Tag Archives: Ancestors: The Humankind Odyssey

Gut Check – Ancestors: The Humankind Odyssey

There are games that nail various aspects of their design, from story to gameplay and so on, but rarely do I find a game that is so fascinating that I’m willing to overlook its various shortcomings.  That’s the way i feel about Ancestors: The Humankind Odyssey and its bizarre offerings.

I guess you could call Ancestors: The Humankind Odyssey an action-RPG with survival mechanics if you really wanted to put it in a box, but it’s so much more than a genre descriptor could ever truly describe.

You play as an early hominid about ten million years ago, trying not only to survive, but to learn and pass on as much knowledge as you can to future generations.  The pitch is incredibly interesting, but the execution is questionable at best.

The idea is that you’re learning along with the player character, not necessarily in what skills and concepts you pick up, but in how to do literally anything in the game.  It kind of feels like you’re learning two games at once.

I wouldn’t normally explain control schemes, but I feel like it’s necessary in this case.  You’ve got standard movement and camera controls, but to run or jump you have to hold down the A button to run, and release that hold to jump.  It reminds me a lot of how Tony Hawk’s Pro Skater controlled oddly enough.  You also have different sense mapped to different face buttons.  One activates your smell, your hearing and your intelligence I think?  But rarely have any of these senses been useful because everything is so obtuse in Ancestors: The Humankind Odyssey.

For instance, there are essentially mini-games that you need to succeed at to do everything.  Want to sharpen a stick with a rock?  Well you need to not only have a rock in one hand and a stick in the other, but then you need to play this timing based game where you repeatedly smash the rock into the stick until it’s sharp.  Want to stab a wild boar?  Well you can’t unless you have the sharp stick in hand and dodge into the attacking boar at the right time.  Weird, right?

It gets even more confusing when you are unlocking new abilities.  You have a skill tree for your current character, and you unlock abilities by doing or encountering things.  For example, I ate a mushroom that poisoned me, but not because it was poisonous, but because I was a carnivore and my metabolism wasn’t prepared for an omnivorous diet.  Eating more of these would increase my tolerance, (I think?) and allow me to unlock a better metabolism in the skill tree.

But that skill only applies to this current character.  To lock these in, you need to take a kid along with you on your adventures so they learn it.  Doing that allows you to “reinforce” a skill, making it something that is inherently known for future generations.  But if you die with a baby on your back, you suddenly play as the baby who has to find a hiding spot.  Once you do that, you transport into another living adult, and have to recover the child by finding them, and playing the worst mini-game I’ve ever seen.  You have to essentially calm the kid by howling at it at the right time, but it feels completely arbitrary as to when that timing window is, and doesn’t give you any feedback at all.

And that’s all I came back with in the first hour or so!  Who knows what other craziness is thrown at me later in the game.

Ultimately we have a game that controls oddly, doesn’t give you any real direction, and has obtuse and obfuscated mechanics.  All of that said, I can’t stop thinking about this stupid game.  It’s so weird that despite all of the fundamental issues I have with it as a game, I need to know what happens next.  Is there a point where I eventually become a human?  Do I learn how to make fire?  Can I make weapons and hunt stuff instead of being terrified of literally anything that crosses my path?  Who can say?  All I know is that despite its flaws, I want to see what else is going on in Ancestors: The Humankind Odyssey.

Top 15 Games I Didn’t Play Because I’m Not Made of Money

The money tree I planted in my backyard never really payed dividends, so I couldn’t fiscally find a way to play everything I wanted to this year.  So in no particular order, here are 15 games I wanted to play but couldn’t, because I’m not made of money.

 



CALL OF DUTY: MODERN WARFARE

I like Call of Duty well enough, but hearing the positive reception it’s been receiving really ramped up my desire to play it.  The original Modern Warfare was responsible for some of my favorite gaming memories with my buddies, and while I know I can’t ever recapture that magic, it would’ve been nice to revisit it.

 



14.) LUIGI’S MANSION 3

I’ve only ever seen other people play any Luigi’s Mansion game with the exception of playing some terrible mini-games in Luigi’s Mansion 3 with friends.  I never owned a Gamecube or Nintendo DS, so I was pretty excited to get the chance to play this newest release on a platform I actually owned.  But like most of the games on this list, life happened, and I had to prioritize other things.  The reception on this one has been mostly positive with some people taking umbrage with the controls.  From what I’ve seen, Luigi’s Mansion 3 seems charming as hell, and I definitely want to check it out.

 



13.) POKEMON SWORD & SHIELD

Okay, I’m not the biggest Pokemon fan, so I can’t say I was actively looking forward to playing this latest entry at all.  But I was curious about what a Pokemon game on a more or less, home console, would actually look like.  Not curious enough to drop sixty big ones on, but still curious.  With this one, I was more just window shopping.

Combine my mild desire to play a Pokemon game with the very mixed and sometimes angry reception of this latest entry, and I think I’m good on never playing it.

 



12.) DEATH STRANDING

Despite the miles of coverage on this game, I still just wanted to try it for myself if only out of pure curiosity.  Most people are pretty split on it either loving it or hating it, but after seeing some of the stuff floating around the internet, mixed with my general dislike of most Kojima games, I’m 100% positive I made the right choice for me.  If you like the game, great, but it doesn’t look right for me.

 



11.) HYPNOSPACE OUTLAW

I’ve been so close to pulling the trigger on this game 3 or 4 times now, but still haven’t for some reason.  It’s this adventure game set in these facsimiles of old 90’s GeoCities pages where you play as a cyber cop that cracks down on infringements and infractions of cyber-law.  It sounds great, but I just never found the right opportunity to go through with buying it.  Luckily, one of my dear friends gifted me Hypnospace Outlaw for the holidays, which means I no longer have an excuse to not play it.

 



10.) SEKIRO: SHADOWS DIE TWICE

I’m not a Dark Souls guy at all, but people told me that Sekiro, while still being tough, wasn’t as brutal as a traditional Souls game.  Whether they’re telling the truth or not is pretty subjective, but deep down I knew what they actually meant was that this game would still relish in any opportunity to whip my ass.  So I kinda decided to save myself the hassle and just skip it.  Looks really cool though.

 



9.) FIRE EMBLEM: THREE HOUSES

Speaking of games that I definitely wouldn’t be into, the Fire Emblem series is an extremely popular role-playing, turn based RPG with an emphasis on crafting relationships with various NPCs in an effort to make them better fighters… I think.  It’s certainly not a game I would enjoy, but all the praise people were throwing at it did make me curious enough to consider throwing money at it.  Yet after hearing that the game could take upwards of 70-80 hours, I politely declined and moved on.

 



8.) MORDHAU

I really wish I had some friends who would’ve played Mordhau with me.  I enjoyed games like Chivalry back when they came out, and Mordhau just looked like a more refined version of it which was a very appealing proposal to me.  But it isn’t a game I would play unless I knew that I had a crew to roll with.  Buying multi-player focused games is a pretty tough sell for where I’m at in life, but if my friends were down, Mordhau wouldn’t be on this list.

 



7.) CADENCE OF HYRULE

Crypt of the Necrodancer was so cool and unique that I’m surprised it took them so long to make another one.  I’m even more surprised it came in the form of a Zelda-themed game.  For those who don’t know, just like its predecessor, Cadence of Hyrule is a top down dungeon crawling game that has you move and act to the beat of music to attack and move around and all that.  It’s such a neat concept, but I just never got around to picking it up.

 



6.) THE LEGEND OF ZELDA: LINK’S AWAKENING

Two things basically stopped me from actually picking up Link’s Awakening.  The first being that I couldn’t afford it at the time, and the second being that the performance of the game looked really bad.  On top of that, people who had finished it were pretty lukewarm on the later game content.  I’d still like to try it for myself, but probably never will.

 



5.) ANCESTORS: THE HUMANKIND ODYSSEY

This is just like Death Stranding to me in that they’re both fairly inscrutable.  I really wanted to play Ancestors: The Humankind Odyssey, but after seeing it in action my desires quickly subsided.  There appears to be no direction in how to play or progress which isn’t super enticing for me.  I was ready to approach this game like I was on a fact finding mission and I would report my findings back to all of you.  But yeah, I don’t know that I’m ever going to buy this game.

 



4.) ASTRAL CHAIN

So here’s the thing about Astral Chain that can probably explain exactly why I didn’t play it.  Up until I went to make this list, I forgot it had even come out this year.  I’d heard mixed to positive things about it, but I was on the fence to begin with.  It looked like a cool action game and reports of the satisfying combat definitely piqued my interest, but it just kind of fell off of my radar so hard and I don’t feel like I’m missing out on anything big.

 



3.) GREEDFALL

I have wanted to like the games that developer Spiders have made in the past, like Mars: War Logs and The Technomancer, but found them to be clunky and mostly uninteresting.  But Greedfall looked like the most comprehensive of all of their offerings and certainly showed well in trailer form.  When it came out, the response was pretty mixed, but there’s still a part of me that wants to give it a fair shake.  There’s also my weird desire to play a big meaty action RPG even though I know that I have a hard time seeing games through to the end.  That is unless they’ve really grabbed me, which is something I doubt Greedfall would have done.

Also, Greedfall?  That’s the name that comes out of an idle game name generator.  It’s a very bad title is what I’m saying.

 



2.) DISCO ELYSIUM

A lot of people have been singing the praises of Disco Elysium and even giving it their top honors this year.  Since it released that’s kind of been the tenor of the conversation around it, so I was definitely intrigued.  But seeing it in action quickly reminded me that it isn’t my kind of game.  A CRPG is most definitely not what I’m looking for, and Disco Elysium looks to be a CRPG-ass CRPG.

I’d be lying if I said that I wasn’t feeling some sort of FOMO with this game, especially because when I hear it described, it sounds awesome.  I just know that Disco Elysium isn’t a game for me.

 



1.) SHENMUE 3

I just… like… I gotta know.  I need to see this stupid game.  I need to see if after almost twenty years this game is worth a damn at all.  I don’t hate Shenmue games, they were impressive at the time, but they didn’t age well at all.  Hearing that Shenmue 3 feels like a game made in the late 90’s but today, is a wild prospect.  It sounds like the creator of the game, Yu Suzuki, stopped playing games after releasing Shenmue 2 back in 2001, and decided to make another one without looking at any advancement in the industry since.

Give me infinite time and money, and I will give you the review of Shenmue 3 that you all deserve.

 



Now even with an unlimited budget, I don’t think I would have had the time to dedicate to playing all of these games anyway.  It’s a shame I missed out on some of these games, but I’m not balling out in a way that I can buy them all.  Anyway, thanks so much for checking out my list, check back tomorrow for my Game of the Year list.

Blog: Coming Up Next – 07/17/19

We’re over halfway through the year and I’ll be honest, there haven’t been any releases this year that have really blown me away.  That’s why we’re going to look forward into the infinite void that is the remainder of 2019, and see what games are in store for us.


MARVEL ULTIMATE ALLIANCE 3: THE BLACK ORDER – JULY 19, 2019

It wouldn’t be a stretch to say that I’m a big fan of those ladies and gentlemen that parade around in the colorful tights.  I believe they’re called superheroes in some circles.  I’ve never been the biggest fan of the Ultimate Alliance games, mostly because of the very repetitive, brawler combat it boasted.  It’s been a long time since I’ve played an Ultimate Alliance game, so maybe this time around I can find something to really sink my teeth into.


ANCESTORS: THE HUMANKIND ODYSSEY – AUGUST 27, 2019

On top of being one of the only games I can think of that have ever dealt so directly with the concept of evolution, Ancestors: The Humankind Odyssey just looks so delightfully weird that I can’t help but want to play it.  I have no clue if there’s going to be any depth to it, or if it even will be fun, but I need to know how it shakes out.  In my mind, there’s a version of this game that is 99% the same, but has the creature creator from Spore so I can make nightmarish visions in a game that isn’t absolute trash.


CONTROL – AUGUST 27, 2019

https://www.youtube.com/watch?v=MitDfKKVGW8

Nothing like a bit of telekinesis, guns, and psychedelic shifting environments to really get the blood pumping.  Or at least, that’s what they say.  Control looks like a game that could easily become a sleeper hit this year.  With people coming away from demos of it celebrating not only the aesthetic and gameplay, but some more surprising aspects regarding the story and the agency you have, my excitement for Control has gone from none to some, fairly quickly.


NBA 2K20 – SEPTEMBER 6, 2019

Look, this isn’t something I expect most of my readers to give a shit about, but I do.  The NBA 2K series has proven to not only be the games I play when I don’t want to play anything else, but the spark that got me back into following the league in earnest.  There will be nothing monumentally different about this game, but I’ll take a slightly shiner version of the game I already own for sure.  Besides, I’ve gotten way more than my moneys worth out of last years entry.


BORDERLANDS 3 – SEPTEMBER 13, 2019

Look, I’ve already said my piece about Borderlands 3 and how Randy Pitchford is doing his best to tank the game before it comes out, but it seems like the best candidate for a game that my friends and I can play together.  I am a little disappointed by some of the changes, or more accurately, the lack thereof, but Borderlands games are mindless fun, and if this one can nail that, then we’re golden.


THE LEGEND OF ZELDA: LINK’S AWAKENING – SEPTEMBER 20, 2019

The Zelda series has always been a weird dark spot in my gaming history.  I’ve played the original along with A Link to The Past, but outside of those, I never really gelled with the traditional top-down Zelda games the way I did with the 3D ones.  But once again, I’ve been somewhat taken with an adorable graphic style despite my spotty history with these kinds of games.  I will buy The Legend of Zelda: Link’s Awakening when it is released, the only question is if I’ll regret it or not.


CALL OF DUTY: MODERN WARFARE – OCTOBER 25, 2019

I’m so curious to see what a reboot of Call of Duty 4 looks like.  I can’t imagine that they’ll manage to recreate the magic of the initial 2007 release, but I’d love to see them try.  I think what I’m most interested in seeing is how this release is received both critically and commercially, and how the next Call of Duty game shapes up because of it.  Call of Duty 4 Modern Warfare casts such a big shadow over the franchise itself for being such a monumental step forward in terms of online shooters, it’s easy to see why you’d want to go back to this particular well once more.  We’ll see how it all goes down when it comes out.


THE OUTER WORLDS – OCTOBER 25, 2019

So let’s get this out in the open:  I don’t like Bethesda styled RPGs.  There are a myriad of reasons why, but let’s just truncate this thing by saying the word “bugs” and leave it at that.  So imagine my confusion when I saw the trailer for The Outer Worlds and was actually into it.  Maybe it was the setting that piqued my interest, or the possibility that this game engine might actually be able to sustain the weight of the game, but I can’t be sure.  All I know is that I’m cautiously optimistic about The Outer Worlds and hope it isn’t too broken.


LUIGI’S MANSION 3 – OCTOBER 31, 2019

I only really got to play the first Luigi’s Mansion in short bursts thanks to me never actually owning a Gamecube, but it was easily the game I was most curious about playing on that console.  Now that I own a Nintendo Switch and the third game in series is finally coming out on it, I can make up for that lost time.  I don’t actually know what to expect from Luigi’s Mansion 3 aside from busting some ghosts with what I think is literally a vacuum cleaner, but hell, I’m up for it.


POKEMON: SWORD & SHIELD- NOVEMBER 15, 2019

I remember being a kid and playing Pokemon Red when it came out.  After that I got Pokemon Yellow and was just as into it as the first one. Fast forward to 2018 when I played Let’s Go Pikachu, and we’ve just covered my entire history with Pokemon games.  My experience and love for the Pokemon games are very low, but after enjoying the Let’s Go games as much as I did, I’m at least curious to see what all the fuss is about.  I enjoyed the more streamlined version of Pokemon I played last year, and I know that this isn’t going to follow suit, but I’m still interested enough in it to possibly try it out.  But man, when I hear things like “Dynamaxing” and “EV-Training,” my eyes start to glaze over, and my interest suddenly runs dry.


STAR WARS JEDI: FALLEN ORDER – NOVEMBER 15, 2019

It’s a Star Wars game.  I like Star Wars.  I like lifting fools with my magic powers and slicing my way through everything with my laser sword.  I’ve heard that this game will allow me to do both, and then some.  It’s been a while since we’ve gotten a real Star Wars game, now only time will tell if this one is good or not.  I’m a big fan of everything I’ve seen in the footage they’ve revealed, but I’m curious to see more of the game.  This might be one of the few games this year that I’m actually excited about.


UNTITLED GOOSE GAME – 2019

There’s no need for me to explain myself here, just watch the trailer.


We’re only halfway through the year, and this isn’t a comprehensive list of any kind, but I’m still hoping that something between now and the end of the year manages to really blow me away.

E3 2019: Other Games – Part 2

Following up on the last post about lesser known games, here’s another!  These aren’t main stage kind of games, rather, smaller and often weirder offerings.  Here we go.


ANCESTORS: THE HUMANKIND ODYSSEY

I love this idea.  The concept of playing as a creature and watching them evolve based on my actions and decisions, is pretty cool.  From what was said at E3, it seems like this isn’t the only creature at your disposal, and you’ll experience large changes in the creatures physiology as you progress.  Hopefully the world also adapts in line with the things you do.  For instance, if my group of creatures just hang around an area for generations, eating up all the food and hunting the wildlife, I’d like to see that area becomes less populated by your potential prey.  But we’ll see how it comes together when it releases on August 27th.


CONTROL

Control is the interesting case of a game that sounded fairly interesting when it was first revealed, and as I’ve heard more about it, has gotten more and more alluring.  What seemed like a blend between Psi-Ops and Alan Wake, apparently also has some branching dialogue options, which is very exciting to me, as well as hearing the moment to moment action holds up.  Control has the potential to be one of the biggest games coming out this year, I just hope it delivers.


MANEATER

Now here’s a game I can get behind.  We’ve all known for a while that humanity is garbage and needs to be taken down a peg.  What better way to do that than by being an everything-eating-shark?  People? Chomped.  Boats?  Chomped.  Things on the land?  Probably also gonna get chomped.  I’ve been very eager to get my hands on Maneater when it comes out later this year.


MOVING OUT

Now if anyone has paid any attention to this site in the past, you’ll know that wacky physics and seemingly mundane tasks are home runs for me.  Moving Out seems to be nailing both of those things.  It also has some for of cooperative gameplay, which while exciting, I hope doesn’t steal the spotlight from whatever single player offerings might be available.  I’d love to have just as much of a good time alone, as I would destroying the possibility of getting a security deposit back, with a friend.  It should be out sometime this year.


PLASTICITY

So fun fact, Plasticity is actually out and playable right now.  As I’m writing this, it’s downloading on Steam.  It looks like the kind of emotional, atmospheric, puzzle-platformer with a message, that I love so much.  Shades of Inside and Limbo are on display here, and that’s enough for me to give it a shot.  Also, it’s free, so that’s a big plus.


SLOPPY FORGERIES

Creating art, meaningful art, is hard.  Sloppy Forgeries is a game about taking art, and doing it as fast and accurately as you can in order to prove to your friends that you’re a better artist than them.  It’s the kind of game that will be fun to play about 3 times before your friends figure out who the most artistic among them is, and never play again.  Sign me up.


TOO MANY COOKS

I don’t know how many of you remember the incredibly fun phone game from a few years ago called Spaceteam, but the short pitch on it was that every person had different buttons and dials on their device and had to coordinate with the others to avoid catastrophe.  This seems like the same concept, but with cooking.  The way these games usually resolve is by someone getting a text message and missing a task, resulting in everyone yelling at them.


SPEAKING SIMULATOR

If you need a paragraph about why I’m so intrigued by this ridiculous game, then I haven’t properly introduced myself.  I’m Ari, and weird games are always welcome in my dojo.


There you go, the second installment of some smaller games I heard about from E3 this year.  I think this might be it for E3 coverage out of us.  That is, unless something crazy is announced, but for the time being, thanks for rockin’ with us.