Tag Archives: Animal Crossing

Disney Dreamlight Valley has Taken Over my Home

I showed a real lack of willpower recently when I casually Googled and shortly after ordered an Xbox Series X despite having a Series S in my possession. I could give all manner of excuses for why I actually bought the dang thing, but the real answer is that I wanted one and it was available. With a massive new console in my possession I had to figure out what to do with the Series S that served as my primary console for the past two years, so I went ahead and plopped it in our living room, set up an account for my partner, installed some titles off of Game Pass I thought they’d enjoy and went on my merry way. Little did I know that I had just taken the first steps towards allowing a Disney-themed game monopolize all of their free time.

At first they just wanted to continue playing our cooperative game of the month, Battleblock Theater, but eventually curiosity got the better of them when I booted up Disney Dreamlight Valley, a game I promptly decided was not gonna be the next ‘big thing’ for me. But their affinity for Disney characters mixed with the slightly more mechanically rich Animal Crossing-esque gameplay loop must have resonated with them because all they wanna do now is hang out with Goofy, Elsa and a horrifying dead-eyed version of Mickey who never seems to close his mouth.

What first started as a vague curiosity has turned into something that resembles an addiction, but in a good way. When I first asked them about their feelings on the game I was met with a lot of, “it’s okay,” and “I just wanna see where it goes.” Recently however they’ve approached me with a gleeful sense of pride while asking, “do you wanna see what I’ve done with my town in that game?” I’ve even checked the Xbox app while I was on my lunchbreak and caught a certain someone tending to their village while ‘working’ from home.

I tease them about their newfound addiction but it genuinely makes me happy to see that they’re having fun with this console that I basically replaced with a bigger, stronger version. They’re a fairly casual gamer and to see them get hooked on a game the way I can sometimes get sucked into games makes me weirdly happy. I don’t know how to exactly explain it but it’s kind of vindicating in a weird way. It isn’t as if they judge me for spending time playing games or anything, if anything they’re incredibly supportive of my gaming hobby and the time and energy I spend on it.

Knowing how bored of the game I would get within a few hours, I’ve already prepped them for the burnout by just installing a bunch of other games I thought they might enjoy on the console, just hoping curiosity will take hold and lead them into something newer and more visually exciting to watch. As of writing this however, that has not been the case as we’re both ‘hotly anticipating’ the Toy Story update for the game, which I think we can all agree is really gonna shake things up.

How I feel about Disney Dreamlight Valley is irrelevant though, because all that matters is that they’re having a good time with it and getting that feeling of satisfaction that a good game can provide. While I wouldn’t mind seeing something different on our TV, or more specifically, hear something other than the same 3 bars of the Mickey Mouse Club theme song, I’m just happy that my partner is happy. What more can you really ask for?

I Hate Bunny Day

UPDATE: Since writing this article, a patch was released for Animal Crossing: New Horizons that turned down the spawn rate on all Bunny Day eggs.  This article is representative of the six days of the event before the patch was rolled out.


Like most of the world, I’m dedicating a lot of time to the recently released Animal Crossing: New Horizons, a game which I absolutely adore.  The simple pleasure of just building and maintaining my own island has been, among other things, therapeutic.  That is until April 1st rolled around and every Animal Crossing: New Horizons player got pranked at the same time by a giant asshole dressed up like a bunny, making it the worst April Fools joke of all time.

If you don’t know, Animal Crossing: New Horizons introduced their first seasonal event that is some vague celebration of Easter, focusing more on the eggs and less on the whole Jesus thing.  It’s supposed to be a light and happy event to shake up the routines of a standard day in Animal Crossing: New Horizons, tasking players with collecting various eggs to make Bunny Day themed furniture.

2020040120012900-02CB906EA538A35643C1E1484C4B947DIt was supposed to be cute and happy, but it very quickly went from charming to annoying and then to frustrating.  So how could something designed to be so lighthearted become so despised by many Animal Crossing: New Horizons players?  Well there are a few reasons.

Firstly, the entire event runs from April 1st to April 12th.  That’s twelve whole days of the bullshit that I’m going to explain a little later in this article.  Twelve days of having to deal with this event whether you want to participate or not.  It’s maddening.

2020040511455800-02CB906EA538A35643C1E1484C4B947DThe second and possibly biggest reason has to do with one of the core mechanical changes in Animal Crossing: New Horizons, crafting.  In New Horizons a focus has been put on crafting furniture and tools through the use of raw materials that you find throughout the world.  Chop a tree for would, hit a rock for iron and so on and so forth.  The problem is that while you could whack a tree reliably for three pieces of wood, now there’s a high chance that at least one of them will actually be an egg.  How an egg was hidden inside the bark of a tree, I’ll never know.

But it isn’t just some minor inconvenience, as everything that you would do in Animal Crossing: New Horizons now has a fucking egg attached to it.  Mining for iron?  Egg.  Chopping wood?  Egg.  Going fishing?  Oh that wasn’t actually a fish, somehow you caught yet another fucking egg.  These little bastards are everywhere, and even though you can just sell them or give them to villagers, they still waste your time and resources.

2020040511504600-02CB906EA538A35643C1E1484C4B947DThis leads to my third issue with Bunny Day.  Even though I’m actively not participating, I’m still wasting my time getting bamboozled by what looks like fish in the water, but are actually sentient, swimming eggs.  I’ll go to dig up what should be a fossil, and instead it’ll be a special subterranean egg.  Not only does it waste my time, but it wears on my tools.  My fishing rod will break because I wasted it’s good fishing energy on a stupid egg, which leads to me having to march over to a tree to get wood (and more eggs), head to a crafting table to make another fishing rod, and then head back to do this stupid cycle over again.

You can’t even escape from this shit because the being behind this holiday, Zipper, who is most definitely a man in a bunny suit and not a bunny, is a criminal.  Single-handedly, this monster managed to not only pollute my oceans, ground and skies with his shitty eggs, but did it on every island I might visit.  In Animal Crossing: New Horizons there’s a mechanic that allows you to fly to a procedurally generated island to mine for resources and possibly catch exotic bugs or fish.  But somehow this fugitive of the law in a bunny costume, filthed up every island I might find a temporary escape in.

2020040318063800-02CB906EA538A35643C1E1484C4B947DFor those keeping score at home, this holiday was forced upon me, even if I don’t participate in it I have to suffer through its dumb mechanics, and it’s a colossal waste of time and resources that I cannot escape from and must endure.  Bunny Day sucks shit and it goes on too long.  I don’t want your heinous egg-themed furniture, I don’t care about any of it, I just want it to go away.

Lastly, it’s wild to me that only 11 days into Animal Crossing: New Horizons being out publicly, with people still settling into their rhythms and routines in the game, this event has basically thrown a wrench into any plans they had.  I’m still actively developing my island, and when I get 7 eggs that are worth a few pennies each versus 7 fish that would fetch a far better price, I’m being actively thwarted in my attempts to make a kick-ass island.

I really love Animal Crossing: New Horizons and check in on it several times a day.  It’s been the bright spot in what’s been a pretty dreary time in all of our lives, which is why it sucks even more that a stupid event that was made to be fun and happy is actively draining my enjoyment and desire to pop in from time to time.  I can’t wait until this event is over and I can go back to not seeing 8 balloons with eggs in them floating around my island like a bunch of derelict satellites and space trash.  Till then, fuck Bunny Day.

Blog: Perpetual Motion – 03/25/20

There’s this particular cadence and pace of game releases that’s only increased over the years that’s made covering games a more selective and less complete experience.  Covering everything is a fruitless endeavor that only leads to a jaded outlook on games along with a healthy does of burnout.  I bring this up only because I noticed a handful of the games I missed out on last year were on sale, but I had no desire to dip into them now.

It’s weird, right?  For one reason or another (usually price), I ended up skipping out on a lot of games that I probably would’ve enjoyed from last year, but I genuinely have no desire to even try them out now.  I think the reasons for this are twofold.

My first impulse is to blame my apathy for older games on the fact that I run this website.  That isn’t to say that I see this site as some sort of news aggregate like a lot of the bigger gaming sites out there, but I’d like to be able to talk about more recent releases as opposed to older stuff.  I gotta think about SEO just a little bit from time to time, but also I just kind of want to always try the newest thing.

This leads me to my second and probably more accurate reason for not looking back at games, and it’s because I really want to try the newest and shiniest thing out.  Sure I could go back and finish The Outer Wilds, but I’d rather play the newest Animal Crossing instead.

It’s incredibly rare for me to find a game I stick with for a long time in general.  These days my gaming comfort food are the NBA 2K games, and once upon a time it was Overwatch and so on and so forth.  But those games only come around every so often, and I’m okay with that.

Some people become intimately familiar with a game and stick with it as it grows and develops over time.  That’s great for those players and the developers as well, but it just isn’t something that I’ve ever really done.  I like to sample as many games as I can, like some sort of gaming tapas, and move on to the next thing.

 

Animal Crossing: New Horizons is Doing its Best

You probably already know if Animal Crossing: New Horizons is the kind of game you would be into, but for me it’s been a crucial part of my social distancing coping mechanism.  I absolutely adore the game and could write an entire piece gushing about it.  However, I feel kind of bad for Animal Crossing: New Horizons because it’s been thrust into a position I can’t imagine it was ever intended to be in.

For context, Animal Crossing as a series has always been about playing in increments and slowly developing your town over time.  It’s consistently positioned itself as something you check in with maybe once or twice a day before moving onto whatever else you had going on in your life.  Obviously the world has been a bit different recently, granting people an excess of time to spend with a game that cannot sustain that.

2020032114132400-02CB906EA538A35643C1E1484C4B947D.jpgConsider articles like this one, where people are stuck between completing objectives that would normally take an hour or two without much of an issue.  Were this a normal world we lived in, people might not be able to simply obliterate all their goals in one sitting, more akin the way Animal Crossing: New Horizons probably planned for.

Now we have people, myself included, blitzing through every goal that would usually take a few days under normal circumstances, left without much else to do in the game.  Sure you can catch fish and bugs, collect materials, craft stuff and sell things, but when you’re desperate for anything to do, these objectives might seem a little more thin than they normally would.

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This is in no way the fault of Animal Crossing: New Horizons though.  The world went and flipped upside down and now we’re all here just struggling to hang on, often escaping into video games to pass the time.  Animal Crossing: New Horizons was not built to deal with these kinds of sustained, long-term game sessions, but it’s doing its best despite that.  There’s just enough to do and check in with in the game that I can check in with it for an hour or two, several times a day without feeling too bored.

I ultimately love Animal Crossing: New Horizons and will continue to play it for the foreseeable future, but I can easily see a scenario in which people burn out on it because they’re playing it ad nauseam.  I’ve already seen people complaining about the lack of storage options, or the long wait times for certain amenities to be built, or even with the pace of unlocking new items and crafting recipes, which are all valid concerns if this were a game that you were meant to play in long sessions.  But that isn’t Animal Crossing, and while it’s still holding up for me, it’s important to realize that you should pace yourself with Animal Crossing: New Horizons, and not expect the same things you would from another game.

Animal Crossing Pocket Camp is Still Kinda Lame

Counter to the excitement and positivity surrounding the upcoming Animal Crossing: New Horizons, the latest publicly available game, Animal Crossing: Pocket Camp launched as, and still remains a letdown.  That isn’t to say there aren’t good aspects or fun to be had in Animal Crossing: Pocket Camp, but as a game, it lacks a lot.

Animal Crossing: Pocket Camp launched for mobile devices in late 2017 to a pretty positive reception, albeit with a lot of folks taking umbrage with some of the monetization decisions, a criticism Nintendo apparently heard, but I guess they ultimately ignored.  It’s a shame too considering an Animal Crossing game on your cellphone sounds like an awesome idea.

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Look at this powerful mustache!

From a conceptual standpoint, I was initially let down by the idea of Animal Crossing: Pocket Camp not being a more faithful Animal Crossing game.  That initial reaction eventually gave way to apathy after I actually was able to play the game itself.  When you look at Animal Crossing as a series, the games were doing things that a lot of early free-to-play mobile games were doing, in a time where smartphones weren’t really a thing.  They basically did everything Farmville did, way before that was even a thing.  It was essentially one of the earliest idle or incremental games that I can think of.

As time wore on and sequels came out, more and more was added to each iteration that allowed for longer play sessions, and reasons to come back multiple times a day.  This all seemed perfect and primed for a smartphone adaptation, something I welcomed.  Then I actually got to play the game.

When Animal Crossing: Pocket Camp was initially released, I devoured it.  From decorating my campsite, to shaking trees and catching fish, I was all about the Animal Crossing life.  But that initial spark of excitement eventually started to fade once I realized that despite Animal Crossing as a series heavily relies on repetition, it felt a lot grosser and less interesting in Pocket Camp.

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Somehow it’s all both over and underwhelming.

The Animal Crossing games were nice because even after you shook all of your trees, participated in the fishing contest, and stabbed all of the rocks with a shovel, you could still wander around the town and see what your villagers were up to.  To call it dynamic would be generous, but it was infinitely more engaging than the loop of Animal Crossing: Pocket Camp.

Animal Crossing: Pocket Camp quadruples down on the checklist nature of the series by literally making you do the same things over and over again, with almost no variation.  There are a handful of locations you can go to, some have fruit to pick, one has bugs to net, and two have fish to catch.  Each of these locations has one animal, and one random villager that may or not be an actual friend of yours.  You’d have to tap on the region and traipse your way over to these animals and talk to them three times, because they want 3 things.  Every day, you can have about 4 interactions with these animals, 3 by giving them stuff that could literally be right next to them, and one by just spouting nonsense at each other.

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“I’ll use my telekinesis to play this guitar!”

I get that the DNA of Animal Crossing: Pocket Camp is inherently derived from Animal Crossing proper, but Pocket Camp just boils it all down in the most checklist-y way possible.  They even have a pelican who will just deliver all of the crap people want directly to them so you can avoid having to actually go to them.  I use this feature all the time, because I’m at a point where I just want to be finished.

There’s also the abundance of crap and garbage that fills up your inventory that seems to all be crafting materials, but sometimes it’s just a coat that people keep giving you.  Preserves, lumber, ore, cotton and more, are all materials villagers might give you in reward for bringing them a seashell.  It’s nice, because you get to build stuff, but the stuff you build is so lifeless and boring in most cases.

Don’t get me wrong, I like having a bunch of musical instruments, pizza boxes and convertibles strewn about my campsite as if I was having a garage sale, but you can’t do anything with them.  You can poke them, rearrange them, and watch villagers stand near them.  Sometimes, specifically in the case of a halfpipe you can build, you might be lucky enough to see a skateboarding eagle, but that’s kind of it.

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Wow… thanks…

Now, that lack of interaction complaint isn’t exclusive to Animal Crossing: Pocket Camp.  All of the Animal Crossing games have struggled with interactivity, but with something like Animal Crossing: New Leaf, they did flesh that out a bit.  I specifically recall being able to play mini-games on the Nintendo consoles I could build which was shallow, but a nice diversion nonetheless.

Look, it may sound like I’m just frustrated and lashing out at Animal Crossing: Pocket Camp, but the honest truth is that I’m still playing it regardless.  Yes it’s boring and shallow, yes it’s repetitive as hell, and yes the economics of the game are absolutely fucked, but it’s still got that Animal Crossing charm I love.  The artwork is delightful and fun, the characters are (mostly) adorable, and core Animal Crossing loop is still intact, but it just ends up feeling like an imitation of itself in some regards.

I don’t hate Animal Crossing: Pocket Camp at all, but I do think it’s deeply flawed and should have been way better.  I took a long break from the game, but came back very recently thanks to the upcoming sequel.  Pocket Camp scratches that itch, but in that way where you itch your arm, and then another part of your arm starts to itch and so on and so forth.  My only hope is that Animal Crossing: New Horizons doesn’t have some hook into Pocket Camp that makes me have to play both simultaneously… dammit.

 

Animal Crossing is Still Incredible

Every morning I pack my bag with a water bottle, maybe a lunch, a charger, and my Nintendo Switch.  I usually have some free time at my office, and like having the option to play games while I’m there.  However, lately I’ve been bringing another, older hunk of plastic with me that has two screens and doesn’t fold.  Of course, I’m talking about the Nintendo 2DS that I bought on a deep discount.

You might be asking yourself, “Ari, why would you bring that hideous blue monstrosity anywhere in public with you?”  Now, while I agree that the 2DS is a garish nightmare-brick, the reason it’s been accompanying me to work is because it has Animal Crossing: New Leaf on it.

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There are two main reasons why this matte-blue doorstop of a portable console has been my platform of choice lately.  As I mentioned before, Animal Crossing, but also because I never really owned a 3DS or portable console before.  I grew up with a Gameboy and stuff, but I missed out on almost two decades of mobile gaming hardware since then for reasons that aren’t entirely clear.

The last time I played an Animal Crossing game was the one on the original DS.  A DS that an ex-girlfriend loaned me until our relationship collapsed under its own weight.  So I never really got much time in the DS ecosystem.  But that game left an incredible impression on me that didn’t make its impact known until I played New Leaf.

I have a problem with incremental games in general.  For instance, I’ve been playing Wiz Khalifa’s Weed Farm on my phone for almost two years now because it’s a mindless checklist for me to engage with and clear daily, and also because I like seeing the numbers get bigger.  Animal Crossing now occupies that space for me, and the best part is that it isn’t hitting me up to spend twenty dollars on “weed bucks” or whatever.

It’s a mindless, pleasant chore list, that’s so peaceful and chill.  Maybe this penguin wants to trade me a dartboard for some pants, or maybe some shifty art dealer is trying to peddle some bullshit in my town.  Whatever it is, it’s relaxing and non confrontational in a way that I am super into these days.I just boot this hunk of azure plastic up and get to go fishing with some cool animal friends, buy stuff from some awesome raccoons, or help the world’s worst museum curator in the world.  I would way rather get my incremental, idle game fix from Animal Crossing: New Leaf than I would from anything I can get on my phone, including Animal Crossing Pocket Camp.

What I think I appreciate the most about Animal Crossing: New Leaf, is that it’s deceptively in-depth.  You can look at promotional materials and just assume it’s a slight experience, offering nothing of substance.  And if you asked me to describe what I do daily in the game, it can sound pretty boring.  But there’s a ton of secret, under explained, or purposefully obfuscated mechanics hiding under the surface of the game.

The game never told me that I had to buy more stuff from the shops for them to expand and grow, but that sure as hell makes sense.  I didn’t know that you could wish upon a shooting star and get magic furniture delivered to you the next day, but here we are.  It’s just a bunch of little hidden systems like those, that add so much depth and variety to this game.

Don’t get me wrong, there are a lot of things about Animal Crossing that drive me up a wall, like inventory management, and how much people like to talk to me about scanning Amiibo figures in for stuff.  That and the fact that even though six creatures live in the town, and I’m one of them, and the only human, and also the mayor, every shop owner treats me like it’s the first time I’ve been there.  I’m the mayor, remember my very unique and non-animalian face for once in your lives.  But those are nitpicky concerns at best.

All of this was spurred on by the announcement of a new Animal Crossing game coming to the Switch this year.  I can’t wait to sink my teeth into that game and explore whatever weirdness Nintendo injects into it.  The saddest part about it is, whenever it does finally release, all of my citizens in Animal Crossing: New Leaf will die from loneliness because I’m never going to pick up that ugly-ass Nintendo 2DS again.

 

Blog: Nintendorama – 01/09/19

I’ve been toiling away in the Nintendo mines lately, chipping away at some of my ever expanding backlog when I came to the incredibly rare and never before talked about realization that those folks at Nintendo know how to make fun games.  This may come as a surprise to some of you, but I’m serious.  I think they might be onto something.

In all seriousness, I’ve been grinding my way through some Super Smash Bros. Ultimate, and am having the most fun I’ve had with that series in ages.  I know a lot of people didn’t like the concept of having to unlock most of the 7000 characters in the game, but it’s kind of kept me on the hook longer than I expected.  I don’t know what will happen when I unlock everyone, but for the moment it’s enough motivation to keep me coming back.

Speaking of getting them all, I’ve also been playing Pokemon: Let’s Go Pikachu and am having a similar experience to Smash Bros. Ultimate.  I’ve never been a huge Pokemon guy, but this game is so darn delightful that I can’t help but be charmed by it.  I think my favorite part about it might be all the bullshit they’ve cut from the Pokemon formula.  Random encounters are gone now that you can see all the little critters rustling around in the bushes, swapping Pokemon in and out of your party is no longer something you need to return to a town for, and all your little Poke-pals get experience just for being there after a battle.  Although I guess I don’t know for sure if these are new changes to the series, but they’re new to me.  The game thus far is a low stress experience and I hope it remains that way.

2019 seems like it could be a big year for Nintendo with upcoming titles like Animal Crossing and Metroid Prime 4, and I can’t wait to see how it pans out.  Like tons of people my age, I grew up with Nintendo, and after seeing the disappointment that was the Wii U, it’s nice to see them back on top with the Switch and it’s lineup of fantastic first party games, as well as overwhelming indie support.

Games to Keep an Eye on in 2019

With 2018 on the out, it wouldn’t hurt to take a quick look at what confirmed 2019 releases I’m interested in, and think you might be as well.  Most of these are games I’m genuinely looking forward to, and some are pure curiosities.

The first part of this list is going to highlight games that I am actually excited to play.  I’m not saying they’ll all be winners, but these ones are things that have really captured my interest.


The Last Campfire

Announced at The Game Awards of 2018, The Last Campfire is being produced by Hello Games, the folks behind No Man’s Sky.  While my feeling on their previous release is mixed at best, I am interested to see what Hello Games does with a smaller, more focused project.  Considering how much I enjoy the aesthetic of No Man’s Sky, it’s no surprise that The Last Campfire has piqued my curiosity.

Control

I’m not entirely sure what Control is or what it’s going for, but it gives me this weird Psi-Ops vibe and I’m okay with that.  The game certainly has a style and looks like it’s going to do some pretty abstract stuff aesthetically.

Afterparty

Maybe you remember Oxenfree, maybe you don’t, but the folks at Night School are making another intensely charming game, yet this time it has an even more unbelievable premise:  You have to beat the devil in a drinking contest to come back to life.  Regardless of whether you think this game would be for you, you have to admit that it has a pretty amazing premise.

Sable

I have no idea what is going on in Sable, but I know that I love everything about the way it looks already.  It’s pitched as a “coming-of-age tale of discovery through exploration across a strikingly rendered open world desert.” and I think that sounds pretty exciting.  Plus, just look at it.

Cloudpunk

You know what would make 2019 an infinitely better year?  More cyberpunk themed games.  Cloudpunk certainly nails the aesthetic, but I’m genuinely curious if it delivers on more than the cyberpunk standard tropes that talk about how evil the corporations are.  Like, yeah, we know they’re evil, but tell me about your cool robot arms.  Hopefully Cloudpunk delivers a fresh take on this well-worn territory.

Tunic

Every time I see Tunic, I’m reminded of just how impressive it looks.  I really like the style it’s going for, but the game-play looks like it’ll hold up it’s end of the bargain.  But first impressions can be deceiving.  We’ll find out soon, I suppose.

My Friend Pedro

Just look at this darn game.  It’s absolutely bananas and I don’t actually believe that it’s going to be anything more than a “cool moment” generator, but just look at some of the stuff you can do.  I don’t think anything else has been said about the game, but I’m super interested in what’s been shown off so far.

Ooblets

Ooblets looks like the beautiful lovechild between Harvest Moon, Pokemon and Animal Crossing.  It’s such a delight to look at and it just seems like it’s gonna make you feel good to play.  I’m always up for a game that charms me so much that my cheeks hurt from all the smiling.

Body of Evidence

I’ll be the first to admit that Body of Evidence doesn’t necessarily look like a game that’s gonna take the world by storm, but I just really like the pitch that it puts forward.  Cleaning up the evidence from a crime scene?  Count me in.  I already have a weird fascination with these simulation games, so this just seems like a fun spin on one of those.

Untitled Goose Game

Yeah, you know this game had to be on the list.  I aspire to be a horrible goose prankster everyday of my life, and soon there’s going to be a game that allows me to do that?  Yeah Untitled Goose Game, I’m picking up what you’re putting down.  And I sure hope they never change the name of the game.

Animal Crossing

Animal Crossing is so good.  It’s such a wonderful and pleasant game that I wish had a better mobile version than it got.  While in my mind I’ve envisioned a fully realized version of Animal Crossing existing on my iPhone, having on the Switch is the next best thing.  Here’s to hoping it lives up to expectations.


The Zone of Curiosities

Whereas everything you’ve seen up till now are games that I’m actually pretty excited for, the next few are games that I’m still not entirely sure how to feel about.

Anthem

The first game I’d like to highlight in The Zone of Curiosities is Anthem.  I was not a very big fan of Destiny, and I know this is a different thing, but that’s the comparison that EA has opened themselves up to with Anthem.  I would love for Anthem to be it’s own unique thing and really impress me, but I’m just so weary of multiplayer focused games these days.

Crackdown 3

I want Crackdown 3 to be good, I’m just afraid that the Crackdown formula doesn’t work in modern games anymore.  Even when Crackdown came out on the Xbox 360 it felt a little archaic.  I would love to see a modern take on the franchise, but somehow Crackdown 3 doesn’t seem like it’s doing much to innovate.  But I guess I don’t really know anything about it.

Shenmue III

Even if you aren’t a fan of the Shenmue games, you have to be curious right?  I have no real issues with the Shenmue games, but I haven’t played them in years so who knows how I’d feel today.  But damn, I am so curious to see how this thing pans out.

In the Valley of Gods

I loved Firewatch and that alone is reason for me to be excited for the next game from Campo Santo, but I just feel like I know literally nothing about this game.  It sure looks like it’s got the Firewatch vibe nailed down, but I want to know more.

Psychonauts 2

Psychonauts is one of my favorite games, and for years I’ve wanted a sequel.  It’s actually happening and I’m eager to take a look at what the sequel to a game released in 2005 actually looks like.  Psychonauts was a good platformer that won so many people over because of it’s charm, but I wonder if they can replicate that in a a sequel over a decade later.