Tag Archives: Nintendo Switch

E3 2021: What’s Looking Good, Nintendo?

Even though it’s been a few days since E3 2021 actually wrapped up and our collective consciousness is rapidly moving away from the event itself, there’s still a lot to say about what we saw on display. Today’s subject is none other than the purveyors of the plumber, the masters of the mustache, Nintendo.

It sure feels like every year people have their long lists of Nintendo “dream announcements” that never actually get fulfilled, and this year didn’t do much to allay that perception. Notably Nintendo didn’t talk about their long rumored new Switch model, nor did they talk about long awaited games like Bayonetta 3, Metroid Prime 4, or even games they announced last year such as Splatoon 3. Nintendo remains an enigma to me, but there was still some stuff they touched on that I’d love to highlight.

One thing I want to mention upfront is how weird it was to see literally nothing in the way of Animal Crossing: New Horizons content. I feel like the player base of that game, myself included, have been clamoring for something new or interesting to come along so that we can have a reason to return to our, undoubtedly overgrown islands. But it’s starting to feel more and more like Nintendo had no real plan in place for supporting Animal Crossing beyond its first year, so I hope y’all like Bunny Day, cause that’s all we’re gonna get apparently.


SUPER MONKEY BALL BANANA MANIA

It has been way too long since we’ve gotten a proper Monkey Ball game, and while we’re not actually getting a new one, we are getting this pack of the first three console games in the series: Super Monkey Ball, Super Monkey Ball 2, and Super Monkey Ball Deluxe. Now I have very little experience with the series because I never actually owned a Gamecube, but Super Monkey Ball was definitely one of the few games I saw on that console that made me really want that little purple lunchbox with the terrible controller.

I’m glad to see Monkey Ball return in some fashion though. Super Monkey Ball Banana Mania comes out this year on October 5th and according to some retailers, the package is listed at $39.99 which is probably the most I’d consider paying for this collection if we’re being honest. I’m actually surprised it isn’t more, but considering it is a SEGA property maybe that’s why the price is more palatable. We literally saw Nintendo do this not too long ago with the Super Mario 3D All-Stars bundle, where they charged full price for a collection of ports of “classic” 3D Mario titles. Speaking of Nintendo severely overvaluing their products…

MARIO PARTY SUPERSTARS

I really don’t actually give a damn about Mario Party or any of its many iterations, but Mario Party Superstars is probably the smartest move they could make with this miserable series. With remastered “classic” maps and mini-games, along with online play right out of the box, I think this is the way to properly capitalize on the misguided nostalgia people have for this series. Curiously however, there’s also online matchmaking which sounds like a good idea in theory, but man, I already don’t want to play Mario Party to begin with, but doing it with random strangers seems even worse somehow.

Incredibly, Nintendo is going to be charging the full sixty bucks for this one when it drops on October 29th of this year.

METROID DREAD

I’ve never been the biggest Metroid fan, but I’ve enjoyed a couple of the iterations that have come out over the years. I’ve never messed with the Prime trilogy, but I’ve dabbled with the original Metroid, Super Metroid and I think maybe I played a bit of Metroid Fusion, but I might just be imagining that last one. My point is that I’m way more onboard for a new 2D Metroid game than I am for Metroid Prime 4, a game that might never come out.

I suppose my biggest question is what genre of game we attribute Metroid Dread to, because it seems silly to classify a Metroid game as a Metroidvania, but like, it’s right there in the title. See these are the big questions I’m willing to waste a paragraph on as well as your precious attention span.

It has been a while though since I’ve actually strapped on my Varia suit and rolled up into a little bomb-dropping ball, but I think I can get my sea legs back in time for Metroid Dread‘s release later this year on October 8th. Damn Nintendo, you’re really stacking releases in October, huh?

WARIOWARE GET IT TOGETHER

Hell yes, now we’re talking. The last time I played a WarioWare game was when I was still in high school when the Wii was out there conquering the world, and WarioWare Smooth Moves had just come out. I don’t know if it was a good WarioWare game or not, but I do remember enjoying it quite thoroughly. It’s unfortunate though because the series mostly lived on handhelds, which is just not how I play video games. So the series mostly passed me by, but that dry spell ends this year.

I don’t know how I feel about the main conceit of controlling a little avatar that goes on screen and interacts with the micro-games using their unique abilities, but WarioWare was a series that always had a new hook from game to game, so I’m not surprised they went with a new gimmick this time around. It’s not surprising they went this angle however, considering they wanted to make a cooperative focused game that utilizes the unique aspects of the Nintendo Switch, namely, two people controlling the game simultaneously with a Joy-Con apiece. Hopefully it lives up to the legacy of the series, but we won’t know for sure until it drops later this year on September 9th.

THE LEGEND OF ZELDA: BREATH OF THE WILD 2

I’ll admit that when Nintendo went to conclude their Direct by showing off Hyrule Warriors DLC, I turned the thing off entirely and moved on with my life. Little did I know, Link and his cool new hair were gonna be on display shortly after that deflating announcement. Now look, I loved the first Breath of the Wild, it was one of my favorite games of 2017 after all. I just hope that this sequel builds on the right aspects of its predecessor while ditching the shittier parts of the original. Namely, if they could maybe get rid of weapon degradation, that would just be so cool.

I know that weapon degradation is kind of a low-hanging fruit when it comes to criticism about Breath of the Wild, but in what I might consider the best Zelda game of all time, it really stuck out as an unnecessary pressure point. I’m not here to backseat develop, but that part of the game is what genuinely keeps me from wanting to revisit it.

While the trailer showed off some new powers, weapons and Link’s cool new hairdo, it was only a tease of what we might see later in the year or whenever they decide to show off more of the game. I personally would like to see a little more life out of the world this time around, like cities and such, along with some actual dungeons as opposed to the lackluster ones we saw in Breath of the Wild. Who knows what the final product will actually be like, but the fact that they’re building off of Breath of the Wild fills me with a lot of confidence that at the very least, I’ll get another game that’s at least as good as the original. The Legend of Zelda: Breath of the Wild 2 will get a real name at some point that we’ll learn before it releases sometime in 2022.


I feel like every year the same conversation happens around the Nintendo Switch and its lineup. At the beginning of the year we lament the lack of confirmed releases for the holiday season, and then E3 happens and we all get put in our collective places. I’m pretty relieved that there wasn’t a new Switch model announced as well because Nintendo is terrible when it comes to utilizing their new hardware iterations, like that 3DS that came with the little nubbin’ second analog stick that I think like 2 games utilized. I also just don’t trust Nintendo to properly support two consoles at the same time, considering that even in 2021 we’re still out here using friend codes and trying to do voice chat in the most convoluted way possible.

But yeah, that’s what I saw from the Nintendo Direct that resonated with me in some fashion. I usually don’t have to worry too much about the quality of Nintendo games, but there’s always the chance that these games could turn out to be real stinkers. Here’s hoping that isn’t the case though.

Blog: A Mini Mario – 02/17/21

Last week the incredible yet nearly forgotten Super Mario 3D World, formerly a Wii U exclusive, was re-released on the Nintendo Switch. That game alone is very good and you should certainly check it out if you’re one of the many people who missed it when it was initially released back in 2013. That’s all well and good, but what I really want to talk about is the bundled game that comes alongside this new port of Super Mario 3D World, a little game called Bowser’s Fury.

For context, Super Mario 3D World + Bowser’s Fury (a bad title for a great package) is a full-priced game that contains the entirety of Super Mario 3D World, alongside an open-world 3D Mario game called Bowser’s Fury. While I’m sure I’ll end up writing a review or something for Bowser’s Fury later on, for today I want to highlight how cool of an idea this game is and why Nintendo won’t fully capitalize on it. Nintendo will certainly make a fully open-world 3D Mario game, that’s not in contention here. But Bowser’s Fury is a bite-sized example of what that might look like, and honestly, I’m way more into the idea of a smaller and more focused Mario experience than having to wait 5-7 years for a new Mario game.

Bowser’s Fury is only about 5-10 hours long depending on how thorough you want to get, which is honestly the perfect amount of game for me at the moment. But like I said, Nintendo won’t ever capitalize on this idea in a way that doesn’t come off as them “devaluing their IP.” Ideally, I would love to see a game in the vein of Bowser’s Fury release for like $20-$30 or something. Just like a nice aperitif of that Mario flavor we all enjoy so much, coming out once every two years or something to that effect.

It’s a shame too, because these little experiences could serve as table-setting for whatever big 3D Mario game is coming out. Imagine for a moment that Super Mario Odyssey 2 is coming out, that’s a good feeling isn’t it? Now in the run up to that game, people are gonna be asking the same questions about if any of the supporting Mario cast will make an appearance in the game. People could finally get the Waluigi game they some desperately have been asking for, but that won’t happen because he’s a terrible character. But you could give us a Luigi game that explains why he won’t be in this hypothetical sequel while also giving the player a soft introduction to the mechanics and flow of Super Mario Odyssey 2.

Bowser’s Fury proves that you can make a compelling and engaging platformer without releasing a full blown 3D Mario game, but I don’t think Nintendo will ever make good on that concept. Maybe you’ll see more of these kinds of experiences bundled into bigger products and re-releases, but I sincerely doubt we’ll ever see small standalone titles that are priced accordingly. But I guess at the end of the day it really doesn’t matter for Nintendo, because people are gonna buy a Mario game no matter the scope or price. But man, it would sure be cool if we got that Waluigi side story game where you watch him get hurled into a black hole.

Blog: Look at This Stupid Thing – 05/13/20

We’ve entered the part of quarantine where the packages I ordered at the beginning of April are finally showing up, and it’s been a really fun experience honestly.  A few days back I finally got my Hori Split Pad Pro in the mail, and while I think it’s perfectly fine and functional, golly does it look stupid as hell.

Back in April, my Nintendo Switch Joy-Con controllers started to fall victim to the infamous “drift” problem, specifically on the left stick.  Maybe it was happening earlier than that, but I hadn’t really been playing much of my Switch before Animal Crossing: New Horizons released.

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At first I’d notice my little villager would start taking very slow walks towards the bottom of the screen, something that was annoying but not game breaking.  Then I found myself running from a tarantula, when my villager decided to stop running and just stand still and accept his fate.

This was unacceptable.

So I ordered the Hori Split Pad Pro because it was on sale, and I finally got it.  It’s doing the trick despite missing features like HD Rumble and the ability to work wirelessly, but it’s infinitely better than the budget “pro” controller I bought off Amazon months ago.  The face buttons feel good, while the analog sticks have a weirdly grainy texture to them which is strange.  Other than that, it’s got back paddles that I’ll never use, but I’m satisfied with my purchase overall.

It’s going to be a while before I can actually pick up real, official Nintendo Joy-Con remotes, but I’m okay with waiting because I’m not playing anything that requires the Joy-Con specific functionalities.  And while I appreciate the size of the Hori Split Pad Pro and how it feels better in my bearlike paws, it just looks so fucking stupid on the Switch.

Blog: The Doctor is In – 04/01/20

There are some games that are just evergreen and remain a part of your life well after you’re done playing them.  For my generation, games like Super Mario World, The Legend of Zelda: A Link to the Past, Earthbound, and so on and so forth, usually occupy a spot on their list.  While those games are all well and good, I’d like to talk about a certain game that’s managed to weasel its way back into my life in a major way.

Since there’s no natural segue that I can think of, I’ll just go ahead and say it’s the NES version of Dr. Mario that’s infiltrated my life once more.  To clarify, I’ve always liked Dr. Mario.  It’s been one of my favorite puzzle games of all time, even beating out Tetris in my mind.  It’s easy to understand, it’s a load of fun, and has some killer music in it.  But even with all that being true, the odds of me ever playing it again were slim.

That’s where the Nintendo Entertainment Online System came into play.  Maybe you’re  more familiar with it as, “the virtual console on the Switch.”  On this brilliantly titled application, you’ve got instant access to a bunch of classic (and not-so-classic) games of yesteryear.  I’m pretty sure I booted this service up 3 or 4 times in total since signing up for Nintendo’s online service.

Now, my partner never really played video games as a child, only really getting into games with the Gamecube as their first system.  They had missed out on a lot of the games that our generation grew up on, something that this service we both had for the Switch, could rectify.  We booted up both the NES and SNES online systems, and poked around for a few hours.  Standouts like Kirby Superstar, Super Tennis, and a few others were engaging and fun for us, but it was Dr. Mario himself that really did the trick.

Side note, there were about a hundred doctor and medicine-based puns I could of made in that last paragraph but didn’t.  You’re welcome.

My partner was hooked, playing Dr. Mario for the remainder of our session, and even going home and powering through it on their own.  I’d get screen shots of victory screens for passing level milestones along with some gentle gloating about their skill.  It was genuinely nice to see how engaged they were with this 30 year old game I hadn’t thought about since the early nineties.

With this version of Dr. Mario being online enabled too, we would just end up playing it once or twice a week for an hour or two.  These games usually pan out poorly for me, but they’re having fun and that’s all that really matters.  I never would have suspected that this “doctor” would be the guy who’d help us stay connected, and without charging us thousands of dollars as is customary for the American healthcare system.

Animal Crossing is Still Incredible

Every morning I pack my bag with a water bottle, maybe a lunch, a charger, and my Nintendo Switch.  I usually have some free time at my office, and like having the option to play games while I’m there.  However, lately I’ve been bringing another, older hunk of plastic with me that has two screens and doesn’t fold.  Of course, I’m talking about the Nintendo 2DS that I bought on a deep discount.

You might be asking yourself, “Ari, why would you bring that hideous blue monstrosity anywhere in public with you?”  Now, while I agree that the 2DS is a garish nightmare-brick, the reason it’s been accompanying me to work is because it has Animal Crossing: New Leaf on it.

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There are two main reasons why this matte-blue doorstop of a portable console has been my platform of choice lately.  As I mentioned before, Animal Crossing, but also because I never really owned a 3DS or portable console before.  I grew up with a Gameboy and stuff, but I missed out on almost two decades of mobile gaming hardware since then for reasons that aren’t entirely clear.

The last time I played an Animal Crossing game was the one on the original DS.  A DS that an ex-girlfriend loaned me until our relationship collapsed under its own weight.  So I never really got much time in the DS ecosystem.  But that game left an incredible impression on me that didn’t make its impact known until I played New Leaf.

I have a problem with incremental games in general.  For instance, I’ve been playing Wiz Khalifa’s Weed Farm on my phone for almost two years now because it’s a mindless checklist for me to engage with and clear daily, and also because I like seeing the numbers get bigger.  Animal Crossing now occupies that space for me, and the best part is that it isn’t hitting me up to spend twenty dollars on “weed bucks” or whatever.

It’s a mindless, pleasant chore list, that’s so peaceful and chill.  Maybe this penguin wants to trade me a dartboard for some pants, or maybe some shifty art dealer is trying to peddle some bullshit in my town.  Whatever it is, it’s relaxing and non confrontational in a way that I am super into these days.I just boot this hunk of azure plastic up and get to go fishing with some cool animal friends, buy stuff from some awesome raccoons, or help the world’s worst museum curator in the world.  I would way rather get my incremental, idle game fix from Animal Crossing: New Leaf than I would from anything I can get on my phone, including Animal Crossing Pocket Camp.

What I think I appreciate the most about Animal Crossing: New Leaf, is that it’s deceptively in-depth.  You can look at promotional materials and just assume it’s a slight experience, offering nothing of substance.  And if you asked me to describe what I do daily in the game, it can sound pretty boring.  But there’s a ton of secret, under explained, or purposefully obfuscated mechanics hiding under the surface of the game.

The game never told me that I had to buy more stuff from the shops for them to expand and grow, but that sure as hell makes sense.  I didn’t know that you could wish upon a shooting star and get magic furniture delivered to you the next day, but here we are.  It’s just a bunch of little hidden systems like those, that add so much depth and variety to this game.

Don’t get me wrong, there are a lot of things about Animal Crossing that drive me up a wall, like inventory management, and how much people like to talk to me about scanning Amiibo figures in for stuff.  That and the fact that even though six creatures live in the town, and I’m one of them, and the only human, and also the mayor, every shop owner treats me like it’s the first time I’ve been there.  I’m the mayor, remember my very unique and non-animalian face for once in your lives.  But those are nitpicky concerns at best.

All of this was spurred on by the announcement of a new Animal Crossing game coming to the Switch this year.  I can’t wait to sink my teeth into that game and explore whatever weirdness Nintendo injects into it.  The saddest part about it is, whenever it does finally release, all of my citizens in Animal Crossing: New Leaf will die from loneliness because I’m never going to pick up that ugly-ass Nintendo 2DS again.

 

Blog: Nintendorama – 01/09/19

I’ve been toiling away in the Nintendo mines lately, chipping away at some of my ever expanding backlog when I came to the incredibly rare and never before talked about realization that those folks at Nintendo know how to make fun games.  This may come as a surprise to some of you, but I’m serious.  I think they might be onto something.

In all seriousness, I’ve been grinding my way through some Super Smash Bros. Ultimate, and am having the most fun I’ve had with that series in ages.  I know a lot of people didn’t like the concept of having to unlock most of the 7000 characters in the game, but it’s kind of kept me on the hook longer than I expected.  I don’t know what will happen when I unlock everyone, but for the moment it’s enough motivation to keep me coming back.

Speaking of getting them all, I’ve also been playing Pokemon: Let’s Go Pikachu and am having a similar experience to Smash Bros. Ultimate.  I’ve never been a huge Pokemon guy, but this game is so darn delightful that I can’t help but be charmed by it.  I think my favorite part about it might be all the bullshit they’ve cut from the Pokemon formula.  Random encounters are gone now that you can see all the little critters rustling around in the bushes, swapping Pokemon in and out of your party is no longer something you need to return to a town for, and all your little Poke-pals get experience just for being there after a battle.  Although I guess I don’t know for sure if these are new changes to the series, but they’re new to me.  The game thus far is a low stress experience and I hope it remains that way.

2019 seems like it could be a big year for Nintendo with upcoming titles like Animal Crossing and Metroid Prime 4, and I can’t wait to see how it pans out.  Like tons of people my age, I grew up with Nintendo, and after seeing the disappointment that was the Wii U, it’s nice to see them back on top with the Switch and it’s lineup of fantastic first party games, as well as overwhelming indie support.