A World Without E3

Industry behemoth and perpetual looming shadow, E3, just received what I consider to be the death bell of the entire show as we know it due to rising concerns over COVID-19.  While first and foremost I'd like to say that the cancellation of this event is small potatoes compared to the reality of this viral situation.  But with that said, I'd like to talk about why I believe that E3 as we know it is done for...

WoW, What am I Still Doing?

You might have noticed a significant uptick in World of Warcraft based content on this website.  Aside from that being a sentence I never thought I'd have to say, here we are with yet another entry in the chronicle of my WoW experience.  Last time I checked in, I was significantly overwhelmed by creating a high level character and was coaxed into starting a new one at first level.  So how did that go?

Difficulty & Patience

As I've gotten older, I've found myself sinking back into more familiar gaming experiences, opting for my comfort food over being adventurous in a sense.  I still like getting my hands on a new release and seeing what there is to offer, but more often than not I find myself bouncing off a game the second I hit the tiniest of obstacles...

WoW, What am I Doing?

Not too long ago I wrote a blog about how I was gifted a subscription along with the latest expansion for World of Warcraft.  To say that it's been a period of adjustment would be a gross understatement.  I think I can genuinely say that I haven't played a game as overwhelming as this before...

Building a New Splinter Cell

if Hitman and Metal Gear could reboot themselves so successfully, Splinter Cell should be able to as well. While it's easy to say that Splinter Cell should just do the same thing those games did, it can't. There are fundamental differences in the way those games play that just don't translate perfectly. But if we were to cherry pick elements from either of those games to slot into a new Splinter Cell, I bet you'd come back with something pretty good...