Tag Archives: Maneater

Gut Check: Maneater

Maneater is a genuinely fun game with an extremely unique concept that ultimately gets bogged down in repetition and monotony far sooner than you’d expect or want. One would think that a game about being a shark that’s hell-bent on consuming and destroying any and everything in its path would be more exciting to play, and while the moment to moment gameplay achieves that desired level of excitement, the objectives and grinding required of you become very tedious, very quickly.

When you begin Maneater, you’re thrust into the far more capable fins of an adult shark that’s fairly hearty and ferocious. You learn the basic controls of locomotion and eating, and shortly afterwards find yourself devouring placid beach-goers just trying to soak up the sun. After a few snacks of the human variety, a shark hunting party is deployed to your location where you summarily dispatch them through a combination of ramming their boats, hurling divers at their boats, leaping atop their boats, or just chomping away at them until there’s nothing left.

In classic “abilitease” fashion, your shark is captured by some big time shark hunter that’s being filmed for the reality TV show, unsurprisingly titled “Maneater.” This jerk kills the shark you were playing as, cuts a baby out of your stomach, and throws it back into the water, but only after this baby shark chomps off this dude’s arm. Thus you start your murder-shark career in earnest as this orphaned shark-child that’s definitely not out for revenge.

It’s during this first level of Maneater where I cultivated my “Gut Check” opinions, so I’m well aware that things can change as I progress further. The first level is your standard bayou that’s chock full of catfish, cattails, murky brown water and of course, gators. You spend most of this time trying to navigate towards your objective marker while chowing down on turtles and other tiny fish on your way. In this way Maneater feels a lot like a Feeding Frenzy type of game, where you eat enough smaller fish to level up and grow into a bigger shark that’s capable of taking on bigger foes. Except, even at higher levels and larger sizes I was still getting attacked by level one fish who no longer posed any sort of threat to me.

See, in Maneater you don’t just swim over a fish and eat it, you literally have to mash on the right trigger to chew your food. You’ll also need to wiggle the right analog stick if something caught in your maw tries to escape your grasp. If you’re feeling especially froggy, you can even grab some prey in your massive chompers, and then hurl them off into the distance at another target. Maneater clearly is taking its subject matter about as seriously as Sharknado did, and I love it for that. It’s one of the few games in recent memory that have made me laugh, not through a joke or a cut-scene, but through the sheer absurdity of what I was controlling.

Unfortunately, Maneater gets a little repetitive, even so early in the game. I progressed through a few objectives pretty quickly, but ultimately was greeted by a progress gate that required me to be level 4 before I could take on any additional missions. That meant I was just going to swim around and eat more turtles and groupers until I became a bit heartier. This took a while. Now this could just be an isolated incident, but the word on the street is that this repetitive structure only gets worse as you progress.

That’s a damn shame too because I genuinely think that Maneater is such a strong concept for a game. Unfortunately it shows its cards a little too early in the game, revealing that while the core gameplay loop is fun, it isn’t fun enough to outweigh Maneater‘s repetitious nature. That isn’t to say that repetition is the only issue that Maneater has, but it is the most predominant one, with a close second place going to the unwieldy camera.

Maneater does its best in trying to make a game about swimming actually feel good to play, and for the most part it succeeds. But the way the camera works, particularly when you’re in combat with something is infuriating. Combat usually devolves into you and your opponent circling one another, waiting for and then dodging their attack, and then retaliating with your own powerful chomps until they finally die. This would all be fine if the camera actually played along and locked-on to your enemy. Instead, you can click the right stick in to whip the camera around to face your enemy, but it doesn’t lock-on to them. It’s bewildering at best, and I sure hope that there’s either a setting in the menus I missed, or even some woefully misguided later upgrade I can unlock, because as it is fighting anything is a messy endeavor.

Maneater does have its highs though, primarily in how it presents the story to you. The show, “Maneater,” is portrayed to you in the style of a Discovery Channel show about wildlife, interspersed with reality TV show moments that follow the folks trying to hunt you. It’s all narrated by Chris Parnell as well, which is honestly a great choice because he does a fantastic job with the script he’s given, even if all of the jokes don’t land.

I’ve only played a small piece of Maneater, but I’m already starting to feel a little worn down by it. I’m not ready to throw in the towel just yet, but I kind of already know that there’s a very little chance I end up seeing this thing through to the end. I’m just not a big fan of having to grind or complete repeated objectives in games, and it sounds like there’s a lot of that in Maneater.

Blog: Coming Up Next – 07/17/19

We’re over halfway through the year and I’ll be honest, there haven’t been any releases this year that have really blown me away.  That’s why we’re going to look forward into the infinite void that is the remainder of 2019, and see what games are in store for us.


MARVEL ULTIMATE ALLIANCE 3: THE BLACK ORDER – JULY 19, 2019

It wouldn’t be a stretch to say that I’m a big fan of those ladies and gentlemen that parade around in the colorful tights.  I believe they’re called superheroes in some circles.  I’ve never been the biggest fan of the Ultimate Alliance games, mostly because of the very repetitive, brawler combat it boasted.  It’s been a long time since I’ve played an Ultimate Alliance game, so maybe this time around I can find something to really sink my teeth into.


ANCESTORS: THE HUMANKIND ODYSSEY – AUGUST 27, 2019

On top of being one of the only games I can think of that have ever dealt so directly with the concept of evolution, Ancestors: The Humankind Odyssey just looks so delightfully weird that I can’t help but want to play it.  I have no clue if there’s going to be any depth to it, or if it even will be fun, but I need to know how it shakes out.  In my mind, there’s a version of this game that is 99% the same, but has the creature creator from Spore so I can make nightmarish visions in a game that isn’t absolute trash.


CONTROL – AUGUST 27, 2019

https://www.youtube.com/watch?v=MitDfKKVGW8

Nothing like a bit of telekinesis, guns, and psychedelic shifting environments to really get the blood pumping.  Or at least, that’s what they say.  Control looks like a game that could easily become a sleeper hit this year.  With people coming away from demos of it celebrating not only the aesthetic and gameplay, but some more surprising aspects regarding the story and the agency you have, my excitement for Control has gone from none to some, fairly quickly.


NBA 2K20 – SEPTEMBER 6, 2019

Look, this isn’t something I expect most of my readers to give a shit about, but I do.  The NBA 2K series has proven to not only be the games I play when I don’t want to play anything else, but the spark that got me back into following the league in earnest.  There will be nothing monumentally different about this game, but I’ll take a slightly shiner version of the game I already own for sure.  Besides, I’ve gotten way more than my moneys worth out of last years entry.


BORDERLANDS 3 – SEPTEMBER 13, 2019

Look, I’ve already said my piece about Borderlands 3 and how Randy Pitchford is doing his best to tank the game before it comes out, but it seems like the best candidate for a game that my friends and I can play together.  I am a little disappointed by some of the changes, or more accurately, the lack thereof, but Borderlands games are mindless fun, and if this one can nail that, then we’re golden.


THE LEGEND OF ZELDA: LINK’S AWAKENING – SEPTEMBER 20, 2019

The Zelda series has always been a weird dark spot in my gaming history.  I’ve played the original along with A Link to The Past, but outside of those, I never really gelled with the traditional top-down Zelda games the way I did with the 3D ones.  But once again, I’ve been somewhat taken with an adorable graphic style despite my spotty history with these kinds of games.  I will buy The Legend of Zelda: Link’s Awakening when it is released, the only question is if I’ll regret it or not.


CALL OF DUTY: MODERN WARFARE – OCTOBER 25, 2019

I’m so curious to see what a reboot of Call of Duty 4 looks like.  I can’t imagine that they’ll manage to recreate the magic of the initial 2007 release, but I’d love to see them try.  I think what I’m most interested in seeing is how this release is received both critically and commercially, and how the next Call of Duty game shapes up because of it.  Call of Duty 4 Modern Warfare casts such a big shadow over the franchise itself for being such a monumental step forward in terms of online shooters, it’s easy to see why you’d want to go back to this particular well once more.  We’ll see how it all goes down when it comes out.


THE OUTER WORLDS – OCTOBER 25, 2019

So let’s get this out in the open:  I don’t like Bethesda styled RPGs.  There are a myriad of reasons why, but let’s just truncate this thing by saying the word “bugs” and leave it at that.  So imagine my confusion when I saw the trailer for The Outer Worlds and was actually into it.  Maybe it was the setting that piqued my interest, or the possibility that this game engine might actually be able to sustain the weight of the game, but I can’t be sure.  All I know is that I’m cautiously optimistic about The Outer Worlds and hope it isn’t too broken.


LUIGI’S MANSION 3 – OCTOBER 31, 2019

I only really got to play the first Luigi’s Mansion in short bursts thanks to me never actually owning a Gamecube, but it was easily the game I was most curious about playing on that console.  Now that I own a Nintendo Switch and the third game in series is finally coming out on it, I can make up for that lost time.  I don’t actually know what to expect from Luigi’s Mansion 3 aside from busting some ghosts with what I think is literally a vacuum cleaner, but hell, I’m up for it.


POKEMON: SWORD & SHIELD- NOVEMBER 15, 2019

I remember being a kid and playing Pokemon Red when it came out.  After that I got Pokemon Yellow and was just as into it as the first one. Fast forward to 2018 when I played Let’s Go Pikachu, and we’ve just covered my entire history with Pokemon games.  My experience and love for the Pokemon games are very low, but after enjoying the Let’s Go games as much as I did, I’m at least curious to see what all the fuss is about.  I enjoyed the more streamlined version of Pokemon I played last year, and I know that this isn’t going to follow suit, but I’m still interested enough in it to possibly try it out.  But man, when I hear things like “Dynamaxing” and “EV-Training,” my eyes start to glaze over, and my interest suddenly runs dry.


STAR WARS JEDI: FALLEN ORDER – NOVEMBER 15, 2019

It’s a Star Wars game.  I like Star Wars.  I like lifting fools with my magic powers and slicing my way through everything with my laser sword.  I’ve heard that this game will allow me to do both, and then some.  It’s been a while since we’ve gotten a real Star Wars game, now only time will tell if this one is good or not.  I’m a big fan of everything I’ve seen in the footage they’ve revealed, but I’m curious to see more of the game.  This might be one of the few games this year that I’m actually excited about.


UNTITLED GOOSE GAME – 2019

There’s no need for me to explain myself here, just watch the trailer.


We’re only halfway through the year, and this isn’t a comprehensive list of any kind, but I’m still hoping that something between now and the end of the year manages to really blow me away.

E3 2019: Other Games – Part 2

Following up on the last post about lesser known games, here’s another!  These aren’t main stage kind of games, rather, smaller and often weirder offerings.  Here we go.


ANCESTORS: THE HUMANKIND ODYSSEY

I love this idea.  The concept of playing as a creature and watching them evolve based on my actions and decisions, is pretty cool.  From what was said at E3, it seems like this isn’t the only creature at your disposal, and you’ll experience large changes in the creatures physiology as you progress.  Hopefully the world also adapts in line with the things you do.  For instance, if my group of creatures just hang around an area for generations, eating up all the food and hunting the wildlife, I’d like to see that area becomes less populated by your potential prey.  But we’ll see how it comes together when it releases on August 27th.


CONTROL

Control is the interesting case of a game that sounded fairly interesting when it was first revealed, and as I’ve heard more about it, has gotten more and more alluring.  What seemed like a blend between Psi-Ops and Alan Wake, apparently also has some branching dialogue options, which is very exciting to me, as well as hearing the moment to moment action holds up.  Control has the potential to be one of the biggest games coming out this year, I just hope it delivers.


MANEATER

Now here’s a game I can get behind.  We’ve all known for a while that humanity is garbage and needs to be taken down a peg.  What better way to do that than by being an everything-eating-shark?  People? Chomped.  Boats?  Chomped.  Things on the land?  Probably also gonna get chomped.  I’ve been very eager to get my hands on Maneater when it comes out later this year.


MOVING OUT

Now if anyone has paid any attention to this site in the past, you’ll know that wacky physics and seemingly mundane tasks are home runs for me.  Moving Out seems to be nailing both of those things.  It also has some for of cooperative gameplay, which while exciting, I hope doesn’t steal the spotlight from whatever single player offerings might be available.  I’d love to have just as much of a good time alone, as I would destroying the possibility of getting a security deposit back, with a friend.  It should be out sometime this year.


PLASTICITY

So fun fact, Plasticity is actually out and playable right now.  As I’m writing this, it’s downloading on Steam.  It looks like the kind of emotional, atmospheric, puzzle-platformer with a message, that I love so much.  Shades of Inside and Limbo are on display here, and that’s enough for me to give it a shot.  Also, it’s free, so that’s a big plus.


SLOPPY FORGERIES

Creating art, meaningful art, is hard.  Sloppy Forgeries is a game about taking art, and doing it as fast and accurately as you can in order to prove to your friends that you’re a better artist than them.  It’s the kind of game that will be fun to play about 3 times before your friends figure out who the most artistic among them is, and never play again.  Sign me up.


TOO MANY COOKS

I don’t know how many of you remember the incredibly fun phone game from a few years ago called Spaceteam, but the short pitch on it was that every person had different buttons and dials on their device and had to coordinate with the others to avoid catastrophe.  This seems like the same concept, but with cooking.  The way these games usually resolve is by someone getting a text message and missing a task, resulting in everyone yelling at them.


SPEAKING SIMULATOR

If you need a paragraph about why I’m so intrigued by this ridiculous game, then I haven’t properly introduced myself.  I’m Ari, and weird games are always welcome in my dojo.


There you go, the second installment of some smaller games I heard about from E3 this year.  I think this might be it for E3 coverage out of us.  That is, unless something crazy is announced, but for the time being, thanks for rockin’ with us.