Monthly Archives: March 2019

Blog: The Modern Arcade – 03/27/19

You guys know video games right?  Like how you can play them in your own home at your leisure and stuff?  Well it wasn’t always like that.  There used to be games that were exclusive to these places called ‘arcades’.  You had to go to this building with a bunch of other people and wait your turn to play these ‘video games’.  I thought all of those places had disappeared long ago, but they’ve had this weird resurgence in the form of bar-cades and other alcohol infused gaming venues.  I went to one of these places, and boy howdy was it interesting.

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The first thing that really caught my eye was what the arcade was putting front and center.  When I walked in I was greeted by the row of Mario Kart Arcade machines that was in constant use, which wasn’t surprising considering Mario is a pretty big deal.  But surrounding those were a large number of Japanese developed rhythm games.  From DJ booths, to Dance Dance Revolution, and even some Drum Mania-esque machines with full drum kits weren’t far from the main entrance.  Even better, they were all getting played pretty regularly, and people were pumped for it.

As you pushed past those machines, I saw some of those basketball games, skee-ball lanes, and a shit-ton of claw machines with very anime prizes in them.  One of them even had these Goku statues in them that I genuinely considered trying to win.

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I think what really caught me off guard was how the basic premise of the arcade has changed so drastically in order to survive.  For instance, back in the day I was able to go to the arcade and play stuff like Galaga, Defender, X-Men, The Simpsons, and countless fighting games.  I remember seeing these cabinets line the walls and create snaking aisles for people to navigate through.  Now, it’s literally these digital poker styled tables with an LCD screen and computer in them, running some sort of emulator, probably MAME.  It all played fine, but it was just so jarring when compared to my memory of how arcades used to be.

Change happens though, and I understand that if these places are to survive, it’s through cost cutting methods like these.  Arcade machine maintenance is expensive and more specialized than ever.  I just wished that if they’re going to use emulated games, at least let me select what I want to play instead of pretending that these are bespoke machines that can only play one game.

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But easily the most bizarre stuff were the amount of mobile game ports that were on display.  We’ve all probably seen those giant Fruit Ninja and Pac Man 256 games, but there was also a Tomb Raider rail shooter alongside a giant Injustice arcade machine, that only had 3 buttons per player that corresponded to the three kinds of actions you could do on the cell phone version.  I remember it being a big deal when a game claimed to have an “arcade perfect” home version, and now we’ve circled back to having cell phone games enlarged and stuffed into a cabinet with buttons.  Hell, even the Wii Nunchuck and Xbox Kinect were integrated into some games.

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I went with a friend of mine and had a wonderful time despite the culture shock I experienced throughout my visit.  So much has changed in the gaming landscape since I first started playing in the early nineties, and the arcades might be the most extreme example of that.  But even for how different things are now, arcades these days still manage to provide gaming experiences that are unique to the arcade itself, and in that way things actually felt kind of familiar.

Who is Stadia For?

Recently, Google went ahead and unveiled their new gaming initiative in the form of a streaming platform called Stadia.  Stadia aims to deliver high quality, low latency gaming experiences to various smart devices including televisions and smartphones.  It all sounds very impressive to say the least, but I still have many questions about the specifics of the platform, among them being, who is it for?

Don’t get me wrong, I think the technology behind the Stadia is fascinating and worth developing; especially if you’re a platform holder like Valve or Microsoft.  For those companies, you have players who might want to play their games away from their devices, and an effective streaming solution could essentially make any platform a mobile platform.  But with Google leaving more questions on the table than answers, it leaves me wondering what role Stadia is meant to play in the gaming industry.

The first and most obvious answer is that it’s for people who want to play games anywhere on any device.  Stadia seems like a great opportunity for people with a passing interest in games to try them out in a simple and straightforward way.  In that regard, I could definitely see Stadia being a great way to play games without a major investment.  But considering Google didn’t divulge the pricing model for Stadia, we’re left to speculate and fill in the blanks ourselves.

The two obvious routes are either, buying games through a Google storefront and streaming them to your device, or paying a subscription fee to play from a library of games.  Both options are still cheaper than buying a console or computer as well as a game.  For someone with a casual interest in games, this could be very enticing, but that well can only be so deep.  At some point Google has to convince the people who play games more regularly to get on board with Stadia.

The pitch of playing a game running at 4K and 60 frames per second without relying on hardware limitations sounds great, but if I already owned an Xbox One X or a PC capable of running 4K60, what’s the selling point for me?  In that instance, I already own the hardware, I’m not reliant on my internet connection to provide me with a low latency and high quality experience, and if I bought a physical copy of a game, I own it outright.  As long as I have electricity, I can still play my games in most cases.

Gamers at this point have already willing put on blinders to the fact that their digital purchases are more licensing agreements than an actual bill of sale, so the mass adoption of Stadia isn’t completely out of the question.  But in this case, the player essentially is relinquishing all ownership claims to Google.  It isn’t your hardware, it isn’t your software, and I’m willing to bet that whatever EULA that will be included with Stadia that no one will read, will expressly outline your lack of ownership.  Which isn’t out of the norm when you look at video streaming services like Netflix or Hulu.  There is absolutely a precedent for this business model.

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But that isn’t what I think gamers will really be apprehensive about.  What I believe will be the biggest obstacle is how Google plans to entice existing players on other platforms to introduce more potential points of failure into their gaming experiences.  There are a ton of well worn arguments, that despite how many times they’re raised, continue to be valid.  Google and their track record with abandoning projects that don’t hit big, quickly enough, along with the sorry state of internet bandwidth and cap limits in the United States, are among the biggest obstacles that stand in the way of user migration.

Those alone are some of the biggest obstacles that Google has to navigate through, but when you drill down even further, you have to consider that there are games that require the lowest input latency possible, like fighting games and shooters.  The technology would have to be incredibly impressive to make those games work at any competitive level, professional or not.  And even if Stadia could make latency free game streaming a reality, the user is still beholden to their internet provider and the reliability of the connection.

I don’t think I would be as skeptical of this entire initiative if it was Sony or Microsoft doing it, not because I trust them more than Google, but because it could be a supplemental service that I could use to play the games I already own.  If I could pay for an extra tier of PlayStation Plus with game streaming included in it, that would be a nice bonus feature to have.

Google seems to be trying to position Stadia as the next biggest competitor in the gaming market, and I just don’t see that as a possibility, at least not when we know so little about it.  The whole situation just feels a lot like the Xbox One reveal back in 2013.  Microsoft made this big, all digital push in a direction that the industry was already heading in, and tried to prematurely force it into existence, resulting in a disastrous launch that they’re still paying for.  But 6 years later, digital purchasing is so prominent that companies like GameStop are having trouble sustaining themselves.

I’m optimistic about the technology behind Stadia and what it means for the industry at large, but I’m just not sold on it at the moment.  Maybe when Google reveals more details later this year I’ll change my mind, but at this juncture, it just feels like little more than a novelty.  The whole industry seems to be heading down the road to an all streaming future, but I don’t know that Google is going to be the car we all ride in.

 

 

Animal Crossing is Still Incredible

Every morning I pack my bag with a water bottle, maybe a lunch, a charger, and my Nintendo Switch.  I usually have some free time at my office, and like having the option to play games while I’m there.  However, lately I’ve been bringing another, older hunk of plastic with me that has two screens and doesn’t fold.  Of course, I’m talking about the Nintendo 2DS that I bought on a deep discount.

You might be asking yourself, “Ari, why would you bring that hideous blue monstrosity anywhere in public with you?”  Now, while I agree that the 2DS is a garish nightmare-brick, the reason it’s been accompanying me to work is because it has Animal Crossing: New Leaf on it.

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There are two main reasons why this matte-blue doorstop of a portable console has been my platform of choice lately.  As I mentioned before, Animal Crossing, but also because I never really owned a 3DS or portable console before.  I grew up with a Gameboy and stuff, but I missed out on almost two decades of mobile gaming hardware since then for reasons that aren’t entirely clear.

The last time I played an Animal Crossing game was the one on the original DS.  A DS that an ex-girlfriend loaned me until our relationship collapsed under its own weight.  So I never really got much time in the DS ecosystem.  But that game left an incredible impression on me that didn’t make its impact known until I played New Leaf.

I have a problem with incremental games in general.  For instance, I’ve been playing Wiz Khalifa’s Weed Farm on my phone for almost two years now because it’s a mindless checklist for me to engage with and clear daily, and also because I like seeing the numbers get bigger.  Animal Crossing now occupies that space for me, and the best part is that it isn’t hitting me up to spend twenty dollars on “weed bucks” or whatever.

It’s a mindless, pleasant chore list, that’s so peaceful and chill.  Maybe this penguin wants to trade me a dartboard for some pants, or maybe some shifty art dealer is trying to peddle some bullshit in my town.  Whatever it is, it’s relaxing and non confrontational in a way that I am super into these days.I just boot this hunk of azure plastic up and get to go fishing with some cool animal friends, buy stuff from some awesome raccoons, or help the world’s worst museum curator in the world.  I would way rather get my incremental, idle game fix from Animal Crossing: New Leaf than I would from anything I can get on my phone, including Animal Crossing Pocket Camp.

What I think I appreciate the most about Animal Crossing: New Leaf, is that it’s deceptively in-depth.  You can look at promotional materials and just assume it’s a slight experience, offering nothing of substance.  And if you asked me to describe what I do daily in the game, it can sound pretty boring.  But there’s a ton of secret, under explained, or purposefully obfuscated mechanics hiding under the surface of the game.

The game never told me that I had to buy more stuff from the shops for them to expand and grow, but that sure as hell makes sense.  I didn’t know that you could wish upon a shooting star and get magic furniture delivered to you the next day, but here we are.  It’s just a bunch of little hidden systems like those, that add so much depth and variety to this game.

Don’t get me wrong, there are a lot of things about Animal Crossing that drive me up a wall, like inventory management, and how much people like to talk to me about scanning Amiibo figures in for stuff.  That and the fact that even though six creatures live in the town, and I’m one of them, and the only human, and also the mayor, every shop owner treats me like it’s the first time I’ve been there.  I’m the mayor, remember my very unique and non-animalian face for once in your lives.  But those are nitpicky concerns at best.

All of this was spurred on by the announcement of a new Animal Crossing game coming to the Switch this year.  I can’t wait to sink my teeth into that game and explore whatever weirdness Nintendo injects into it.  The saddest part about it is, whenever it does finally release, all of my citizens in Animal Crossing: New Leaf will die from loneliness because I’m never going to pick up that ugly-ass Nintendo 2DS again.

 

Blog: New Super Mario Woes – 03/20/19

Everyone knows about that Super Mario fella and his classic leaping adventures he’s had over the years, but his latest adventure, New Super Mario Bros. U Deluxe, not only is a poorly named game, but a surprisingly lifeless Mario experience in general.

I haven’t played any of the New Super Mario games till this latest entry, so maybe this sentiment is well-worn territory, but New Super Mario Bros. U Deluxe just feels like the most color-by-numbers Mario product one could make.  That isn’t to say it’s a bad game by any stretch, but it hasn’t left any meaningful impression on me the way you’d think a Mario game would.

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New Super Mario Bros. U Deluxe has all the staples of a classic Mario game, but lacks any sort of staying power.  You’ve got your jumps and fire flowers and various types of mushrooms of course, but somehow it never feels cohesive in the Mario way.

It’s so hard to quantify the things that make a charming impact, and I know I’ve done a terrible job of that up to this point.  But when look at the big Mario releases over the years, things like Super Mario 64, Super Mario Galaxy 1 and 2, Super Mario Odyssey, hell, even look at the bad one, Super Mario Sunshine, and all of those games have a charm and personality to them that endears you to the world you’re jumping around in.

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It’s in that regard that New Super Mario Bros. U Deluxe fails.  It feels like there’s a button you can press somewhere in Nintendo that will generate a new Mario side scrolling game, and this popped out.  Don’t get me wrong, it’s an incredibly solid game that feels good to play, but it isn’t a game I’m excited about.

That isn’t to say that I’m not having a good time playing it though.  New Super Mario Bros. U Deluxe does what it sets out to do, and delivers a competent and fun side scrolling Mario game.  It just doesn’t leave any lasting impression on me, whatsoever.

Blog: 1 Year! – 03/13/19

Holy moly you guys, it’s been a year of The Bonus World blog!  I wish I had something special prepared for the occasion, but these things just kind of sneak up on you when you least expect it.

I can’t thank you all enough for your support over this past year, and I hope that I can continue to write interesting or at the very least, entertaining things for you to read in the future.

Like I said, I didn’t have anything prepared for this eventuality, so I guess while we’re here I’ll highlight some of my favorite blogs from the past year.


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THE FIRST ONE

The first blog I did is probably worth mentioning, right?  It was just a rundown of some of the games I was playing at the time.  Kind of on-the-nose, but a good starting point to say the least.


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THE ONE ABOUT THAT PODCAST I LIKE

So I wrote a post about a D&D podcast I love, and I think it’s more relevant to me now than ever before, considering I’m currently DMing my first campaign ever.  This podcast was my inspiration for getting deep into D&D and even attempting being a DM.  For that alone, I think it’s worth highlighting.


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THE ONE WITH THE BEST TITLE

Yeah, like, I don’t even remember what I wrote about, but the title is something I’m immensely proud of.  YeeHalloween should be an official holiday.


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THE GENUINE ONE

The holidays are rough.  I went through it, and I know plenty of others did too.  I normally like to keep it fairly lighthearted around here, but I felt it was worth talking about.  So yeah, check it out.


You can look at those if you like, I won’t tell you what to do, but the real message here is that I’m eternally grateful for your support.  Thank you for everything, and we’ll be back with another blog at the same time, next week.

Blog: Trials for Miles – 03/06/19

The Trials games have always been about pushing you to your mental limit until you either emerge victorious or go insane, and Trials Rising is still very much that game.  The big difference is that there seems to be a very “back to basics” approach with this game, stripping out some of the fluff from previous entries, namely, the trick system from Trials Fusion.

Trials Rising is pure Trials goodness.  It is almost unremarkable in how safe Trials Rising plays it.  As a Trials game, it’s solid, but it doesn’t bring anything particularly new or interesting to the series.  Although this entry does have lootboxes, that’s a pretty big change.  They’re purely cosmetic and don’t really get in your way, but they’re in there for sure.

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My only really gripes with Trials Rising are in the performance aspects.  Loading times can be a little long for my liking, and some parts of the game just get really chunky in terms of the framerate.  For context, I’m playing the Switch version, but I’ve heard similar complaints across the board.

These small problems aside, I still enjoy Trials Rising.  It’s still very fun to play despite the fact that I know that I’ll eventually hit a wall that’s gonna make me just stop playing altogether.  But that’s my personal journey with all Trials games.  Your mileage may vary.