Look, I’ll be honest, there isn’t really a ton to talk about this week. I’ve been struggling with what the hell I would actually write for this blog, and I’m just kind of flying by the seat of my pants here. I’ve been playing some stuff here and there, including the excellent Hitman III and the less excellent but still good Super Mario 3D All-Stars collection. It’s just been a pretty uneventful week honestly. So yeah, no blog today. Thanks for checking in though. There will be an article going up on Friday that I’m really excited for. Oh, and Super Mario 3D World + Bowser’s Fury comes out on Friday as well, and that’s one of the best 3D Mario games out there, so that should be fun. Anyway, enjoy the rest of your day, and we’ll be back with an actual blog next week.
Tag Archives: oldTBW
Review: Cyber Shadow
There’s a moment when playing an action game where you fall into a rhythm and everything just clicks, making your deft dodging and precision platforming feel less like conscious choices and more like you’re just acting off of pure instinct. When a game manages to get you into that zone, it can be the difference between enjoying said game and loving it. Cyber Shadow is a game that’s filled with these moments of pure 2D action and platforming bliss, but it’s also filled with a lot of bullshit that can rip you right out of that rhythm. Yet none of the lows of Cyber Shadow are enough to outweigh its highs.
Cyber Shadow is a very good video game that hearkens back to the “tough as nails” platformers of my youth like Ninja Gaiden and Mega Man, but it’s never nearly as punishing as those games solely because there isn’t really a way to lose. When you die, the worst thing that happens is your robot-ninja protagonist is sent back to a previous checkpoint which admittedly are spaced out pretty poorly, especially in later levels. It becomes pretty annoying when you have to trudge through these previously cleared sections just to attempt to decode what new enemy or level mechanic is going to kick your ass on the next screen. To be fair though, it is very satisfying when you finally do manage to make your way through these nightmarish gauntlets and onto the next checkpoint, I just wish that these sections weren’t as punishing as some of them are. But that’s certainly a “me” complaint, whereas I’m sure other people though Cyber Shadow was fairly easy and just breezed through every section that gave me trouble.
Yet despite these spikes in difficulty and the several times where I had to quit the game out of pure frustration, I always ended up coming back the next day to tackle a challenge with a clear head. Eventually I’d find myself in that fugue state where I wasn’t even thinking about my next moves because I was just leaping and slashing my way through the levels like some sort of murderous, sword-wielding gazelle. Those are the moments where Cyber Shadow stops feeling like a good game and truly feels like a great one, and there’s plenty more of these moments than the ones that make you want to uninstall it all together.

What I really enjoyed about Cyber Shadow is how it doles out abilities and new items as you progress. At the end of each level or so, a boss you defeat will drop some sort of new ability for you, whether it’s throwing shurikens or shooting fireballs into the air, each ability isn’t only viable for combat but also helps you traverse levels. For instance, you unlock a ground pound early on that allows you to smash through certain floors and boxes, but it also allows you to bounce on the heads of enemies and avoid falling into death-pits. All of these abilities can utilize your energy meter, which you can refill by breaking stuff in levels or just slicing up some robots. But even without energy, these abilities are still usable albeit without the extra damage boost or special effect.
One of the more interesting mechanics in Cyber Shadow however, is how they handle checkpoints. Aside from them being scarce and in some cases, poorly spaced apart, they have this interesting mechanic where you have to activate the unique properties of a checkpoint by buying it with in-game currency. This currency is also found by breaking shit in the environment and dispatching enemies, and is expressly for usage at the checkpoints. Every checkpoint has at least one of three purchasable upgrades that can either refill health, refill energy, or spawn an item. Most checkpoints have the health regeneration ability unlocked already, allowing you to just step onto the checkpoint and refill your health, but some will charge you for that feature. These purchases don’t carry from checkpoint to checkpoint, making you have to choose if it’s worth it to unlock that cool item at this checkpoint.
As someone who has beaten the game already though, I can say that you shouldn’t spend your money on refilling your energy because those things drop like crazy throughout the levels. Instead, you should buy the item at the checkpoint if you can afford it. The items are all pretty great with the exception of the first one which just makes your sword slashes a little bit longer, while the cooler ones are like auto-firing guns that hover around you, a shield that you can propel forward, and a saw blade on a chain that you can swing around and hit to gain more murderous momentum. I don’t think the items are randomized, meaning that if the game is giving the opportunity to buy the gun, it’s probably because it’ll make the next section a lot more manageable. My only real issue with the items is that you never really get to spend too much time with any of them, as early level items are nowhere to be found in later levels. I would love to use that dope saw blade again, but I never had the opportunity to buy it.
There’s also a story in Cyber Shadow that you can pay attention to if you want. I however didn’t find it that interesting or engaging, as it mostly served as a way to stop the action so I could see a cut-scene of some people being very dramatic and talking about robots. I think there’s a Dr. Wily figure that’s making all the robots do bad stuff, but once again, I kind of checked out of the story pretty early on. Your mileage may vary, but I didn’t play Cyber Shadow for it’s narrative and don’t feel like I missed out on much. However, if you find yourself uninterested by the story, Cyber Shadow has one hell of a good soundtrack that you should most certainly pay attention to.
The things I like about Cyber Shadow far outweigh the things I dislike about it, but I do feel like I should mention that there are a few levels that are real momentum killers. Whether it’s checkpoints making these levels more laborious than they actually are or the level itself is just filled with nonsense garbage that can only be tackled through trial and error, Cyber Shadow isn’t without flaws. Yet despite those rage inducing moments, I still made my through the entirety of Cyber Shadow because the action is that good. There are also some later levels that break from the structure of what you’ve been doing for most of the game that are really enjoyable. Cyber Shadow isn’t my favorite action-platformer by a long shot, but it’s still a very good one that’s deserving of your time if you find that there’s a robot-ninja sized hole in your heart.
Demos of the Steam Game Festival 2021
It’s times like these that I’m really grateful that my internet provider hasn’t saddled me with data caps, because I’ve downloaded a ton of demos from the ongoing Steam Game Festival that would certainly have resulted in some sort of additional charge on my bill. But the point is that as of February 3rd, 2021, you can open up Steam and download a bunch of demos for upcoming games. While I could never play all of them, nor would I ever want to be in a position where I had to, I did play some of the titles and have a few thoughts about what you should try and what you should avoid.
LUNARK
Lunark was the first demo I jumped into once all of my downloads from the festival completed, and while that might sound like some appraisal of its value, it was just the first one I clicked on. Looking back on it, I’m kind of glad I got it out of the way first because I really didn’t enjoy my time with this particular demo.
Lunark is a 2D side scrolling action and puzzle game that boasts a chunky-pixel aesthetic and plays kind of like the original Prince of Persia or Out of this World. If those references go over your head, it’s a very deliberate game that prioritizes the animation of what you’re doing over responsive controls and easy to use controls. Everything from running to climbing feels like there’s a giant lag between your button press and what happens on screen. It’s clear that Lunark is trying to illicit the same feelings of those other games, but it ends up feeling more convoluted and tedious than anything else.
Aside from mechanical issues, the game looks pretty cool with those big and beefy pixels even if it isn’t necessarily my aesthetic. The soundtrack also seemed pretty decent as well, but neither of those things seemed good enough to make me want to play the full version of this game. I don’t know about Lunark, but maybe it just isn’t for me.
CHICORY
Now here’s a game that I could really see myself spending a lot of time with. Chicory is a delightful little game about being a cute little dog person who has the ability to paint in the world around them. There’s context as to why they’re able to perform these artistic feats of magic that tie into the central plot of the game that (obviously) wasn’t fully explored in the demo, but it left me eager to see where the story goes.
Your quest to find out what happened to all the color in the world isn’t just a fun story hook, but it has mechanical repercussions as well. Your magic painting powers will allow you to navigate the environment, solve puzzles, help random citizens and oddly enough, fight enemies. I’m really curious to see how the mechanics evolve over time as you progress through the story.
For as delightful and joyous as Chicory appears on the surface, the end of the demo really takes a turn that I didn’t expect and basically transforms it into something of a bullet-hell. The controls work without issue for most of the demo, requiring you to use the right stick to move your brush around and the right trigger to actually paint, but it gets a bit dicier when you have to manage your paintbrush and move around at the same time. I’m sure it’s one of those things you get better at as time goes on, but even with that slight hesitance, I really think Chicory could be something special.
RETRO MACHINA
It feels mean to say that Retro Machina is squarely in the camp of “style over substance,” but I really felt that it was a game I’d rather look at than play myself. In Retro Machina, you play as a robot who was working at a nondescript factory alongside of their other identical robot buddies, who suddenly decides to not follow their orders because they saw a butterfly. I’m sure there’s more of a story there, but that’s all I gathered from the demo.
You escape the robot police and somehow get launched into the wilderness where you begin your search for a robot mechanic or upgrade station or something? Whatever the motivation, you end up in this different factory/office building where you have to solve puzzles and fight other robots to continue on. From a perspective that’s purely based on presentation, Retro Machina is great, but when you find yourself engaging in combat is where the experience kind of fell apart for me.
It isn’t that the combat is aggressively bad or anything, it just lacks any feeling of momentum or impact. The biggest thing that bugged me about the combat was the way that enemies can destroy you incredibly quickly, but not because they’re super powerful or anything, but because the game isn’t great about letting you know you’re taking damage. That led to a lot of moments where I’d exit a combat encounter with a fraction of the starting HP despite only having to fight like one robot. What I’m saying is that there isn’t great feedback for when you’re taking damage.
Aside from the combat issues however, the puzzle-solving aspect of Retro Machina seems promising. Despite needing or wanting an upgrade, your robot is extremely capable, boasting the ability to possess other robots to make them flip switches or navigate through otherwise inaccessible areas for you. There wasn’t a ton of innovative stuff I saw in the demo in regards to the puzzle mechanics, but it seems like that’s all primed to get insanely complex later in the full game. Overall the game seems neat, but I don’t think it’s something that I’d end up putting much of any time into.
SHERWOOD EXTREME
While it isn’t necessarily a bad thing, Sherwood Extreme sure seems like it’s trying to do the whole Bulletstorm thing in a low-polygon art style, replacing space marines with a Robin Hood-looking character who’s killing orcs. Sherwood Extreme is a level-based arcade-styled action game, where you’re trying to rack up the highest score you can by chaining together kills and acrobatics throughout a level in order to keep your combo meter up.
You run around with a crossbow and shield and shoot orcs while flipping in the air in slow motion like you’re in some medieval version of The Matrix. The shooting and score chasing aspect of Sherwood Extreme seem pretty solid, I just hope you unlock some more abilities or something because after only two or three levels, I was looking for some more variation. However, the game moves a lot slower than I initially thought it would because there isn’t a good feeling of momentum to running around or flipping, and it all just feels a bit janky. But hey, it’s a demo of an unreleased project.
Obviously I can’t speak to how Sherwood Extreme is as you get further into it, but there’s something there that’s worth paying attention to, I just wish it controlled and flowed a little bit better than it currently does. Hopefully that gets ironed out as the game develops, but even if it does, it’s one of those weird circumstances where I don’t dislike the game, but something just isn’t clicking with me. I wanted to enjoy Sherwood Extreme more than I actually did, but I don’t know if that’ll happen.
NARITA BOY
Speaking of games I wanted to like more than I actually did, let’s talk about Narita Boy. Stop me if you’ve heard this one before, but Narita Boy is a 2D pixelated action-platformer with Metroidvania elements. Right off the bat I will say that Narita Boy presents itself very well, both in terms of the art style and the soundtrack. And when you eventually do get to fight things, that feels pretty dang good too. You get this very cool sword that feels great to swing around and slash up monsters with, but you can also turn it around and use it as a shotgun which is objectively rad as hell.
While I think Narita Boy looks cool and has some neat combat mechanics, I don’t think this demo does the full product any justice. Like a lot of these demos, it starts with a world-setting cut-scene, but then it dumps you into a portion of the game that would probably be way more tolerable if it wasn’t the first and longest thing you do in the demo. You have to suffer through endless dialogues about the world and your place in it before you actually get to do anything cool. Even when your task is to go find the cool sword you have to trudge through more dialogue and an obscene amount of screens where you literally walk in a direction until you can press a button to open a door, just to do that again in a different room.
I’m sure the story is interesting, but they front load so much of it in the form of people just talking at you in dialogue boxes that I began to lose interest almost immediately. And it isn’t like a few sentences, these are full on paragraphs that talk about how cool it’s gonna be when you get that sword but first they have to describe the sword’s power in excruciating detail. Needless to say, I buttoned through a lot of dialogue because I just wanted to play the damn game. I think Narita Boy is really cool, but if that demo is indicative of what playing the full product is like, I don’t know that I can handle the pace of it.
STEEL ASSAULT
Yes, okay, Steel Assault is a pixelated 2D action game. I feel like I’ve written that so much today, but that’s not the point. Steel Assault reminds me of Bionic Commando, Contra and even the Metal Slug games a bit. It’s very much a “shoot everything” kind of game, but it has this interesting tether mechanic that I unfortunately was never able to wrap my head around, but was still very cool when I did manage to use it correctly.
The basic rundown is that you have a cool laser whip that you can kill bad guys with as well as the ability to fire a tether in two directions at once to make a zip-line or tight rope that you can use to traverse distant platforms. For instance, if I’m on a platform and fire the tether up, one end connects to my current platform and the other tethers to the one above me. From there I can climb up the rope and also whip guys while hanging from the rope which looks very cool.
Yet despite how cool it looks, I found Steel Assault to be difficult in kind of bullshit ways. First and foremost, the enemies constantly spawn, leaving you no respite whatsoever. Now I’m sure that’s not an issue a lot of folks out there, but when I was trying to get a handle on what was going on it became incredibly frustrating. But that alone wouldn’t sour me on a nostalgia-driven action game, however what did get me was the readability of everything that was going on. I rarely have this issue in games, but I had a really hard time clocking enemy projectiles. The first sequence of the demo is you fighting a flying robot while you’re on a boat that’s speeding through the canals of a city. That robot fires bullets at you that basically vanish into the colors of the boat as well as the background, which might be more of an issue with the heavy retro-styled filter they put over the screen. I died a lot because of that.
Steel Assault was the only demo that I wasn’t able to get through just because of how difficult of a time I had with it. I don’t think it’s a bad game, I just couldn’t get into a groove with it. You’re mileage may vary, but if you think you’re a bad enough dude to play Steel Assault, you should go for it.
And that’s really it for now. I have a couple of other demos I want to try out before the Steam Game Festival wraps up on the 9th, so maybe I’ll gin up a “part 2” before that happens. I haven’t even scratched the surface of what demos are currently available, so I recommend you check out the offerings for yourself because there’s definitely stuff that’s exceptional that I didn’t or probably won’t end up covering here.
Blog: Upgrade Days 2 – 02/03/21
Last week I spoke about my decision to invest my money into my computer rather than endlessly try and chase down a PlayStation 5, a decision that I’m ultimately glad I made. But I wanted to follow up on last week’s post and briefly go over the roller coaster of emotions that I experienced in a mere 7 days. See, I was sweating the overall installation of the components more than I really needed to. The real hassle, while brought on by replacing my hardware, actually turned out to be more of Windows fucking me over than anything else.
5 years ago I built my gaming computer from the ground up, which was a first for me considering up until then I had only replaced components rather than build an entire computer. It was a wonderful experience that fell a little flat because of some defective hardware, but that was sorted out pretty quickly. But considering I was very budgeted back then, my components, specifically the motherboard, was not able to accept any newer processors. It was a problem for “future Ari,” and boy did 2016 Ari really fuck 2021 Ari over.
So I get all of my new parts in and manage to get everything installed within an hour or so without any issues. When it came time to boot my machine however, Windows decided that I no longer had it installed (despite it totally being on my still connected C drive) and asked me to reinstall. Well, I had no idea where my Windows product key was, but luckily there was an option to proceed without one. Then the strangest thing happened that I’m sure smarter computer folks can explain, but when I tried to install Windows again, it told me that none of my hard drives were formatted correctly for Windows. I thought this was weird considering Windows had been and still was installed on the damn drive it was telling me wasn’t formatted correctly.
After an hour of getting virtual middle fingers however, I relented and took comfort in the fact that I had backed up my PC before embarking on this upgrade, and formatted the entire drive to make Windows happy. Turns out, that wasn’t enough. After some Googling, a user on some forum basically ran down a list of commands I needed to type into the command prompt to more thoroughly format the drive or something. I didn’t quite know what I was doing, but I was assured it would solve the problem. And solve it, it did!
Something you might not be aware of is just how much Windows locks you out of when you don’t have a product key. Every time I wanted to do anything that resembled customizing how my desktop looked, I was gently reminded that cheapskates like myself don’t get those privileges. After some time of trying to track my key down, I ultimately gave up and just bought Windows again from Microsoft, essentially boosting up the price of this upgrade by another $150. Five minutes after that purchase, I found my product key just kind of sitting on top of everything in a drawer that I definitely looked in earlier. Thankfully, the customer support people at Microsoft were very understanding and were able to give me my cash back, but the whole experience just didn’t need to happen.
Bow that Windows was finally installed on my fresh drive I was off to the races, or so I thought. Then I discovered that the system image I made of my computer the previous day no longer existed, maybe that deep hard drive format had something to do with it. I had backed up certain files to an external drive, but not everything. That’s when the panic started to kick in.
Years of projects, articles, and artwork, all gone in the blink of an eye, including literally everything I had for this very website. I very nearly had an emotional breakdown and was ready to write up a post about how the site would be vacant for a bit before I was able to rebuild what had been destroyed. And that was my mentality for a few days.
Then something wonderful happened. I plugged in all of my external drives a few days later and was so thankful that I’m an idiot who gives cheeky little names for all of my hard drives. Never in my life was I so happy to see my external drive show up in the finder than when I saw “Count Backupula” themselves. I dug into the Count’s files, and hidden about 10 layers deep, in folders that was just titled as symbols and numbers, I found it all. My entire desktop was just sitting there, waiting for me. It was a great feeling of relief mixed with the affirmation that I knew I couldn’t have been that stupid to forget to backup everything in several places.
Now I have the best of both worlds, where I have all of my old shit at the ready, while simultaneously getting to enjoy the feeling of a freshly wiped computer. I’ve learned a lot from this experience, particularly the importance of redundant backups. I’ve also learned that while my CPU and RAM upgrades may feel slightly incremental, the biggest and best upgrade one could invest in is an SSD. Seriously, I don’t know how I ever played video games without an SSD eliminating the vast and shitty load times I used to endure so regularly.
And that’s kind of been my week honestly. I’m still happy I made the choice to upgrade, but boy howdy do I need to plan more thoroughly before I do anything like that again. The only upgrades I need to do from here are maybe a new case and the ever elusive 30 series graphics cards. Seriously, those things are just as impossible to find as a PlayStation 5.
Blog: Upgrade Days – 1/27/21
Over the past few months you might have heard me speak (complain) about my desire to buy a PlayStation 5 that’s been consistently undermined by the fact that getting one is basically impossible. A real quick summary of that situation is that I had saved some money over the past year, specifically to buy one of those goofy looking boxes. But as I spent more and more time in front of my computer, unable to buy one of these stupid things, I finally decided that even with a PlayStation 5 I’d probably still end up spending most of my time on my PC. So I spent my console fund on some new computer parts that hopefully wont get outdated the moment I install them.
As of writing this, my new processor and RAM are sitting on my coffee table taunting me. They haven’t been installed yet because my motherboard is apparently taking the scenic route to my home, probably in an effort to see the world one last time before it’s relegated to living in the darkness that is the inside of my PC tower. I’m pretty sure I’ve checked the Newegg app every hour on the hour for any sort of update as to where this stupid thing is, as if doing so will make whatever truck it’s on travel faster.
I’m genuinely nervous about installing these components not only because I have no idea if everything will work or not, but more so because installing processors happens to be the most harrowing part of any computer build in my opinion. There are just so many dang fragile pins on the thing, something that my oafish hands are ill-equipped to handle. Then there’s the whole thermal paste thing which is a hot-button issue in the PC building community that everyone has a different opinion on. Some folks draw an X on their processors while other opt for a mere dot. I’ve landed in the “grain of rice” sized amount of thermal paste camp, but the very notion of applying it at all makes me worry that I’m somehow going to paint the inside of my tower with this goopy stuff.

But I need to upgrade this machine, and there’s no getting around that fact. My current motherboard isn’t compatible with modern processors or RAM, and those seem to be my main bottlenecks when it comes to gaming and processing video. I’d love to finally be able to play a modern game on my PC that runs at a stable framerate and looks good. Make no mistake, even after this upgrade my PC will not be a behemoth of any kind, but it will finally be compatible with newer components like the newest 30 series of graphics cards. Funnily enough, getting a hold of those is just as difficult as getting a PS5, so I’m fucked regardless.
While it’s a little sad and uncomfortable to see this fund I’ve been building for so long just vanish over the course of a few minutes, I know that I made the right decision. My computer has been one of the few things that has kept me sane throughout the course of this pandemic and that fact alone makes me feel better about funneling more cash into it. My only sticking point is that despite how much I’ve spent already, it’s only half of a complete upgrade. Now I need to build the fund back up in order to get my paws on one of them 3070 or 3080 graphics cards, and then I can watch YouTube videos and work on my D&D campaigns in full 4K resolution, just like Gary Gygax intended.
UPDATE: It didn’t go great…
Blog: A Little Joy – 01/20/21
Everything is so chaotic right now and it’s insanely difficult to focus on anything outside of the ever growing train wreck that is American politics. Even now as I write this, I fear that by the time this article goes live some horrible bullshit will have happened. I pray that everything goes smoothly and America doesn’t collapse in under its own weight, but literally anything is possible these days. But at some point I can’t keep staring at the wreckage and need to focus on things that make me happy. So here are some of the distractions I engaged in last week that brought me joy.
BALDUR’S GATE III

During my Game of the Year 2020 articles, I mentioned at one point that I wanted to check back in with Baldur’s Gate III and see how it’s evolved since receiving a few patches. Considering I had to restart the game because all previous version save files were no longer compatible, I trudged through the prologue once more and made it back to the first real explorable area. I can’t really say that I’ve noticed many differences in performance or features, but admittedly I’m still very early on and haven’t quite had the chance to really see the majority of content available in the game. They did fix the camera though, which is absolutely huge and was one of bigger issues with Baldur’s Gate III when it launched into early access late last year.
Even though I’m really enjoying playing Baldur’s Gate III, I’m still struggling with the idea of whether or not I want to dedicate too much more time into it. Considering it is an early access title, I can only imagine that save files are going to be in jeopardy a few more times during the course of development, and I don’t know that I want to play through that prologue more than I have to. It’s a decent enough tutorial level but I’ve already played it like 6 times at this point, so I might still wait on that. But in the meantime, I could always dip into Pillars of Eternity or Tyranny to get my CRPG fix.

HITMAN 3
The rebooted Hitman series of games that started in 2016, have become some of my favorite and most anticipated titles with Hitman 3 being no exception. Technically the game doesn’t launch until the day that you’re reading this, but knowing that I’ll have a Hitman game to distract me from whatever misery may come tomorrow is good enough for me to mention it. I think what I love about the series the most is how it makes you have to improvise and adapt on the fly, dashing all of your well made plans into pieces because some guard walked around a corner for the first time ever and spotted you choking the life out of your target. But that’s why you get a cool gun.
I don’t know if Hitman 3 will be any good, but the early reception on it seems overwhelmingly positive. I’m really looking forward to getting to play this one whenever the download finishes.

WANDAVISION
I didn’t expect to be this into a superhero themed TV show, but here we are. WandaVision is an insanely cool take on the Avengers characters of the same names, placing them in this incredibly weird and unsettling version of a 50’s/60’s sitcom. It’s like watching an episode of I Dream of Jeannie that occasionally does its best impression of a psychological thriller, which doesn’t sound like a great fit on paper but it totally works. While the first episode left my partner and I both unsure of whether we wanted to stick with the series, the second episode really got its hooks into us. Or maybe it just hooked me and they were being nice. Who can say?
All I know is that WandaVision is so far one of the coolest things that Marvel has done with one of their properties. My only concern is how well it will actually stick the landing. As of now, I have some ideas and theories about what’s happening or where this is all going, but it does feel like one of those stories that could end with a lame twist like saying it was all a dream or something. I don’t think that WandaVision will do that, but you never know. Regardless, we’re gonna keep watching the show.

DUNGEONS & DRAGONS
This one shouldn’t be surprising in any way, but it might be the biggest thing that’s brought me joy over the past few weeks. See, we recently decided to ditch our previous campaign in favor of one that was in a less boring setting. We landed on the Eberron setting, which is basically a magical version of the steampunk aesthetic that’s infinitely less insufferable. One of the biggest motivating factors for the change was the lack of any of the slice of life stuff that people usually engage with when playing a role-playing game. Our last setting didn’t have any real opportunities for the players to do anything outside of killing stuff and drinking ale, which made for a formulaic and uninspired game. I don’t think they minded it as much as I did, but I sensed a bit of fatigue with the module we were using. Also, I was fucking over it.
But that’s not the point. The point is that our campaign is set in a massive city that’s teeming with life and opportunity. We went through extensive character creation sessions where we really defined who their characters are. This was in service of not only creating fully realized characters, but to get my players invested in their avatars and understanding their motivations. Previous characters they made definitely wanted things, but without a setting to support those desires their characters were just walking murder-husks, devoid of any real direction.
I also changed our storytelling format to allow for more downtime and opportunities for their characters to grow through their actions. By using a combination of one-shots and custom campaigns, I’m able to hit them with story threads when they need it, and allow them to fuck around if they’d prefer that. It also allows me to react to their actions better than if I had tried to plan for said actions in advance. Everything about this campaign has been streamlined in a way that has taken a lot off of my plate. While I have a bunch of one-shots that are narratively linked together, an overarching story is something that’s entirely up to them and how they interact with the world. I might write in a bad guy here or a mission there, but I’m waiting for those plot hooks to come up naturally rather than me trying to force my players into it, all of which has made for a much more rewarding and fun Dungeons & Dragons experience for all of us.
So that’s it I guess. Hopefully when you read this, everything is cool and great. I would really prefer if we could just have something uneventful happen here at the finish line and I can go back to talking about video games without having to worry about if the former president is going to try and overthrow the government again. But yeah… good luck America. Good luck everyone, honestly.
Blog: Exhausted – 01/13/21
I don’t know that I necessarily have the words to properly describe my feelings about the events of last week, nor do I know that I want to go into too much detail about it. In short, it’s been extremely difficult to watch my country rip itself apart at the behest of a sore loser who refuses to believe that more people told him to go fuck himself than those who begged for him to stay. Things are bad right now, and with the ongoing threats of violence all around the country planned for the next few days I think we’re all kind of just hanging in a limbo and waiting for whatever is coming to finally arrive. It’s times like these that I’d normally try and turn to my hobbies to distract myself from the hourly misery that’s been foisted upon us, but there hasn’t been a video game that’s done that for me in the past few months.
But where video games have failed to do the trick, I’ve found myself diving into the various Dungeons & Dragons books I own in an effort to flesh out my next campaign. I’ve been doing a ton of world building and story crafting which has been a lot of fun for me as well as a welcome reprieve from the world I live in. Not to say that any of the stories inside of those books are particularly happier than those that take place in the real world, but I guess it’s just easier to disassociate when they’re talking about goblins and orcs.
One of the things that bums me out about this period of ambivalence I’m in, is that there are games I want to play but never have the energy or will to actually start. For instance, I haven’t played Baldur’s Gate III in a few months and that game has received some significant updates that I’m eager to check out. I’ve also had the PC port of Horizon Zero Dawn installed for quite a while, but I still haven’t launched the damn thing. Ideally I’d like to play that game before the sequel drops at some point this year. There are quite a lot of games that I really would like to spend more time with, but I just rarely have the energy or desire to actually do so.
The only thing I dip into regularly is NBA 2K21, a game that is literally just a way for me to occupy my hands while I watch or listen to something in the background. It’s a comfort food that’s going down real smooth these days, especially after what happened at the capitol last week. I’m just kind of using that game as a way to turn off my brain for an hour or so but I still have a ton of other games I really want to play. There’s just no motivation for me to dive into something new.
Look, I know these blogs have been overly dour and a bit more rambling in nature than I usually opt for, but it’s hard to write about video games right now with all of this shit going on. But I’m sticking it out the best I can, and I hope you’re doing the same. Be good to each other folks, and be safe.
The Master of Disaster: Holiday Havoc – 18
I currently play in two Dungeons & Dragons groups, one of which I run and the other I just play in. For my group, we’d been running the newly released Icewind Dale: Rime of the Frostmaiden, while my other was neck-deep in a Dragonlance campaign. However, as we crept closer towards the end of 2020, we found ourselves in the middle of one of the weirdest holiday seasons of all time. So with a lot of people unable to see family and get particularly festive this year, I wanted to do something special for them the only way I knew how to: A holiday themed one-shot. It was also an opportunity for me to move away from the lackluster module of Icewind Dale: Rime of the Frostmaiden, but that’s a story for another time. Instead, I’d like to tell you the story of Holiday Havoc: The Clausening, the holiday one-shot I ran for both of my D&D groups.
The main conceit of Holiday Havoc was that Santa Claus had essentially transformed his yearly package deliveries into a full, Amazon-esque logistics company called The Holly Jolly Corporation. How this was a sustainable business, I don’t know, but at the North Pole Santa had a big ol’ shipping and receiving center called The Holly Jolly Wish Fulfillment Center. The characters were all seasonal hires that were to be couriers for the evening, with the explanation that Santa is old and figured out a way to avoid doing the work himself. Adventurers were perfect for being holiday couriers, considering they have a knack for problem solving and Santa’s list might not be super accurate, resulting in the players wandering into dangerous situations.
They were outfitted with a sleigh, reindeer, and a magic Santa suit that had illusory capabilities that would make people think they were seeing the actual Santa in their house, and not just a goblin wearing a red jacket. I also needed a way to not have them murder everyone they encountered, cause you know, it’s a festive one-shot. So I gave them these magic bracers that transmutate all their spells into nicer and less deadly holiday themed variants of themselves. For instance, casting fire bolt would result in a piping hot beam of hot cocoa being lobbed at their face. Technically it’s still super deadly, but it’s hot cocoa so my players thankfully stopped asking questions at that odd logic. I also turned their weapons into candy canes, hard candies and peppermint bark, all of which still did the normal amount of weapon damage, but were all non-lethal variants of their armaments.

The general flow of the game was broken down into 3 different encounter types, all of which were important and added something positive or negative to the final scene of the campaign. The first encounter was your standard D&D dungeon crawl, where they would fight against enemies that I Photoshopped festive hats onto, and also find items that could help them later.
The second and most prevalent encounter was the delivery aspect of the game. I had around 10 handmade deliveries that I could send them on, but both groups only made it about 5 of them before we moved to finish the campaign. In these scenarios, I’d describe a home or locale where a present or present needed to be delivered. I made sure to let them know that deliveries weren’t complete until a present was under the tree in an effort to keep them in a situation rather than just run away from one. They could look at their bracers to see who the gift was for, their age, and what the present they wanted was. Here’s an example of what I’d read to them to get them started:
Your sleigh touches down on the rooftop of a modest two-story home. The outside of which is decorated in rainbow colored glowing bulbs, garland lining the perimeter of the windows, and a sagging snowman in the front yard. The lights on the inside appear to be off. Your magic bag fills out a little bit, but is still easy to carry. An illusory bubble surrounds the home, letting you know that you are shrouded and unable to be seen from the outside.
And once they figure out a way inside of the house I’d read this:
You find yourself in a cozy living room with a bit too many effigies to Saint Nick himself littered everywhere. The mantle is covered in holiday themed sundries with four stockings hanging from it. Beside the fireplace is a large tree that’s been beautifully decorated with care. A nearby end table has a plate of beautiful chocolate chip cookies on it, with a tall glass of milk as well.
Both simple descriptions that give you just enough information with being overly exhaustive. The idea was to essentially let the players help me fill in the blanks of this world via dice rolls and role playing. One of the later houses for instance had a dog inside of it, but the players wouldn’t have known that from the description I wrote of the place. So while they were scoping the perimiter of the house, one of the players gave me a perception check looking for something that I can’t quite remember, but they mentioned a dog. Since they rolled well, I manifested a “beware of dog” sign that was covered in snow that they had uncovered. Building off of that knowledge, they asked if there was a doggy door on the backdoor. They rolled an investigation check and thus found a doggy door that was big enough for their Kenku party member to fit through.
I kept encouraging each player to do something in these scenarios because it would help them in the third encounter type I had made for this campaign. The players were tasked with delivering to 100 houses and a minimum of 1 high-risk location (dungeon crawls). Since I had only made about 10 deliveries like the one described above, I needed a way to simulate their success in these ambiguous deliveries that felt like they had an impact on it, so I devised a new mechanic: the delivery roll. I figured it would be incredibly unfair if I picked a skill from the list and said that it was the delivery skill they’d roll for success, so the delivery roll would just be a straight d20 roll. Something needed to augment this roll though, and I figured tying a modifier to the success and participation level of the previous encounters would be just the thing.
So I told everyone that their successes and failures in the second encounter type would either grant them a +d6 or a -d6 to the ambiguous delivery rolls, and would keep track of their successful and unsuccessful skill checks during these scenes. I told them that not participating meant you’d just get no modifier on the ambiguous delivery rolls, along with the fact that doing well on those meant getting buffs or boons like a random potion or temp HP. There wasn’t an exact science to tracking this stuff, and usually if they ended up doing something hilariously funny or clever I’d reward them for it regardless of how the dice worked out for them.

They had other narrative things to contend with like a rival courier group and the prospect of a prize from Santa for completing deliveries quickly, efficiently and safely as well to keep them engaged in the little story that there was. I also included a Chuck E. Cheese analog in the for of Cheddar Chandler’s Exploratorium, a place that was in the middle of renovations to become a more teen friendly affair called Cheddar Chandler’s Extreme Teen-a-torium. It was a place of dangerous and unfinished challenges like rope swings, scaling big walls, and vague obstacle courses, all of which culminated on the arcade and show floor of the establishment, where the party would face off against a monstrous version of Cheddar Chandler himself, along with his army of break dancing teens.
While that was a blast, there were some other missions that didn’t make the cut for time purposes. For instance, there was an abandoned guild hall that a bunch of goblins had turned into an evil snowman production facility, which seems really normal when you consider that the other scenarios were Home Alone and Die Hard related missions. I wanted to really hit those classic holiday themes hard.
The whole thing culminated in a showdown on the warehouse floor of the Holly Jolly Wish Fulfillment Center against the rival courier group and a bunch of Santa’s elves. They’d come to find that Santa had been corrupted by the magic of being Santa for so long and became just wildly evil, to the point where he had brainwashed the rival couriers into fighting the party. There were some cool things in the factory the party could mess with such as dangerously high speed conveyor belts, explosive barrels and forklifts which one player did try to use, but lacked a key to turn the thing on.
At the end of it all, they’d be tasked with picking a new Santa Claus for the next few centuries. I had no idea how that would end or who they would choose, so I just kind of didn’t write an ending outside of some flowery language around how beautiful the holidays were. Alas, neither group ever made it that far but I sure had a blast running this campaign anyway, and I know they did too. And that’s kind of the only thing that matters, isn’t it?
Blog: That Dang Virtual Reality – 01/06/21
There was a small part of me that expected 2020 to draw itself out by introducing a secret 13th month we’d never had before, but thankfully the calendar held together and we’re finally in January. Since the New Year ticked over however, I can’t really say that I’ve been playing much of anything, partly because there’s nothing new that excites me right now, and partly cause I’m busy focusing on other stuff.
The only games that I have dipped into have oddly enough, been VR titles. One of the things that kept me from just having VR at the ready was just how much space it took up, with the wires and base stations and whatnot, but I did some reorganizing that facilitated a more permanent VR experience. This led me to take advantage of the Steam Winter Sale a bit, and buy some VR games that seemed well reviewed.
The only one I’ve really spent much time with is Ragnarock, a rhythm game that places you at the back of a viking warship with a couple of drums in front of you and big drumsticks in your hands. It’s basically Guitar Hero with viking-adjacent music in it, some of which is good and some of which notably isn’t. The main conceit is that the more accurate you are in your drumming, the faster and farther the oarsmen on the boat can travel and operate. I think the main mode is a competitive race between you and online players, but that’s not for me at all. As is, I really like playing Ragnarock, and quite enjoy some of the tracks in the game.

Outside of that game, I have a couple of other VR games that I want to try. I have a game called Until You Fall, which is this neon drenched hack and slash looking game, that only after I purchased it did I realze it was a rogue-like experience. So I probably wont be gushing about that one. Another one is called Pixel Ripped 1995, and I honestly have no fucking clue what it is, but it looked neat. Lastly, there’s Star Wars Squadrons, a game that will probably make me barf all over myself, but I get to fly an X-Wing, so it’s kind of worth it.
But yeah, outside of that I haven’t really touched much else. I’ve been pretty busy in crafting our next Dungeons & Dragons campaign, which has been a lot of work but a lot more fun. I’ve also been trying to refresh the space I’m in, specifically trying to reorganize and throw away things that I don’t need. I would always suggest that anyone take the time to organize and take stock of the things they have, but after a year like 2020, I think it’s more essential than ever to just shake up everything in your home.
Anyway, I don’t really have a point to this blog, so I’m gonna wrap it up. Shout out to Georgia too. That state looks lovely in a nice shade of blue.
Game of the Year 2020
Welcome to 2021, a year that I will set no expectations for because we all saw how well things turned out in 2020. But before we leave 2020 to rot in it’s rightful place in the universe’s dumpster, let’s bid one last farewell to the worst year I’ve ever experienced by celebrating the games that got me through it.
It took a long time and a lot of effort to get to a place where I could even list ten games I truly enjoyed this year, partly because nothing really stood out to me for most of 2020, and partly because the year itself was a debilitating nightmare that not even video games could distract me from.

HONORABLE MENTION: NBA 2K21
Every year I find myself dipping into the latest entry in the NBA 2K series and pour hundreds of hours into it, and NBA 2K21 is no exception. It’s like this nice bit of comfort food that I can just dip into and have a decent time with my favorite sport as I live out my wildest fantasy of making the New York Knicks a good team. I never participate in the more exploitative modes that try to milk you for money in order to boost your stats or wear a cool hat, but I still have a bunch of fun just running through a couple of years of the franchise mode, adjusting rotations and negotiating contracts and whatnot. There isn’t much else to say about the game otherwise. It’s a solid basketball simulation that manages to consume a lot of my free gaming time throughout the year, which is enough to make it onto this list in some capacity.

10 – RISK OF RAIN 2
Risk of Rain 2 opens up this list not just because I think it’s a good game worth sinking a couple dozen hours into, but because it was one of my favorite multiplayer experiences from this year. It’s one of those games that if I had played it on my own I’d be completely lost thanks to its large levels of inscrutability and ultimately back away from, but when I had some friends acting as my Risk of Rain 2 navigators, I found it to be an overwhelmingly good time.
The game itself is a tough as hell rogue-like shooter that is relentless in how much it throws at you. Eventually you reach a point where you’re inundated by items and abilities that don’t exactly explain themselves well, but thankfully I had people around me to help fill in the gaps. Aside from Risk of Rain 2 just being a really well made game that really shines when you play with friends, the soundtrack is amazing. It’s this incredible progressive-rock soundscape that washes over you while you play it and is quite well done. If nothing else, you should listen to the soundtrack.

9 – SPIRITFARER
When I think about the absolute misery that was 2020, it’s important to try and counteract the constant stream of negativity with the few moments of pleasantness I was able to find. Spiritfarer is a game that granted me some reprieve from the horrible world outside, by making me the shepherd of departed souls that’s been tasked with ferrying them to the other side. While that pitch sounds grim as hell, I assure you that the game itself is a heartwarming experience that provided an incredible story despite dragging in a couple of places.
The real thing that won me over in Spiritfarer was just how it looked. Everything about the presentation is warm and inviting, masking the reality of the task you have to take on as the titular Spiritfarer. You learn about the people you’re ferrying along and who they once were through talking to them and doing side missions on their behalf, most of which were really touching. It’s also got some farming simulation and management stuff in there to help break up the monotony with a different kind of monotony. But aside from some of the slower and less story relevant bits of the game, I think it is just a tremendous title that was well worth the time I put into it.

8 – HARDSPACE: SHIPBREAKER
As an unapologetic lover of games that “simulate” relatively mundane professions, Hardspace: Shipbreaker was a particularly exciting blend of that concept and my love of science fiction. In Hardspace: Shipbreaker, you’re just a person whose job it is to break down and salvage derelict spaceships. Armed with some cool laser beams and a recently added explosive charge, you can really destroy your frame rate with how granular you can get when dissecting these floating behemoths. But it isn’t without some challenge, because one wayward cut could result in a catastrophic explosion that will obliterate much of ship along with any salvageable materials.
What I really enjoy about Hardspace: Shipbreaker is how it takes this fantastical world of accessible space travel and decides to focus on this mundane concept of just being a scrapper rather than some fighter pilot. It reminds me of all of those Star Wars side stories that focused on like a Death Star janitor or something. It’s also just an intensely satisfying and meditative experience to just get in there and slice a ship apart piece by piece while listening to a podcast or something.
7- FUSER
If it wasn’t for Fuser, I don’t think I would ever have discovered my secret ability to create true auditory hell-scapes, and that’s a newfound talent that I’m incredibly proud of. But Fuser isn’t just about making nightmarish song combinations, it turns out you can actually make unlikely mashups of classic and contemporary songs that sound really good. That’s the power of Fuser.
I’ve always been really keen on making music but never really had the understanding nor the desire to dip my toes into the world of being a live DJ. I don’t foresee myself ever buying turntables or any of the other required pieces of equipment to live out that particular fantasy, but Fuser allows me to dip into that world without much prior knowledge needed. It’s an incredibly accessible and instantly fun, albeit a fairly thin experience.
Fuser more of a game I can dip into a couple times a year and have a blast with as opposed to a game I’d spend consecutive days playing, but that’s honestly fine by me. It’s also just a really fun thing to pop on and show friends, although that particular party trick will have to wait until I can once again entertain people. But till that happens, I’m perfectly fine being a DJ for an audience of one.

6 – I AM DEAD
I don’t think many folks actually know about I Am Dead and its particular style of puzzle solving, but I would implore anyone who wants a fairly light and breezy puzzle game to check it out. Despite the overly morose title, I Am Dead is actually a really pleasant game with a heartwarming story. It isn’t overly difficult and doesn’t soak up too much time, clocking in at around 6 hours or so. I found the main puzzle mechanic of peeling back layers of the world to reveal hidden objects to be pretty satisfying without ever wearing out it’s welcome.
It’s also just a really pretty game to behold, with an overall aesthetic that can simply be described as colorful and endearing. It’s a delightful little game that I feel didn’t get its due when it released, something that I’d describe as criminal. I fear that going into more detail about the game would teeter on the edge of spoiler territory, so all I’ll say is that you should absolutely check out I Am Dead if you’re in dire need of a puzzle-based palette cleanser from this miserable year.

5- BALDUR’S GATE III
Baldur’s Gate III is still in early access and will probably remain that way for most of, if not the remainder of 2021, but it still deserves a spot on this list. The game itself launched in a pretty rocky state, but has only been improving as time has gone on. Many of the issues I had with Baldur’s Gate III when it launched into early access have been addressed or are at least on the list for tweaking, which is a great sign for someone like me who has no love for traditional CRPGs.
But therein lies the real reason why Baldur’s Gate III is on my list. See, up until it released towards the end of 2020, I very much wasn’t a fan of CRPGs and would even go as far as to say I had an aversion to them. But Baldur’s Gate III managed to capture my love for Dungeons & Dragons in a way that made me willing to give the genre one last shot. It turns out that all I needed to connect with this genre was a good entry point and Baldur’s Gate III gave me that. Now I’ve got like 4 other CRPGs in the backlog that I’m eager to dig into which might have been a little ambitious if I’m being honest, but it is what it is.
Aside from how Baldur’s Gate III basically opened up a world of new games to me, it’s just really fun even if it plays a little fast and loose with the rules of D&D. They recently patched in an update that fixed a lot of the graphical weirdness and camera issues that I had, but it also invalidated all save files from before the patch, so I’ve been putting off playing through the intro for a fourth time. But I truly think that when Baldur’s Gate III enters a 1.0 release, it will be a titan of a game. Even as is, the game shows so much potential both mechanically and in terms of it’s story. I just wonder how much time I want to put into it between now and then.

4 – CALL OF THE SEA
You awake in the middle of the night to the sound of your old timey telephone ringing. Since it’s like the 1930’s and there’s only one phone in your home, you throw on your nightgown and head into the room with the phone in it. You pick up the receiver and say “Hello?” That’s when you realize that on the other end of the call is no person, but the sea itself, calling to check in on you. Because the sea is in a different time zone they called you thinking it would be okay, but the sea realizes now that they’ve made a poor decision and are terribly sorry for disrupting your sleep.
So Call of the Sea is a really cool puzzle and adventure game that didn’t seem to get too much press, probably because it came out like two days before Cyberpunk 2077 did. But instead of playing that game, you should all play Call of the Sea instead. Call of the Sea is a narrative driven adventure game with some pretty challenging puzzles to solve, as well as a really intriguing mystery that unfolds and only gets wilder as you progress.
When I first launched the game I didn’t think I would end up spending too much time with it, but the story that kept unfolding around me was enough to keep me going to see it through to the end. I don’t really want to go in depth on where the story goes, but the setup is that you’re this woman who is heading to this mysterious island to find your husband and his expedition crew. They went in search of a cure for the mysterious disease that your character is afflicted with, but too much time has passed and your character is worried and decided to just find her partner on her own. Aside from the really captivating mystery of your missing husband and his crew, there’s a very touching love story that’s unfolding around you as your character recalls all the reasons why this man is so precious to her. It’s a very sweet subplot in a game that has a very haunting story, and I think it all comes together pretty flawlessly.

3 – ANIMAL CROSSING: NEW HORIZONS
By the time June rolled around I was pretty sure I hated Animal Crossing: New Horizons, something that came as a surprise to me considering that like the rest of the world, it dominated every free moment I had when it launched. I feel bad for Animal Crossing: New Horizons, because I think a lot of people had that same trajectory with it. The truth of the matter is that it released as one of the darkest moments in human history was unfurling around us, thus thrusting it into this position of being everyone’s go-to game for both escapism and social gatherings. The problem is that Animal Crossing: New Horizons isn’t meant to provide you with long gaming sessions, rather, it’s a thing that’s designed for you to check in with once every few days.
But the pandemic just started an the world entered lock down, leaving us with nothing but the newest and cutest game out there to keep our minds off of the misery outside as well as keeping us all connected. Animal Crossing: New Horizons was a lifeline for so many people, myself included. My partner and had a lot of date nights on our islands in lieu of being able to actually see each other in person, and I’m thankful as hell for that. Animal Crossing: New Horizons is a really good Animal Crossing game, but might actually be better described as the most important game of 2020, similar to how Pokemon GO! was the biggest cultural event of 2016.
Around November I eventually found my way back to my island much to the delight of my little virtual animal neighbors, and I started playing it the way it was intended. Once I got into that rhythm with Animal Crossing: New Horizons, I started remembering why I was so taken with this series in the first place. It’s pleasant and charming and never aims to stress you out. It truly is the best foil to 2020 that we could have asked for, and for that alone it deserves a spot on this list. But because of how well made it is, minus some quality of life improvements that Nintendo just refuses to make for some reason (doing anything that involves the internet), it would have been on this list regardless of a pandemic or not.

2 – TONY HAWK’S PRO SKATER 1+2
What isn’t to like about Tony Hawk’s Pro Skater 1+2? It’s a fantastic remaster of two of the most beloved games of all time that was able to make good on how I remember those titles looking and feeling. From the soundtrack to the levels and challenges, everything was pretty much just how I remembered it, although I did appreciate how they went ahead and aged up the skaters to reflect what they look like now. Tony Hawk’s Pro Skater 1+2 is really just a celebration of two classic titles that despite the efforts of some later and more mediocre entries in the series, never were overshadowed or forgotten.
It only took an hour or so for my muscle memory to kick in, allowing me to pull off some insane lines and combos that I would inevitably fuck up because I tried to do one too many rotations in mid air. You wouldn’t believe it, but I miss that particular brand of frustration. I remember being a younger man and bashing my head against so many of these challenges while listening to the first two minutes of every song on the soundtrack. I usually try to catch myself when something is trying to play off of my nostalgia in such an explicit way, but I fully embraced what Tony Hawk’s Pro Skater 1+2 did to me and I’m much happier for it.

1 – MARVEL’S SPIDER-MAN: MILES MORALES
And here we are, at the number one spot chilling with Spider-Man himself. Marvel’s Spider-Man: Miles Morales is the refined version of its 2018 predecessor, Marvel’s Spider-Man. That game was fantastic, but Marvel’s Spider-Man: Miles Morales is even better. It’s story is emotional and moves along at fast enough pace that you don’t feel like you’re ever losing the plot. It also cuts out a lot of the bloated side content that existed in Marvel’s Spider-Man, but isn’t completely without some truly lame side missions. That just seems to be a pitfall of most open world games though.
But Marvel’s Spider-Man: Miles Morales wastes no time in letting you bounce around the city as a much more competent Spider-Man, circumventing the need to spend upgrade points on essential traversal abilities. From the jump you’ve got way more combat, stealth and traversal options at your disposal, and Miles has his own unique set of upgrades to work with that make him feel very different from 2018’s Peter Parker. The game as a whole manages to skirt the line of being a “Spider-Man living in the shadow of Spider-Man story”, by making it obvious that Miles is his own character and his struggles both as Miles and Spider-Man are just as important and impactful as anyone else’s.
I truly loved the time I spent with Marvel’s Spider-Man: Miles Morales and basically devoured it within the first few days of its release. Marvel’s Spider-Man: Miles Morales is a truly fantastic game that tells its story incredibly well and efficiently, is mechanically rewarding and engaging, and it doesn’t even cost as much as a full priced title. It’s a truly exquisite game that every Spider-Man fan should play. For all of those reasons and more, Marvel’s Spider-Man: Miles Morales is my game of the year for 2020.
Well that’s it I suppose, another year in the books. Thank goodness. I’d like to personally thank you all for sticking with me this year and reading the things I write, it truly means more to me than you could ever know. But that’s it y’all. I hope your 2021 is demonstrably better than 2020, although that can’t be too high of a bar to clear. Thanks again everyone.



































