Hellblade was the real star of the show, but I didn’t find it engaging enough to outweigh the issues I had with it.

Chief among those issues was that every mechanic and creative decision felt half-baked, often resembling a first draft of something more engaging. The enemies you fight are just as uninspired as the moves that Senua could pull off, making combat feel very receptive from the earliest parts of the game.

I could handle simple combat were it not for the constant recycling of puzzles, though. All you’re ever tasked outside of combat are basic perspective puzzles that require you to seek the shape of a glyph out among the environment, just like something you’d see in the early stages of The Witness. You do that a couple of times between fights with some bad guys, then a boss shows up, and that’s it.

I guess people must have really jived with Hellblade: Senua’s Sacrifice‘s story or something, because I do not understand why this game is so beloved. It’s boring and repetitive, and my understanding is that the sequel is just more of that. It’s an absolute stunner with its visuals, but I found it to be thoroughly non-engaging.

Deadpool

Talk about a time capsule. Deadpool is a game that initially came out on the Xbox 360, and boy is it a product of its time. The humor is dated, but I bet some comic fan out there is all about having words like “shitballs” and “chimichangas” yelled at them and considers it, “very character appropriate.”

Humor and story aside, however, it’s just not an exceptionally fun game to play in 2024. It’s dated in every conceivable way, and honestly, doesn’t deserve to be judged by modern standards. Even so, I’m glad I was able to rent a copy of this from my local library, which is a whole other discussion for later in this Spotlight, rather than track down a copy on my own.

Chants of Sennaar

Like Animal Well before it, Chants of Sennaar is the hot and new puzzle obsession in my household. It has been the catalyst for several discussions about the intent behind the written languages of the many fictional cultures in the game, and has truly been one of the best bonding activities we’ve partook in.

But what is Chants of Sennaar? Chants of Sennaar is a puzzle game that sees your character traversing a massive city-sized tower that’s comprised of different cultures with different values, priorities, and most importantly, different languages. Ascending to the top of the city requires you to pass through the various levels, where you’ll need to learn the languages within in order to find any success.

I won’t say too much more because I plan on writing up a piece for Chants of Sennaar in the coming weeks, but simply put, I really love this game. It has its faults that make certain sections a bit more laborious than you’d like, but overall it’s a massive hit in our home, and would have easily cracked last year’s Game of the Year list.


Watch List

Manifest

I can’t remember the last time I watched something out of spite before Manifest. I only bring this show up because of how much time we spent watching the entirety of this piece of garbage, but I urge you to not watch any of it. Or do what you want, it’s your life.

The cool elevator pitch for this show is that a plane in 2013 took off from Jamaica and was bound for New York. The plane hit some wild turbulence and once cleared, was diverted to land elsewhere in upstate New York, where it’s revealed that it’s now 2018. The plane vanished and resurfaced 5 years later, and now its passengers are trying to rebuild their lives and understand the voices they all now have in their heads.

Sounds pretty cool, right? Three or four episodes in, however, it sure felt like the elevator pitch was all the show runners had conceived and were figuring it out as they went. Things go so far off the rails in its unnecessarily convoluted story, with plot points introduced and immediately forgotten about at a staggering pace. All of that is made even more obvious in the presence of some world class over acting. Netflix categorizes this one as a soap opera, and that description could not be more accurate.

If you’re like me and enjoy making fun of bad television to soften the blow of having to suffer through it, you’re going to fucking adore Manifest. But if you actually wanted to see if this cool elevator pitch lands the plane (pun very intended), I’ll save you the time: it doesn’t.

The Hairy History Of 6 Forgotten Planet Of The Apes Games

When I saw this video pop up on my feed, it struck me that I could not name one Planet of the Apes game. Finding out that there were at least six of them was very surprising. After watching this video, however, I understand why I’ve never heard of them.

X-Men ’97

I don’t think that I’ve enjoyed any piece of X-Men media as much as I did the first season of X-Men ’97. Aside from reminding me that I need to go back and complete the original series, X-Men ’97 kept me gripped from start to finish, thanks to its stellar story lines and gorgeous animation.

If I were to nitpick (and I will), I’d say that the story gets a bit bogged down mid-season, and some of the voice acting is downright bad in places, both in terms of performance and in audio quality. But these are minor gripes that don’t overshadow of the overwhelming excellence of the series. Not having watched the original series beforehand, I did feel a bit out-of-the-loop at times, but it was pretty easy to figure out what was happening as long as you have a base understanding of the core conflict behind the X-Men and mutants alike.

If you like the X-Men, you should watch this show. If you aren’t a huge fan of the X-Men, you should still watch this show, because it might be the thing that wins you over. I’ve never been a huge fan of the X-Men, but I absolutely loved X-Men ’97 despite that fact, and I think you will too.


Listening Party

It Never Stops – Bad Books

Even Rats – The Slip

Known By None – Medium Build


The Rest

The Master of Disaster – Big Hits

The Master of Disaster returns at last to discuss beating the living shit out of my player’s characters, and how doing so made for some of the most engaging D&D content we’ve had in a while. This article also goes into the narrative and mechanical considerations around combat scenarios, which sounds obvious, but is something I’ve struggled with in the past.

The Incredible Enigma of Animal Well

My partner and I fell in love with Animal Well and its many, many secrets. We also discovered that puzzle games are a very serious, very satisfying, and sometimes very contentious genre of game in this house.


News

Microsoft Shutters More Studios

I love video games as a product and absolutely hate the industry that creates them, because they pull shit like what Microsoft just pulled, all the time. It’s even more brutal when you consider that developers are often exploited due to their love of the product they’re working on, meaning that they’re likely more willing to accept less pay just to work on stuff they enjoy.

Couple that with cold hard capitalism, and you get instances like this where Microsoft shuts down several studios at once, and hundreds of people are just out on their asses in an industry that’s somehow so profitable, but so volatile. This is bullshit as is, but it’s even worse when you see that Microsoft praised HiFi Rush for being a “break out hit,” but closed the studio anyway.

It’s moves like this that should make anyone considering doing business with Xbox hesitate. If I was running an indie studio that Xbox wanted to absorb, I’d be a lot more wary of that offer after seeing that making good games aren’t enough to save you from being shut down.

There’s a lot I could say about this whole mess beyond what I already have, but just know that it’s all garbage and I hate it.

IGN Consumes More Outlets

The Imagine Games Network has gobbled up some international outlets, such as Gamesindustry.biz and Eurogamer, along with the rest of the Gamer network. I suspect that IGN’s international stuff just isn’t as popular outside of the US, which explains why you buy these big international organizations.

I doubt that fans of those publications will see any real difference in content strategies or whatever, but anything could happen. I included this news story mostly because I think it’s important to take note when news outlets start to consolidate. Sure, the stakes are way lower in the games industry, but you never know, a directive from high up could result in all outlets publicly praising Mario Party, and we just can’t have that.


Thanks for checking out The Spotlight. We’ll be back at the end of June with another installment. Consider subscribing to The Bonus World so you can get an email updating you whenever we publish something new.

2023 Seems Cool So Far

While malformed and incomplete, 2023’s release schedule is already looking pretty impressive full. In the first few months alone we’re getting highly anticipated titles like Forspoken, the Dead Space remake, Atomic Heart, Octopath Traveler 2 and Destiny 2: Lightfall. While I don’t necessarily care about those games, other people seem pretty jazzed about it. But hey, let’s take a look at the announced titles that I actually am looking forward to thus far.

Hogwarts Legacy

I’ll be honest, I’m not the biggest fan of the Harry Potter films or books, but even I can appreciate the atmosphere of the source material enough to want to play a game set in that universe. Considering Hogwarts Legacy is set around 100 years before the events of the film, I feel like I can get away with playing this game and not feel like a sucker for not being a diehard fan.

Based on the trailers, Hogwarts Legacy is visually impressive and certainly nails the feeling of kicking it in that old, wizardly castle that we all know and love. It also looks like its got a speedy and mechanically satisfying combat system coupled with some cool in-world RPG trappings, mostly surrounding making and learning new wizardly abilities by taking their respective classes, which to clarify all sounds pretty rad to me.

Outside of a trailer or two, I haven’t really kept up with much of the marketing blitz or promotional materials which has allowed me to live in blissful ignorance about whether or not Hogwarts Legacy is actually going to be the game for me. The one thing that does worry me and give me pause about actually buying the game surrounds J.K. Rowling being a miserable transphobe who monetarily benefits from my purchase, along with the fact that the lead designer has a history of being a shithead. I’ll wait and see how this one reviews when it eventually launches on February 10th, 2023, but I don’t know if I can justify a purchase.

Wild Hearts

On paper I really like the main conceit of the Monster Hunter franchise, but in practice I’ve found them to be clunky and unsatisfying to play. I know that I’m in the minority with those complaints but they’ve always been obstacles that have kept me from enjoying this wildly popular franchise. I’m hoping that the upcoming Wild Hearts can scratch that long unattended monster-hunting itch for me with what looks like much faster and more action-oriented combat.

The idea of teaming up with friends and setting out to hunt down some monstrous prey is extremely tantalizing as is, but Wild Hearts looks to blend in some light tower defense elements into the mix which if done well, could be a real game changer. In my mind I’m imagining a game that isn’t just about tracking creatures down, but also setting up traps and acting on what you’ve learned about said creature to use its natural instincts against it. I assume that’s something that happens in Monster Hunter, but I’ve never played long enough to know for sure. I also am well aware that this being a game about hunting legendary beasts, there might be less natural instinct to work against and more ancient magic or whatever.

If the combat and the tower defense mechanics actually deliver on their promise however, Wild Hearts might be the first monster hunting game I end up enjoy playing. Lastly, and this is a minor quibble, but if the menus in this game could be more straightforward and less of an Eldritch mystery that requires a damn cypher to decode, that would be huge for me. Wild Hearts is slated to release on February 16th, 2023, potentially becoming the second video game I end up buying in a six day period.

Star Wars Jedi: Survivor

While not perfect, Star Wars Jedi: Fallen Order was one of the best pieces of Star Wars media I’ve consumed in the past few years and a fun game to boot. The characters were likeable, the gameplay was tough but satisfying, and the story, while underdeveloped, was still filled with interesting and surprising moments filled with nods to deeper Star Wars lore for the hardcore fans.

Hopefully Star Wars Jedi: Survivor will build upon its solid foundation, adding in more variety in both lightsaber and force power combat, the latter of which in my opinion should resemble the Stormtrooper flinging simulator that was Star Wars: The Force Unleashed. Judging by preorder bonuses, it also looks to address the pitiful lack of customization options of the previous entry by offering more character skins that aren’t just color swaps of the tunic you’re wearing.

My only real fear here is that Star Wars Jedi: Survivor leans too much into its ‘souls-like’ or ‘masocore’ inspirations, tweaking the difficulty curve to be more inline with other games in the genre. Hopefully with it being a licensed game of one of the most popular franchises ever, the game will boast a wide variety of accessibility and difficulty options that’ll let even a casual like myself enjoy it. Guess I’ll find out when it releases on March 17th of 2023.

The Legend of Zelda: Tears of the Kingdom

I feel like I really shouldn’t have to explain why I’m excited for The Legend of Zelda: Tears of the Kingdom considering its predecessor is probably one of the greatest games of all time, but I’ll give it the ol’ college try.

I’ve never been a big Zelda guy, but Breath of the Wild was such a phenomenal experience that dropped you into a painterly version of Hyrule with the simple goal of ‘stop Ganon.” You could always look toward the castle to see wisps of his menace swirling around and encompassing it just begging for you to come and square off against the horrors within. But before you’d even attempt to tackle that, you could see seven other interesting places to explore, all of which led to several more.

Breath of the Wild represents the pinnacle of motivating the player to explore their surroundings and all I can hope for from a sequel is more of that. More places to see with more tools at my disposal to explore them. I’d also super love to not have to worry about weapon degradation anymore. I know that’s a common complaint and hot debate topic amongst fans, but for once I’d like to see Nintendo give a shit about their players and offer some accessibility options, specifically one that lets me use the Master Sword as much as I want without having to go through hell to do it. The Legend of Zelda: Tears of the Kingdom allegedly comes out on May 12th of 2023, but I won’t hold my breath.

Suicide Squad: Kill the Justice League

I’m not gonna sit here and pretend that I’m a big fan of the Suicide Squad or anything, but I’ve certainly been won over by what little I’ve seen Suicide Squad: Kill the Justice League. Granted, there hasn’t been a ton of gameplay or anything for me to reference, but I trust Rocksteady Studios’ ability to make compelling gameplay so much that I’d play a game solely about Calendar Man if they made it.

In Suicide Squad: Kill the Justice League, you play as one of 4 members of the Suicide Squad, Harley Quinn, Deadshot, King Shark, or Captain Boomerang, as you square off against a Brainiac controlled Justice League that’s doing some real nasty shit. I don’t know too much more about it other than it’s cooperative, but will fill in computer controlled allies where you need them which will come in handy when you can’t find anyone to play as Captain Boomerang, a character I know nothing about aside from his dumb name.

I’m excited to play this game because I’m a big fan of the Arkham games and trust that Rocksteady is going to make something that’s fun to play. As long as they don’t add some boring but mandatory Batmobile-tank battles to Suicide Squad: Kill the Justice League like some other Batman games, I think it’ll be a great time. They say it’ll be out on May 26th of 2023, but I’ve been lied to before.

Baldur’s Gate 3

This one’s interesting because I’ve already played Baldur’s Gate 3 back when it released into early access approximately 14 years ago and liked it despite its rough, buggy busted-ness. I made the conscious decision to not play it until its full release because every major update brought with it a wipe of save files and I didn’t want to deal with that, so I just put it back on the digital shelf so it could marinate longer.

But now Baldur’s Gate 3 has a projected release window for August of 2023, and once it does I’m fully anticipating losing a lot of hours of my life to what might become the best Dungeons & Dragons video game of all time, depending on who you ask. I for one have high hopes for Baldur’s Gate 3 because it represents the first real turn-based RPG I’ve ever really enjoyed, which is a colossal feat in itself.

The biggest thing for me about Baldur’s Gate 3 is that it’s using the 5th Edition rules, and since I’m fairly well-versed in those I’ve had a much easier time playing this genre of game without essentially having to learn two games at once. I just want a good way to play D&D without having to be a DM or even finding a group, and Baldur’s Gate 3 seems like it’ll fill that void for me.

Marvel’s Spider-Man 2

I really enjoyed both Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales, so being excited for their inevitable sequel doesn’t seem like that much of a stretch. Insomniac Games already proved that they know how to make a mechanically sound Spider-Man game that can also deliver a compelling narrative, and that’s kind of all I want out of a sequel.

A lot of folks are clamoring for some sort of cooperative play between Miles and Peter, which would be cool for sure, but isn’t something that I need from Marvel’s Spider-Man 2. All I want from the sequel is a little more variety, both in terms of main story missions and side quests. Sprinkle in some new abilities and costumes, and you’ve got yourself a solid follow up to one of my favorite games of 2018.

But therein lies the exciting part, cause I don’t know what Insomniac could do outside of the things I’ve already listed in order to top themselves. I’m sure they’ve got something wonderful cooked up for players, but I’d sound stupid even attempting to predict what that could be. Sure I could theorize payoffs for the last game’s cliffhangers, but I’m more excited about what mechanical changes are implemented. I suppose I’ll find out at some point in 2023.

Mina the Hollower

For those unaware, Mina the Hollower is the next title from Yacht Club Games, makers of the tremendous Shovel Knight series. If Shovel Knight was their Mega-Man, then Mina the Hollower looks to be their Legend of Zelda: Link to the Past, which an incredibly exciting concept to me.

Full transparency: I backed Mina the Hollower on Kickstarter because it not only looks dope as hell, but is being made by a studio I trust. What really sold me in its initial pitch was the core mechanic of digging through the earth as a quick means of transportation, hence the ‘Hollower.’ That coupled with the variety of weapons, enemies and zones in the world made it really easy to throw 20 or 30 dollars at this unfinished product.

As I’ve mentioned, I’m not really a Zelda guy, but as I’ve essentially screamed at the top of my lungs twice already, I think Yacht Club Games could be the ones to finally make that math work out for me. It doesn’t have a concrete release date just yet, but they’re aiming for 2023 at the moment, but something tells me that date wont stick.

Starfield

Call it wishful thinking or misplaced optimism, but I really hope that Starfield is good. My feelings about Bethesda as a competent game maker aside, I would love for a good sci-fi RPG cause I haven’t had one of those since Mass Effect was set in the Milky Way. I guess The Outer Worlds was pretty good, but it didn’t really leave a lasting impression despite really enjoying it at the time.

What excites me about Starfield is the fact that it’s a fresh start in terms of lore. Despite enjoying some of the Elder Scrolls V: Skyrim, I could not tell you much of anything about that world because of how dense the lore was. I can’t say for certain, but it definitely felt like I was missing a lot of context for the universe by not following the series since its inception. Starfield represents a chance to get in on the ground floor and have Bethesda introduce not just myself, but everyone to this new setting.

Aside from lore, I just hope that Starfield isn’t as buggy and busted as some of its predecessors, a thing that most fans seem to find endearing for some reason. I also wouldn’t mind if the shooting was good. I get that it’s an RPG first, but there has never been anything less satisfying to me than shooting a character in the head being met with them just losing slightly more health. I mention this because as a sci-fi game, I would expect Starfield to rely more on gunplay than Fallout did, which I would hope would result in weightier combat, but what do I know? Those and other questions are bound to be answered when it releases sometime in 2023.


This list could have been a dozen or so more entries long, but these are kind of the big ones that I could think of from where I’m at in 2022. I’m sure a bevy of things will be announced and released as the year progresses that I’ll be equally excited for. There’s also the possibility that something on this list will slip into 2024 which would be insane considering most of these games already have been delayed. But hey, I’m sure we’ll talk about that stuff as it comes up during the year.