Category Archives: archive blog

Blog: Housekeeping – 05/15/19

Guys, I’ll be real here and just say I don’t have anything ready for today.  I’ve been focusing on school and work and general upkeep of my home and life a lot this week, and video games kind of fell by the wayside.  As of writing this, I am looking forward to trying out Rage 2, but that’s only after I go food shopping, clean my place, pay some bills and do laundry.

While I haven’t really played any games, there are two things worth mentioning.  On Friday, there’s going to be a new feature on the website that I’m pretty excited about.  It’s a Dungeons & Dragons focused feature, so if you’re not into that, you probably won’t like this.  But if you want to just read about some of my tactics as a DM, my writing process, or just some fun mishaps from game sessions, I think you’ll be into it.  It’s called ‘The Master of Disaster,’ and it’ll be out this Friday.

The other thing that’s been looming over this site for some time now, is the video stuff.  Videos are hard, guys.  There’s some stuff that’s currently in pre-production as well as a few things that are currently in post, but nothing I’m willing to talk about more in-depth at the moment.  But, if you’re one of the people wondering where the videos are, here’s your answer: Soon… probably.

But yeah, no weird introspective musings about games and friendship this week.  Might try to write a piece about Rage 2 for next week should the game inspire me to do so, but you can check out my piece on Dauntless from earlier this week if you missed it.

Anyway, thanks for stopping by.

Blog: On The Hunt – 05/08/19

It wasn’t but a few weeks ago that I wrote about how difficult it was to find a game my friends and I can all play.  Since then, we’ve managed to add two games to our collective wheelhouses that has made playing games a lot less of a concept, and more a reality.

The first game we tried out was the recently released World War Z.  The game itself is more or less a love letter to Left 4 Dead and it’s style of throwing endless amounts of zombies at people.  I’ve never been the biggest fan of L4D and games of its ilk, primarily because of how one-note it always felt.  Horde modes in general never really did anything for me, and L4D just felt like they decided to make an entire game of one of those modes.  It isn’t bad, but that style of game just never left me wanting more.

Surprisingly though, World War Z feels like a more robust and fulfilling experience.  On a base level, the game has a decent progression system where you unlock skills and perks for individual character classes.  Things like, healers, melee, demolitions and so on, are some of the skill trees you end up dumping points into.  You also gain proficiency with the weapons you end up using the most in a level, and level your weapons up just by using them, which is the kind of progression I typically enjoy.

It’s those extra systems that make me feel like I’m not just spinning my wheels constantly.  It isn’t a lot, but it’s enough to keep me wanting to play more.

On the exact opposite end of the complexity scale though, is the other game we’ve been dumping some time into.  That game is none other than the ever inscrutable Monster Hunter World.

Yeah, so Monster Hunter World is a game that on paper is super cool.  You and your pals go around and hunt various monsters in an overly anime world, take their parts and make cooler stuff to help you kill bigger and badder beasts.  The main issue I have with game however, is how cumbersome everything feels.

The game is menus and sub-menus all the way down.  I routinely find myself drowning in pop up windows, tutorial messages and HUD elements, trying to make sense of everything.  Don’t get me wrong, I’m enjoying playing the game and intend on sinking further into it, but if it wasn’t for my friends pulling me through, I probably would have already bounced off of it.

There’s just so much going on in that game that it’s hard to keep track of sometimes.  Between equipping items, upgrading armor, navigating through the sea of missions, side missions and bounties, it’s just a lot to take in all at once.

That said, it’s a hell of a time, especially if you’ve got some friends working with you.  But boy howdy is it a steep hill to climb.  Even little things like syncing up with friends to do hunts is way more cumbersome than it needs to be.  Why in the world can’t we all just watch a cut-scene together instead of not allowing people to join you till you’re done watching them.  Why does my party disband after every mission?  It lacks some modern accessibility options in favor of some unnecessarily clumsy alternatives.

Either way, both of these games are great for our purposes and are a great way for us to play something cooperative that we can all enjoy.  These games may not be my exact cup of tea, but my friends are way into them, and that’s good enough for me.

Blog: Days So Long – 05/01/19

2018 was kind of a banner year for PlayStation and their exclusive games.  We got some truly impressive and exciting games, like Marvel’s Spider-Man, God Of War, and Yakuza 6 to name a few.  These games weren’t perfect, but they were really damn good.  This year however, PS4 players were treated to a game called Days Gone.  And when I say treated, I’m definitely being genuine and not at all being sarcastic in any particular way.

Before I get into the parts of Days Gone that I didn’t like, I should probably establish what the game is.  You’re biker named Deacon St. John, who for various reasons finds himself living in Oregon (I think) during the aftermath of a zombie apocalypse.  Oh I’m sorry, not zombies, the game very clearly calls them freakers instead.  There’s some other story stuff, but more importantly is the way you interact with the game, which is by riding around on your motorcycle, scavenging for resources, sneaking up on enemies, and shooting things.  It sounds pretty fun on paper.

The reality is that you end up playing a game that tries to implement these various systems, but never does any of them quite right.  Speaking broadly, the controls are a cumbersome challenge to overcome, the story is pretty laughable, inventory management is a joke and the performance of the game is poor to put it nicely.  And from everything I’ve heard about the late game stuff, it doesn’t sound like it gets any better.

Look, I’m only a few hours into the game, but I genuinely have no idea if I’m ever going to play more of it.  I just don’t have the desire or motivation to push through a game that I’m already not liking so far.  It’s also excessively long from what I’ve heard, like in the sixty hour range.

But if you’re a fan of managing how much gas you have in your bike, dealing with item degradation, a story that seems laughably bad, middling controls, and of course zombies, then Days Gone just might be the game for you.

 

Blog: Katana-na-na Zero -04/24/19

Have you ever wanted to play a game about being a drugged up, cyber ninja with the power to slow time and also there’s some conversational options that seem to impact the story?  Well first, that’s oddly specific, but second, you should check out Katana Zero.

I’m not super deep into the game, but it’s definitely scratching an itch that I didn’t know I had.  The action is super fast and unforgiving, but not like in a Dark Souls way, where you question if you ever even liked video games at all, but more in a Hotline Miami way, where you’re honing your skills and plotting your path through a level until you get it down perfectly.

It’s this cycle of entering a level, killing everyone, dying to some dude who showed up late to the party, and repeating the whole process till you’re the only one left standing.  It feels a lot like the Trials games, except instead of riding motorcycles real good, you’re stabbing people in half and slowing down time to deflect bullets back at them.

So far I’m really enjoying the dichotomy between the frantic action and the story beats.  I have no clue what’s happening in the story, but I do enjoy how my dialogue options have in game ramifications.  For instance, one of the early levels has you going into a hotel to kill a dude.  The receptionist asks you why you’re dressed like a samurai, and while there are the standard, “cause I’m a cool murder guy” answers, I picked the one that alleged I was doing cosplay.  The receptionist bought it, let me in with my sword, and covered for me when I tried to leave later on when a cop asked me why I was slathered in blood.  It was this cool little moment that highlighted the important of my choices, something I did not expect to get from this game.

I’m still very early on in Katana Zero, but I’m pretty excited to keep going and see how it plays out.  So far it’s managed to strike a a good balance between action and story, which has been a great motivation to keep going from level to level.  Maybe it all falls apart in the end, who knows?  But so far, I’m way into Katana Zero.

 

 

 

Blog: Uncooperation – 04/17/19

I don’t know if I’ve mentioned it before, but it’s a real pain trying to find a game to play with my friends.  It’s difficult for a multitude of reasons, chief among them being our tastes, but platform differences and scheduling conflicts make it even harder.  I’m not surprised though, as we’ve all gotten older, gaming has kind of faded to the background for a lot of people, as it probably should.

This isn’t me renouncing my love of games or anything, but as we get older, our priorities change.  We all have such limited time to actually play anything together, and that’s probably the sign of a healthier lifestyle on all our parts.  For me, it’s been tough to even write the blog some weeks because I’m just not playing new games as frequently as I used to.  Once again, not an indication of me cancelling the only feature on this site that regularly updates.

But more to the point, the few friends I still do have that I talk to online all have vastly different tastes in games.  We tried all sorts of things on both extremes of our preferences.  I tried Divinity: Original Sin II, a game in which my friends love, but one that bores me to tears.  We all tried Battlefield together, but that game did nothing but frustrate everyone involved.  Hell, I even bought The Division 2 thinking that it would be a good middle ground for us, but alas, it wasn’t.

But that’s alright.  The more I think about it, the more insular I’ve become in my gaming habits.  I can’t recall the last time I’ve hopped into a multiplayer match of any game by myself.  People talk about playing a couple of rounds of Apex or Overwatch or whatever, and I just don’t know how they bring themselves to do it.  It just seems exhausting to compete with others after a day of work.  What my friends and I seem to crave these days is more of a cooperative experience over a competitive one.

I don’t know, the more I type this, the more I think I’ve written this same exact blog before.  But it’s one of those things that remains constant in my life and stands to become a bigger part of it as time goes on.  Maybe Borderlands 3 will be that game, maybe that World War Z game will do it, or maybe we’ll spend the rest of our lives trying to find the perfect game for us.

 

Blog: TABS – 04/10/19

For a while now, I’ve been looking for a very realistic, buttoned-up battle simulator so I could practice honing my tactical prowess.  Totally Accurate Battle Simulator, or TABS for short, is precisely the game I was looking for.

What I think I like the most about TABS is how every aspect of the game is a perfect recreation of historical battle units from various eras of history.  For instance, I set up a battle between two prehistoric forces made up of a few melee club-men, some shield boys, and a few spear launchers.  The very robust AI simulation algorithms of TABS made a genuine recreation to the point where I had to look away because of how visceral it was.20190410145747_1.jpg

The game offers a lot of challenges to complete, requiring you to pick the right unit and formations to conquer your foes.  There’s a lot of them, and since TABS is in early access, there’s more to come in the future.

I personally enjoyed the sandbox mode more though, cause it allowed me to answer some eternal questions that I’ve had about the history of combat.  Things like, what if some peasants faced off against the legendary Crow Thrower units?  You all know about the Crow Throwers of ancient Mesopotamia?   They had wings and would float off the ground a summon their flock of murderous crows.  Everyone knows that, they teach that stuff in like, second grade.  Needless to say the Crow Throwers won, obviously.20190410145830_1.jpg

I think the saddest thing about TABS is just how devoid of charm it really is.  Sure the art style is cartoony an whimsical, but the action is just so realistic it kind of drains any fun the art injects into the game.  The game adheres so stringently to history, even something exciting like that one time Zeus electrocuted a bunch of peasants, less interesting than it actually was.20190410145924_1.jpg

Do you remember the ancient Romans and how they historically used snakes as arrows to launch at their enemies?  Well I put a bunch of those guys up against that very real historical creature, the Minotaur, and it was just underwhelming.  Like, yeah, the snakes ate the Minotaur dick first, just like they were trained to back in the day.

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TABS is a slave to realism and historical accuracy, and on that front, it succeeds.  But for being fun and allowing you to do wacky shit, it misses the mark so bad.  TABS is in early access right now, and maybe they’ll get around to making it fun, but for now, it’s mostly a simulation tool that historians could take the best advantage of.


All joking aside, I really like Totally Accurate Battle Simulator and think that it’s an absolute joy to play.

Blog: The Punch Wizard – 04/03/19

I’ve never been a fan of the Bethesda styled RPG.  They always felt cumbersome and clunky in a way that I just couldn’t get into.  Despite having known this for over a decade, I still do a thing every year that defies my internal logic in an attempt to have fun.  I started playing Skyrim once more.  But this time, I’ve done something different.

See, there’s this video series that I very much enjoy called Monster Factory.  It’s the brainchild of the McElroy brothers, known for their various podcasts and work at Polygon.com.  They take character creators in games and make the most horrific being that they can using the tools at their disposal.  I really like it, but that’s not why it’s important to my latest Skyrim endeavors.

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In an episode of The Monster Factory, they take on Skyrim and do their dark magic to the avatar they’re creating.  But once they finished making their monster, they played in the world as it.  They abused the console commands to give them incredible speed, unfathomable power, and the ability to punch people so hard that anyone near them dies as well.  It was the first time I’d seen Skyrim being played that made me want to do the same.

At first I thought this would sound weird, and while maybe it does, I also did this exact same thing in The Witcher 3 and had a fantastic time because of it.  So, being the adult I am, I set out to emulate a thing that I saw on the internet.  And you know what?  I’m having a fucking blast.  All it took was me breaking the game to enjoy it; who would’ve guessed?

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After this photo was taken, I sent this fool to the moon.

Contrary to how I felt about The Witcher 3, I don’t give two shits about the story in Skyrim.  Thalmor?  Don’t give a shit.  Dragons?  That sucks.  Dragonborn?  Nah, I got console commands.  And harnessing the awesome power of the console commands has allowed me to give birth to the unstoppable Punch Wizard.

You see, the Punch Wizard has the ability to launch giants into orbit with a single punch, bring down a dragon with a single shout, and cast a spell that literally kills everyone around me for 15 minutes.  Learned a lesson about that last one in the worst possible way.  My apologies to the people of Whiterun.

The Punch Wizard is an agent of chaos who not only wields the power to destroy life, but can bring the fallen back to life by typing the word, “resurrect” into the console.  He is truly an ambivalent god among mortals, never casting judgement, only spells.  And that is why I write this blog, to honor my lord and savior, the Punch Wizard.

We love you Punch Wizard.

Blog: The Modern Arcade – 03/27/19

You guys know video games right?  Like how you can play them in your own home at your leisure and stuff?  Well it wasn’t always like that.  There used to be games that were exclusive to these places called ‘arcades’.  You had to go to this building with a bunch of other people and wait your turn to play these ‘video games’.  I thought all of those places had disappeared long ago, but they’ve had this weird resurgence in the form of bar-cades and other alcohol infused gaming venues.  I went to one of these places, and boy howdy was it interesting.

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The first thing that really caught my eye was what the arcade was putting front and center.  When I walked in I was greeted by the row of Mario Kart Arcade machines that was in constant use, which wasn’t surprising considering Mario is a pretty big deal.  But surrounding those were a large number of Japanese developed rhythm games.  From DJ booths, to Dance Dance Revolution, and even some Drum Mania-esque machines with full drum kits weren’t far from the main entrance.  Even better, they were all getting played pretty regularly, and people were pumped for it.

As you pushed past those machines, I saw some of those basketball games, skee-ball lanes, and a shit-ton of claw machines with very anime prizes in them.  One of them even had these Goku statues in them that I genuinely considered trying to win.

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I think what really caught me off guard was how the basic premise of the arcade has changed so drastically in order to survive.  For instance, back in the day I was able to go to the arcade and play stuff like Galaga, Defender, X-Men, The Simpsons, and countless fighting games.  I remember seeing these cabinets line the walls and create snaking aisles for people to navigate through.  Now, it’s literally these digital poker styled tables with an LCD screen and computer in them, running some sort of emulator, probably MAME.  It all played fine, but it was just so jarring when compared to my memory of how arcades used to be.

Change happens though, and I understand that if these places are to survive, it’s through cost cutting methods like these.  Arcade machine maintenance is expensive and more specialized than ever.  I just wished that if they’re going to use emulated games, at least let me select what I want to play instead of pretending that these are bespoke machines that can only play one game.

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But easily the most bizarre stuff were the amount of mobile game ports that were on display.  We’ve all probably seen those giant Fruit Ninja and Pac Man 256 games, but there was also a Tomb Raider rail shooter alongside a giant Injustice arcade machine, that only had 3 buttons per player that corresponded to the three kinds of actions you could do on the cell phone version.  I remember it being a big deal when a game claimed to have an “arcade perfect” home version, and now we’ve circled back to having cell phone games enlarged and stuffed into a cabinet with buttons.  Hell, even the Wii Nunchuck and Xbox Kinect were integrated into some games.

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I went with a friend of mine and had a wonderful time despite the culture shock I experienced throughout my visit.  So much has changed in the gaming landscape since I first started playing in the early nineties, and the arcades might be the most extreme example of that.  But even for how different things are now, arcades these days still manage to provide gaming experiences that are unique to the arcade itself, and in that way things actually felt kind of familiar.

Blog: New Super Mario Woes – 03/20/19

Everyone knows about that Super Mario fella and his classic leaping adventures he’s had over the years, but his latest adventure, New Super Mario Bros. U Deluxe, not only is a poorly named game, but a surprisingly lifeless Mario experience in general.

I haven’t played any of the New Super Mario games till this latest entry, so maybe this sentiment is well-worn territory, but New Super Mario Bros. U Deluxe just feels like the most color-by-numbers Mario product one could make.  That isn’t to say it’s a bad game by any stretch, but it hasn’t left any meaningful impression on me the way you’d think a Mario game would.

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New Super Mario Bros. U Deluxe has all the staples of a classic Mario game, but lacks any sort of staying power.  You’ve got your jumps and fire flowers and various types of mushrooms of course, but somehow it never feels cohesive in the Mario way.

It’s so hard to quantify the things that make a charming impact, and I know I’ve done a terrible job of that up to this point.  But when look at the big Mario releases over the years, things like Super Mario 64, Super Mario Galaxy 1 and 2, Super Mario Odyssey, hell, even look at the bad one, Super Mario Sunshine, and all of those games have a charm and personality to them that endears you to the world you’re jumping around in.

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It’s in that regard that New Super Mario Bros. U Deluxe fails.  It feels like there’s a button you can press somewhere in Nintendo that will generate a new Mario side scrolling game, and this popped out.  Don’t get me wrong, it’s an incredibly solid game that feels good to play, but it isn’t a game I’m excited about.

That isn’t to say that I’m not having a good time playing it though.  New Super Mario Bros. U Deluxe does what it sets out to do, and delivers a competent and fun side scrolling Mario game.  It just doesn’t leave any lasting impression on me, whatsoever.

Blog: 1 Year! – 03/13/19

Holy moly you guys, it’s been a year of The Bonus World blog!  I wish I had something special prepared for the occasion, but these things just kind of sneak up on you when you least expect it.

I can’t thank you all enough for your support over this past year, and I hope that I can continue to write interesting or at the very least, entertaining things for you to read in the future.

Like I said, I didn’t have anything prepared for this eventuality, so I guess while we’re here I’ll highlight some of my favorite blogs from the past year.


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THE FIRST ONE

The first blog I did is probably worth mentioning, right?  It was just a rundown of some of the games I was playing at the time.  Kind of on-the-nose, but a good starting point to say the least.


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THE ONE ABOUT THAT PODCAST I LIKE

So I wrote a post about a D&D podcast I love, and I think it’s more relevant to me now than ever before, considering I’m currently DMing my first campaign ever.  This podcast was my inspiration for getting deep into D&D and even attempting being a DM.  For that alone, I think it’s worth highlighting.


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THE ONE WITH THE BEST TITLE

Yeah, like, I don’t even remember what I wrote about, but the title is something I’m immensely proud of.  YeeHalloween should be an official holiday.


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THE GENUINE ONE

The holidays are rough.  I went through it, and I know plenty of others did too.  I normally like to keep it fairly lighthearted around here, but I felt it was worth talking about.  So yeah, check it out.


You can look at those if you like, I won’t tell you what to do, but the real message here is that I’m eternally grateful for your support.  Thank you for everything, and we’ll be back with another blog at the same time, next week.