Tag Archives: Control

Game of the Year 2019

Man, 2019 has been a weird one for me.  Normally by this point in the year, I have a pretty clear idea of what a top ten games list looks like, but not so much this time around.  That isn’t to say it’s been a bad year for video games, in fact, I bet there’s people out there who were spoiled rotten by many of the releases.

The problem wasn’t a lack of quality games coming out, it was just an issue of those games managing to keep me engaged long enough to power through them.  So with all of that pretext, here are the top 10 (11) games that I played this year.



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HONORABLE MENTION:  RED DEAD REDEMPTION 2 PC

Before we dive into the list, I gotta pour one out for the PC release of Red Dead Redemption 2.  Granted, it was an abysmal launch of a port in an age where PC ports have been pretty good, but returning to the old west that I fell in love with last year has been wonderful.  Especially now that it isn’t running like utter garbage.

Technically it came out last year, so I can’t in good conscience put it on the list.  Just know that it would probably be top 3 if it was.



10.) LATER ALLIGATOR

Later Alligator wasn’t a long experience, but it was a fun one.  The hand animated, point and click adventure game that’s chock full of diverse mini-games really won me over this year.  The writing was funny, the story and characters were all charming in their own ways, and the premise itself just oozed with ridiculousness.



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9.) STAR WARS JEDI: FALLEN ORDER

Star Wars Jedi: Fallen Order is a tough game to talk about because I feel so conflicted about it.  On the one hand, it’s scratching that Star Wars itch so well for me, telling an interesting enough story in a world that I absolutely love.  Yet on the other hand, it can kind of be a trial in tedium the further in you get.

That isn’t to say I didn’t have a good time with Star Wars Jedi: Fallen Order, because I really did.  It’s just unfortunate that as you progress further into the game, it starts to feel very repetitive and uninspired.  It also suffered from a lot of performance issues which consistently made themselves apparent.

But even through all that, I managed to find joy in the world and story that Star Wars Jedi: Fallen Order was doling out.  The satisfaction of chaining together all of your force powers and light saber abilities is a delight, and gave me those rare moments of fulfilling a Jedi power fantasy.



8.) RING FIT ADVENTURE

I’ve never played a game that physically hurt me, but Ring Fit Adventure is a game that’s left me sore while rubbing in the fact that I haven’t actually done much.  In case you aren’t aware, Ring Fit Adventure is the latest in Nintendo’s attempts to make you healthier.  It comes with a Pilates ring that houses one Joy-Con controller, while the other goes on a strap around your thigh.  You then do exercises to progress through levels, fight battles, and sweat profusely if you’re like me.

Even if we set aside the exercising aspect of  Ring Fit Adventure for a moment, it’s a pretty fully featured game with various modes including a full on story mode, mini-games and custom routines.  You also do things like upgrading your gear to make your workout attacks and defenses better, as well as crafting different smoothies which will give you certain buffs in battle.

Oh yeah, also you battle monsters in this pseudo turn based workout fight.  Each enemy is color coded to match a type of workout that you can do.  For example, a blue monster is weak to leg based workouts, so selecting squats or knee lifts will damage the enemy more.

It is wild that I’m describing the RPG mechanics of a workout game, but it’s actually a lot of fun and really effective at what it does.  Ring Fit Adventure has been my go to for working out, not only because I can work up a sweat with it, but because it’s actually fun.



7.) PIKUNIKU

One of the first new games I played this year ended up being one of my favorites.  Pikuniku was a delightful little game in which you stumble through a world besieged by an evil corporation that’s trying to take over everything.  Through a light mix of puzzle solving and platforming you make your way across the land, solving all the problems you can in service of overthrowing said corporation.

It’s oozing with charm, it’s light and breezy, and it’s weird as hell.



6.) CONTROL

Control is a weird one for me.  Early in the game I was completely enthralled, exploring every nook and cranny, reading every note and memo, and watching every video log I came across.  Control does world building better than any game I played this year.  But as I got further and further into the game, I stopped doing a lot of the side quests and stopped reading every piece of paper that wafted past me.  The tension and intrigue that drew me in from the beginning began to feel rote and tiresome, and none of it because of any inadequacies in the story or world.

No, the real issue I had with Control was the combat and how frequently you had to engage with it.  Every encounter became a chore that ended with me having to hunt down the one last enemy who got trapped behind a corner, or buried under some rubble.  More importantly, the boss battles were the thing that eventually broke my back with Control.  The difficulty spikes that usually centered around the bosses eventually made me stop playing the game all together for a while.

Eventually I came back to it and powered through to the end.  The story manages to hold up its end of the bargain, but the combat never gets any better, even when you get some of the late game powers.  It’s a real shame considering when it came out, I was ready to place it at the top of my list.  Still though, Control is a hell of a ride despite its failings.

That being said, there’s a sequence at the end of the game that is absolutely incredible.  Look up the “Ashtray Maze” if you’re curious.



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5.) MY FRIEND PEDRO

My Friend Pedro is one of the few games I felt compelled to actually review this year, mostly because it’s just so damn cool.  In another example of style over substance, My Friend Pedro isn’t the most elegant game to play, but it provides such an awesome power fantasy that I still will occasionally pop into just to get my Matrix fix.

It’s a game that really only has the one, slow motion, bullet-time gimmick, but it does it really, really well.  It’s because of how well it does that gimmick, that I find myself coming back to it every once in a while, just to get that action movie feeling again.

The controls can be a little weird and cumbersome at times, but when it clicks, it just looks and feels so good to play.



4.) HEAVE HO

I’m pretty sure I pissed myself once while playing Heave Ho.  It’s a game that’s so utterly absurd and preposterous, that you and the people you’re playing with can’t help but crack up.

Heave Ho is a physics based platformer, I guess?  You and your buddies are these creatures with a face and two arms, each controlled using the triggers on the controller.  You navigate levels using “teamwork” and your incredible climbing skills in an effort for everyone to make it to the goal.

It’s the kind of game that you need to play to really understand it, because describing it doesn’t do it justice.  Do yourself a favor, get some friends and a copy of Heave Ho, and you won’t be disappointed.



3.) SUPER MARIO MAKER 2

Super Mario Maker 2 along with its predecessor, managed to tap into this primal horror that lurks inside of me – making people test their might in the crucible of my own design.  I normally don’t engage with level creation based games, but with Super Mario Maker 2, I already knew the language of how everything interacts with each other from years of playing Mario games.  I know what kind of blocks a shell with break and bounce off of, or what a super mushroom does, or that music blocks are evil.  Knowing all of that just makes it so easy for me to dip into the creation suite and have a great time.

On the flip-side, I get to play near infinite amount of new levels, some of which are well designed, whenever I want.  While the creation tools aren’t as easy to work with as they were on the Wii U, Super Mario Maker 2 has a permanent place on my Switch.



2.) THE OUTER WORLDS

It’s really odd that I enjoyed The Outer Worlds as much as I did considering my general apathy and dislike of the games it so clearly is building off of.  Where The Outer Worlds succeeds as opposed to games like Fallout and The Elder Scrolls is in its refinement and focus.

The Outer Worlds isn’t about the scale of the world as much as its about packing it with (mostly) meaningful and interesting things to do and see.  From brilliant writing, excellent gameplay, interesting characters and a well thought out and engaging setting, The Outer Worlds is a complete experience that doesn’t waste your time.

I’ve heard some people grouse about how this game is too easy or too streamlined, striping away some of the deeper RPG elements they love, but they can huff my shorts because this is the first time a game in this style has ever won me over.

Honestly I’m shocked that The Outer Worlds is a game I enjoyed, let alone put this high up on my list.  I would’ve never believed you if you told me this earlier in the year.



1.) UNTITLED GOOSE GAME

Okay, so hear me out.  Untitled Goose Game isn’t the best game I’ve ever played, in fact, it isn’t even that good of a stealth game.  But, what it did was bring me a ton of joy and made me laugh.

I’ve had more fond memories playing as a nasty goose than any other game this year.  Untitled Goose Game constantly kept me smiling and laughing as I fought against the purposefully cumbersome controls in an effort to throw a rake in a lake.

The truth is that Untitled Goose Game is just pleasant.  Even when you’re traumatizing a kid who clearly is terrified of geese, or stealing a mans crops, or getting a guy to break his neighbor’s vase, the game still manages to just be fun without being overly complicated.

I genuinely enjoyed my time being a nasty goose and come back to it pretty regularly to try and sweep up the additional challenges that unlock when you beat it.  It may not be what you’d imagine a traditionally good game looks like, but this game made me happier than any other game I played this year.

It’s short, it’s sweet, and it’s my game of the year for 2019.



So that’s it everyone, Game of the Year 2019 is in the books.  I hope you enjoyed the articles that went up this week, because they were a lot of fun to write.  This is the last post going up in 2019, so I just wanted to thank you for sticking with me throughout the year.  You have no idea how much your support and readership has meant to me.

Happy Holidays and Happy New Year everyone.  See you in 2020.

Blog: Games, Again! – 09/04/19

Every year we wait for that time at the end of August when John Madden bestows his latest sports simulation upon us, marking the beginning of video game season.  This year the harvest has been bountiful and immediate.  What I’m saying is that a lot of games came out recently and I’d like to talk about what I’ve been playing.


CONTROL

Holy shit Control, holy shit.  I’ve been very lukewarm on past Remedy offerings like Alan Wake and Quantum Break, but Control seems like the culmination of everything they’ve learned from producing those games.  Control takes place inside of a secret federal building that specializes in messing with forces they don’t understand.  Surprise, surprise, things go sideways and it’s up to you to fix it all, I think.  I haven’t finished it yet, so things are bound to change.

There are so many things I love about Control already.  The Federal Bureau of Control, otherwise known as The Oldest House, otherwise known as the place where the game takes place in, is a constantly shifting office building with plenty of HR posters, memos about book clubs, and training videos in it to make the whole place feel grounded despite the fact that inter-dimensional creatures are hijacking the bodies of the employees and trying to gun you down.  The whole place is just so interesting to wander around in and explore.

The combat is no slouch either.  You have a gun that can change forms on the fly into either a pistol, a shotgun, and I’m pretty sure I’ve seen assault rifles and more referenced in some collectibles.  On top of the cool gun though, you very quickly get the power to use telekinesis to hurl just about everything that isn’t nailed to the ground at your opponents.

I could go on for a long time about Control, but I’ll save that for a different article.  The last thing I’ll say about it is that while I love the story, combat, tone and world building that’s going on, things like performance and load times are certainly areas that could be improved.  Having to deal with minute long load times whenever you take the elevator or happen to fall in a bottomless pit (standard office building stuff) it’s made all the worse by the painfully slow loading bar.


REMNANT: FROM THE ASHES

Let’s be incredibly reductive here for a moment and say that Remnant: From the Ashes is basically an easier to understand and play Dark Souls game with an emphasis on guns and multiplayer.  But make no mistake, this game is brutal if you’re playing it solo.  That’s why I initially bounced off of it for a bit until a friend picked up the game as well.  Now I can easily see why people are speaking so highly of Remnant: From the Ashes, because quite frankly, it’s good.

Like I mentioned before, Remnant: From the Ashes really wants you to play alongside a friend or preferably two.  A lot of the bosses and other enemies use the simple tactic of running at you in an attempt to outnumber you, and it works when you’re alone.  But with a friend, we were basically the SWAT team if they had to fight horrible nightmare creatures that look like sick trees.

There’s a lot going on in Remnant: From the Ashes, from level randomization to upgrading and crafting equipment, to the general strangeness of the world itself.  I’m only a few hours in, but I’m looking forward to continuing my adventurers.  I’ll just be sure to grab a buddy before I do.


KNIGHTS AND BIKES

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Knights and Bikes is mostly an adventure game with a lot of mediocre combat and slight puzzle-solving sprinkled on top of it.  You play as one of two girls on a small island that I think is in the general area of England based on the liberal usage of the letter “U” in their words.  It also is about an ancient curse that only they can stop because none of the adults on the island actually believes in it.

The game is a cooperative focused affair with the option of playing solo where you’ll have to switch on the fly between the girls to harness their unique abilities.  At the point I’m at in the game, so far one girl has the ability to throw a Frisbee to attack at range, and the other has a ground pound.  I’ve heard there are more abilities that get unlocked as you make your way through the game.

I’m not too far in but I can safely say that it’s charming as hell.  The characters are fun and interesting so far, and the presentation is delightful, even if some of the graphical elements occasionally get in the way of your basic movement.

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At the point I’m at in Knights and Bikes, the two girls have arrived at the city on the island where I’m sure things will start to kick off in a major way.  While I am interested to see where the game goes, I don’t know when I’ll get back to it.  The previously mentioned two games have kind of consumed all of my free gaming time, and Knights and Bikes just didn’t hook me in hard enough to make me want to rush back to it.

But here’s the thing, there’s a goose that follows you around named Captain Honkers who I love more than anything.  So I’ll go back to Knights and Bikes just to kick it with Cappy Honk-Honk.


I’m actually a little overwhelmed with how many games have just hit in such a short period of time, and it doesn’t show much sign of slowing down anytime soon.  That being said, it’s a good time to play games, and a less good time to be broke.

Blog: Coming Up Next – 07/17/19

We’re over halfway through the year and I’ll be honest, there haven’t been any releases this year that have really blown me away.  That’s why we’re going to look forward into the infinite void that is the remainder of 2019, and see what games are in store for us.


MARVEL ULTIMATE ALLIANCE 3: THE BLACK ORDER – JULY 19, 2019

It wouldn’t be a stretch to say that I’m a big fan of those ladies and gentlemen that parade around in the colorful tights.  I believe they’re called superheroes in some circles.  I’ve never been the biggest fan of the Ultimate Alliance games, mostly because of the very repetitive, brawler combat it boasted.  It’s been a long time since I’ve played an Ultimate Alliance game, so maybe this time around I can find something to really sink my teeth into.


ANCESTORS: THE HUMANKIND ODYSSEY – AUGUST 27, 2019

On top of being one of the only games I can think of that have ever dealt so directly with the concept of evolution, Ancestors: The Humankind Odyssey just looks so delightfully weird that I can’t help but want to play it.  I have no clue if there’s going to be any depth to it, or if it even will be fun, but I need to know how it shakes out.  In my mind, there’s a version of this game that is 99% the same, but has the creature creator from Spore so I can make nightmarish visions in a game that isn’t absolute trash.


CONTROL – AUGUST 27, 2019

https://www.youtube.com/watch?v=MitDfKKVGW8

Nothing like a bit of telekinesis, guns, and psychedelic shifting environments to really get the blood pumping.  Or at least, that’s what they say.  Control looks like a game that could easily become a sleeper hit this year.  With people coming away from demos of it celebrating not only the aesthetic and gameplay, but some more surprising aspects regarding the story and the agency you have, my excitement for Control has gone from none to some, fairly quickly.


NBA 2K20 – SEPTEMBER 6, 2019

Look, this isn’t something I expect most of my readers to give a shit about, but I do.  The NBA 2K series has proven to not only be the games I play when I don’t want to play anything else, but the spark that got me back into following the league in earnest.  There will be nothing monumentally different about this game, but I’ll take a slightly shiner version of the game I already own for sure.  Besides, I’ve gotten way more than my moneys worth out of last years entry.


BORDERLANDS 3 – SEPTEMBER 13, 2019

Look, I’ve already said my piece about Borderlands 3 and how Randy Pitchford is doing his best to tank the game before it comes out, but it seems like the best candidate for a game that my friends and I can play together.  I am a little disappointed by some of the changes, or more accurately, the lack thereof, but Borderlands games are mindless fun, and if this one can nail that, then we’re golden.


THE LEGEND OF ZELDA: LINK’S AWAKENING – SEPTEMBER 20, 2019

The Zelda series has always been a weird dark spot in my gaming history.  I’ve played the original along with A Link to The Past, but outside of those, I never really gelled with the traditional top-down Zelda games the way I did with the 3D ones.  But once again, I’ve been somewhat taken with an adorable graphic style despite my spotty history with these kinds of games.  I will buy The Legend of Zelda: Link’s Awakening when it is released, the only question is if I’ll regret it or not.


CALL OF DUTY: MODERN WARFARE – OCTOBER 25, 2019

I’m so curious to see what a reboot of Call of Duty 4 looks like.  I can’t imagine that they’ll manage to recreate the magic of the initial 2007 release, but I’d love to see them try.  I think what I’m most interested in seeing is how this release is received both critically and commercially, and how the next Call of Duty game shapes up because of it.  Call of Duty 4 Modern Warfare casts such a big shadow over the franchise itself for being such a monumental step forward in terms of online shooters, it’s easy to see why you’d want to go back to this particular well once more.  We’ll see how it all goes down when it comes out.


THE OUTER WORLDS – OCTOBER 25, 2019

So let’s get this out in the open:  I don’t like Bethesda styled RPGs.  There are a myriad of reasons why, but let’s just truncate this thing by saying the word “bugs” and leave it at that.  So imagine my confusion when I saw the trailer for The Outer Worlds and was actually into it.  Maybe it was the setting that piqued my interest, or the possibility that this game engine might actually be able to sustain the weight of the game, but I can’t be sure.  All I know is that I’m cautiously optimistic about The Outer Worlds and hope it isn’t too broken.


LUIGI’S MANSION 3 – OCTOBER 31, 2019

I only really got to play the first Luigi’s Mansion in short bursts thanks to me never actually owning a Gamecube, but it was easily the game I was most curious about playing on that console.  Now that I own a Nintendo Switch and the third game in series is finally coming out on it, I can make up for that lost time.  I don’t actually know what to expect from Luigi’s Mansion 3 aside from busting some ghosts with what I think is literally a vacuum cleaner, but hell, I’m up for it.


POKEMON: SWORD & SHIELD- NOVEMBER 15, 2019

I remember being a kid and playing Pokemon Red when it came out.  After that I got Pokemon Yellow and was just as into it as the first one. Fast forward to 2018 when I played Let’s Go Pikachu, and we’ve just covered my entire history with Pokemon games.  My experience and love for the Pokemon games are very low, but after enjoying the Let’s Go games as much as I did, I’m at least curious to see what all the fuss is about.  I enjoyed the more streamlined version of Pokemon I played last year, and I know that this isn’t going to follow suit, but I’m still interested enough in it to possibly try it out.  But man, when I hear things like “Dynamaxing” and “EV-Training,” my eyes start to glaze over, and my interest suddenly runs dry.


STAR WARS JEDI: FALLEN ORDER – NOVEMBER 15, 2019

It’s a Star Wars game.  I like Star Wars.  I like lifting fools with my magic powers and slicing my way through everything with my laser sword.  I’ve heard that this game will allow me to do both, and then some.  It’s been a while since we’ve gotten a real Star Wars game, now only time will tell if this one is good or not.  I’m a big fan of everything I’ve seen in the footage they’ve revealed, but I’m curious to see more of the game.  This might be one of the few games this year that I’m actually excited about.


UNTITLED GOOSE GAME – 2019

There’s no need for me to explain myself here, just watch the trailer.


We’re only halfway through the year, and this isn’t a comprehensive list of any kind, but I’m still hoping that something between now and the end of the year manages to really blow me away.

E3 2019: Other Games – Part 2

Following up on the last post about lesser known games, here’s another!  These aren’t main stage kind of games, rather, smaller and often weirder offerings.  Here we go.


ANCESTORS: THE HUMANKIND ODYSSEY

I love this idea.  The concept of playing as a creature and watching them evolve based on my actions and decisions, is pretty cool.  From what was said at E3, it seems like this isn’t the only creature at your disposal, and you’ll experience large changes in the creatures physiology as you progress.  Hopefully the world also adapts in line with the things you do.  For instance, if my group of creatures just hang around an area for generations, eating up all the food and hunting the wildlife, I’d like to see that area becomes less populated by your potential prey.  But we’ll see how it comes together when it releases on August 27th.


CONTROL

Control is the interesting case of a game that sounded fairly interesting when it was first revealed, and as I’ve heard more about it, has gotten more and more alluring.  What seemed like a blend between Psi-Ops and Alan Wake, apparently also has some branching dialogue options, which is very exciting to me, as well as hearing the moment to moment action holds up.  Control has the potential to be one of the biggest games coming out this year, I just hope it delivers.


MANEATER

Now here’s a game I can get behind.  We’ve all known for a while that humanity is garbage and needs to be taken down a peg.  What better way to do that than by being an everything-eating-shark?  People? Chomped.  Boats?  Chomped.  Things on the land?  Probably also gonna get chomped.  I’ve been very eager to get my hands on Maneater when it comes out later this year.


MOVING OUT

Now if anyone has paid any attention to this site in the past, you’ll know that wacky physics and seemingly mundane tasks are home runs for me.  Moving Out seems to be nailing both of those things.  It also has some for of cooperative gameplay, which while exciting, I hope doesn’t steal the spotlight from whatever single player offerings might be available.  I’d love to have just as much of a good time alone, as I would destroying the possibility of getting a security deposit back, with a friend.  It should be out sometime this year.


PLASTICITY

So fun fact, Plasticity is actually out and playable right now.  As I’m writing this, it’s downloading on Steam.  It looks like the kind of emotional, atmospheric, puzzle-platformer with a message, that I love so much.  Shades of Inside and Limbo are on display here, and that’s enough for me to give it a shot.  Also, it’s free, so that’s a big plus.


SLOPPY FORGERIES

Creating art, meaningful art, is hard.  Sloppy Forgeries is a game about taking art, and doing it as fast and accurately as you can in order to prove to your friends that you’re a better artist than them.  It’s the kind of game that will be fun to play about 3 times before your friends figure out who the most artistic among them is, and never play again.  Sign me up.


TOO MANY COOKS

I don’t know how many of you remember the incredibly fun phone game from a few years ago called Spaceteam, but the short pitch on it was that every person had different buttons and dials on their device and had to coordinate with the others to avoid catastrophe.  This seems like the same concept, but with cooking.  The way these games usually resolve is by someone getting a text message and missing a task, resulting in everyone yelling at them.


SPEAKING SIMULATOR

If you need a paragraph about why I’m so intrigued by this ridiculous game, then I haven’t properly introduced myself.  I’m Ari, and weird games are always welcome in my dojo.


There you go, the second installment of some smaller games I heard about from E3 this year.  I think this might be it for E3 coverage out of us.  That is, unless something crazy is announced, but for the time being, thanks for rockin’ with us.

Games to Keep an Eye on in 2019

With 2018 on the out, it wouldn’t hurt to take a quick look at what confirmed 2019 releases I’m interested in, and think you might be as well.  Most of these are games I’m genuinely looking forward to, and some are pure curiosities.

The first part of this list is going to highlight games that I am actually excited to play.  I’m not saying they’ll all be winners, but these ones are things that have really captured my interest.


The Last Campfire

Announced at The Game Awards of 2018, The Last Campfire is being produced by Hello Games, the folks behind No Man’s Sky.  While my feeling on their previous release is mixed at best, I am interested to see what Hello Games does with a smaller, more focused project.  Considering how much I enjoy the aesthetic of No Man’s Sky, it’s no surprise that The Last Campfire has piqued my curiosity.

Control

I’m not entirely sure what Control is or what it’s going for, but it gives me this weird Psi-Ops vibe and I’m okay with that.  The game certainly has a style and looks like it’s going to do some pretty abstract stuff aesthetically.

Afterparty

Maybe you remember Oxenfree, maybe you don’t, but the folks at Night School are making another intensely charming game, yet this time it has an even more unbelievable premise:  You have to beat the devil in a drinking contest to come back to life.  Regardless of whether you think this game would be for you, you have to admit that it has a pretty amazing premise.

Sable

I have no idea what is going on in Sable, but I know that I love everything about the way it looks already.  It’s pitched as a “coming-of-age tale of discovery through exploration across a strikingly rendered open world desert.” and I think that sounds pretty exciting.  Plus, just look at it.

Cloudpunk

You know what would make 2019 an infinitely better year?  More cyberpunk themed games.  Cloudpunk certainly nails the aesthetic, but I’m genuinely curious if it delivers on more than the cyberpunk standard tropes that talk about how evil the corporations are.  Like, yeah, we know they’re evil, but tell me about your cool robot arms.  Hopefully Cloudpunk delivers a fresh take on this well-worn territory.

Tunic

Every time I see Tunic, I’m reminded of just how impressive it looks.  I really like the style it’s going for, but the game-play looks like it’ll hold up it’s end of the bargain.  But first impressions can be deceiving.  We’ll find out soon, I suppose.

My Friend Pedro

Just look at this darn game.  It’s absolutely bananas and I don’t actually believe that it’s going to be anything more than a “cool moment” generator, but just look at some of the stuff you can do.  I don’t think anything else has been said about the game, but I’m super interested in what’s been shown off so far.

Ooblets

Ooblets looks like the beautiful lovechild between Harvest Moon, Pokemon and Animal Crossing.  It’s such a delight to look at and it just seems like it’s gonna make you feel good to play.  I’m always up for a game that charms me so much that my cheeks hurt from all the smiling.

Body of Evidence

I’ll be the first to admit that Body of Evidence doesn’t necessarily look like a game that’s gonna take the world by storm, but I just really like the pitch that it puts forward.  Cleaning up the evidence from a crime scene?  Count me in.  I already have a weird fascination with these simulation games, so this just seems like a fun spin on one of those.

Untitled Goose Game

Yeah, you know this game had to be on the list.  I aspire to be a horrible goose prankster everyday of my life, and soon there’s going to be a game that allows me to do that?  Yeah Untitled Goose Game, I’m picking up what you’re putting down.  And I sure hope they never change the name of the game.

Animal Crossing

Animal Crossing is so good.  It’s such a wonderful and pleasant game that I wish had a better mobile version than it got.  While in my mind I’ve envisioned a fully realized version of Animal Crossing existing on my iPhone, having on the Switch is the next best thing.  Here’s to hoping it lives up to expectations.


The Zone of Curiosities

Whereas everything you’ve seen up till now are games that I’m actually pretty excited for, the next few are games that I’m still not entirely sure how to feel about.

Anthem

The first game I’d like to highlight in The Zone of Curiosities is Anthem.  I was not a very big fan of Destiny, and I know this is a different thing, but that’s the comparison that EA has opened themselves up to with Anthem.  I would love for Anthem to be it’s own unique thing and really impress me, but I’m just so weary of multiplayer focused games these days.

Crackdown 3

I want Crackdown 3 to be good, I’m just afraid that the Crackdown formula doesn’t work in modern games anymore.  Even when Crackdown came out on the Xbox 360 it felt a little archaic.  I would love to see a modern take on the franchise, but somehow Crackdown 3 doesn’t seem like it’s doing much to innovate.  But I guess I don’t really know anything about it.

Shenmue III

Even if you aren’t a fan of the Shenmue games, you have to be curious right?  I have no real issues with the Shenmue games, but I haven’t played them in years so who knows how I’d feel today.  But damn, I am so curious to see how this thing pans out.

In the Valley of Gods

I loved Firewatch and that alone is reason for me to be excited for the next game from Campo Santo, but I just feel like I know literally nothing about this game.  It sure looks like it’s got the Firewatch vibe nailed down, but I want to know more.

Psychonauts 2

Psychonauts is one of my favorite games, and for years I’ve wanted a sequel.  It’s actually happening and I’m eager to take a look at what the sequel to a game released in 2005 actually looks like.  Psychonauts was a good platformer that won so many people over because of it’s charm, but I wonder if they can replicate that in a a sequel over a decade later.

 

We Watched The Sony Press Briefing | E3 2018

Hideo Kojima presents: The Sony 2018 E3 Press Briefing.


 

 

 

 

 

 

The Last of Us II

We open on the composer of The Last of Us sitting in the corner of the stage and playing some very somber tunes on his banjo.  Without any gameplay happening.  Just him playing the banjo.  In this very small church themed venue.

Once he finishes, the lights fade and the footage begins.  We open on some people having a party in the exact same venue the conference is happening in, which is weird but cool.  We get some context to our main character, Ellie as she’s slow dancing with another woman and eventually kisses her.  Then we get a fade to black and reemerge on her slitting a dudes fucking throat in the woods.  Very romantic.

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It’s all gameplay from here as we see Ellie creeping through the jungle and sneaking around enemy encampments.  We come to a scene of some people simultaneously hanging and stabbing another dude which is insanely brutal and inefficient.  Through a combination of using a bow and arrow as well as a hammer, she’s taking down her enemies.  She eventually is shot at by a gunman which understandably, makes her start running away.  She manages to get far enough away and hide under a truck, but eventually is found.

Here we get to see some of the more frantic gunplay and action.  Everything seems incredibly dynamic in the way she seamlessly switches from firing a gun to picking up and throwing a brick at a dude to taking a human shield.  She eventually ducks into a shop where the stealth elements make their return.  While hiding, she crafts an explosive arrow which shes uses exactly how you’d expect.  She finishes the last bad guy off and we get a wonderful transition back into the party where this all started.

It’s here I want to emphasize that all of this looks amazing.  The animations, the art, all of it is fantastic.  It blends from cutscene to gameplay and back and it does it flawlessly.  I still don’t know much of anything about the story, but this segment has done enough to pique my interest.


Intermission

Yeah, so it’s here that I realized that they’re moving the audience of the venue into the main theater where the rest of the conference will take place.  During this time we have a round table discussion about the current state of Sony and how it’s more recent successes are effecting new games and future decisions.  Here they confirmed a new game plus mode for God of War.

They appear to be using this transitional moment to also showcase some trailers for other games.  One of these was an ad for classic Black Ops maps available in the upcoming Black Ops IIII.  We also learn that as of tonight, Call of Duty Black Ops III will be free for Playstation Plus members.


 

 

 

 

Ghosts of Tsushima

Here is a man playing an instrument I cannot name, but he blows into it and cool music comes out of the other end.  The music stops and the footage starts rolling.

We see a Japanese warrior of some sort walking through a pretty fucked up battlefield with some mourning people crouched up and down the side of the road.  He walks up to the top of a hill so we can admire the beauty of the world Sucker Punch has built.  He calls for his horse, climbs aboard and sets off through the field and into the forest.  Eventually we reach a clearing where some bad guys are executing another man.  I’d say we were hacking and slashing through these dudes, but it’s way more deliberate and way more brutal.

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We meet up with a companion of ours and run up to an enemy occupied temple.  It looks like we’ve entered to stealth portion of this game.  Our character climbs onto a roof and makes his way to an opening in the temple.  He jumps down into the room and slow-mo murders 3 enemies before stabbing a guy through a door who attempts to sound the alarm.

Upon exiting the temple, our companion tries to pull some shit and challenges us in battle.  It basically turns into a Soul Calibur/Bushido Blade game and it looks fucking mind blowing.  Suddenly someone shoots fire arrows into the fray the entire field starts burning around them.  Our companion and us stop fighting to team up against the incoming horde where it cuts to black and we see the logo.

I am in love with this game.


Control

What if Psy-Ops met Quantum Break?  You’d get the latest Remedy game.  A woman used psychic powers and guns to fuck people up in this Escher-ass looking game.  It looks like a game that is aiming to mess with your mind and the trailer does a good job at establishing that.  It’s slated for 2019, and I am onboard.

 


Death Stranding

So here we are, a Hideo Kojima game is being “shown” at E3.  I’m surprised this isn’t just a big slide that just says “FUCK KONAMI.”  We see gameplay of Norman Reedus and another guy trudging through various terrains while carrying cargo on their backs.  Then, instead of carrying just cargo, we see a guy carrying what looks like a mummy around.  At this point I think this is a weird moving and/or hiking simulator, until a guy pulls out a gun.

It’s right here that I realize that I’m trying to describe a Hideo Kojima trailer and I probably just sound like I’ve lost my mind.  Invisible hand-footed monsters roam the land and Norman Reedus can’t be bothered to wear a shirt.  I still have no idea what this game is about or how it plays but I didn’t expect that I’d find out tonight.

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My guess he’s carrying a clone of himself around with him in the form of a baby in a jar.  Then he did a sneaking bit past some floating ghost demons or something.  I genuinely have no clue what I’m looking at.  But Reedus gets swallowed up by the ground and we cut to a woman eating something followed by a cut to another woman standing on a beach dramatically.

I do not know what it is I just watched, nor do I know how I feel about it.  Death Stranding ostensibly is a game that one day you might be able to buy.


https://www.youtube.com/watch?v=xsviir16Ri0

Spiderman

We open with a crashing helicopter in which Spiderman, does Spiderman things with his spider webs to avoid any injuries.  After the crash we get to see some awesome looking combat that reminds me of the Arkham games, but even faster and with some neat special moves sprinkled in.

The Sinister Six are on the loose and they’re all trying to fuck Spiderman up.  They all go ahead and leave so Spiderman can fight some goons, which looks just as fun as it did a few seconds ago.  After dispatching them, Electro taunts Spidey and starts fleeing.  We get to see some real good looking web swinging which ends in Spiderman running up what looks like a massive elevator shaft so he can meet Electro and the gang on the roof.

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At this point it’s just a cutscene where several baddies all team up on Spiderman and beat the living shit out of him.  It ends with a cliffhanger of Spiderman on the ground in pain, looking up and saying something to the effect of “you?!”  Then a quick fade to black and that’s it.

The show is now over and we cut back to the place where the intermission took place.  Cool.


Overall, this was a bizarre conference that didn’t really surprise me that much outside of seeing some of that Ghosts of Tsushima.