Tag Archives: NBA 2K20

Hoop Dreams

Like a good chair, video games can provide a sense of comfort and security despite their subject matter.  Maybe you play League of Legends every night, or World of Warcraft religiously, or something else entirely, but odds are that there’s a game you keep coming back to when there’s nothing else to play.  For me, I sink dozens and dozens of hours into the NBA 2K series of games because I’m a massive fan of the sport along with the games themselves.  That’s not a qualitative statement however, because I think there’s tons of room for improvement in the series, from bug fixes to features, and even new modes entirely.

Before I jump into what I’d like to see out of a new entry in the series, let’s talk about what’s in it already.  If you recall, last year there was a massive hubbub around the gross monetization practices around NBA 2K20, thanks to a trailer showcasing literal slot and Pachinko machines inside of a basketball game.  NBA 2K as a series has a long and gross history of shitty monetization in the form of a virtual currency called “VC,” which is literally short for virtual currency.  From upgrading stats, to unlocking apparel, moves, and basically everything else in the game, VC is integral to certain competitive modes in the series.

Despite wanting to engage with some of these modes, particularly the career mode which has you making a character and bringing them through their career as a player, the reliance on VC keeps me away.  Instead I focus on the franchise mode, where I can take control of any team or teams I want, and play through something like 80 seasons before it ends.  I’ve never made it to the end of the mode, so I genuinely don’t know what happens.

So with that context in mind, let’s talk about the future of the NBA 2K series.  As a child of the 80’s and primarily a fan of 90’s and early 2000’s basketball, I tend to gravitate towards that style of play in the game.  Focusing on traditional player roles that don’t really jive with the realities of today’s game.  Modern basketball has kind of made the traditional big men positions obsolete, opting for shorter, faster and more dynamic players who can space the floor better than their massive predecessors.  It’s not a bad thing, it’s just how the game is these days.  But when I craft my teams I usually end up filling the gaps on my roster with players that reflect an older style of basketball.  Since it’s a video game, it works out just fine for me, but it does feel like I’m playing wrong from time to time.

Let’s put aside workload, licensing issues, and literally every aspect of reality that would impede my pitch for a new mode in the NBA 2K series, and let’s just pretend it could happen.  I would like to be able to combine my love of the franchise mode, with the eras of basketball I remember.

I want the vintage teams, jerseys, and stadiums to reflect this era of basketball.  From different announcers, fans, and even retro styled graphics packages in the game, I want to relive this heyday of basketball in a video game, the way I dreamed of when I was kid.  As of right now, I can play with the 98′ Bulls if I wanted to, but it’s literally just taking that roster and putting them on a modern court.  That’s fine, I appreciate that functionality, but I want to relive vintage seasons and rewrite history.  I want play styles, game tempo and rule changes to be represented, and not just feel like a retro skin for a modern game.

It’s a lofty request that is far too specific for it to ever become a reality, especially when you consider what I’m asking for is to travel back in time with modern computers and design sensibilities, and make NBA 2K1996… or NBA 1K96?  I have no idea what it would be called, but you get the point.

Maybe I’m being overly nostalgic, maybe I have too much time to think about new modes for games and a need to write things for my gaming website, lest I go insane.  Or maybe I just watched the first few episodes of the excellent ESPN and Netflix documentary series, The Last Dance, that chronicles the final season Jordan played with the Bulls, and want to interact with it.  Who could say?

Blog: Perpetual Motion – 03/25/20

There’s this particular cadence and pace of game releases that’s only increased over the years that’s made covering games a more selective and less complete experience.  Covering everything is a fruitless endeavor that only leads to a jaded outlook on games along with a healthy does of burnout.  I bring this up only because I noticed a handful of the games I missed out on last year were on sale, but I had no desire to dip into them now.

It’s weird, right?  For one reason or another (usually price), I ended up skipping out on a lot of games that I probably would’ve enjoyed from last year, but I genuinely have no desire to even try them out now.  I think the reasons for this are twofold.

My first impulse is to blame my apathy for older games on the fact that I run this website.  That isn’t to say that I see this site as some sort of news aggregate like a lot of the bigger gaming sites out there, but I’d like to be able to talk about more recent releases as opposed to older stuff.  I gotta think about SEO just a little bit from time to time, but also I just kind of want to always try the newest thing.

This leads me to my second and probably more accurate reason for not looking back at games, and it’s because I really want to try the newest and shiniest thing out.  Sure I could go back and finish The Outer Wilds, but I’d rather play the newest Animal Crossing instead.

It’s incredibly rare for me to find a game I stick with for a long time in general.  These days my gaming comfort food are the NBA 2K games, and once upon a time it was Overwatch and so on and so forth.  But those games only come around every so often, and I’m okay with that.

Some people become intimately familiar with a game and stick with it as it grows and develops over time.  That’s great for those players and the developers as well, but it just isn’t something that I’ve ever really done.  I like to sample as many games as I can, like some sort of gaming tapas, and move on to the next thing.

 

Blog: Hertz Me – 02/12/20

Since I built my computer back in 2016, I’ve been kind of bolting new baubles and trinkets to it in an effort to stave off obsolescence.  At some point the rubber is going to hit the road, vis-à-vis me having to build a new computer from the ground up, but for the time being, I’m okay with my Frankenstein’s monster of a computer, especially now that I purchased a shiny new monitor.

For context, I’ve been living that dual monitor lifestyle for years now and have been pretty happy with it.  The problem was that my secondary monitor was old and starting to fail.  It was a 720p LCD monitor that starting getting acne in the form of dead pixels.  It was fine considering I was only using it to watch Netflix and stuff, but my tax return came through and I decided to pull the trigger on a new monitor.

I initially wanted a 4K display that had G-SYNC capabilities.  After seeing those prices, I set out for a 1440p monitor instead that checked all of my boxes.  The problem was that I noticed my computer was starting to show its age on the CPU front, which made the prospect of high framerate, high fidelity gaming while watching something on the side less realistic with how I use my computer these days.

I strolled into my local Best Buy with all these factors in mind, hoping I could maybe find an open box item or special sale I could take advantage of.  The 4K monitors were out of my price range, and the selection of 1440p monitors they had were pretty sparse and expensive.  I was about to walk out and settle on waiting for Amazon to provide me an acceptable deal, when I spotted a monitor that checked the most important box: The price.

The monitor was larger than anything I’d had before, boasted G-SYNC compatibility with a refresh rate of 144hz.  The only thing that made me pause was the 1080p display.  But considering this monitor was only $100, had just about everything I wanted, and was about $200 cheaper than any alternative I had seen, I pulled the trigger and purchased it.

After some tinkering and ordering a DisplayPort cable (cause that’s the only way you can get G-SYNC to work apparently?), my monitor was ready for prime time.  I decided instead of putting this new framerate capability through its paces, I would just do things the way I normally do to see how it all holds together.  So I booted up NBA 2K20 and turned on a movie on the second screen.

Doing this actually helped me feel better about my purchase of a 1080p monitor in 2020.  My computer couldn’t maintain the 144FPS I was aiming for while watching a movie, which I can’t blame it for, instead I averaged around 100-110FPS.  The movie would stutter anytime I managed to get close to 144FPS, and even out when I dipped back around 100FPS.  So I capped the games refresh rate at around 90hz, and everything has been running really nicely.

I always knew that higher framerates were better, and thought and still do think that 60FPS is just fine for gaming.  But man, if you have the chance to play a game at 120FPS, you might never want to go back.  That’s kind of where I’m at right now with my new monitor.  I’m still feeling it all out and trying to find the optimal settings that work for me and my computer, but I’m genuinely happy with my new monitor.  If you’re looking to upgrade, I would strongly suggest finding something with at least 144hz as a refresh rate.  I think you’ll be happy with that decision.

 

Blog: NBA 2K20 is a Bummer – 09/11/19

I’ve always been a fan of the NBA 2K games since I first played NBA 2K back on the Dreamcast.  The promise of a realistic simulation of the only sport I really care about was obviously alluring, and the in more recent years, the video game itself was the catalyst for me following its real life counterpart again.  That’s why it’s such a shame that this latest entry in the series is so underwhelming and broken that it’s hard for me to want to play more of it until the inevitable patches hit.

I know not a lot of my readers have a big familiarity with the NBA 2K games, so I’ll do my best to summarize some of the core systems in place.  Like most sports games these days, you can choose between a variety of modes from creating a player and taking them through their career, to playing as a general manager of a team, to whatever their card collecting mode that I never touch is about.  Normally I stick to the franchise mode, where you pick a team or teams, and just run them through the years managing trades and contracts, along with playing the games too.

This year I decided to try out the career mode, which tasked me with creating a virtual version of myself and taking him through climbing the ranks as a college player with the hopes of getting drafted in the NBA.  The story itself is all over the place, having your player decide to look Idris Elba (no, really) in the eyes and say that he isn’t going to play in the championship game, because a player I’ve never met on my team got injured and lost their scholarship.  By the time I ended the pre-NBA story mode, I was a first round draft pick that got selected by the New York Knicks.

Now here’s where the game part gets in the way.  NBA 2K launched in a hilariously broken state with players reporting a wide variety of glitches and bugs ranging from funny, to game breaking.  Some people noticed their player names weren’t showing up on their NBA jerseys, animation glitches that allowed their opponents to just break the rules of basketball to suit their needs, and a whole lot of server issues that led to lost progress.

20190910165714_1.jpg

That last one is made all the worse when you take into account the VC, or virtual currency that runs the game.  VC is money that you either earn in game or pay for with real money that allows you to upgrade your stats and buy clothes and shoes for your character.  To spend any of this VC, the game pings the 2K servers and authorizes the transaction to make sure you haven’t done anything unsavory.  What that meant for players though, was that loading screens, purchasing, and earning, were all reliant on the servers holding up.  They did not.  That meant a lot of people weren’t getting any money for their games, or losing cash because the servers messed up the transaction.  It was a real bummer.

2K has since patched the game to fix some of these loading issues, but while not as egregious as it was at launch, some of these problems still persist.  I’ve also encountered a new one that makes playing the game, all the more laborious.  As a player, you’ll need to attend practice and complete drills to upgrade your players badges.  Badges are like perks that help you do things that aren’t explicitly stat related, or boost you over what your stats dictate.  A badge can enable you to see where a rebound where land when a missed shot is put up, or make driving the lane easier for you.  In these drills, you gain a 1 to 3 star rating depending on how good you’ve done.  But with a new glitch in the progression system, getting a 3 star rating just subtracts your score from your total progression, so the better you do, the more experience you lose.  It’s made progressing normally impossible, to the point where I don’t even want to touch the mode until they fix it.

20190910165454_1

On top of all that, there’s just the abundance of things trying to get you to spend money in the game.  We’ve all seen the slot machines and “gambling” hooks that 2K themselves showed off in a promotional pre-release video, but there’s just stuff everywhere in the career mode encouraging you to spend real money.  Not to mention your player is so easily outmatched by everyone in the NBA that you’ll basically be demoralized into paying for VC to boost your stats.

It’s all such a shame because the actual game part of NBA 2K20 is fun.  Sure it’s got some weird animation glitches that pop up once in a while, but otherwise the act of playing basketball is still fun. My main issues with NBA 2K20 are that the modes I mostly play, the franchise mode, has not been touched in any meaningful way since last year, and all the gross micro-transaction stuff that is always in the series.  I’m sure I’ll end up putting in another few hundred hours into the game like I always do, but man, I wish they’d shake up the formula a little bit.

Blog: Coming Up Next – 07/17/19

We’re over halfway through the year and I’ll be honest, there haven’t been any releases this year that have really blown me away.  That’s why we’re going to look forward into the infinite void that is the remainder of 2019, and see what games are in store for us.


MARVEL ULTIMATE ALLIANCE 3: THE BLACK ORDER – JULY 19, 2019

It wouldn’t be a stretch to say that I’m a big fan of those ladies and gentlemen that parade around in the colorful tights.  I believe they’re called superheroes in some circles.  I’ve never been the biggest fan of the Ultimate Alliance games, mostly because of the very repetitive, brawler combat it boasted.  It’s been a long time since I’ve played an Ultimate Alliance game, so maybe this time around I can find something to really sink my teeth into.


ANCESTORS: THE HUMANKIND ODYSSEY – AUGUST 27, 2019

On top of being one of the only games I can think of that have ever dealt so directly with the concept of evolution, Ancestors: The Humankind Odyssey just looks so delightfully weird that I can’t help but want to play it.  I have no clue if there’s going to be any depth to it, or if it even will be fun, but I need to know how it shakes out.  In my mind, there’s a version of this game that is 99% the same, but has the creature creator from Spore so I can make nightmarish visions in a game that isn’t absolute trash.


CONTROL – AUGUST 27, 2019

https://www.youtube.com/watch?v=MitDfKKVGW8

Nothing like a bit of telekinesis, guns, and psychedelic shifting environments to really get the blood pumping.  Or at least, that’s what they say.  Control looks like a game that could easily become a sleeper hit this year.  With people coming away from demos of it celebrating not only the aesthetic and gameplay, but some more surprising aspects regarding the story and the agency you have, my excitement for Control has gone from none to some, fairly quickly.


NBA 2K20 – SEPTEMBER 6, 2019

Look, this isn’t something I expect most of my readers to give a shit about, but I do.  The NBA 2K series has proven to not only be the games I play when I don’t want to play anything else, but the spark that got me back into following the league in earnest.  There will be nothing monumentally different about this game, but I’ll take a slightly shiner version of the game I already own for sure.  Besides, I’ve gotten way more than my moneys worth out of last years entry.


BORDERLANDS 3 – SEPTEMBER 13, 2019

Look, I’ve already said my piece about Borderlands 3 and how Randy Pitchford is doing his best to tank the game before it comes out, but it seems like the best candidate for a game that my friends and I can play together.  I am a little disappointed by some of the changes, or more accurately, the lack thereof, but Borderlands games are mindless fun, and if this one can nail that, then we’re golden.


THE LEGEND OF ZELDA: LINK’S AWAKENING – SEPTEMBER 20, 2019

The Zelda series has always been a weird dark spot in my gaming history.  I’ve played the original along with A Link to The Past, but outside of those, I never really gelled with the traditional top-down Zelda games the way I did with the 3D ones.  But once again, I’ve been somewhat taken with an adorable graphic style despite my spotty history with these kinds of games.  I will buy The Legend of Zelda: Link’s Awakening when it is released, the only question is if I’ll regret it or not.


CALL OF DUTY: MODERN WARFARE – OCTOBER 25, 2019

I’m so curious to see what a reboot of Call of Duty 4 looks like.  I can’t imagine that they’ll manage to recreate the magic of the initial 2007 release, but I’d love to see them try.  I think what I’m most interested in seeing is how this release is received both critically and commercially, and how the next Call of Duty game shapes up because of it.  Call of Duty 4 Modern Warfare casts such a big shadow over the franchise itself for being such a monumental step forward in terms of online shooters, it’s easy to see why you’d want to go back to this particular well once more.  We’ll see how it all goes down when it comes out.


THE OUTER WORLDS – OCTOBER 25, 2019

So let’s get this out in the open:  I don’t like Bethesda styled RPGs.  There are a myriad of reasons why, but let’s just truncate this thing by saying the word “bugs” and leave it at that.  So imagine my confusion when I saw the trailer for The Outer Worlds and was actually into it.  Maybe it was the setting that piqued my interest, or the possibility that this game engine might actually be able to sustain the weight of the game, but I can’t be sure.  All I know is that I’m cautiously optimistic about The Outer Worlds and hope it isn’t too broken.


LUIGI’S MANSION 3 – OCTOBER 31, 2019

I only really got to play the first Luigi’s Mansion in short bursts thanks to me never actually owning a Gamecube, but it was easily the game I was most curious about playing on that console.  Now that I own a Nintendo Switch and the third game in series is finally coming out on it, I can make up for that lost time.  I don’t actually know what to expect from Luigi’s Mansion 3 aside from busting some ghosts with what I think is literally a vacuum cleaner, but hell, I’m up for it.


POKEMON: SWORD & SHIELD- NOVEMBER 15, 2019

I remember being a kid and playing Pokemon Red when it came out.  After that I got Pokemon Yellow and was just as into it as the first one. Fast forward to 2018 when I played Let’s Go Pikachu, and we’ve just covered my entire history with Pokemon games.  My experience and love for the Pokemon games are very low, but after enjoying the Let’s Go games as much as I did, I’m at least curious to see what all the fuss is about.  I enjoyed the more streamlined version of Pokemon I played last year, and I know that this isn’t going to follow suit, but I’m still interested enough in it to possibly try it out.  But man, when I hear things like “Dynamaxing” and “EV-Training,” my eyes start to glaze over, and my interest suddenly runs dry.


STAR WARS JEDI: FALLEN ORDER – NOVEMBER 15, 2019

It’s a Star Wars game.  I like Star Wars.  I like lifting fools with my magic powers and slicing my way through everything with my laser sword.  I’ve heard that this game will allow me to do both, and then some.  It’s been a while since we’ve gotten a real Star Wars game, now only time will tell if this one is good or not.  I’m a big fan of everything I’ve seen in the footage they’ve revealed, but I’m curious to see more of the game.  This might be one of the few games this year that I’m actually excited about.


UNTITLED GOOSE GAME – 2019

There’s no need for me to explain myself here, just watch the trailer.


We’re only halfway through the year, and this isn’t a comprehensive list of any kind, but I’m still hoping that something between now and the end of the year manages to really blow me away.